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===Button challenges===
===Button challenges===
During a Special, the icons in the bottom-right of the UI (representing Driver Arts and the Special gauge) and the bottom-left of the UI (representing available Blades/Team members) disappear. In the centre of the screen appear "button challenges": these either take the form of an icon of the B button, indicating that the B button must be pressed a certain number of times within a given time limit (e.g. 10 times within 1.5 seconds), or of the B button surrounded by 2 concentric circles (forming an annulus) and a third brighter concentric circle of decreasing radius. In the latter case, the player must press the B button when the bright circle's radius is between that of the other two (ideal) or lower than the smaller of the two (not perfect but still a success). Pressing the B button when the bright circle's radius is greater than the larger of the other two, or not pressing it at all, results in a failure. Many Specials have more than one of these challenges (level {{rn|4}} Specials always have multiple); the exact set, as well as the timings for each, depends on the Special. Successfully or partially completing these challenges will cause "COOL!", "GOOD!", "GREAT!", or "EXCELLENT!" to flash on screen (and be uttered by the {{b|Announcer|XC2}}), with "EXCELLENT!" being reserved for if all button challenges were completed perfectly. Doing so very slightly increases the damage dealt by the Special, and (as mentioned above) results in the Special gauge being slightly built up above 0 afterwards.
During a Special, the icons in the bottom-right of the UI (representing Driver Arts and the Special gauge) and the bottom-left of the UI (representing available Blades/Team members) disappear. In the centre of the screen appear "button challenges": these either take the form of an icon of the B button, indicating that the B button must be pressed a certain number of times within a given time limit (e.g. 10 times within 1.5 seconds), or of the B button surrounded by 2 concentric circles (forming an annulus) and a third brighter concentric circle of decreasing radius. In the latter case, the player must press the B button when the bright circle's radius is between that of the other two (ideal) or lower than the smaller of the two (not perfect but still a success). Pressing the B button when the bright circle's radius is greater than the larger of the other two, or not pressing it at all, results in a failure. Many Specials have more than one of these challenges (level {{rn|4}} Specials always have multiple); the exact set, as well as the timings for each, depends on the Special. Successfully or partially completing these challenges will cause "GOOD!", "COOL!", or "EXCELLENT!" to flash on screen (and be uttered by the {[[battle narration]]), with "EXCELLENT!" being reserved for if all button challenges were completed perfectly. Doing so very slightly increases the damage dealt by the Special, and (as mentioned above) results in the Special gauge being slightly built up above 0 afterwards.


===AI party member Specials===
===AI party member Specials===
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The button challenge for any particular Special will always be the same. Assuming the player will be using story Blades often (and especially if they primarily control one Driver), they will find themselves using the same Specials over and over. Memorising or partially memorising the button challenges entailed for each commonly-used Special is not difficult with repetition; this increases the chance of getting an Excellent (beneficial for the Special gauge gain and the additional damage) and frees up mental capacity to do other things like movement.
The button challenge for any particular Special will always be the same. Assuming the player will be using story Blades often (and especially if they primarily control one Driver), they will find themselves using the same Specials over and over. Memorising or partially memorising the button challenges entailed for each commonly-used Special is not difficult with repetition; this increases the chance of getting an Excellent (beneficial for the Special gauge gain and the additional damage) and frees up mental capacity to do other things like movement.


Getting an Excellent is almost always beneficial, with two exceptions. In speedkills and speedrunning, the delay between attacks in a Chain Attack after a successfully or partially completed button challenge is longer than that after failing; the damage increase from an Excellent button challenge, despite being beneficial, is not substantial enough to make up for the extra second of delay. Therefore, in speedkills and speedrunning it is better to fail the challenge entirely. (This does not apply outside of Chain Attacks because there is no such delay.) The other exception (also in Chain Attacks) is if there is a strong {{b|damage over time|XC2}} effect on the enemy. Letting a timing button challenge fail by not pressing B at all takes a small amount of extra time during which the DOT effect will be active; in this case, the damage from the DOT may be greater than the damage lost from missing the button challenge. In normal play, however, these factors are irrelevant and button challenges should ideally always be completed perfectly.
Getting an Excellent is almost always beneficial, with two exceptions. In speedkills and speedrunning, the delay between attacks in a Chain Attack after a successfully or partially completed button challenge is longer than that after failing; the damage increase from an Excellent button challenge, despite being beneficial, is not substantial enough to make up for the extra second of delay. Therefore, in speedkills and speedrunning it is better to fail the challenge entirely. (This does not apply outside of Chain Attacks because there is no such delay.) The other exception (also in Chain Attacks) is if there is a strong [[Damage (XC2)#Blade Combos|damage over time]] effect on the enemy. Letting a timing button challenge fail by not pressing B at all takes a small amount of extra time during which the DOT effect will be active; in this case, the damage from the DOT may be greater than the damage lost from missing the button challenge. In normal play, however, these factors are irrelevant and button challenges should ideally always be completed perfectly.


As mentioned above, in ''Xenoblade Chronicles 2'', Specials are the best opportunity to move; movement during them is much faster than otherwise, and it does not waste time otherwise spent attacking. Good uses of this opportunity include collecting [[HP potion]]s and loot from defeated enemies or {{b|Smash|XC2}}ing, moving away from the party's tank if there is a fear that AOE targeting them may hit the player Driver, and moving into the [[Just Range]] of one's weapon.
As mentioned above, in ''Xenoblade Chronicles 2'', Specials are the best opportunity to move; movement during them is much faster than otherwise, and it does not waste time otherwise spent attacking. Good uses of this opportunity include collecting [[HP potion]]s and loot from defeated enemies or {{b|Smash|XC2}}ing, moving away from the party's tank if there is a fear that AOE targeting them may hit the player Driver, and moving into the [[Just Range]] of one's weapon.

Latest revision as of 07:28, 29 April 2024

For other articles titled "Special", see Special (disambiguation).
The Special symbol.

Specials, also sometimes called Blade Specials, are a kind of attack in Xenoblade Chronicles 2 and Torna ~ The Golden Country. They can be used by pressing A in combat. They are one of few attacks for which the player has control of when the AI party members use them; the 2nd active Driver performs a Special when ZL is pressed, and the 3rd performs it when ZR is pressed.

Specials tend to be of greater power than auto-attacks and Driver Arts, but are less strong than Blade Combos and Chain Attacks. However, they are an integral part of the function of Blade Combos and Chain Attacks, making them fundamental to the combat of these games.

Overview[edit]

Special levels[edit]

There are four 'levels' of Specials, ranging from level I to level IV. In Xenoblade Chronicles 2, the Specials available are determined by a Driver's active Blade; each Blade has four Specials, one of each level. All Legendary and Rare Blades have unique Specials; Common Blades' Specials are determined by their gender and weapon. (A full list is included below.) In Torna ~ The Golden Country, all playable characters (both Drivers and Blades) have a set of three unique Specials of level I to III, and Blades have a fourth of level IV; those currently available to the player are those of the character(s) currently in the vanguard (level I to III) or the active Blade (level IV).

Specials of a higher level tend to deal more damage and have longer animations than Specials of lower level. For Specials of level I, II, or III, these trends are by no means universal; however, level IV Specials essentially always have much longer animations than those of lower levels, and are almost always stronger than lower-level Specials of the same Blade. Level IV Specials also grant the entire party invulnerability to damage, reactions, and debuffs (except for the infliction — but not the activation — of Doom) for the entire duration of the animation. Visually, Specials of level I to III are performed by the active Blade (in Xenoblade Chronicles 2) or character in the vanguard (in Torna ~ The Golden Country). Those of level IV have animations that include both the active Driver and Blade using the active Blade's weapon together.

In Blade Combos[edit]

Main article: Blade Combo

Specials are intricately linked with Blade Combos. Using a Special will begin a Blade Combo, indicated by a depleting metre on the right side of the top of the screen and a tree icon in the upper-right corner. If another Special of level II (or higher) and of an appropriate element (see the article on Blade Combos for details) is performed before this metre fully depletes, the Blade Combo will advance to stage 2 and the metre resets. If a third Special of level III or higher and of an appropriate element is then performed before the metre depletes, the Blade Combo will advance to stage 3 and finish; the Special's animation will be zoomed in on, all allies and enemies pause their attacking, and the party becomes invulnerable for the duration of the animation. The importance of Specials towards Blade Combos also makes them an integral part of Fusion Combos.

Special gauge[edit]

To use any Special, one must fill up the Special gauge. This is visualised as a light-coloured line running clockwise around the rightmost square in the lower right of the screen in combination with a Roman numeral from I to IV. The Roman numeral indicates the current level of Special built up, whereas the line indicates progress towards building up to the next level. Pressing A when the Special gauge is built up to at least level I will perform a Special at the current level built up; pressing it when the gauge is not yet at level I does nothing.

Building up the Special gauge is typically done via using Driver Arts. Each level consists of 40 points. Normally, performing a Driver Art will increase the gauge by 10 points; this is increased, however, if an auto-attack was cancelled into the Driver Art in question. Cancelling the first auto-attack increases the gauge by 15 points; cancelling the second auto-attack increases it by 20; and cancelling the third increases it by 25. Cancelling a Blade Switch or Vanguard Switch into a Driver Art, or (with the Arts Chain skill or equivalent) a Driver Art into another Driver Art, both increase the gauge by 20 points. The gauge can also be built up over time using pouch items (chiefly instruments). Some Battle Skills (e.g. Mythra's Lightspeed Flurry) also have Special-gauge-filling effects.

The above methods only apply when the Special gauge is built up to level III. To build to level IV from there, the active Driver and Blade must be at maximum Affinity (with a golden thread connecting the two), during which the Special gauge builds up to level IV over time (at a rate dependent upon the Blade). This pauses during Driver Arts. If the golden thread between Driver and Blade breaks, either due to physical distance or due to loss of Affinity, the Special gauge resets back to level III (regardless of whether the gauge was built fully or only partially up to level IV). Only the player-controlled Driver or Team can build Specials up to level IV.

The gauge fully depletes after a Special is performed, unless the Special's button challenge was fully or partially completed (see below), in which case it remains filled part of the way to level I. The extent to which it is filled depends upon how successfully the button challenge was completed; at best with an Excellent, it is filled halfway to level I. Aside from using a Special, the only way for the Special gauge to decrease below level III is for the Driver and Blade to drop to 0 affinity. At 0 affinity, the Special gauge resets to nothing and cannot be built up until 200 Affinity points (1/5 of the maximum) is reached. The gauge does not decrease upon a Blade Switch or Vanguard Switch, unless the gauge was built up past the threshold for level III, in which case it drops back to level III.

Button challenges[edit]

During a Special, the icons in the bottom-right of the UI (representing Driver Arts and the Special gauge) and the bottom-left of the UI (representing available Blades/Team members) disappear. In the centre of the screen appear "button challenges": these either take the form of an icon of the B button, indicating that the B button must be pressed a certain number of times within a given time limit (e.g. 10 times within 1.5 seconds), or of the B button surrounded by 2 concentric circles (forming an annulus) and a third brighter concentric circle of decreasing radius. In the latter case, the player must press the B button when the bright circle's radius is between that of the other two (ideal) or lower than the smaller of the two (not perfect but still a success). Pressing the B button when the bright circle's radius is greater than the larger of the other two, or not pressing it at all, results in a failure. Many Specials have more than one of these challenges (level IV Specials always have multiple); the exact set, as well as the timings for each, depends on the Special. Successfully or partially completing these challenges will cause "GOOD!", "COOL!", or "EXCELLENT!" to flash on screen (and be uttered by the {battle narration), with "EXCELLENT!" being reserved for if all button challenges were completed perfectly. Doing so very slightly increases the damage dealt by the Special, and (as mentioned above) results in the Special gauge being slightly built up above 0 afterwards.

AI party member Specials[edit]

As mentioned above, party members controlled by the AI will not perform Specials on their own, instead doing so when ZL or ZR is pressed. This only works if doing so will continue the current Blade Combo (or start one if one is not active). The Special currently available to AI party members are indicated via tags on the left of the screen (for the second Driver/Team) and the right (for the third): the colour of the tag indicates the element, and their current Special gauge level is indicated by white orbs circling their portrait on the tag (one orb for level I built up, two orbs for level II, three orbs for level III). When an AI-controlled party member is able to continue a Blade Combo (and therefore the player may use their Special), a ZL or ZR icon appears on the tag. A similar tag appears at the bottom screen if the player-controlled party member is able to continue the Blade Combo. (In Torna ~ The Golden Country, any Blade Combo will allow AI-controlled party members' Specials to be used, not only critical routes.) Button challenges (see above) do not appear for AI party member Specials.

Additional effects[edit]

Every Special has some sort of additional effect (except for a small number of level IV Specials and those of Drivers in Torna ~ The Golden Country). What this effect tends to be depends upon the type of Blade. For ATK Blades, most Specials include a situational damage increase: examples are Wulfric's Termination Blast, which deals additional damage if Wulfric's Driver is at or below 30% HP, and Roc's Death Wing, which deals additional damage to aerial enemies. HLR Blades tend to have Specials that heal the Driver or party on hit, or ones that drop HP potions. TNK Blades may have Specials that increase aggro or damage-increasing effects. A few Specials have very different effects that do not fit into any of the above categories, such as Corvin's Lacerna Noctis which has a chance of removing an enemy's Rage. The Poppi forms' Special additional effects are customisable and can be changed via Poppiswap.

The Specials of each Blade from level I to level III appear on a Blade's Affinity Chart. They can be levelled up like Battle Skills and Field Skills can; the conditions for levelling Specials up usually either entail performing the Special a certain number of times in combat or defeating a certain number of a specific enemy. Levelling up a Special causes it to do more damage and increases the potency of its additional effect.

Interaction with other gameplay elements[edit]

Unlike Driver Arts, Specials can be initiated at any point during the animation of an auto-attack or Driver Art, and doing so will cancel the rest of the animation of said attack as the Special immediately starts. This is not a "cancel" in the sense of cancelling an auto-attack into a Driver Art (no blue ring appears) unless the Special was initiated during the auto-attack's or Driver Art's usual animation-cancel window, in which case a blue ring does appear. Cancelling an animation into a Special during the animation-cancel window does not increase damage as with Driver Arts.

Specials cannot be initiated when the active character is inflicted with a reaction, if they are suffering from Shackle Driver or Shackle Blade, or if the Driver is so far away from the Blade that the affinity link does not appear. (An already-initiated Special will not be halted by these.) Block rate increases by 50% throughout the animation (additively, so a 25% block rate becomes 75%). In Xenoblade Chronicles 2, during the animation of a (non-level-IV) Special, the Driver's movement speed increases to their out-of-battle movement speed, and running far away from their Blade will not incur a loss of Affinity. It is therefore recommended to use this period to collect HP Potions and reposition (especially since this is the only period when repositioning does not waste time otherwise spent attacking). In Torna ~ The Golden Country, movement is not possible during Specials, as they are done directly by the controlled character.

In Chain Attacks[edit]

Main article: Chain Attack (XC2)

Specials are used in Chain Attacks in Xenoblade Chronicles 2 and Torna ~ The Golden Country. When a Chain Attack is initiated, the player chooses a Blade on the player-controlled Driver (in XC2) or any member of the player-controlled Team (in TTGC), and the selected character executes their level I Special. This is repeated with the 2nd and 3rd Driver/Team in that order (unless they are incapacitated or fewer than 3 Drivers/Teams are in the active party).

If one or more element orbs were burst by the Specials, the Chain Attack is extended for another round, with every Driver/Team executing Specials in turn again. This repeats until an entire round passes without any element orbs being burst or until the Full Burst gauge fills. At the start of each round after the first one, a button challenge appears (see above). If this is successfully completed, everyone will use Specials of one level higher than the previous round (up to a maximum of level III); otherwise, everyone will use Specials of one level lower than the previous round (or of level I if the previous round also used level I Specials).

In a Full Burst, every active Driver/Team uses a Special (as well as a Driver Art) simultaneously. Which Special is used depends on if the Driver/Team was the one who burst the last element orb or not. If they were not, they use a level III Special (the Blade/Team member who uses the Special is the same as the one who last used a Special for that Driver/Team). If they were, they use the level IV Special of the most recently used Blade (in both XC2 and TTGC). Only the button challenge for the level IV Special appears.

Exceptions[edit]

Specials cannot be used by characters without Blades (the Special gauge will not increase). This applies to Rex in chapter 1 (before Pyra joins the party) and to Jin when he is in the party during the Ancient Ship and Land of Morytha sections of the story (as well as the Challenge Mode battle Titan Battleship Assault).

Pneuma cannot use her level IV Special except for on New Game+ files — the Special Gauge will not increase past level III, and she uses her level III Special during Full Bursts.

Mythra cannot use her level IV Special indoors. The Special gauge may still rise to and display the numeral IV, but if A is then pressed, the Special will not initiate and the gauge will drop back to level III. Mythra uses her level III Special during Full Bursts indoors.

The maximum level of Specials is limited in the Spirit Crucible Elpys for all Blades except for Poppi, Poppibuster, Shulk, Fiora, and Elma; the Special gauge will not rise above the maximum level. This makes performing Blade Combos, and with that also Fusion Combos and Chain Attacks, much more difficult. Specifically, from the entrance to the Bone Road, the maximum level which the Special gauge can rise to is III (even though Affinity can be raised to maximum here); between the Bone Road and the Grave Robbers' Haunt, the maximum level is II; and below the Grave Robbers' Haunt, the maximum level is I.

Strategy[edit]

Building the Special gauge quickly[edit]

Depending upon how far along one is in the game, the bread-and-butter damage output may consist of Specials, Blade Combos, Chain Attacks (powered up by element orbs from Blade Combos), and/or Fusion Combos. In all of these, Specials are central; therefore, being able to build up the Special gauge as quickly as possible is of critical importance in combat, forming the basis for essentially all effective means of dealing damage.

Cancelling auto-attacks[edit]

Cancelling auto-attacks into Driver Arts substantially increases the amount of Special gauge gained as a result, from 10 points at no cancel to 25 points at maximum. However, when cancelling auto-attacks into Driver Arts, there is a tradeoff — waiting for a later auto-attack in the cycle may grant more Special gauge at once, but it also takes more time. In general, the most efficient way to build up the Special gauge through this method is actually to cancel the 2nd auto-attack into a Driver Art, building up the gauge by 20 points per Art.

Regardless of whether the 3rd or 2nd auto-attack is cancelled, it still takes two Driver Arts to build up to a level I Special and four to build up to level II. Using only the 2nd auto-attack to cancel means that building up to level III requires an extra Driver Art over using only the 3rd auto-attack, but this is more than made up for by the amount of time saved not waiting for the 3rd auto-attack in the cycle.

Arts chaining and Pouch Items[edit]

The Arts Chain skill and its equivalents on Drivers' Affinity Charts is of paramount importance precisely because it speeds this process up so much. Cancelling Driver Arts into Driver Arts provides the same amount of Special gauge gain as cancelling the 2nd auto-attack into a Driver Art, but because the auto-attacking is bypassed, much time is saved; the process of building towards Specials becomes twice as fast or more. Obtaining Arts Chain and its equivalents as early as possible (typically around Chapter 4 for Rex) is therefore almost always the best use of one's SP in the early game.

The process is also sped up massively using Pouch Items. Some (chiefly Instruments) build up the Special gauge directly, but in fact it is generally much more efficient to use those that recharge Driver Arts over time (chiefly Desserts) to support the Driver Art cancelling cycle. (Narcipear Jelly is available from the start of Xenoblade Chronicles 2 and is extremely good for these purposes.) A Pouch expansion kit is obtained relatively early on in Xenoblade Chronicles 2, after fighting Dughall; if this is used on the player-controlled Driver, two Desserts can be added simultaneously, almost completely eliminating the need to auto-attack altogether.

Other methods and factors[edit]

When the affinity between a Driver and Blade is at a maximum (with a golden thread connecting the two), Driver Arts go up one level, which may mean that their cooldown is reduced. Therefore (and for many other reasons), it is ideal to always be at maximum affinity. Hunter's Chemistry aux cores aid this.

Several factors recharge Driver Arts instantly without relying on arts recharge Pouch Items or auto-attacks. Some weapon classes provide Drivers with Arts that recharge on a critical hit (Mythra's Lightspeed Flurry also has this effect); if this is strong enough to recharge an Art fully in one go (as such effects typically are at maximum level) and can consistently be relied upon to work, it provides a very fast way of building up the Special gauge through cancelling a Driver Art into itself repeatedly, and may also free up the use of Pouch Items for other beneficial effects besides recharging Driver Arts.

After a Blade Switch or Vanguard Switch, all Driver Arts are automatically charged to full. Setups may rely on making use of this to build up the Special gauge without arts-recharging Pouch Items (possibly making use of accessories such as the Overclocking Bangle). In Xenoblade Chronicles 2, this carries the additional concern of managing the affinity of 3 Blades; this is less of an issue in Torna ~ The Golden Country, as only 2 affinity links per Team must be managed.

Comparing different Specials[edit]

Which Specials are considered better than others depends on several factors. The most obvious is, naturally, damage; all else being equal, a more damaging Special is effectively always better, as this leads to stronger Blade Combos, Fusion Combos, and Chain Attacks. This depends on both the damage ratio of the Special (included in the table below) and the auto-attack statistic (and crit rate) of the Blade, so a higher damage ratio is not necessarily a perfect indicator of how powerful a Special is in practice.

At higher levels of optimisation, it quickly becomes possible to reach the damage cap of 999,999 when performing Specials, especially in Chain Attacks. In this situation, a Special with more hits becomes strictly better than a Special that normally does the same damage but spread across fewer hits, because the damage cap applies to each hit individually; Specials with n hits can deal n times more damage if they reach the damage cap on each hit, which will occur in the best situations. Therefore, in optimised postgame play, the question of "which Specials do more damage" often simply boils down to "which Specials have more hits".

Another much-more-easily-overlooked aspect that determines how useful Specials are is the length of their animation. A shorter-animation Special is considered better because it will be much easier to use in a Fusion Combo. The most powerful Fusion Combos are performed by initiating a stage of the Driver Combo and then advancing a Blade Combo as much as possible before the Driver Combo either runs out or is moved to the next stage, or until a Chain Attack is initiated (everyone receives a great damage multiplier as long as the Driver Combo stage lasts). This is made difficult by the fact that Driver Combo stages do not last long (and, in Xenoblade Chronicles 2, cannot be extended without using certain accessories). Cramming as many stages of a Blade Combo as possible in the short window of a single Driver Combo stage requires accordingly quick Specials, as does making many attacks in a Chain Attack before an active Driver Combo stage expires. This is one of the reasons certain common Blades are (possibly surprisingly) highly sought-after: female Megalance Blades (for their level II Special, Trident Buster) and brute Ether Cannon Blades (for their level I Special, Zero Burst) are examples of Blades with extremely fast Specials that are accordingly useful in Fusion Combos.

Level IV Specials are the exception to this, as they pause the Driver Combo timer upon activation. Because of the way Launch works, their long animations make them significantly less useful in Fusion Combos built upon Launch, but they can be used to great effect in combos built upon Break or Topple. The same applies to level III Specials in the specific situation of finishing a Blade Combo, so a level III Special which is ordinarily held back by a particularly slow animation may be able to have such a weakness mitigated in this situation.

Certain additional effects are more practical than others. For example, Blazing End's effect increases damage dealt by any critical hit of the Special, something which does not require player effort and which will (on average) substantially increase the effective damage of the attack. On the other hand, Will-o'-the-Wisp's effect increases damage dealt when the enemy is launched; this is something which requires substantial timing on the player's part and opportunities for it do not arise often, making it significantly less practical even though the numerical value of the damage increase is greater than that of Blazing End. How practical an additional effect is depends both upon the effect's condition if one exists (all else being equal, a Special with a less situational condition will obviously be better) and what the additional effect actually does - for example, effects that directly heal the entire party are more useful than those that only heal the character in question or those that spawn HP potions.

Special execution[edit]

If a Special's additional effect relies on a difficult conditional to fulfil (e.g. if it increases damage dealt from an enemy's back) it is often not worth waiting to be able to fulfil this conditional for the amount of extra damage that will result. However, it is very often worth waiting for a Break or a Topple, especially if the Special in question will finish a Blade Combo; a chance to obtain the amount of additional damage and party gauge gained from the resulting Fusion Combo easily makes up for a few lost seconds.

In very early stages of the game, it may also be beneficial to wait to use a Special if an AI-controlled party member must be relied upon to build up their own Special gauge in a timely manner for a Blade Combo. For example, if Tora (on the AI) starts a Stone Blade Combo with Poppi α and then Rex immediately thereafter advances it to Volcano with Pyra, Tora's AI must build up his Special gauge all the way to level III before the Volcano runs out in order to finish the Blade Combo with a Mega Eruption. Early on in the game, when Driver Arts take a long time to recharge and only one Pouch Item can be used at once, this may not be possible. However, if Rex waits until the first stage of the Blade Combo has almost run out before advancing it to Volcano, Tora then has the entire duration of the Volcano plus almost the entire duration of the Stone to build up his Special gauge to level III, drastically increasing his chances of doing so in time. As the game progresses, building up the Special gauge quickly becomes much easier both for the player and the AI; by lategame, the above is essentially a non-issue.

The button challenge for any particular Special will always be the same. Assuming the player will be using story Blades often (and especially if they primarily control one Driver), they will find themselves using the same Specials over and over. Memorising or partially memorising the button challenges entailed for each commonly-used Special is not difficult with repetition; this increases the chance of getting an Excellent (beneficial for the Special gauge gain and the additional damage) and frees up mental capacity to do other things like movement.

Getting an Excellent is almost always beneficial, with two exceptions. In speedkills and speedrunning, the delay between attacks in a Chain Attack after a successfully or partially completed button challenge is longer than that after failing; the damage increase from an Excellent button challenge, despite being beneficial, is not substantial enough to make up for the extra second of delay. Therefore, in speedkills and speedrunning it is better to fail the challenge entirely. (This does not apply outside of Chain Attacks because there is no such delay.) The other exception (also in Chain Attacks) is if there is a strong damage over time effect on the enemy. Letting a timing button challenge fail by not pressing B at all takes a small amount of extra time during which the DOT effect will be active; in this case, the damage from the DOT may be greater than the damage lost from missing the button challenge. In normal play, however, these factors are irrelevant and button challenges should ideally always be completed perfectly.

As mentioned above, in Xenoblade Chronicles 2, Specials are the best opportunity to move; movement during them is much faster than otherwise, and it does not waste time otherwise spent attacking. Good uses of this opportunity include collecting HP potions and loot from defeated enemies or Smashing, moving away from the party's tank if there is a fear that AOE targeting them may hit the player Driver, and moving into the Just Range of one's weapon.

List of Specials[edit]

Common Blades[edit]

Special Lv. Gender Weapon Effect Type Dmg (Lv1) Dmg (Max) Hit mod Critical mod
Stream Edge XC2 menu icon level 1.png Male XC2 weapon icon Greataxe.png Greataxe Adds a 60-100% chance of dealing a guard-annulling attack. Physical 240 384 +0% +25%
Falling Axe XC2 menu icon level 2.png Male XC2 weapon icon Greataxe.png Greataxe Increases damage dealt to toppled enemies by 100-150%. Ether 320 464 +0% +0%
Axe Throw XC2 menu icon level 3.png Male XC2 weapon icon Greataxe.png Greataxe Increases damage dealt to aquatic organisms by 60-100%. Physical 400 544 +0% +0%
Absolute Smash XC2 menu icon level 4.png Male XC2 weapon icon Greataxe.png Greataxe none Physical 450 (+500) +100% +60%
Axe Strike XC2 menu icon level 1.png Female XC2 weapon icon Greataxe.png Greataxe Increases damage dealt to toppled enemies by 100-150%. Ether 240 384 +0% +0%
Megaslash XC2 menu icon level 2.png Female XC2 weapon icon Greataxe.png Greataxe Increases critical damage by 25-85%. Physical 320 464 +0% +25%
Flying Cutter XC2 menu icon level 3.png Female XC2 weapon icon Greataxe.png Greataxe Increases damage dealt to beasts by 60-100%. Ether 400 544 +25% +0%
Excess Axe XC2 menu icon level 4.png Female XC2 weapon icon Greataxe.png Greataxe none Physical 450 (+500) +100% +60%
Axe Break XC2 menu icon level 1.png Brute XC2 weapon icon Greataxe.png Greataxe Increases critical damage by 25-85%. Ether 270 432 +0% +0%
Ground Charge XC2 menu icon level 2.png Brute XC2 weapon icon Greataxe.png Greataxe Increases damage dealt to toppled enemies by 100-150%. Physical 360 522 +0% +0%
War Swing XC2 menu icon level 3.png Brute XC2 weapon icon Greataxe.png Greataxe Adds a 60-100% chance of dealing a guard-annulling attack. Physical 450 612 +0% +25%
Megaton Charge XC2 menu icon level 4.png Brute XC2 weapon icon Greataxe.png Greataxe none Physical 495 (+500) +100% +60%
Round Break XC2 menu icon level 1.png Male XC2 weapon icon Megalance.png Megalance Increases damage dealt to toppled enemies by 100-150%. Physical 270 432 +0% +0%
Boomerang Spear XC2 menu icon level 2.png Male XC2 weapon icon Megalance.png Megalance Increases damage dealt to insects by 60-100%. Ether 360 522 +0% +0%
Splash Lance XC2 menu icon level 3.png Male XC2 weapon icon Megalance.png Megalance Reduces 20-40% of aggro toward user upon landing a hit. Ether 450 612 +25% +0%
Immortal Spike XC2 menu icon level 4.png Male XC2 weapon icon Megalance.png Megalance Increases damage dealt from the side by 120%. Physical 495 (+500) +100% +40%
Multi-Edge XC2 menu icon level 1.png Female XC2 weapon icon Megalance.png Megalance Increases Affinity by 60-100 when using a Special. Ether 240 384 +25% +0%
Trident Buster XC2 menu icon level 2.png Female XC2 weapon icon Megalance.png Megalance Increases damage dealt to toppled enemies by 100-150%. Physical 320 464 +0% +0%
Spiral Spear XC2 menu icon level 3.png Female XC2 weapon icon Megalance.png Megalance Increases damage dealt by 100-150% when HP is 90-90% or higher. Physical 400 544 +0% +0%
Imperial Lance XC2 menu icon level 4.png Female XC2 weapon icon Megalance.png Megalance Increases damage dealt from the side by 120%. Physical 450 (+500) +100% +40%
Speed Glaive XC2 menu icon level 1.png Brute XC2 weapon icon Megalance.png Megalance Increases damage dealt from the side by 100-150%. Physical 240 384 +0% +0%
Beam Halberd XC2 menu icon level 2.png Brute XC2 weapon icon Megalance.png Megalance Adds a 60-100% chance of dealing a guard-annulling attack. Ether 320 464 +25% +0%
Hair Trigger XC2 menu icon level 3.png Brute XC2 weapon icon Megalance.png Megalance Reduces 20-40% of aggro toward user upon landing a hit. Ether 400 544 +0% +25%
Colossal Sting XC2 menu icon level 4.png Brute XC2 weapon icon Megalance.png Megalance Increases damage dealt from the side by 120%. Physical 450 (+500) +100% +40%
Sidewinder XC2 menu icon level 1.png Male XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to machines by 60-100%. Ether 240 384 +25% +0%
Aerial Trigger XC2 menu icon level 2.png Male XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to toppled enemies by 100-150%. Ether 320 464 +0% +0%
Swing Cannon XC2 menu icon level 3.png Male XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 400 544 +0% +0%
Wisdom Strike XC2 menu icon level 4.png Male XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to launched enemies by 120%. Ether 450 (+500) +100% +40%
Flash Barrel XC2 menu icon level 1.png Female XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to toppled enemies by 100-150%. Ether 270 432 +0% +25%
Blink Bullet XC2 menu icon level 2.png Female XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 360 522 +0% +0%
Beam Barrage XC2 menu icon level 3.png Female XC2 weapon icon Ether Cannon.png Ether Cannon Adds a 60-100% chance of dealing a guard-annulling attack. Ether 450 612 +25% +25%
Dragoon Shot XC2 menu icon level 4.png Female XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to launched enemies by 120%. Ether 495 (+500) +100% +40%
Zero Burst XC2 menu icon level 1.png Brute XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to launched enemies by 100-150%. Ether 240 384 +0% +0%
Spinning Laser XC2 menu icon level 2.png Brute XC2 weapon icon Ether Cannon.png Ether Cannon Adds a 60-100% chance of dealing a guard-annulling attack. Ether 320 464 +25% +0%
Beam Bomber XC2 menu icon level 3.png Brute XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 400 544 +0% +0%
Radical Bullet XC2 menu icon level 4.png Brute XC2 weapon icon Ether Cannon.png Ether Cannon Increases damage dealt to launched enemies by 120%. Ether 450 (+500) +100% +40%
Hammer Beat XC2 menu icon level 1.png Male XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to toppled enemies by 100-150%. Ether 240 384 +0% +0%
Smash Circle XC2 menu icon level 2.png Male XC2 weapon icon Shield Hammer.png Shield Hammer Increases aggro drawn from Specials by 60-100%. Physical 320 464 +0% +0%
Shield Charge XC2 menu icon level 3.png Male XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt from the front by 60-100%. Physical 400 544 +0% +0%
Irresistible Rush XC2 menu icon level 4.png Male XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to toppled enemies by 120%. Physical 450 (+500) +100% +20%
Aerial Shield XC2 menu icon level 1.png Female XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt from the front by 60-100%. Physical 240 384 +0% +0%
Drum Roll XC2 menu icon level 2.png Female XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to launched enemies by 100-150%. Ether 320 464 +0% +0%
Hammer Rush XC2 menu icon level 3.png Female XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 400 544 +0% +0%
Victor Swing XC2 menu icon level 4.png Female XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to toppled enemies by 120%. Physical 450 (+500) +100% +20%
Ground Impulse XC2 menu icon level 1.png Brute XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to launched enemies by 100-150%. Ether 270 432 +0% +0%
Turn Strike XC2 menu icon level 2.png Brute XC2 weapon icon Shield Hammer.png Shield Hammer Increases aggro drawn from Specials by 60-100%. Physical 360 522 +0% +0%
Wheel Crash XC2 menu icon level 3.png Brute XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt from the front by 60-100%. Physical 450 612 +0% +0%
Riot Hammer XC2 menu icon level 4.png Brute XC2 weapon icon Shield Hammer.png Shield Hammer Increases damage dealt to toppled enemies by 120%. Physical 495 (+500) +100% +20%
Excelsior Slash XC2 menu icon level 1.png Male XC2 weapon icon Chroma Katana.png Chroma Katana Adds a 60-100% chance of dealing a guard-annulling attack. Ether 270 432 +0% +25%
Triple Edge XC2 menu icon level 2.png Male XC2 weapon icon Chroma Katana.png Chroma Katana Increases aggro drawn from Specials by 60-100%. Physical 360 522 +0% +0%
Multi-Raid XC2 menu icon level 3.png Male XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 60-100%. Physical 400 544 +0% +0%
Superior Strike XC2 menu icon level 4.png Male XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 80%. Ether 495 (+500) +100% +20%
Sword Dance XC2 menu icon level 1.png Female XC2 weapon icon Chroma Katana.png Chroma Katana Adds a 60-100% chance of dealing a guard-annulling attack. Physical 240 384 +0% +25%
Rage Cutter XC2 menu icon level 2.png Female XC2 weapon icon Chroma Katana.png Chroma Katana Increases aggro drawn from Specials by 60-100%. Physical 320 464 +25% +0%
Air Slash XC2 menu icon level 3.png Female XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 60-100%. Ether 400 544 +0% +0%
Triumphant Front XC2 menu icon level 4.png Female XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 80%. Ether 450 (+500) +100% +20%
Drop Edge XC2 menu icon level 1.png Brute XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to toppled enemies by 100-150%. Physical 240 384 +0% +25%
Counter Spin XC2 menu icon level 2.png Brute XC2 weapon icon Chroma Katana.png Chroma Katana Increases aggro drawn from Specials by 60-100%. Ether 320 464 +25% +0%
Magnum Edge XC2 menu icon level 3.png Brute XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 60-100%. Ether 400 544 +0% +0%
Overcharger XC2 menu icon level 4.png Brute XC2 weapon icon Chroma Katana.png Chroma Katana Increases damage dealt to enemies targeting user by 80%. Ether 450 (+500) +100% +20%
Shrapnel XC2 menu icon level 1.png Male XC2 weapon icon Bitball.png Bitball Restores 10-20% HP of damage dealt when a Special connects. Ether 240 384 +0% +0%
Grenade Throw XC2 menu icon level 2.png Male XC2 weapon icon Bitball.png Bitball Increases damage dealt to toppled enemies by 100-150%. Ether 320 464 +0% +0%
Grim Sphere XC2 menu icon level 3.png Male XC2 weapon icon Bitball.png Bitball When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 400 544 +0% +0%
Chaos Slam XC2 menu icon level 4.png Male XC2 weapon icon Bitball.png Bitball When landing a hit, restores 40% of damage dealt to the whole party. Ether 450 (+500) +100% +20%
Flash Bomb XC2 menu icon level 1.png Female XC2 weapon icon Bitball.png Bitball Absorbs 60-100% of critical damage dealt as HP. Ether 270 432 +0% +0%
Power Effect XC2 menu icon level 2.png Female XC2 weapon icon Bitball.png Bitball When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 360 522 +0% +0%
Rumble Sphere XC2 menu icon level 3.png Female XC2 weapon icon Bitball.png Bitball Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 450 612 +0% +25%
Asteroid Throw XC2 menu icon level 4.png Female XC2 weapon icon Bitball.png Bitball When landing a hit, restores 40% of damage dealt to the whole party. Ether 495 (+500) +100% +20%
Metal Blast XC2 menu icon level 1.png Brute XC2 weapon icon Bitball.png Bitball Increases damage dealt to toppled enemies by 100-150%. Ether 240 384 +0% +0%
Wrecking Ball XC2 menu icon level 2.png Brute XC2 weapon icon Bitball.png Bitball Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 320 464 +0% +0%
Violent Swing XC2 menu icon level 3.png Brute XC2 weapon icon Bitball.png Bitball When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 400 544 +0% +25%
Colossal Strike XC2 menu icon level 4.png Brute XC2 weapon icon Bitball.png Bitball When landing a hit, restores 40% of damage dealt to the whole party. Ether 450 (+500) +100% +20%
Flying Knuckle XC2 menu icon level 1.png Male XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 240 384 +0% +0%
Assault Rush XC2 menu icon level 2.png Male XC2 weapon icon Knuckle Claws.png Knuckle Claws Absorbs 60-100% of critical damage dealt as HP. Physical 320 464 +0% +25%
Executioner XC2 menu icon level 3.png Male XC2 weapon icon Knuckle Claws.png Knuckle Claws When landing a hit, restores 30-50% of damage dealt to the whole party. Physical 400 544 +0% +0%
Heracles Break XC2 menu icon level 4.png Male XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Physical 450 (+500) +100% +20%
Thermal Payload XC2 menu icon level 1.png Female XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 240 384 +0% +0%
Leg Blast XC2 menu icon level 2.png Female XC2 weapon icon Knuckle Claws.png Knuckle Claws Absorbs 60-100% of critical damage dealt as HP. Physical 320 464 +0% +0%
Flash Blow XC2 menu icon level 3.png Female XC2 weapon icon Knuckle Claws.png Knuckle Claws When landing a hit, restores 30-50% of damage dealt to the whole party. Physical 400 544 +0% +25%
Amazing Rush XC2 menu icon level 4.png Female XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Physical 450 (+500) +100% +20%
Bomber Tackle XC2 menu icon level 1.png Brute XC2 weapon icon Knuckle Claws.png Knuckle Claws Absorbs 60-100% of critical damage dealt as HP. Physical 270 432 +0% +0%
Head Shaker XC2 menu icon level 2.png Brute XC2 weapon icon Knuckle Claws.png Knuckle Claws Increases damage dealt to launched enemies by 100-150%. Ether 360 522 +0% +0%
Knuckle Purge XC2 menu icon level 3.png Brute XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 450 612 +0% +0%
Incredible Beat XC2 menu icon level 4.png Brute XC2 weapon icon Knuckle Claws.png Knuckle Claws Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Physical 495 (+500) +100% +20%
Ripple Drive XC2 menu icon level 1.png Animal XC2 weapon icon Twin Rings.png Twin Rings When landing a hit, restores 30-50% of damage dealt to the whole party. Physical 270 432 +0% +0%
Dual Fang XC2 menu icon level 2.png Animal XC2 weapon icon Twin Rings.png Twin Rings When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 360 551 +0% +0%
Screw Edge XC2 menu icon level 3.png Animal XC2 weapon icon Twin Rings.png Twin Rings Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 475 680 +0% +0%
Savage Chakram XC2 menu icon level 4.png Animal XC2 weapon icon Twin Rings.png Twin Rings Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Ether 450 (+500) +100% +20%

Rare and Legendary Blades[edit]

Special Lv. Blade Effect Type Dmg (Lv1) Dmg (Max) Hit mod Critical mod
Flame Nova XC2 menu icon level 1.png Pyra Increases damage dealt to beasts by 60-100%. Ether 300 576 +0% +0%
Prominence Revolt XC2 menu icon level 2.png Pyra Increases damage dealt to toppled enemies by 100-150%. Ether 400 638 +0% +0%
Blazing End XC2 menu icon level 3.png Pyra Increases critical damage by 25-85%. Ether 500 850 +0% +25%
Burning Sword XC2 menu icon level 4.png Pyra Adds a 100% chance of dealing a guard-annulling attack. Ether 1150 (+500) +100% +20%
Union Sword XC2 menu icon level 4.png Pyra Adds a 100% chance of dealing a guard-annulling attack. Ether 1500 (+500) +100% +40%
Ray of Punishment XC2 menu icon level 1.png Mythra Increases damage dealt to toppled enemies by 100-150%. Ether 360 576 +0% +0%
Photon Edge XC2 menu icon level 2.png Mythra Adds a 60-100% chance of dealing a guard-annulling attack. Ether 440 638 +0% +25%
Lightning Buster XC2 menu icon level 3.png Mythra Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 625 850 +0% +50%
Sacred Arrow XC2 menu icon level 4.png Mythra Adds a 100% chance of dealing a guard-annulling attack. Ether 1400 (+500) +100% +40%
Starburst XC2 menu icon level 1.png Pneuma Adds a 60-100% chance of dealing a guard-annulling attack. Ether 720 720 +100% +100%
Radiant Flare XC2 menu icon level 2.png Pneuma Adds a 60-100% chance of dealing a guard-annulling attack. Ether 870 870 +100% +100%
Genesis Saber XC2 menu icon level 3.png Pneuma Adds a 60-100% chance of dealing a guard-annulling attack. Ether 1020 1020 +100% +100%
Infinity Blade XC2 menu icon level 4.png Pneuma Adds a 100% chance of dealing a guard-annulling attack. Ether 2025 (+500) +100% +60%
Raging Tiger XC2 menu icon level 1.png Dromarch Absorbs 60-100% of critical damage dealt as HP. Physical 300 528 +0% +25%
Aqua Wave XC2 menu icon level 2.png Dromarch When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 360 580 +0% +0%
Wild Roar XC2 menu icon level 3.png Dromarch Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 500 748 +0% +0%
Dark Maelstrom XC2 menu icon level 4.png Dromarch Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Ether 1100 (+500) +100% +20%
Dark Maelstrom XC2 menu icon level 4.png Dromarch Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Physical 1100 (+500) +100% +20%
Poppi Spinning Slash XC2 menu icon level 1.png Poppi α Determined via Poppiswap Physical 300 480 +0% +0%
Noponic Storm XC2 menu icon level 2.png Poppi α Determined via Poppiswap Ether 400 580 +0% +0%
Poppi Drill XC2 menu icon level 3.png Poppi α Determined via Poppiswap Physical 500 714 +0% +0%
Jet Biter XC2 menu icon level 4.png Poppi α Determined via Poppiswap Physical 500 (+500) +100% +20%
Poppi Missile XC2 menu icon level 1.png Poppi QT Determined via Poppiswap Ether 300 480 +0% +0%
Poppi Crushing Blow XC2 menu icon level 2.png Poppi QT Determined via Poppiswap Physical 400 609 +0% +0%
Noponic Destruction XC2 menu icon level 3.png Poppi QT Determined via Poppiswap Ether 525 748 +0% +0%
Quixotic Megaburst XC2 menu icon level 4.png Poppi QT Determined via Poppiswap Ether 550 (+500) +100% +40%
Poppi Ignition XC2 menu icon level 1.png Poppi QTπ Determined via Poppiswap Physical 300 480 +0% +25%
Noponic Axion XC2 menu icon level 2.png Poppi QTπ Determined via Poppiswap Ether 400 609 +0% +25%
Poppi Unlimited XC2 menu icon level 3.png Poppi QTπ Determined via Poppiswap Ether 500 748 +25% +50%
Quantum Judgment XC2 menu icon level 4.png Poppi QTπ Determined via Poppiswap Ether 575 (+500) +100% +60%
Death Wing XC2 menu icon level 1.png Roc Increases damage dealt to aerial creatures by 60-100%. Physical 300 480 +25% +0%
Crushing Twister XC2 menu icon level 2.png Roc Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 400 580 +0% +0%
Feather Typhoon XC2 menu icon level 3.png Roc 1-5% chance of felling an aerial foe on attack (fails on bosses/uniques). Ether 500 680 +0% +25%
Crimson Storm XC2 menu icon level 4.png Roc Increases damage dealt to launched enemies by 150%. Physical 575 (+500) +100% +40%
Crimson Storm XC2 menu icon level 4.png Roc Increases damage dealt to launched enemies by 150%. Physical 575 (+500) +100% +40%
Heat Haze XC2 menu icon level 1.png Brighid Increases aggro drawn from Specials by 60-100%. Ether 300 480 +0% +0%
Will-o'-the-Wisp XC2 menu icon level 2.png Brighid Increases damage dealt to launched enemies by 100-150%. Ether 400 609 +25% +0%
Swirling Dragon XC2 menu icon level 3.png Brighid Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 500 748 +0% +25%
Azure III: Soulfire XC2 menu icon level 4.png Brighid Increases damage dealt to enemies targeting user by 100%. Ether 1000 (+500) +100% +20%
Azure III: Soulfire XC2 menu icon level 4.png Brighid Increases damage dealt to enemies targeting user by 100%. Ether 1000 (+500) +100% +20%
Lightning Force XC2 menu icon level 1.png Pandoria Increases damage dealt to machines by 60-100%. Ether 270 600 +0% +25%
Electric Circus XC2 menu icon level 2.png Pandoria Increases critical damage by 25-85%. Physical 360 725 +0% +25%
Thunder Doom XC2 menu icon level 3.png Pandoria Increases critical damage by 25-85%. Ether 450 850 +0% +25%
Sonic Thunderslash XC2 menu icon level 4.png Pandoria Increases critical damage by 85%. Physical 1150 (+500) +100% +60%
Sonic Thunderslash XC2 menu icon level 4.png Pandoria Increases critical damage by 85%. Physical 1150 (+500) +100% +60%
Last Hope XC2 menu icon level 1.png Catalyst Restores 10-20% HP of damage dealt when a Special connects. Physical 315 504 +0% +0%
Merciful Heart XC2 menu icon level 2.png Catalyst Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 420 609 +0% +0%
Redeeming Strike XC2 menu icon level 3.png Catalyst When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 525 714 +0% +0%
Nexus Force XC2 menu icon level 4.png Catalyst When landing a hit, restores 50% of damage dealt to the whole party. Ether 1500 (+500) +100% +40%
Divine Sword XC2 menu icon level 4.png Catalyst When landing a hit, restores 50% of damage dealt to the whole party. Ether 1150 (+500) +100% +20%
Water Moon XC2 menu icon level 1.png Aegaeon Adds a 60-100% chance of dealing a guard-annulling attack. Ether 300 480 +0% +0%
Breaking Wave XC2 menu icon level 2.png Aegaeon Increases critical damage by 25-85%. Physical 400 609 +0% +25%
Midnight Mist XC2 menu icon level 3.png Aegaeon Increases damage dealt to enemies targeting user by 60-100%. Physical 500 748 +0% +0%
Sea God's Tidal Wave XC2 menu icon level 4.png Aegaeon Increases damage dealt to enemies targeting user by 100%. Physical 500 (+500) +100% +40%
Tough Break XC2 menu icon level 1.png Godfrey Increases damage dealt to enemies targeting user by 60-100%. Physical 300 480 +0% +0%
Cold Judgment XC2 menu icon level 2.png Godfrey Increases damage dealt to toppled enemies by 100-150%. Ether 400 580 +0% +0%
Justice Blizzard XC2 menu icon level 3.png Godfrey Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 500 680 +0% +0%
Whiteout XC2 menu icon level 4.png Godfrey none Physical 500 (+500) +100% +20%
Brutal Lance XC2 menu icon level 1.png Wulfric Increases damage dealt to toppled enemies by 100-150%. Physical 300 480 +0% +0%
Termination Blast XC2 menu icon level 2.png Wulfric Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 400 609 +25% +0%
Hellbound XC2 menu icon level 3.png Wulfric Adds a 60-100% chance of dealing a guard-annulling attack. Physical 500 748 +0% +25%
Apocalypse XC2 menu icon level 4.png Wulfric Increases critical damage by 85%. Physical 690 (+500) +100% +60%
Dark Serpent XC2 menu icon level 1.png Perceval Increases aggro drawn from Specials by 60-100%. Ether 300 480 +0% +0%
Blade Vortex XC2 menu icon level 2.png Perceval Increases damage dealt to enemies targeting user by 60-100%. Physical 400 580 +0% +0%
Grim Moon XC2 menu icon level 3.png Perceval Adds 1-3% chance to incapacitate enemy (fails on bosses and uniques). Physical 500 748 +0% +25%
Demon Quadrant XC2 menu icon level 4.png Perceval Adds 3% chance to incapacitate enemy (fails on bosses and uniques). Physical 500 (+500) +100% +50%
Blood Altar XC2 menu icon level 1.png Vale Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 270 432 +0% +0%
Tainted Palace XC2 menu icon level 2.png Vale 1-5% chance of felling a beast on attack (fails on bosses/uniques). Physical 360 580 +25% +0%
Accursed Prison XC2 menu icon level 3.png Vale Adds a 60-100% chance of dealing a guard-annulling attack. Ether 450 748 +0% +25%
Dark Drama XC2 menu icon level 4.png Vale Increases damage dealt by 150% when HP is 30% or less. Physical 575 (+500) +100% +60%
Heliodor Passion XC2 menu icon level 1.png Agate Increases damage dealt to launched enemies by 100-150%. Physical 300 480 +0% +0%
Star Beryl Courage XC2 menu icon level 2.png Agate Increases damage dealt to toppled enemies by 100-150%. Physical 400 580 +0% +0%
Rhodochrosite Might XC2 menu icon level 3.png Agate Increases critical damage by 25-85%. Ether 500 680 +0% +25%
Invincible Moldavite XC2 menu icon level 4.png Agate Increases damage dealt to toppled enemies by 150%. Ether 500 (+500) +100% +20%
Innocent Teardrop XC2 menu icon level 1.png Gorg Increases Affinity by 60-100 when using a Special. Ether 300 480 +0% +0%
Bittersweet Dreams XC2 menu icon level 2.png Gorg Reduces 20-40% of aggro toward user upon landing a hit. Ether 400 580 +0% +25%
Leave Me Alone XC2 menu icon level 3.png Gorg Increases damage dealt to toppled enemies by 100-150%. Physical 500 680 +25% +0%
Rock My World XC2 menu icon level 4.png Gorg none Ether 500 (+500) +100% +20%
Open Wide! XC2 menu icon level 1.png Boreas Absorbs 60-100% of critical damage dealt as HP. Physical 300 528 +0% +0%
Snack On This! XC2 menu icon level 2.png Boreas Restores 10-20% HP of damage dealt when a Special connects. Ether 400 580 +0% +0%
Gobble 'em Up! XC2 menu icon level 3.png Boreas When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 550 748 +0% +25%
Gobble Gobble! XC2 menu icon level 4.png Boreas When landing a hit, restores 50% of damage dealt to the whole party. Ether 500 (+500) +100% +20%
Flame Crown XC2 menu icon level 1.png Dagas Increases damage dealt to aquatic organisms by 60-100%. Physical 120 192 +0% +0%
Tyrant Crush XC2 menu icon level 2.png Dagas Increases critical damage by 25-85%. Physical 160 232 +0% +0%
Kaiser Flare XC2 menu icon level 3.png Dagas Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 200 272 +25% +25%
Blazing Conquest XC2 menu icon level 4.png Dagas Increases damage dealt to toppled enemies by 150%. Ether 450 (+500) +100% +40%
Sentimental Burst XC2 menu icon level 1.png Kasandra Increases aggro drawn from Specials by 60-100%. Ether 300 480 +0% +0%
Hidden Emotion XC2 menu icon level 2.png Kasandra Increases damage dealt to enemies targeting user by 60-100%. Ether 400 609 +0% +0%
Secret Desire XC2 menu icon level 3.png Kasandra Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 500 748 +0% +0%
Melancholic Break XC2 menu icon level 4.png Kasandra none Ether 600 (+500) +100% +20%
Foam Blast XC2 menu icon level 1.png Praxis Reduces 20-40% of aggro toward user upon landing a hit. Ether 270 456 +0% +0%
Geyser Spring XC2 menu icon level 2.png Praxis Adds a 60-100% chance of dealing a guard-annulling attack. Ether 400 609 +25% +0%
Fierce Deluge XC2 menu icon level 3.png Praxis Increases damage dealt from the side by 100-150%. Physical 500 680 +0% +0%
Torrential Pain XC2 menu icon level 4.png Praxis Increases damage dealt from the side by 150%. Physical 400 (+500) +100% +40%
Ice Slash XC2 menu icon level 1.png Theory Increases aggro drawn from Specials by 60-100%. Ether 300 480 +25% +0%
Frost Banish XC2 menu icon level 2.png Theory Increases damage dealt to enemies targeting user by 60-100%. Physical 400 609 +0% +0%
Rebel Sister XC2 menu icon level 3.png Theory Increases critical damage by 25-85%. Ether 500 748 +0% +0%
Winter's Wake XC2 menu icon level 4.png Theory Increases damage dealt to enemies targeting user by 100%. Physical 400 (+500) +100% +40%
Cold Sever XC2 menu icon level 1.png Perun Increases damage dealt from the side by 100-150%. Physical 300 480 +0% +0%
Punishment Strike XC2 menu icon level 2.png Perun Reduces 20-40% of aggro toward user upon landing a hit. Ether 400 580 +0% +0%
Extinction Icicle XC2 menu icon level 3.png Perun Increases damage dealt when an ally is incapacitated by 50-150%. Physical 500 680 +0% +25%
Snowflake of Judgment XC2 menu icon level 4.png Perun Increases damage dealt when an ally is incapacitated by 150%. Physical 450 (+500) +100% +40%
Electric Pompom XC2 menu icon level 1.png Kora Increases damage dealt to launched enemies by 100-150%. Ether 300 480 +0% +0%
Vivid Love XC2 menu icon level 2.png Kora Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 400 580 +0% +0%
Angelic Drop XC2 menu icon level 3.png Kora When landing a hit, restores 30-50% of damage dealt to the whole party. Physical 500 748 +0% +25%
Sweet Emotion XC2 menu icon level 4.png Kora Spawns a small HP Potion on hit, with a 100% chance to spawn 2. Ether 500 (+500) +100% +20%
Nightmare Rondeau XC2 menu icon level 1.png Azami Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 300 480 +0% +0%
Shadow Rhapsody XC2 menu icon level 2.png Azami Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 400 580 +25% +0%
Decadent Finale XC2 menu icon level 3.png Azami Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 500 680 +50% +25%
Evil Ensemble XC2 menu icon level 4.png Azami Increases damage dealt by 150% when HP is 30% or less. Ether 400 (+500) +100% +40%
Beary Strong XC2 menu icon level 1.png Ursula Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 300 504 +0% +25%
Beary Helpful XC2 menu icon level 2.png Ursula When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 380 551 +0% +0%
Beary-Go-Round XC2 menu icon level 3.png Ursula Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 550 816 +0% +0%
Ursine Phantasm XC2 menu icon level 4.png Ursula When landing a hit, restores 50% of damage dealt to the whole party. Ether 550 (+500) +100% +20%
Flaming Slashwave XC2 menu icon level 1.png Newt Increases aggro drawn from Specials by 60-100%. Ether 300 480 +25% +0%
Immolating Cleave XC2 menu icon level 2.png Newt Increases damage dealt to launched enemies by 100-150%. Physical 440 638 +0% +0%
Extreme Gutsy Spirit XC2 menu icon level 3.png Newt Adds a 60-100% chance of dealing a guard-annulling attack. Physical 600 816 +0% +50%
Going Ballistic XC2 menu icon level 4.png Newt none Physical 575 (+500) +100% +40%
Fierce Healer XC2 menu icon level 1.png Nim When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 285 456 +0% +0%
Wild Grappler XC2 menu icon level 2.png Nim Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 400 609 +0% +0%
Organic Automata XC2 menu icon level 3.png Nim When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 550 782 +0% +0%
Earth Priestess XC2 menu icon level 4.png Nim none Ether 500 (+500) +100% +20%
Dessert Bomb XC2 menu icon level 1.png Sheba Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 270 432 +0% +0%
Tea Leaves XC2 menu icon level 2.png Sheba Increases critical damage by 25-85%. Physical 380 551 +0% +50%
Golden Font XC2 menu icon level 3.png Sheba Adds 60-100% chance to drop gold upon landing a hit. Ether 500 680 +0% +0%
Royal Tea Party XC2 menu icon level 4.png Sheba none Ether 690 (+500) +100% +60%
Healing Bolt XC2 menu icon level 1.png Vess When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 300 480 +0% +0%
Ball Lightning XC2 menu icon level 2.png Vess Increases damage dealt to machines by 60-100%. Ether 400 580 +0% +0%
Thunderstrike XC2 menu icon level 3.png Vess Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 550 748 +0% +25%
Divine Plasma XC2 menu icon level 4.png Vess When landing a hit, restores 50% of damage dealt to the whole party. Ether 425 (+500) +100% +20%
Harness the Wind XC2 menu icon level 1.png Adenine Reduces 20-40% of aggro toward user upon landing a hit. Ether 300 480 +0% +0%
Slipstream XC2 menu icon level 2.png Adenine Adds a 60-100% chance of dealing a guard-annulling attack. Ether 400 580 +0% +25%
Mortal Storm XC2 menu icon level 3.png Adenine Adds a 60-100% chance of dealing a guard-annulling attack. Physical 550 748 +50% +50%
Literacy Beatdown XC2 menu icon level 4.png Adenine none Ether 550 (+500) +100% +60%
Bang-Bang Bound XC2 menu icon level 1.png Electra Increases damage dealt to toppled enemies by 100-150%. Ether 285 456 +0% +0%
Shocking Assault XC2 menu icon level 2.png Electra Increases damage dealt to launched enemies by 100-150%. Ether 380 609 +0% +0%
Rolling Thunder XC2 menu icon level 3.png Electra Increases aggro drawn from Specials by 60-100%. Ether 500 748 +0% +25%
Electrifying Show XC2 menu icon level 4.png Electra Increases damage dealt from the front by 100%. Physical 400 (+500) +100% +20%
Diabolic Zephyr XC2 menu icon level 1.png Zenobia Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 330 528 +0% +25%
Adamantine Axe XC2 menu icon level 2.png Zenobia Increases damage dealt to toppled enemies by 100-150%. Physical 480 696 +0% +0%
Ascension Blade XC2 menu icon level 3.png Zenobia Increases damage dealt to higher-level enemies by 60-100%. Ether 625 850 +0% +50%
Twixt Heaven & Hell XC2 menu icon level 4.png Zenobia Increases damage dealt to higher-level enemies by 100%. Physical 600 (+500) +100% +60%
Blast of Fresh Air XC2 menu icon level 1.png Finch Increases Affinity by 60-100 when using a Special. Ether 315 504 +0% +0%
Whoopsie Crazy XC2 menu icon level 2.png Finch Increases aggro drawn from Specials by 60-100%. Physical 440 638 +0% +25%
Wake-Up Whirl XC2 menu icon level 3.png Finch Increases damage dealt to toppled enemies by 100-150%. Physical 575 782 +0% +0%
Perfect Storm XC2 menu icon level 4.png Finch none Ether 500 (+500) +100% +20%
Lavender Drive XC2 menu icon level 1.png Floren Increases damage dealt to launched enemies by 100-150%. Physical 300 480 +0% +0%
Lilium Dance XC2 menu icon level 2.png Floren When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 400 609 +0% +0%
Physalis Judgment XC2 menu icon level 3.png Floren Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 550 782 +0% +25%
Lethal Lavender XC2 menu icon level 4.png Floren When landing a hit, restores 50% of damage dealt to the whole party. Ether 500 (+500) +100% +20%
R-Blade XC2 menu icon level 1.png KOS-MOS Increases critical damage by 25-85%. Ether 330 528 +0% +50%
H-Effect R XC2 menu icon level 2.png KOS-MOS When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 480 696 +0% +0%
F-G-Shot XC2 menu icon level 3.png KOS-MOS Adds a 60-100% chance of dealing a guard-annulling attack. Ether 650 884 +50% +100%
X-Buster XC2 menu icon level 4.png KOS-MOS Adds a 100% chance of dealing a guard-annulling attack. Ether 719 (+500) +100% +60%
Empyrean Salvo XC2 menu icon level 1.png Herald Increases critical damage by 25-85%. Ether 300 528 +0% +0%
The Heavens Open XC2 menu icon level 2.png Herald Adds a 60-100% chance of dealing a guard-annulling attack. Ether 400 696 +0% +50%
Final Retribution XC2 menu icon level 3.png Herald Increases damage dealt by 100-150% when HP is 30-30% or less. Physical 500 884 +50% +100%
Heaven on Earth XC2 menu icon level 4.png Herald Increases critical damage by 85%. Ether 621 (+500) +100% +60%
Crystal Blizzard XC2 menu icon level 1.png Dahlia Increases critical damage by 25-85%. Ether 300 480 +0% +25%
Snowblind XC2 menu icon level 2.png Dahlia Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 400 580 +0% +0%
Frost Queen XC2 menu icon level 3.png Dahlia When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 500 748 +25% +0%
Silver-Snow Glory XC2 menu icon level 4.png Dahlia When landing a hit, restores 50% of damage dealt to the whole party. Ether 450 (+500) +100% +20%
Storm Edge XC2 menu icon level 1.png Sever none Ether 200 200 +0% +0%
Engrave XC2 menu icon level 2.png Sever none Ether 200 200 +0% +0%
Deadly Divide XC2 menu icon level 4.png Sever none Physical 1500 (+500) +100% +60%
White Wave XC2 menu icon level 1.png Akhos When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 300 480 +0% +0%
Sacred Wyrm XC2 menu icon level 2.png Akhos Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 400 638 +50% +0%
Dark Judgment XC2 menu icon level 3.png Akhos Restores 10-20% HP of damage dealt when a Special connects. Physical 550 816 +0% +50%
Hellwind of Ruin XC2 menu icon level 4.png Akhos Adds a 100% chance of dealing a guard-annulling attack. Ether 575 (+500) +100% +40%
Swallow's Flight XC2 menu icon level 1.png Patroka Increases critical damage by 25-85%. Physical 300 480 +0% +50%
Great Garland XC2 menu icon level 2.png Patroka Increases damage dealt to toppled enemies by 100-150%. Ether 420 609 +0% +0%
Dragonfly Slash XC2 menu icon level 3.png Patroka Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 550 884 +0% +50%
Illusory Bloom XC2 menu icon level 4.png Patroka Increases damage dealt by 150% when HP is 30% or less. Ether 600 (+500) +100% +60%
Crow Beat XC2 menu icon level 1.png Mikhail Increases aggro drawn from Specials by 60-100%. Ether 300 480 +0% +0%
Crow Feather XC2 menu icon level 2.png Mikhail Increases damage dealt to launched enemies by 100-150%. Ether 400 580 +0% +0%
Final Crow XC2 menu icon level 3.png Mikhail Increases damage dealt to enemies targeting user by 60-100%. Ether 500 680 +50% +50%
Ultimate Crow XC2 menu icon level 4.png Mikhail none Ether 575 (+500) +100% +40%
Shred XC2 menu icon level 1.png Obrona Increases damage dealt from the back by 100-150%. Physical 300 480 +0% +0%
Skewer XC2 menu icon level 2.png Obrona Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 400 580 +100% +50%
Cruel World XC2 menu icon level 3.png Obrona Adds a 60-100% chance of dealing a guard-annulling attack. Ether 500 680 +0% +0%
Lacerator XC2 menu icon level 4.png Obrona Increases damage dealt by 150% when HP is 90% or higher. Ether 575 (+500) +100% +40%
Diamond Crash XC2 menu icon level 1.png Perdido Increases damage dealt to toppled enemies by 100-150%. Physical 300 480 +0% +0%
Diamond Flight XC2 menu icon level 2.png Perdido Reduces 20-40% of aggro toward user upon landing a hit. Ether 420 609 +0% +0%
Diamond Hands XC2 menu icon level 3.png Perdido Adds a 60-100% chance of dealing a guard-annulling attack. Physical 550 816 +50% +50%
Diamond Inferno XC2 menu icon level 4.png Perdido none Physical 625 (+500) +100% +80%
Dead Ball XC2 menu icon level 1.png Cressidus Adds a 60-100% chance of dealing a guard-annulling attack. Ether 300 480 +50% +0%
Berserk March XC2 menu icon level 2.png Cressidus Increases aggro drawn from Specials by 60-100%. Physical 440 725 +0% +50%
Earth Breath XC2 menu icon level 3.png Cressidus When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 550 748 +0% +0%
Star Crusher XC2 menu icon level 4.png Cressidus Increases critical damage by 85%. Ether 575 (+500) +100% +40%
Storm Edge XC2 menu icon level 1.png Sever Increases critical damage by 25-85%. Ether 300 480 +0% +0%
Engrave XC2 menu icon level 2.png Sever Increases aggro drawn from Specials by 60-100%. Ether 400 638 +0% +0%
Death Match XC2 menu icon level 3.png Sever Adds a 60-100% chance of dealing a guard-annulling attack. Ether 550 816 +0% +50%
Deadly Divide XC2 menu icon level 4.png Sever none Physical 575 (+500) +100% +60%
Flame Crown XC2 menu icon level 1.png Dagas Increases damage dealt to aquatic organisms by 60-100%. Physical 300 480 +0% +0%
Tyrant Crush XC2 menu icon level 2.png Dagas Increases critical damage by 25-85%. Physical 400 638 +0% +0%
Kaiser Flare XC2 menu icon level 3.png Dagas Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 500 748 +25% +25%
Blazing Conquest XC2 menu icon level 4.png Dagas Increases damage dealt to toppled enemies by 150%. Ether 600 (+500) +100% +40%
ECHIDNA XC2 menu icon level 1.png T-elos Increases critical damage by 25-85%. Physical 330 528 +0% +25%
MAGDALENE 16 XC2 menu icon level 2.png T-elos Increases damage dealt to higher-level enemies by 60-100%. Ether 480 696 +0% +25%
T-SKYLLA XC2 menu icon level 3.png T-elos Adds a 60-100% chance of dealing a guard-annulling attack. Ether 650 884 +50% +100%
U-TENERITAS XC2 menu icon level 4.png T-elos Adds a 100% chance of dealing a guard-annulling attack. Ether 719 (+500) +100% +60%
Buster Cyclone XC2 menu icon level 1.png Poppibuster Increases aggro drawn from Specials by 60-100%. Physical 300 528 +0% +0%
Buster Cannon XC2 menu icon level 2.png Poppibuster Adds a 60-100% chance of dealing a guard-annulling attack. Ether 400 696 +0% +0%
Buster Mirage XC2 menu icon level 3.png Poppibuster Increases damage dealt to enemies targeting user by 60-100%. Physical 500 850 +0% +25%
Buster Impact XC2 menu icon level 4.png Poppibuster Adds a 100% chance of dealing a guard-annulling attack. Ether 975 (+500) +100% +20%
Monado Purge XC2 menu icon level 1.png Shulk 60-100% chance to remove awakened status from enemy when using Special. Ether 330 528 +0% +0%
Monado Cyclone XC2 menu icon level 2.png Shulk Increases critical damage by 25-85%. Ether 480 696 +0% +25%
Monado Buster XC2 menu icon level 3.png Shulk Adds a 60-100% chance of dealing a guard-annulling attack. Ether 625 850 +25% +50%
Monado Unbound XC2 menu icon level 4.png Shulk Adds a 100% chance of dealing a guard-annulling attack. Ether 900 (+500) +100% +20%
Hidden Thorn XC2 menu icon level 1.png Fiora Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Physical 315 504 +25% +25%
Power Smash XC2 menu icon level 2.png Fiora Absorbs 60-100% of critical damage dealt as HP. Physical 420 609 +25% +25%
Lacerate XC2 menu icon level 3.png Fiora When landing a hit, restores 30-50% of damage dealt to the whole party. Physical 525 714 +25% +25%
Butterfly Step XC2 menu icon level 4.png Fiora When landing a hit, restores 50% of damage dealt to the whole party. Physical 825 (+500) +100% +40%
Fuga Daemonum XC2 menu icon level 1.png Corvin When landing a hit, restores 6-10% of damage dealt to the whole party. Ether 390 768 +25% +25%
Lacerna Noctis XC2 menu icon level 2.png Corvin On using Special, has 60-100% chance to purge enemy rage status. Ether 640 1102 +50% +50%
Ex Tenebris Lux XC2 menu icon level 3.png Corvin On Special, Driver receives afterimage, evading next 4-6 attack(s). Ether 900 1428 +100% +100%
Evello Mortem Tyrannis XC2 menu icon level 4.png Corvin Adds a 100% chance of dealing a guard-annulling attack. Physical 1250 (+500) +100% +40%
Go! Great Star! XC2 menu icon level 1.png Crossette Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. Ether 300 528 +25% +25%
Go! Shooting Star! XC2 menu icon level 2.png Crossette When landing a hit, restores 30-50% of damage dealt to the whole party. Ether 400 696 +25% +50%
Go! Lucky Star! XC2 menu icon level 3.png Crossette Adds a 60-100% chance of dealing a guard-annulling attack. Ether 500 850 +25% +100%
Go! Miracle Star! XC2 menu icon level 4.png Crossette Increases critical damage by 85%. Ether 805 (+500) +100% +60%
Sliding Slinger XC2 menu icon level 1.png Elma Increases damage dealt to higher-level enemies by 60-100%. Ether 345 552 +25% +25%
Hundred Shells XC2 menu icon level 2.png Elma Increases damage dealt from the back by 100-150%. Ether 500 725 +25% +50%
Violent Streak XC2 menu icon level 3.png Elma Adds a 60-100% chance of dealing a guard-annulling attack. Ether 675 918 +50% +100%
Full Metal Jaguar XC2 menu icon level 4.png Elma Adds a 100% chance of dealing a guard-annulling attack. Ether 1013 (+500) +100% +60%

Torna ~ The Golden Country[edit]

Special Lv. Character Effect Type Dmg (Lv1) Dmg (Max) Hit mod Critical mod
Wildfire Snap XC2 menu icon level 1.png Lora none Physical 240 384 +0% +0%
Ring o' Roses XC2 menu icon level 2.png Lora none Physical 320 464 +0% +25%
Spiral Snare XC2 menu icon level 3.png Lora none Physical 400 544 +0% +50%
Sword Blossom XC2 menu icon level 1.png Addam none Physical 240 384 +0% +0%
Assault Rave XC2 menu icon level 2.png Addam none Physical 320 464 +0% +0%
Soul Burst XC2 menu icon level 3.png Addam none Physical 400 544 +0% +0%
Shield Rondo XC2 menu icon level 1.png Hugo none Physical 240 384 +0% +0%
Imperial Sword XC2 menu icon level 2.png Hugo none Physical 320 464 +0% +0%
Final Thrust XC2 menu icon level 3.png Hugo none Physical 400 544 +0% +0%
Hailstrike XC2 menu icon level 1.png Jin Increases damage dealt from the back by 100-150%. Physical 240 384 +0% +25%
Zero Blade XC2 menu icon level 2.png Jin Increases damage dealt to toppled enemies by 100-150%. Ether 320 464 +0% +0%
Ice Revolution XC2 menu icon level 3.png Jin Increases damage dealt to higher-level enemies by 60-100%. Physical 400 544 +0% +25%
Midnight Sun XC2 menu icon level 4.png Jin Adds a 100% chance of dealing a guard-annulling attack. Ether 1270 (+500) +100% +40%
Pebble Storm XC2 menu icon level 1.png Haze Restores 10-20% HP of damage dealt when a Special connects. Ether 240 384 +0% +0%
Cloudburst XC2 menu icon level 2.png Haze Spawns a small HP Potion on hit, with a 10-50% chance to spawn 2. Ether 320 464 +0% +0%
Celadon Whirlwind XC2 menu icon level 3.png Haze When landing a hit, restores 6-10% of damage dealt to the whole party. Ether 400 544 +0% +0%
Starlight Strike XC2 menu icon level 4.png Haze When landing a hit, restores 10% of damage dealt to the whole party. Physical 1150 (+500) +100% +20%
Twilight Striker XC2 menu icon level 1.png Mythra Adds a 60-100% chance of dealing a guard-annulling attack. Ether 240 384 +0% +25%
Chroma Dust XC2 menu icon level 2.png Mythra Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 320 464 +0% +0%
Terminal Flash XC2 menu icon level 3.png Mythra Increases critical damage by 25-85%. Ether 400 544 +0% +50%
Hadron Impact XC2 menu icon level 4.png Mythra Increases critical damage by 85%. Physical 1270 (+500) +100% +60%
Espada XC2 menu icon level 1.png Minoth Reduces 20-40% of aggro toward user upon landing a hit. Ether 240 384 +25% +0%
Ciclón XC2 menu icon level 2.png Minoth Increases damage dealt by 100-150% when HP is 90-90% or higher. Ether 320 464 +0% +25%
Cruceta XC2 menu icon level 3.png Minoth Adds a 60-100% chance of dealing a guard-annulling attack. Ether 400 544 +50% +0%
Escorpión XC2 menu icon level 4.png Minoth Adds a 100% chance of dealing a guard-annulling attack. Ether 1270 (+500) +100% +40%
Wheel of Penance XC2 menu icon level 1.png Brighid Increases aggro drawn from Specials by 60-100%. Ether 240 384 +0% +0%
Twin Serpents XC2 menu icon level 2.png Brighid Increases damage dealt by 100-150% when HP is 30-30% or less. Ether 320 464 +0% +0%
Beltane Blade XC2 menu icon level 3.png Brighid Increases damage dealt from the front by 60-100%. Ether 400 544 +0% +25%
Soulfire XC2 menu icon level 4.png Brighid Increases damage dealt to enemies targeting user by 100%. Ether 1210 (+500) +100% +20%
Cascade Smash XC2 menu icon level 1.png Aegaeon Increases damage dealt to toppled enemies by 100-150%. Physical 240 384 +0% +0%
Roiling Tide XC2 menu icon level 2.png Aegaeon Adds a 60-100% chance of dealing a guard-annulling attack. Ether 320 464 +0% +0%
Hundred-Year Wave XC2 menu icon level 3.png Aegaeon Increases damage dealt to enemies targeting user by 60-100%. Ether 400 544 +0% +0%
Sea God's Tidal Wave XC2 menu icon level 4.png Aegaeon Increases damage dealt to enemies targeting user by 100%. Ether 1210 (+500) +100% +40%

Unused content[edit]

XC2 menu icon level 5.png

There is an unused icon for level V Specials.

Gallery[edit]

Xenoblade Chronicles 2[edit]

Torna ~ The Golden Country[edit]