Reaction (XC2)
- For other articles titled "Reaction", see Reaction (disambiguation).
Reactions are a property of attacks in the combat of Xenoblade Chronicles 2 and Torna ~ The Golden Country. When a character is inflicted with a reaction, their current action is interrupted in some way.
Overview[edit]
The four stages of the Driver Combo: Break, Topple, Launch, and Smash are each reactions, as are Knockback and Blowdown. Each of these prevent the afflicted character from moving and attacking for a duration, and may forcibly reposition the character.
Reactions may be inflicted upon party members and enemies, with the exception of enemies with the Immovable flag (such as the Power Lines). Independently of this, enemies may also be immune to any or all of the reactions. Party member immunity to reactions is rare; Seal Blowdown and The Chosen One are examples of immunity-granting effects.
When a reaction is inflicted upon a party Driver in main-game Xenoblade Chronicles 2 during a Special, the Special will continue (as it is performed by the Blade). Similarly, Blade Arts and Rear Guard Arts are not interrupted by reactions.
Reactions have a priority system: Knockback cannot be inflicted on characters suffering from Blowdown, and neither can be inflicted on characters suffering from Topple, Launch, or Smash.
Reaction infliction formula[edit]
Reactions are not guaranteed to be inflicted. The chance that a given reaction infliction will be successful is as follows, assuming the target is not immune:
inflictChance = (1 - targetBaseResistance - bocRageResistance) * enemyInArtAnimation + sqrt(sourceLuck) - sqrt(targetLuck) + sum of sourceResistanceDecrease - sum of targetResistanceIncrease - (2% * AttackPower_geq100 * SturdinessBonus) - LevelDifference
where:
targetBaseResistance
is the target's base resistance to the reaction. This is independently set for each reaction for each enemy; it is usually zero for Topple, Launch, and Smash, and either 0 or 40% for Break, Knockback, and Blowdown. The latter is generally 40% for unique monsters and Challenge Battle Mode enemies (unless the target is immune). For player-controlled characters, it is 0.bocRageResistance
is 50% for enraged enemy targets in Bringer of Chaos difficulty, and 0 otherwise.AttackPower_over100
is equal to the "Enemy Attack Power" difficulty setting if the target of the attack is an enemy and if Enemy Attack Power is greater than 100% (it is 125%=1.25 in Bringer of Chaos difficulty). If the target is a party member, or if Enemy Attack Power is less than or equal to 100%, this value is 0.AttackPower_geq100
is similar: it is the Enemy Attack Power setting if this is greater than or equal to 100% and the target is an enemy, otherwise it is zero. Specifically, it is nonzero in Normal difficulty, whereasAttackPower_over100
is zero in Normal.enemyInArtAnimation
is equal tomin(0.8, 1 - 2 * AttackPower_over100/10)
if the enemy is in an Art animation, and 1 otherwise.sourceLuck
andtargetLuck
are the Luck stat of the attacker and the target respectively. If the target is an enemy,targetLuck
is implicitly multiplied by(1 + AttackPower_over100 / 10)
.sourceResistanceDecrease
consists of any passive effect on the attacker that decreases enemy resistance to the given reaction, such as the effects of The Aegis and Beta Scopes.targetResistanceIncrease
consists of any passive effect on the target that increases resistance to the given reaction, such as Steadfast.SturdinessBonus
is the target "Sturdiness Bonus" stat: 0, 1, 2, or 3 (internally called "ChrSize"; it is only loosely correlated with enemy size, and is 0 for all playable characters). It only applies to Break resistance.LevelDifference
is an additional reaction resistance effect for enemies which are 10 or more levels above the attacker.
A chance "above 100%" is equivalent to 100% (guaranteed to inflict), and a chance "below 0%" is equivalent to 0% (guaranteed to resist).
In other languages[edit]
Language | Name | Meaning |
---|---|---|
Reaction | — | |
リアクション | ||
Effet | ||
Reaktion | ||
Reacción | Reaction | |
Effetto | ||
应动作 | ||
反應動作 | ||
리액션 |
Statuses in Xenoblade Chronicles 2 and Torna ~ The Golden Country
| |
---|---|
Reactions | Break • Topple • Launch • Smash • Knockback • Blowdown |
Blade Arts | Absorb Damage • Accuracy Up • Arts Plus • Back Attack Up • Critical Up • Debuff Cancel • Draw Aggro • Nullify Reaction • Recharge Boost |
Debuffs | Doom • Nullify Heal • Shackle Blade • Shackle Driver • Stench • Taunt |
Other | Affinity Down • Awakening • Damage barrier • Enraged • Monado Armor • Rage Strike • Super Strength |