|
Effects
|
Element
|
Used by
|
※
|
- Boosts critical hit rate by 10%.
- Boosts physical defense by 10%.
- Boosts ether defense by 10%.
|
Earth
|
|
※
|
- Boosts Arts recharge by 40%.
- Increases damage dealt by a surprise attack by 50%.
|
Wind
|
|
※
|
- Boosts Arts recharge by 40%.
- Increases damage dealt by a surprise attack by 50%.
|
Earth
|
|
※
|
- Boosts Arts recharge by 40%.
- Increases damage dealt by a surprise attack by 50%.
|
Ice
|
|
※
|
- Boosts Arts recharge by 40%.
- Increases damage dealt by a surprise attack by 50%.
|
Electric
|
|
※
|
- Boosts Strength by 25%.
- Increases damage dealt per each ally in battle by 25%.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Reduces ether damage taken by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 25%.
- Boosts critical hit rate by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Earth
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Ice
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Dark
|
|
※
|
|
Fire
|
|
※
|
|
Wind
|
|
※
|
|
Water
|
|
※
|
- Boosts Strength by 40%.
- Reduces ether damage taken by 30%.
|
Wind
|
|
※
|
- Boosts Strength by 40%.
- Reduces ether damage taken by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 40%.
- Reduces ether damage taken by 30%.
|
Ice
|
|
※
|
|
Wind
|
|
※
|
|
Water
|
|
※
|
|
Ice
|
|
※
|
|
Dark
|
|
※
|
|
Water
|
|
※
|
|
Electric
|
|
※
|
|
Earth
|
|
※
|
|
Wind
|
|
※
|
- Boosts Strength by 40%.
- Increases damage dealt per each ally in battle by 10%.
|
Wind
|
|
※
|
- Boosts Strength by 40%.
- Increases damage dealt per each ally in battle by 10%.
|
Ice
|
|
※
|
- Boosts Arts recharge by 40%.
- Counters attacks with 15% ether damage.
- Enrages other enemies within 25m.
|
Water
|
|
※
|
- Boosts Arts recharge by 40%.
- Counters attacks with 15% ether damage.
- Enrages other enemies within 25m.
|
Light
|
|
※
|
- Boosts Strength by 50%.
- Resets all aggro.
|
Ice
|
|
※
|
- Boosts Strength by 50%.
- Resets all aggro.
|
Wind
|
|
※
|
- Boosts Strength by 50%.
- Resets all aggro.
|
Earth
|
|
※
|
- Boosts Strength by 50%.
- Resets all aggro.
|
Dark
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 40%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 40%.
|
Ice
|
|
※
|
- Counters attacks with 30% ether damage.
- Increases duration of buffs and debuffs by 100%.
|
Electric
|
|
※
|
- Counters attacks with 30% ether damage.
- Increases duration of buffs and debuffs by 100%.
|
Earth
|
|
※
|
- Enrages other enemies within 5m.
- Increases damage dealt to toppled enemies by 100%.
|
Ice
|
|
※
|
- Enrages other enemies within 5m.
- Increases damage dealt to toppled enemies by 100%.
|
Fire
|
|
※
|
- Enrages other enemies within 5m.
- Increases damage dealt to toppled enemies by 100%.
|
Earth
|
|
※
|
- Enrages other enemies within 5m.
- Increases damage dealt to toppled enemies by 100%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally consumed by 50%.
- Reduces ether damage taken by 30%.
|
Water
|
|
※
|
- Increases damage dealt per each ally consumed by 50%.
- Reduces ether damage taken by 30%.
|
Earth
|
|
※
|
- Increases damage dealt per each ally consumed by 50%.
- Reduces ether damage taken by 30%.
|
Ice
|
|
※
|
- Increases damage dealt per each ally consumed by 50%.
- Reduces ether damage taken by 30%.
|
Dark
|
|
※
|
- Increases movement speed in combat by 30%.
- Increases duration of buffs and debuffs by 50%.
|
Earth
|
|
※
|
|
Fire
|
|
※
|
|
Fire
|
|
※
|
|
Fire
|
|
※
|
|
Ice
|
|
※
|
|
Electric
|
|
※
|
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Reduces ether damage taken by 30%.
|
Dark
|
|
※
|
- Boosts Strength by 30%.
- Reduces ether damage taken by 30%.
|
Ice
|
|
※
|
- Boosts Ether by 50%.
- Boosts Arts recharge by 50%.
|
Wind
|
|
※
|
- Boosts Ether by 50%.
- Boosts Arts recharge by 50%.
|
Fire
|
|
※
|
- Boosts Ether by 50%.
- Boosts Arts recharge by 50%.
|
Electric
|
|
※
|
- Boosts Ether by 50%.
- Boosts Arts recharge by 50%.
|
Water
|
|
※
|
- Restores 3% HP each time an enemy is defeated.
- Counters attacks with 10% ether damage.
- Increases elemental weakness damage taken by 30%.
|
Random
|
|
※
|
- Boosts Arts recharge by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Boosts Arts recharge by 20%.
- Reduces ether damage taken by 30%.
|
Ice
|
|
※
|
- Boosts Strength by 15%.
- Increases damage dealt per each ally in battle by 10%.
|
Earth
|
|
※
|
- Boosts Strength by 15%.
- Increases damage dealt per each ally in battle by 10%.
|
Wind
|
|
※
|
- Boosts Strength by 15%.
- Increases damage dealt per each ally in battle by 10%.
|
Fire
|
|
※
|
- Boosts Strength by 15%.
- Increases damage dealt per each ally in battle by 10%.
|
Ice
|
|
※
|
- Boosts Strength by 30%.
- Increases aggro generated from damage taken by 20%.
|
Water
|
|
※
|
- Boosts Strength by 30%.
- Increases aggro generated from damage taken by 20%.
|
Ice
|
|
※
|
- Boosts Strength by 30%.
- Increases aggro generated from damage taken by 20%.
|
Earth
|
|
※
|
- Boosts physical defense by 50%.
- Boosts Break resistance by 20%.
|
Fire
|
|
※
|
- Boosts physical defense by 50%.
- Boosts Break resistance by 20%.
|
Electric
|
|
※
|
- Boosts Ether by 40%.
- Counters attacks with 20% ether damage.
|
Fire
|
|
※
|
- Counters attacks with 20% ether damage.
- Boosts Ether by 30%.
|
Dark
|
|
※
|
- Counters attacks with 40% ether damage.
- Boosts Ether by 30%.
|
Light
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Increases elemental weakness damage dealt by 50%.
|
Water
|
|
※
|
- Boosts Ether by 30%.
- Boosts physical defense by 30%.
|
Wind
|
|
※
|
- Boosts Ether by 30%.
- Boosts physical defense by 30%.
|
Dark
|
|
※
|
- Increases damage dealt from the back by 30%.
- Boosts Arts recharge by 30%.
|
Fire
|
|
※
|
- Increases damage dealt from the back by 30%.
- Boosts Arts recharge by 30%.
|
Wind
|
|
※
|
- Increases damage dealt from the back by 30%.
- Boosts Arts recharge by 30%.
|
Dark
|
|
※
|
- Boosts Ether by 30%.
- Counters attacks with 10% ether damage.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Earth
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Water
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Ice
|
|
※
|
- Resets all aggro.
- Evades next 15 attack(s).
|
Fire
|
|
※
|
- Resets all aggro.
- Evades next 15 attack(s).
|
Wind
|
|
※
|
- Resets all aggro.
- Evades next 15 attack(s).
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 25%.
- Absorbs 30% of critical damage dealt as HP.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 25%.
- Absorbs 30% of critical damage dealt as HP.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Absorbs 30% of critical damage dealt as HP.
|
Water
|
|
※
|
- Boosts critical hit rate by 50%.
- Absorbs 100% of critical damage dealt as HP.
|
Electric
|
|
※
|
- Boosts Ether by 30%.
- Increases duration of buffs and debuffs by 50%.
|
Ice
|
|
※
|
- Boosts critical hit rate by 30%.
- Resets all aggro.
|
Earth
|
|
※
|
- Boosts Ether by 30%.
- Evades next 10 attack(s).
|
Electric
|
|
※
|
- Boosts Ether by 30%.
- Evades next 10 attack(s).
|
Water
|
|
※
|
- Boosts Ether by 30%.
- Heals for 0.5% of max HP every 3s.
|
Electric
|
|
※
|
- Boosts Ether by 30%.
- Heals for 0.5% of max HP every 3s.
|
Wind
|
|
※
|
- Boosts Ether by 30%.
- Heals for 0.5% of max HP every 3s.
|
Fire
|
|
※
|
- Boosts Ether by 30%.
- Heals for 0.1% of max HP every 3s.
- Counters attacks with 25% ether damage.
|
Fire
|
|
※
|
- Heals for 1% of max HP every 3s.
- Counters attacks with 30% ether damage.
|
Electric
|
|
※
|
- Boosts critical hit rate by 30%.
- Increases Agility by 30.
|
Water
|
|
※
|
- Boosts critical hit rate by 30%.
- Increases Agility by 30.
|
Fire
|
|
※
|
- Boosts critical hit rate by 30%.
- Increases Agility by 30.
|
Electric
|
|
※
|
- Boosts critical hit rate by 30%.
- Increases Agility by 30.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Earth
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Increases elemental weakness damage dealt by 30%.
|
Water
|
|
※
|
- Boosts Strength by 30%.
- Increases elemental weakness damage dealt by 30%.
|
Fire
|
|
※
|
- Boosts Ether by 30%.
- Increases elemental weakness damage dealt by 30%.
|
Ice
|
|
※
|
- Boosts Ether by 30%.
- Increases elemental weakness damage dealt by 30%.
|
Electric
|
|
※
|
|
Fire
|
|
※
|
|
Electric
|
|
※
|
|
Fire
|
|
※
|
- Boosts Strength by 40%.
- Increases block rate by 10%.
|
Ice
|
|
※
|
|
Earth
|
|
※
|
- Increases elemental weakness damage dealt by 30%.
- Counters attacks with 10% ether damage.
|
Electric
|
|
※
|
|
Water
|
|
※
|
|
Ice
|
|
※
|
|
Fire
|
|
※
|
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Increases duration of buffs and debuffs by 100%.
|
Random
|
|
※
|
- Counters attacks with 15% ether damage.
- Increases duration of buffs and debuffs by 100%.
|
Dark
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Increases elemental weakness damage taken by 30%.
|
Ice
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Earth
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Earth
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Earth
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Earth
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Increases damage dealt per each ally in battle by 20%.
- Reduces ether damage taken by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 50%.
- Enrages other enemies within 50m.
|
Dark
|
|
※
|
- Boosts Strength by 30%.
- Resets all aggro.
|
Fire
|
|
※
|
|
Fire
|
|
※
|
|
Electric
|
|
※
|
|
Wind
|
|
※
|
|
Ice
|
|
※
|
- Boosts Ether by 30%.
- Adds 80% chance of evading ranged attacks.
|
Random
|
|
※
|
- Boosts Agility by 30%.
- Increases elemental weakness damage dealt by 50%.
|
Electric
|
|
※
|
- Resets all aggro.
- Boosts Arts recharge by 20%.
|
Fire
|
|
※
|
- Boosts critical hit rate by 30%.
- Boosts Strength by 50%.
|
Ice
|
|
※
|
- Boosts Ether by 30%.
- Boosts physical defense by 30%.
|
Electric
|
|
※
|
- Currently-suffered Blade Combo ticks down 100% faster.
- Boosts Ether by 30%.
|
Ice
|
|
※
|
|
Random
|
|
※
|
- Increases block rate by 10%.
- Counters attacks with 15% ether damage.
|
Fire
|
|
※
|
- Increases block rate by 10%.
- Counters attacks with 15% ether damage.
|
Water
|
|
※
|
|
Dark
|
|
※
|
- Resets all aggro.
- Heals for 1% of max HP every 2s.
- Increases elemental weakness damage taken by 120%.
|
No change
|
|
※
|
- Resets all aggro.
- Heals for 1% of max HP every 1.5s.
- Increases elemental weakness damage taken by 120%.
|
No change
|
|
※
|
- Boosts physical defense by 30%.
- Boosts Strength by 30%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Reduces ether damage taken by 30%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Wind
|
|
※
|
- Boosts critical hit rate by 15%.
- Boosts Arts recharge by 20%.
|
Fire
|
|
※
|
- Boosts critical hit rate by 15%.
- Increases damage dealt per each ally in battle by 15%.
- Enrages other enemies within 4m.
|
Fire
|
|
※
|
|
Light
|
|
※
|
- Evades next 5 attack(s).
- Increases damage dealt per each ally in battle by 15%.
|
Wind
|
|
※
|
- Raises level of applied Blade Combos by 2 if an element orb is applied.
- Increases elemental weakness damage taken by 180%.
|
Dark
|
|
※
|
- Boosts Strength by 25%.
- Boosts Arts recharge by 30%.
|
No change
|
|
※
|
- Boosts Ether by 30%.
- Reduces ether damage taken by 50%.
|
Fire
|
|
※
|
- Boosts Strength by 30%.
- Boosts critical hit rate by 25%.
- Increases elemental weakness damage taken by 30%.
|
Random
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 30%.
- Increases elemental weakness damage taken by 30%.
|
Random
|
|
※
|
- Boosts Ether by 30%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 30%.
|
Random
|
|
※
|
- Boosts Strength by 20%.
- Boosts Arts recharge by 40%.
- Evades next 15 attack(s).
|
Random
|
|
※
|
- Boosts Strength by 20%.
- Boosts Arts recharge by 40%.
|
Random
|
|
※
|
|
No change
|
|
※
|
- Boosts Strength by 30%.
- Increases aggro generated from damage taken by 30%.
- Increases elemental weakness damage taken by 80%.
|
Fire
|
|
※
|
- Resets all aggro.
- Increases duration of buffs and debuffs by 100%.
- none
|
Water
|
|
※
|
- Boosts Ether by 50%.
- Resets all aggro.
- Increases movement speed in combat by 50%.
|
Fire
|
|
※
|
- Boosts Strength by 20%.
- Counters attacks with 30% physical damage.
- Boosts Arts recharge by 30%.
|
No change
|
|
※
|
- Boosts Strength by 20%.
- Counters attacks with 30% physical damage.
- Boosts Arts recharge by 30%.
|
Ice
|
|
※
|
- Increases damage dealt from the front by 50%.
- Raises physical defense by 30%.
- Boosts Arts recharge by 30%.
|
Wind
|
|
※
|
- Boosts Strength by 50%.
- Reduces ether damage taken by 30%.
- Increases duration of buffs and debuffs by 50%.
|
Dark
|
|
※
|
- Boosts Strength by 20%.
- Counters attacks with 15% ether damage.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 15%.
- Boosts Arts recharge by 50%.
- Increases elemental weakness damage taken by 70%.
|
Fire
|
|
※
|
- Boosts Strength by 20%.
- Counters attacks with 10% ether damage.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Boosts Arts recharge by 30%.
- Increases Agility by 30.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts Ether by 50%.
- Evades next 30 attack(s).
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts Strength by 25%.
- Boosts physical defense by 30%.
- Boosts Break resistance by 30%.
|
No change
|
|
※
|
- Increases damage dealt per each ally in battle by 15%.
- Boosts Break resistance by 50%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts critical hit rate by 15%.
- Increases damage dealt as HP drops by up to 100%, based linearly on HP %.
- Enrages other enemies within 30m.
|
No change
|
|
※
|
- Boosts Strength by 100%.
- Boosts Arts recharge by 40%.
- Increases elemental weakness damage taken by 80%.
|
No change
|
|
※
|
- Boosts Arts recharge by 50%.
- Increases duration of buffs and debuffs by 50%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Boosts Arts recharge by 50%.
- Counters attacks with 15% ether damage.
- Increases elemental weakness damage taken by 80%.
|
Electric
|
|
※
|
- Boosts Ether by 25%.
- Boosts Strength by 20%.
- Increases duration of buffs and debuffs by 100%.
|
Dark
|
|
※
|
- Boosts Ether by 25%.
- Increases elemental weakness damage dealt by 20%.
- Increases elemental weakness damage taken by 80%.
|
Dark
|
|
※
|
- Boosts critical hit rate by 10%.
|
Dark
|
|
※
|
- Heals for 0.35% of max HP every 3s.
- Increases elemental weakness damage dealt by 30%.
- Increases elemental weakness damage taken by 180%.
|
No change
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 40%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts critical hit rate by 10%.
|
Ice
|
|
※
|
- Boosts Arts recharge by 50%.
- Increases elemental weakness damage taken by 80%.
|
No change
|
|
※
|
- Enrages other enemies within 3m.
- Increases damage dealt per each ally in battle by 10%.
- Increases elemental weakness damage taken by 80%.
|
Water
|
|
※
|
- Boosts Strength by 30%.
- Increases elemental weakness damage dealt by 30%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts physical defense by 30%.
- Increases damage dealt per each ally in battle by 25%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts Ether by 30%.
- Enrages other enemies within 10m.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Increases critical hit rate by 15%.
- Boosts Ether by 20%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Increases damage dealt per each ally in battle by 30%.
- Enrages other enemies within 10m.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases elemental weakness damage taken by 480%.
|
Random
|
|
※
|
- Counters attacks with 50% ether damage.
- Increases elemental weakness damage taken by 80%.
|
No change
|
|
※
|
- Evades next 20 attack(s).
- Boosts Arts recharge by 50%.
- Increases elemental weakness damage taken by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Reduces ether damage taken by 50%.
- Boosts Arts recharge by 20%.
|
Fire
|
|
※
|
- Boosts Strength by 40%.
- Reduces ether damage taken by 50%.
- Boosts block rate by 5%.
|
Earth
|
|
※
|
- Enrages other enemies within 30m.
- Boosts Strength by 30%.
- Boosts Arts recharge by 30%.
|
Dark
|
|
※
|
- Heals for 0.15% of max HP every 2s.
- Boosts Strength by 30%.
- Enrages other enemies within 30m.
|
Light
|
|
※
|
- Enrages other enemies within 50m.
- Boosts Strength by 25%.
- Boosts Arts recharge by 40%.
|
Electric
|
|
※
|
- Counters attacks with 10% ether damage.
- Boosts Break resistance by 50%.
- Boosts Ether by 25%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Boosts Arts recharge by 20%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Evades next 20 attack(s).
|
Wind
|
|
※
|
- Boosts Strength by 40%.
- Boosts Arts recharge by 30%.
|
No change
|
|
※
|
- Evades next 20 attack(s).
- Boosts Strength by 40%.
- Counters attacks with 20% physical damage.
|
Dark
|
|
※
|
- Boosts Strength by 30%.
- Boosts Ether by 30%.
- Increases elemental weakness damage taken by 80%.
|
No change
|
|
※
|
- Increases elemental weakness damage dealt by 80%.
- Counters attacks with 10% ether damage.
- Increases elemental weakness damage taken by 80%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Counters attacks with 20% physical damage.
- Boosts Agility by 30%.
|
Electric
|
|
※
|
- Boosts Strength by 30%.
- Boosts block rate by 30%.
- Boosts physical defense by 30%.
|
Dark
|
|
※
|
- Counters attacks with 40% ether damage.
- Increases duration of buffs and debuffs by 100%.
|
Earth
|
|
※
|
- Enrages other enemies within 30m.
- Heals for 0.05% of max HP every 2s.
- Boosts Arts recharge by 30%.
|
Water
|
|
※
|
|
No change
|
|
※
|
- Evades next 30 attack(s).
- Extends Topple duration by 50%.
- Boosts Strength by 30%.
|
No change
|
|
※
|
- Boosts Strength by 30%.
- Counters attacks with 5% ether damage.
- Boosts Arts recharge by 20%.
|
Electric
|
|
※
|
- Boosts Strength by 50%.
- Boosts physical defense by 50%.
- All Driver Combos become forced.
|
Ice
|
|
※
|
- Increases damage dealt as HP drops by up to 100%, based linearly on HP %.
- Evades next 30 attack(s).
- Increases elemental weakness damage taken by 80%.
|
Fire
|
|
※
|
- Boosts Strength by 40%.
- Boosts Arts recharge by 30%.
- Boosts Break resistance by 50%.
|
Ice
|
|
※
|
- Boosts Strength by 50%.
- Boosts physical defense by 50%.
- Boosts block rate by 10%.
|
Ice
|
|
※
|
- Increases damage dealt per each ally in battle by 10%.
- Evades next 15 attack(s).
- Increases elemental weakness damage taken by 80%.
|
Ice
|
|
※
|
- Increases elemental weakness damage dealt by 30%.
- Boosts Arts recharge by 40%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Evades next 30 attack(s).
- Extends Topple duration by 50%.
- Currently-suffered Blade Combo ticks down 100% faster.
|
No change
|
|
※
|
- Heals for 0.15% of max HP every 2s.
- Counters attacks with 5% ether damage.
- Increases damage dealt as HP drops by up to 50%, based linearly on HP %.
|
No change
|
|
※
|
- Boosts Ether by 50%.
- Counters attacks with 5% ether damage.
- Boosts Arts recharge by 20%.
|
Electric
|
|
※
|
- Boosts Ether by 30%.
- Extends Topple duration by 50%.
- Boosts Arts recharge by 30%.
|
Fire
|
|
※
|
- Increases damage dealt as HP drops by up to 50%, based linearly on HP %.
- Boosts block rate by 5%.
- Boosts physical defense by 50%.
|
Earth
|
|
※
|
- Boosts Ether by 30%.
- Counters attacks with 5% ether damage.
- Heals for 0.1% of max HP every 2s.
|
Water
|
|
※
|
- Boosts Strength by 50%.
- Boosts block rate by 5%.
- Boosts Arts recharge by 30%.
|
Wind
|
|
※
|
- Boosts Strength by 30%.
- Boosts physical defense by 20%.
- Increases elemental weakness damage taken by 30%.
|
Water
|
|
※
|
- Boosts Strength by 30%.
- Extends Topple duration by 50%.
- Increases elemental weakness damage taken by 30%.
|
Fire
|
|
※
|
- Increases critical hit rate by 30%.
- Boosts Arts recharge by 40%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts Strength by 15%.
- Boosts Arts recharge by 40%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Heals for 0.05% of max HP every 2s.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage taken by 80%.
|
Light
|
|
※
|
- Boosts Strength by 40%.
- Reduces ether damage taken by 50%.
- Counters attacks with 10% ether damage.
|
Dark
|
|
※
|
- Heals for 0.1% of max HP every 2s.
- Increases damage dealt as HP drops by up to 200%, based linearly on HP %.
- Counters attacks with 12% ether damage.
|
Dark
|
|
※
|
- Evades next 50 attack(s).
- Extends Topple duration by 50%.
- Boosts Ether by 30%.
|
Wind
|
|
※
|
- Increases damage dealt as HP drops by up to 100%, based linearly on HP %.
- Boosts Break resistance by 50%.
- Increases elemental weakness damage taken by 30%.
|
No change
|
|
※
|
- Boosts Strength by 30%.
- Evades next 15 attack(s).
- Boosts Arts recharge by 30%.
|
No change
|
|
※
|
- Boosts Ether by 30%.
- Counters attacks with 10% ether damage.
- Reduces ether damage taken by 50%.
|
No change
|
|
※
|
|
Earth
|
|
※
|
- Boosts Strength by 30%.
- Boosts Break resistance by 50%.
- Boosts Arts recharge by 50%.
|
Fire
|
|
※
|
|
Earth
|
|
※
|
- Boosts Strength by 50%.
- Extends Topple duration by 50%.
- Increases elemental weakness damage taken by 100%.
|
Fire
|
|
※
|
- Resets all aggro.
- Evades next 5 attack(s).
|
Wind
|
|
※
|
- Increases elemental weakness damage taken by 1000%.
- Counters attacks with 40% ether damage.
|
Random
|
|
※
|
- Boosts Strength by 100%.
- Reduces ether damage taken by 50%.
- Counters attacks with 12% ether damage.
|
Fire
|
|
※
|
- Increases damage dealt as HP drops by up to 30%, based linearly on HP %.
- Counters attacks with 15% ether damage.
- Boosts Arts recharge by 15%.
|
Electric
|
|
※
|
- Boosts Strength by 20%.
- Counters attacks with 10% ether damage.
- Reduces ether damage taken by 80%.
|
Light
|
|
※
|
- Enrages other enemies within 5m.
- Increases damage dealt per each ally in battle by 30%.
|
Fire
|
|
※
|
- Enrages other enemies within 10m.
- Boosts Ether by 20%.
- Increases elemental weakness damage taken by 30%.
|
Water
|
|
※
|
- Boosts Ether by 20%.
- Counters attacks with 30% ether damage.
- Reduces ether damage taken by 80%.
|
Random
|
|
※
|
- Enrages other enemies within 20m.
- Increases damage dealt per each ally in battle by 10%.
- Reduces ether damage taken by 99%.
|
Dark
|
|
※
|
- Increases damage dealt as HP drops by up to 100%, based linearly on HP %.
- Counters attacks with 15% ether damage.
- Increases elemental weakness damage taken by 100%.
|
Dark
|
|
※
|
- Boosts Strength by 50%.
- Boosts Arts recharge by 50%.
- Increases elemental weakness damage dealt by 200%.
|
Fire
|
|
※
|
- Increases damage dealt as HP drops by up to 60%, based linearly on HP %.
- Reduces ether damage taken by 60%.
- Increases elemental weakness damage taken by 200%.
|
Light
|
|
※
|
- Evades next 10 attack(s).
- Boosts Arts recharge by 50%.
- Increases movement speed in combat by 50%.
|
Dark
|
|
※
|
- Locks out 2 block(s) of Party Gauge.
- Heals for 0.05% of max HP every 2s.
|
Random
|
|
※
|
- Increases damage dealt as HP drops by up to 100%, based linearly on HP %.
- Increases physical damage taken by 50%.
|
No change
|
|
※
|
- Boosts critical hit rate by 50%.
- Boosts Break resistance by 50%.
|
No change
|
|
※
|
- Increases damage dealt per each ally in battle by 30%.
- Increases movement speed in combat by 30%.
|
No change
|
|
※
|
- Increases damage dealt as HP drops by up to 40%, based linearly on HP %.
- Boosts Arts recharge by 60%.
|
Electric
|
|
※
|
- Increases damage dealt as HP drops by up to 60%, based linearly on HP %.
- Reduces ether damage taken by 50%.
- Increases elemental weakness damage taken by 200%.
|
Dark
|
|
※
|
- Increases damage dealt as HP drops by up to 60%, based linearly on HP %.
- Reduces ether damage taken by 30%.
- Boosts Arts recharge by 30%.
|
Dark
|
|
※
|
|
Dark
|
|
※
|
- Increases damage dealt as HP drops by up to 60%, based linearly on HP %.
- Increases elemental weakness damage taken by 200%.
|
Wind
|
|
※
|
|
None
|
|
※
|
- Evades next 20 attack(s).
- Boosts Arts recharge by 30%.
|
Wind
|
|
※
|
- Boosts critical hit rate by 30%.
- Boosts Arts recharge by 30%.
- Increases elemental weakness damage dealt by 300%.
|
Dark
|
|
※
|
- Counters attacks with 15% ether damage.
- Increases damage dealt per each ally in battle by 30%.
- Enrages other enemies within 15m.
|
Fire
|
|
※
|
- Counters attacks with 15% ether damage.
- Counters attacks with 15% ether damage.
|
Fire
|
|