Special (XC2)
- For other articles titled "Special", see Special (disambiguation).
Specials, also sometimes called Blade Specials, are a kind of attack in Xenoblade Chronicles 2 and Torna ~ The Golden Country. They can be used by pressing A in combat. They are one of few attacks for which the player has control of when the AI party members use them; the 2nd active Driver performs a Special when ZL is pressed, and the 3rd performs it when ZR is pressed.
Specials tend to be of greater power than auto-attacks and Driver Arts, but are less strong than Blade Combos and Chain Attacks. However, they are an integral part of the function of Blade Combos and Chain Attacks, making them fundamental to the combat of these games.
Overview[edit]
Special levels[edit]
There are four 'levels' of Specials, ranging from level I to level IV. In Xenoblade Chronicles 2, the Specials available are determined by a Driver's active Blade; each Blade has four Specials, one of each level. All Legendary and Rare Blades have unique Specials; Common Blades' Specials are determined by their gender and weapon. (A full list is included below.) In Torna ~ The Golden Country, all playable characters (both Drivers and Blades) have a set of three unique Specials of level I to III, and Blades have a fourth of level IV; those currently available to the player are those of the character(s) currently in the vanguard (level I to III) or the active Blade (level IV).
Specials of a higher level tend to deal more damage and have longer animations than Specials of lower level. For Specials of level I, II, or III, these trends are by no means universal; however, level IV Specials essentially always have much longer animations than those of lower levels, and are almost always stronger than lower-level Specials of the same Blade. Level IV Specials also grant the entire party invulnerability to damage, reactions, and debuffs (except for the infliction — but not the activation — of Doom) for the entire duration of the animation. Visually, Specials of level I to III are performed by the active Blade (in Xenoblade Chronicles 2) or character in the vanguard (in Torna ~ The Golden Country). Those of level IV have animations that include both the active Driver and Blade using the active Blade's weapon together.
In Blade Combos[edit]
- Main article: Blade Combo
Specials are intricately linked with Blade Combos. Using a Special will begin a Blade Combo, indicated by a depleting metre on the right side of the top of the screen and a tree icon in the upper-right corner. If another Special of level II (or higher) and of an appropriate element (see the article on Blade Combos for details) is performed before this metre fully depletes, the Blade Combo will advance to stage 2 and the metre resets. If a third Special of level III or higher and of an appropriate element is then performed before the metre depletes, the Blade Combo will advance to stage 3 and finish; the Special's animation will be zoomed in on, all allies and enemies pause their attacking, and the party becomes invulnerable for the duration of the animation. The importance of Specials towards Blade Combos also makes them an integral part of Fusion Combos.
Special gauge[edit]
To use any Special, one must fill up the Special gauge. This is visualised as a light-coloured line running clockwise around the rightmost square in the lower right of the screen in combination with a Roman numeral from I to IV. The Roman numeral indicates the current level of Special built up, whereas the line indicates progress towards building up to the next level. Pressing A when the Special gauge is built up to at least level I will perform a Special at the current level built up; pressing it when the gauge is not yet at level I does nothing.
Building up the Special gauge is typically done via using Driver Arts. Each level consists of 40 points. Normally, performing a Driver Art will increase the gauge by 10 points; this is increased, however, if an auto-attack was cancelled into the Driver Art in question. Cancelling the first auto-attack increases the gauge by 15 points; cancelling the second auto-attack increases it by 20; and cancelling the third increases it by 25. Cancelling a Blade Switch or Vanguard Switch into a Driver Art, or (with the Arts Chain skill or equivalent) a Driver Art into another Driver Art, both increase the gauge by 20 points. The gauge can also be built up over time using pouch items (chiefly instruments). Some Battle Skills (e.g. Mythra's Lightspeed Flurry) also have Special-gauge-filling effects. Inflicting Topple, Launch, and Smash increases the Special gauge by 5, 10, and 20 points respectively.
The above methods only apply when the Special gauge is built up to level III. To build to level IV from there, the active Driver and Blade must be at maximum Affinity (with a golden thread connecting the two), during which the Special gauge builds up to level IV over time (at a rate dependent upon the Blade). This pauses during Driver Arts. If the golden thread between Driver and Blade breaks, either due to physical distance or due to loss of Affinity, the Special gauge resets back to level III (regardless of whether the gauge was built fully or only partially up to level IV). Only the player-controlled Driver or Team can build Specials up to level IV.
The gauge fully depletes after a Special is performed, unless the Special's button challenge was fully or partially completed (see below), in which case it remains filled part of the way to level I. The extent to which it is filled depends upon how successfully the button challenge was completed; at best with an Excellent, it is filled halfway to level I. Aside from using a Special, the only way for the Special gauge to decrease below level III is for the Driver and Blade to drop to 0 affinity. At 0 affinity, the Special gauge resets to nothing and cannot be built up until 200 Affinity points (1/5 of the maximum) is reached. The gauge does not decrease upon a Blade Switch or Vanguard Switch, unless the gauge was built up past the threshold for level III, in which case it drops back to level III.
Button challenges[edit]
During a Special, the icons in the bottom-right of the UI (representing Driver Arts and the Special gauge) and the bottom-left of the UI (representing available Blades/Team members) disappear. In the centre of the screen appear "button challenges": these either take the form of an icon of the B button, indicating that the B button must be pressed a certain number of times within a given time limit (e.g. 10 times within 1.5 seconds), or of the B button surrounded by 2 concentric circles (forming an annulus) and a third brighter concentric circle of decreasing radius. In the latter case, the player must press the B button when the bright circle's radius is between that of the other two (ideal) or lower than the smaller of the two (not perfect but still a success). Pressing the B button when the bright circle's radius is greater than the larger of the other two, or not pressing it at all, results in a failure. Many Specials have more than one of these challenges (level IV Specials always have multiple); the exact set, as well as the timings for each, depends on the Special. Successfully or partially completing these challenges will cause "GOOD!", "COOL!", or "EXCELLENT!" to flash on screen (and be uttered by the battle narration), with "EXCELLENT!" being reserved for if all button challenges were completed perfectly. Doing so very slightly increases the damage dealt by the Special, and (as mentioned above) results in the Special gauge being slightly built up above 0 afterwards.
AI party member Specials[edit]
As mentioned above, party members controlled by the AI will not perform Specials on their own, instead doing so when ZL or ZR is pressed. This only works if doing so will continue the current Blade Combo (or start one if one is not active). The Special currently available to AI party members are indicated via tags on the left of the screen (for the second Driver/Team) and the right (for the third): the colour of the tag indicates the element, and their current Special gauge level is indicated by white orbs circling their portrait on the tag (one orb for level I built up, two orbs for level II, three orbs for level III). When an AI-controlled party member is able to continue a Blade Combo (and therefore the player may use their Special), a ZL or ZR icon appears on the tag. A similar tag appears at the bottom screen if the player-controlled party member is able to continue the Blade Combo. (In Torna ~ The Golden Country, any Blade Combo will allow AI-controlled party members' Specials to be used, not only critical routes.) Button challenges (see above) do not appear for AI party member Specials.
Additional effects[edit]
Every Special has some sort of additional effect (except for a small number of level IV Specials and those of Drivers in Torna ~ The Golden Country). What this effect tends to be depends upon the type of Blade. For ATK Blades, most Specials include a situational damage increase: examples are Wulfric's Termination Blast, which deals additional damage if Wulfric's Driver is at or below 30% HP, and Roc's Death Wing, which deals additional damage to aerial enemies. HLR Blades tend to have Specials that heal the Driver or party on hit, or ones that drop HP potions. TNK Blades may have Specials that increase aggro or damage-increasing effects. A few Specials have very different effects that do not fit into any of the above categories, such as Corvin's Lacerna Noctis which has a chance of removing an enemy's Rage. The Poppi forms' Special additional effects are customisable and can be changed via Poppiswap.
The Specials of each Blade from level I to level III appear on a Blade's Affinity Chart. They can be levelled up like Battle Skills and Field Skills can; the conditions for levelling Specials up usually either entail performing the Special a certain number of times in combat or defeating a certain number of a specific enemy. Levelling up a Special causes it to do more damage and increases the potency of its additional effect.
Interaction with other gameplay elements[edit]
Unlike Driver Arts, Specials can be initiated at any point during the animation of an auto-attack or Driver Art, and doing so will cancel the rest of the animation of said attack as the Special immediately starts. This is not a "cancel" in the sense of cancelling an auto-attack into a Driver Art (no blue ring appears) unless the Special was initiated during the auto-attack's or Driver Art's usual animation-cancel window, in which case a blue ring does appear. Cancelling an animation into a Special during the animation-cancel window does not increase damage as with Driver Arts.
Specials cannot be initiated when the active character is inflicted with a reaction, if they are suffering from Shackle Driver or Shackle Blade, or if the Driver is so far away from the Blade that the affinity link does not appear. (An already-initiated Special will not be halted by these.) Block rate increases by 50% throughout the animation (additively, so a 25% block rate becomes 75%). In Xenoblade Chronicles 2, during the animation of a (non-level-IV) Special, the Driver's movement speed increases to their out-of-battle movement speed, and running far away from their Blade will not incur a loss of Affinity. It is therefore recommended to use this period to collect HP Potions and reposition (especially since this is the only period when repositioning does not waste time otherwise spent attacking). In Torna ~ The Golden Country, movement is not possible during Specials, as they are done directly by the controlled character.
In Chain Attacks[edit]
- Main article: Chain Attack (XC2)
Specials are used in Chain Attacks in Xenoblade Chronicles 2 and Torna ~ The Golden Country. When a Chain Attack is initiated, the player chooses a Blade on the player-controlled Driver (in XC2) or any member of the player-controlled Team (in TTGC), and the selected character executes their level I Special. This is repeated with the 2nd and 3rd Driver/Team in that order (unless they are incapacitated or fewer than 3 Drivers/Teams are in the active party).
If one or more element orbs were burst by the Specials, the Chain Attack is extended for another round, with every Driver/Team executing Specials in turn again. This repeats until an entire round passes without any element orbs being burst or until the Full Burst gauge fills. At the start of each round after the first one, a button challenge appears (see above). If this is successfully completed, everyone will use Specials of one level higher than the previous round (up to a maximum of level III); otherwise, everyone will use Specials of one level lower than the previous round (or of level I if the previous round also used level I Specials).
In a Full Burst, every active Driver/Team uses a Special (as well as a Driver Art) simultaneously. Which Special is used depends on if the Driver/Team was the one who burst the last element orb or not. If they were not, they use a level III Special (the Blade/Team member who uses the Special is the same as the one who last used a Special for that Driver/Team). If they were, they use the level IV Special of the most recently used Blade (in both XC2 and TTGC). Only the button challenge for the level IV Special appears.
Exceptions[edit]
Specials cannot be used by characters without Blades (the Special gauge will not increase). This applies to Rex in chapter 1 (before Pyra joins the party) and to Jin when he is in the party during the Ancient Ship and Land of Morytha sections of the story (as well as the Challenge Battle Mode battle Titan Battleship Assault).
Pneuma cannot use her level IV Special except for on New Game+ files — the Special Gauge will not increase past level III, and she uses her level III Special during Full Bursts.
Mythra cannot use her level IV Special indoors. The Special gauge may still rise to and display the numeral IV, but if A is then pressed, the Special will not initiate and the gauge will drop back to level III. Mythra uses her level III Special during Full Bursts indoors.
The maximum level of Specials is limited in the Spirit Crucible Elpys for all Blades except for Poppi, Poppibuster, Shulk, Fiora, and Elma; the Special gauge will not rise above the maximum level. This makes performing Blade Combos, and with that also Fusion Combos and Chain Attacks, much more difficult. Specifically, from the entrance to the Bone Road, the maximum level which the Special gauge can rise to is III (even though Affinity can be raised to maximum here); between the Bone Road and the Grave Robbers' Haunt, the maximum level is II; and below the Grave Robbers' Haunt, the maximum level is I.
Strategy[edit]
Building the Special gauge quickly[edit]
Depending upon how far along one is in the game, the bread-and-butter damage output may consist of Specials, Blade Combos, Chain Attacks (powered up by element orbs from Blade Combos), and/or Fusion Combos. In all of these, Specials are central; therefore, being able to build up the Special gauge as quickly as possible is of critical importance in combat, forming the basis for essentially all effective means of dealing damage.
Cancelling auto-attacks[edit]
Cancelling auto-attacks into Driver Arts substantially increases the amount of Special gauge gained as a result, from 10 points at no cancel to 25 points at maximum. However, when cancelling auto-attacks into Driver Arts, there is a tradeoff — waiting for a later auto-attack in the cycle may grant more Special gauge at once, but it also takes more time. In general, the most efficient way to build up the Special gauge through this method is actually to cancel the 2nd auto-attack into a Driver Art, building up the gauge by 20 points per Art.
Regardless of whether the 3rd or 2nd auto-attack is cancelled, it still takes two Driver Arts to build up to a level I Special and four to build up to level II. Using only the 2nd auto-attack to cancel means that building up to level III requires an extra Driver Art over using only the 3rd auto-attack, but this is more than made up for by the amount of time saved not waiting for the 3rd auto-attack in the cycle.
Arts chaining and Pouch Items[edit]
The Arts Chain skill and its equivalents on Drivers' Affinity Charts is of paramount importance precisely because it speeds this process up so much. Cancelling Driver Arts into Driver Arts provides the same amount of Special gauge gain as cancelling the 2nd auto-attack into a Driver Art, but because the auto-attacking is bypassed, much time is saved; the process of building towards Specials becomes twice as fast or more. Obtaining Arts Chain and its equivalents as early as possible (typically around Chapter 4 for Rex) is therefore almost always the best use of one's SP in the early game.
The process is also sped up massively using Pouch Items. Some (chiefly Instruments) build up the Special gauge directly, but in fact it is generally much more efficient to use those that recharge Driver Arts over time (chiefly Desserts) to support the Driver Art cancelling cycle. (Narcipear Jelly is available from the start of Xenoblade Chronicles 2 and is extremely good for these purposes.) A Pouch Expansion Kit is obtained relatively early on in Xenoblade Chronicles 2, after fighting Dughall; if this is used on the player-controlled Driver, two Desserts can be added simultaneously, almost completely eliminating the need to auto-attack altogether.
Other methods and factors[edit]
When the affinity between a Driver and Blade is at a maximum (with a golden thread connecting the two), Driver Arts go up one level, which may mean that their cooldown is reduced. Therefore (and for many other reasons), it is ideal to always be at maximum affinity. Hunter's Chemistry aux cores aid this.
Several factors recharge Driver Arts instantly without relying on arts recharge Pouch Items or auto-attacks. Some weapon classes provide Drivers with Arts that recharge on a critical hit (Mythra's Lightspeed Flurry also has this effect); if this is strong enough to recharge an Art fully in one go (as such effects typically are at maximum level) and can consistently be relied upon to work, it provides a very fast way of building up the Special gauge through cancelling a Driver Art into itself repeatedly, and may also free up the use of Pouch Items for other beneficial effects besides recharging Driver Arts.
After a Blade Switch or Vanguard Switch, all Driver Arts are automatically charged to full. Setups may rely on making use of this to build up the Special gauge without arts-recharging Pouch Items (possibly making use of accessories such as the Overclocking Bangle). In Xenoblade Chronicles 2, this carries the additional concern of managing the affinity of 3 Blades; this is less of an issue in Torna ~ The Golden Country, as only 2 affinity links per Team must be managed.
Comparing different Specials[edit]
Which Specials are considered better than others depends on several factors. The most obvious is, naturally, damage; all else being equal, a more damaging Special is effectively always better, as this leads to stronger Blade Combos, Fusion Combos, and Chain Attacks. This depends on both the damage ratio of the Special (included in the table below) and the auto-attack statistic (and crit rate) of the Blade, so a higher damage ratio is not necessarily a perfect indicator of how powerful a Special is in practice.
At higher levels of optimisation, it quickly becomes possible to reach the damage cap of 999,999 when performing Specials, especially in Chain Attacks. In this situation, a Special with more hits becomes strictly better than a Special that normally does the same damage but spread across fewer hits, because the damage cap applies to each hit individually; Specials with n hits can deal n times more damage if they reach the damage cap on each hit, which will occur in the best situations. Therefore, in optimised postgame play, the question of "which Specials do more damage" often simply boils down to "which Specials have more hits".
Another much-more-easily-overlooked aspect that determines how useful Specials are is the length of their animation. A shorter-animation Special is considered better because it will be much easier to use in a Fusion Combo. The most powerful Fusion Combos are performed by initiating a stage of the Driver Combo and then advancing a Blade Combo as much as possible before the Driver Combo either runs out or is moved to the next stage, or until a Chain Attack is initiated (everyone receives a great damage multiplier as long as the Driver Combo stage lasts). This is made difficult by the fact that Driver Combo stages do not last long (and, in Xenoblade Chronicles 2, cannot be extended without using certain accessories). Cramming as many stages of a Blade Combo as possible in the short window of a single Driver Combo stage requires accordingly quick Specials, as does making many attacks in a Chain Attack before an active Driver Combo stage expires. This is one of the reasons certain common Blades are (possibly surprisingly) highly sought-after: female Megalance Blades (for their level II Special, Trident Buster) and brute Ether Cannon Blades (for their level I Special, Zero Burst) are examples of Blades with extremely fast Specials that are accordingly useful in Fusion Combos.
Level IV Specials are the exception to this, as they pause the Driver Combo timer upon activation. Because of the way Launch works, their long animations make them significantly less useful in Fusion Combos built upon Launch, but they can be used to great effect in combos built upon Break or Topple. The same applies to level III Specials in the specific situation of finishing a Blade Combo, so a level III Special which is ordinarily held back by a particularly slow animation may be able to have such a weakness mitigated in this situation.
Certain additional effects are more practical than others. For example, Blazing End's effect increases damage dealt by any critical hit of the Special, something which does not require player effort and which will (on average) substantially increase the effective damage of the attack. On the other hand, Will-o'-the-Wisp's effect increases damage dealt when the enemy is launched; this is something which requires substantial timing on the player's part and opportunities for it do not arise often, making it significantly less practical even though the numerical value of the damage increase is greater than that of Blazing End. How practical an additional effect is depends both upon the effect's condition if one exists (all else being equal, a Special with a less situational condition will obviously be better) and what the additional effect actually does - for example, effects that directly heal the entire party are more useful than those that only heal the character in question or those that spawn HP potions.
Special execution[edit]
If a Special's additional effect relies on a difficult conditional to fulfil (e.g. if it increases damage dealt from an enemy's back) it is often not worth waiting to be able to fulfil this conditional for the amount of extra damage that will result. However, it is very often worth waiting for a Break or a Topple, especially if the Special in question will finish a Blade Combo; a chance to obtain the amount of additional damage and Party Gauge gained from the resulting Fusion Combo easily makes up for a few lost seconds.
In very early stages of the game, it may also be beneficial to wait to use a Special if an AI-controlled party member must be relied upon to build up their own Special gauge in a timely manner for a Blade Combo. For example, if Tora (on the AI) starts a Stone Blade Combo with Poppi α and then Rex immediately thereafter advances it to Volcano with Pyra, Tora's AI must build up his Special gauge all the way to level III before the Volcano runs out in order to finish the Blade Combo with a Mega Eruption. Early on in the game, when Driver Arts take a long time to recharge and only one Pouch Item can be used at once, this may not be possible. However, if Rex waits until the first stage of the Blade Combo has almost run out before advancing it to Volcano, Tora then has the entire duration of the Volcano plus almost the entire duration of the Stone to build up his Special gauge to level III, drastically increasing his chances of doing so in time. As the game progresses, building up the Special gauge quickly becomes much easier both for the player and the AI; by lategame, the above is essentially a non-issue.
The button challenge for any particular Special will always be the same. Assuming the player will be using story Blades often (and especially if they primarily control one Driver), they will find themselves using the same Specials over and over. Memorising or partially memorising the button challenges entailed for each commonly-used Special is not difficult with repetition; this increases the chance of getting an Excellent (beneficial for the Special gauge gain and the additional damage) and frees up mental capacity to do other things like movement.
Getting an Excellent is almost always beneficial, with two exceptions. In speedkills and speedrunning, the delay between attacks in a Chain Attack after a successfully or partially completed button challenge is longer than that after failing; the damage increase from an Excellent button challenge, despite being beneficial, is not substantial enough to make up for the extra second of delay. Therefore, in speedkills and speedrunning it is better to fail the challenge entirely. (This does not apply outside of Chain Attacks because there is no such delay.) The other exception (also in Chain Attacks) is if there is a strong damage over time effect on the enemy. Letting a timing button challenge fail by not pressing B at all takes a small amount of extra time during which the DOT effect will be active; in this case, the damage from the DOT may be greater than the damage lost from missing the button challenge. In normal play, however, these factors are irrelevant and button challenges should ideally always be completed perfectly.
As mentioned above, in Xenoblade Chronicles 2, Specials are the best opportunity to move; movement during them is much faster than otherwise, and it does not waste time otherwise spent attacking. Good uses of this opportunity include collecting HP Potions and loot from defeated enemies or Smashing, moving away from the party's tank if there is a fear that AOE targeting them may hit the player Driver, and moving into the Just Range of one's weapon.
List of Specials[edit]
Common Blades[edit]
Special | Lv. | Gender | Weapon | Effect | Type | Dmg (Lv1) | Dmg (Max) | Hit mod | Critical mod |
---|---|---|---|---|---|---|---|---|---|
Stream Edge | Male | Greataxe | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 240 | 384 | +0% | +25% | |
Falling Axe | Male | Greataxe | Increases damage dealt to toppled enemies by 100-150%. | Ether | 320 | 464 | +0% | +0% | |
Axe Throw | Male | Greataxe | Increases damage dealt to aquatic organisms by 60-100%. | Physical | 400 | 544 | +0% | +0% | |
Absolute Smash | Male | Greataxe | none | Physical | 450 (+500) | +100% | +60% | ||
Axe Strike | Female | Greataxe | Increases damage dealt to toppled enemies by 100-150%. | Ether | 240 | 384 | +0% | +0% | |
Megaslash | Female | Greataxe | Increases critical damage by 25-85%. | Physical | 320 | 464 | +0% | +25% | |
Flying Cutter | Female | Greataxe | Increases damage dealt to beasts by 60-100%. | Ether | 400 | 544 | +25% | +0% | |
Excess Axe | Female | Greataxe | none | Physical | 450 (+500) | +100% | +60% | ||
Axe Break | Brute | Greataxe | Increases critical damage by 25-85%. | Ether | 270 | 432 | +0% | +0% | |
Ground Charge | Brute | Greataxe | Increases damage dealt to toppled enemies by 100-150%. | Physical | 360 | 522 | +0% | +0% | |
War Swing | Brute | Greataxe | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 450 | 612 | +0% | +25% | |
Megaton Charge | Brute | Greataxe | none | Physical | 495 (+500) | +100% | +60% | ||
Round Break | Male | Megalance | Increases damage dealt to toppled enemies by 100-150%. | Physical | 270 | 432 | +0% | +0% | |
Boomerang Spear | Male | Megalance | Increases damage dealt to insects by 60-100%. | Ether | 360 | 522 | +0% | +0% | |
Splash Lance | Male | Megalance | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 450 | 612 | +25% | +0% | |
Immortal Spike | Male | Megalance | Increases damage dealt from the side by 120%. | Physical | 495 (+500) | +100% | +40% | ||
Multi-Edge | Female | Megalance | Increases Affinity by 60-100 when using a Special. | Ether | 240 | 384 | +25% | +0% | |
Trident Buster | Female | Megalance | Increases damage dealt to toppled enemies by 100-150%. | Physical | 320 | 464 | +0% | +0% | |
Spiral Spear | Female | Megalance | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Physical | 400 | 544 | +0% | +0% | |
Imperial Lance | Female | Megalance | Increases damage dealt from the side by 120%. | Physical | 450 (+500) | +100% | +40% | ||
Speed Glaive | Brute | Megalance | Increases damage dealt from the side by 100-150%. | Physical | 240 | 384 | +0% | +0% | |
Beam Halberd | Brute | Megalance | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 320 | 464 | +25% | +0% | |
Hair Trigger | Brute | Megalance | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 400 | 544 | +0% | +25% | |
Colossal Sting | Brute | Megalance | Increases damage dealt from the side by 120%. | Physical | 450 (+500) | +100% | +40% | ||
Sidewinder | Male | Ether Cannon | Increases damage dealt to machines by 60-100%. | Ether | 240 | 384 | +25% | +0% | |
Aerial Trigger | Male | Ether Cannon | Increases damage dealt to toppled enemies by 100-150%. | Ether | 320 | 464 | +0% | +0% | |
Swing Cannon | Male | Ether Cannon | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 400 | 544 | +0% | +0% | |
Wisdom Strike | Male | Ether Cannon | Increases damage dealt to launched enemies by 120%. | Ether | 450 (+500) | +100% | +40% | ||
Flash Barrel | Female | Ether Cannon | Increases damage dealt to toppled enemies by 100-150%. | Ether | 270 | 432 | +0% | +25% | |
Blink Bullet | Female | Ether Cannon | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 360 | 522 | +0% | +0% | |
Beam Barrage | Female | Ether Cannon | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 450 | 612 | +25% | +25% | |
Dragoon Shot | Female | Ether Cannon | Increases damage dealt to launched enemies by 120%. | Ether | 495 (+500) | +100% | +40% | ||
Zero Burst | Brute | Ether Cannon | Increases damage dealt to launched enemies by 100-150%. | Ether | 240 | 384 | +0% | +0% | |
Spinning Laser | Brute | Ether Cannon | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 320 | 464 | +25% | +0% | |
Beam Bomber | Brute | Ether Cannon | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 400 | 544 | +0% | +0% | |
Radical Bullet | Brute | Ether Cannon | Increases damage dealt to launched enemies by 120%. | Ether | 450 (+500) | +100% | +40% | ||
Hammer Beat | Male | Shield Hammer | Increases damage dealt to toppled enemies by 100-150%. | Ether | 240 | 384 | +0% | +0% | |
Smash Circle | Male | Shield Hammer | Increases aggro drawn from Specials by 60-100%. | Physical | 320 | 464 | +0% | +0% | |
Shield Charge | Male | Shield Hammer | Increases damage dealt from the front by 60-100%. | Physical | 400 | 544 | +0% | +0% | |
Irresistible Rush | Male | Shield Hammer | Increases damage dealt to toppled enemies by 120%. | Physical | 450 (+500) | +100% | +20% | ||
Aerial Shield | Female | Shield Hammer | Increases damage dealt from the front by 60-100%. | Physical | 240 | 384 | +0% | +0% | |
Drum Roll | Female | Shield Hammer | Increases damage dealt to launched enemies by 100-150%. | Ether | 320 | 464 | +0% | +0% | |
Hammer Rush | Female | Shield Hammer | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 400 | 544 | +0% | +0% | |
Victor Swing | Female | Shield Hammer | Increases damage dealt to toppled enemies by 120%. | Physical | 450 (+500) | +100% | +20% | ||
Ground Impulse | Brute | Shield Hammer | Increases damage dealt to launched enemies by 100-150%. | Ether | 270 | 432 | +0% | +0% | |
Turn Strike | Brute | Shield Hammer | Increases aggro drawn from Specials by 60-100%. | Physical | 360 | 522 | +0% | +0% | |
Wheel Crash | Brute | Shield Hammer | Increases damage dealt from the front by 60-100%. | Physical | 450 | 612 | +0% | +0% | |
Riot Hammer | Brute | Shield Hammer | Increases damage dealt to toppled enemies by 120%. | Physical | 495 (+500) | +100% | +20% | ||
Excelsior Slash | Male | Chroma Katana | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 270 | 432 | +0% | +25% | |
Triple Edge | Male | Chroma Katana | Increases aggro drawn from Specials by 60-100%. | Physical | 360 | 522 | +0% | +0% | |
Multi-Raid | Male | Chroma Katana | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 400 | 544 | +0% | +0% | |
Superior Strike | Male | Chroma Katana | Increases damage dealt to enemies targeting user by 80%. | Ether | 495 (+500) | +100% | +20% | ||
Sword Dance | Female | Chroma Katana | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 240 | 384 | +0% | +25% | |
Rage Cutter | Female | Chroma Katana | Increases aggro drawn from Specials by 60-100%. | Physical | 320 | 464 | +25% | +0% | |
Air Slash | Female | Chroma Katana | Increases damage dealt to enemies targeting user by 60-100%. | Ether | 400 | 544 | +0% | +0% | |
Triumphant Front | Female | Chroma Katana | Increases damage dealt to enemies targeting user by 80%. | Ether | 450 (+500) | +100% | +20% | ||
Drop Edge | Brute | Chroma Katana | Increases damage dealt to toppled enemies by 100-150%. | Physical | 240 | 384 | +0% | +25% | |
Counter Spin | Brute | Chroma Katana | Increases aggro drawn from Specials by 60-100%. | Ether | 320 | 464 | +25% | +0% | |
Magnum Edge | Brute | Chroma Katana | Increases damage dealt to enemies targeting user by 60-100%. | Ether | 400 | 544 | +0% | +0% | |
Overcharger | Brute | Chroma Katana | Increases damage dealt to enemies targeting user by 80%. | Ether | 450 (+500) | +100% | +20% | ||
Shrapnel | Male | Bitball | Restores 10-20% HP of damage dealt when a Special connects. | Ether | 240 | 384 | +0% | +0% | |
Grenade Throw | Male | Bitball | Increases damage dealt to toppled enemies by 100-150%. | Ether | 320 | 464 | +0% | +0% | |
Grim Sphere | Male | Bitball | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 400 | 544 | +0% | +0% | |
Chaos Slam | Male | Bitball | When landing a hit, restores 40% of damage dealt to the whole party. | Ether | 450 (+500) | +100% | +20% | ||
Flash Bomb | Female | Bitball | Absorbs 60-100% of critical damage dealt as HP. | Ether | 270 | 432 | +0% | +0% | |
Power Effect | Female | Bitball | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 360 | 522 | +0% | +0% | |
Rumble Sphere | Female | Bitball | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 450 | 612 | +0% | +25% | |
Asteroid Throw | Female | Bitball | When landing a hit, restores 40% of damage dealt to the whole party. | Ether | 495 (+500) | +100% | +20% | ||
Metal Blast | Brute | Bitball | Increases damage dealt to toppled enemies by 100-150%. | Ether | 240 | 384 | +0% | +0% | |
Wrecking Ball | Brute | Bitball | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 320 | 464 | +0% | +0% | |
Violent Swing | Brute | Bitball | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 400 | 544 | +0% | +25% | |
Colossal Strike | Brute | Bitball | When landing a hit, restores 40% of damage dealt to the whole party. | Ether | 450 (+500) | +100% | +20% | ||
Flying Knuckle | Male | Knuckle Claws | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 240 | 384 | +0% | +0% | |
Assault Rush | Male | Knuckle Claws | Absorbs 60-100% of critical damage dealt as HP. | Physical | 320 | 464 | +0% | +25% | |
Executioner | Male | Knuckle Claws | When landing a hit, restores 30-50% of damage dealt to the whole party. | Physical | 400 | 544 | +0% | +0% | |
Heracles Break | Male | Knuckle Claws | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Physical | 450 (+500) | +100% | +20% | ||
Thermal Payload | Female | Knuckle Claws | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 240 | 384 | +0% | +0% | |
Leg Blast | Female | Knuckle Claws | Absorbs 60-100% of critical damage dealt as HP. | Physical | 320 | 464 | +0% | +0% | |
Flash Blow | Female | Knuckle Claws | When landing a hit, restores 30-50% of damage dealt to the whole party. | Physical | 400 | 544 | +0% | +25% | |
Amazing Rush | Female | Knuckle Claws | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Physical | 450 (+500) | +100% | +20% | ||
Bomber Tackle | Brute | Knuckle Claws | Absorbs 60-100% of critical damage dealt as HP. | Physical | 270 | 432 | +0% | +0% | |
Head Shaker | Brute | Knuckle Claws | Increases damage dealt to launched enemies by 100-150%. | Ether | 360 | 522 | +0% | +0% | |
Knuckle Purge | Brute | Knuckle Claws | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 450 | 612 | +0% | +0% | |
Incredible Beat | Brute | Knuckle Claws | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Physical | 495 (+500) | +100% | +20% | ||
Ripple Drive | Animal | Twin Rings | When landing a hit, restores 30-50% of damage dealt to the whole party. | Physical | 270 | 432 | +0% | +0% | |
Dual Fang | Animal | Twin Rings | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 360 | 551 | +0% | +0% | |
Screw Edge | Animal | Twin Rings | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 475 | 680 | +0% | +0% | |
Savage Chakram | Animal | Twin Rings | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Ether | 450 (+500) | +100% | +20% |
Rare and Legendary Blades[edit]
Special | Lv. | Blade | Effect | Type | Dmg (Lv1) | Dmg (Max) | Hit mod | Critical mod |
---|---|---|---|---|---|---|---|---|
Flame Nova | Pyra | Increases damage dealt to beasts by 60-100%. | Ether | 300 | 576 | +0% | +0% | |
Prominence Revolt | Pyra | Increases damage dealt to toppled enemies by 100-150%. | Ether | 400 | 638 | +0% | +0% | |
Blazing End | Pyra | Increases critical damage by 25-85%. | Ether | 500 | 850 | +0% | +25% | |
Union Sword | Pyra | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1500 (+500) | +100% | +40% | ||
Burning Sword | Pyra | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1150 (+500) | +100% | +20% | ||
Ray of Punishment | Mythra | Increases damage dealt to toppled enemies by 100-150%. | Ether | 360 | 576 | +0% | +0% | |
Photon Edge | Mythra | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 440 | 638 | +0% | +25% | |
Lightning Buster | Mythra | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 625 | 850 | +0% | +50% | |
Sacred Arrow | Mythra | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1400 (+500) | +100% | +40% | ||
Starburst | Pneuma | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 720 | 720 | +100% | +100% | |
Radiant Flare | Pneuma | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 870 | 870 | +100% | +100% | |
Genesis Saber | Pneuma | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 1020 | 1020 | +100% | +100% | |
Infinity Blade | Pneuma | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 2025 (+500) | +100% | +60% | ||
Raging Tiger | Dromarch | Absorbs 60-100% of critical damage dealt as HP. | Physical | 300 | 528 | +0% | +25% | |
Aqua Wave | Dromarch | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 360 | 580 | +0% | +0% | |
Wild Roar | Dromarch | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 500 | 748 | +0% | +0% | |
Dark Maelstrom | Dromarch | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Ether | 1100 (+500) | +100% | +20% | ||
Dark Maelstrom | Dromarch | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Physical | 1100 (+500) | +100% | +20% | ||
Poppi Spinning Slash | Poppi α | Determined via Poppiswap | Physical | 300 | 480 | +0% | +0% | |
Noponic Storm | Poppi α | Determined via Poppiswap | Ether | 400 | 580 | +0% | +0% | |
Poppi Drill | Poppi α | Determined via Poppiswap | Physical | 500 | 714 | +0% | +0% | |
Jet Biter | Poppi α | Determined via Poppiswap | Physical | 500 (+500) | +100% | +20% | ||
Poppi Missile | Poppi QT | Determined via Poppiswap | Ether | 300 | 480 | +0% | +0% | |
Poppi Crushing Blow | Poppi QT | Determined via Poppiswap | Physical | 400 | 609 | +0% | +0% | |
Noponic Destruction | Poppi QT | Determined via Poppiswap | Ether | 525 | 748 | +0% | +0% | |
Quixotic Megaburst | Poppi QT | Determined via Poppiswap | Ether | 550 (+500) | +100% | +40% | ||
Poppi Ignition | Poppi QTπ | Determined via Poppiswap | Physical | 300 | 480 | +0% | +25% | |
Noponic Axion | Poppi QTπ | Determined via Poppiswap | Ether | 400 | 609 | +0% | +25% | |
Poppi Unlimited | Poppi QTπ | Determined via Poppiswap | Ether | 500 | 748 | +25% | +50% | |
Quantum Judgment | Poppi QTπ | Determined via Poppiswap | Ether | 575 (+500) | +100% | +60% | ||
Death Wing | Roc | Increases damage dealt to aerial creatures by 60-100%. | Physical | 300 | 480 | +25% | +0% | |
Crushing Twister | Roc | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 400 | 580 | +0% | +0% | |
Feather Typhoon | Roc | 1-5% chance of felling an aerial foe on attack (fails on bosses/uniques). | Ether | 500 | 680 | +0% | +25% | |
Crimson Storm | Roc | Increases damage dealt to launched enemies by 150%. | Physical | 575 (+500) | +100% | +40% | ||
Crimson Storm | Roc | Increases damage dealt to launched enemies by 150%. | Physical | 575 (+500) | +100% | +40% | ||
Heat Haze | Brighid | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +0% | +0% | |
Will-o'-the-Wisp | Brighid | Increases damage dealt to launched enemies by 100-150%. | Ether | 400 | 609 | +25% | +0% | |
Swirling Dragon | Brighid | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 500 | 748 | +0% | +25% | |
Azure III: Soulfire | Brighid | Increases damage dealt to enemies targeting user by 100%. | Ether | 1000 (+500) | +100% | +20% | ||
Azure III: Soulfire | Brighid | Increases damage dealt to enemies targeting user by 100%. | Ether | 1000 (+500) | +100% | +20% | ||
Lightning Force | Pandoria | Increases damage dealt to machines by 60-100%. | Ether | 270 | 600 | +0% | +25% | |
Electric Circus | Pandoria | Increases critical damage by 25-85%. | Physical | 360 | 725 | +0% | +25% | |
Thunder Doom | Pandoria | Increases critical damage by 25-85%. | Ether | 450 | 850 | +0% | +25% | |
Sonic Thunderslash | Pandoria | Increases critical damage by 85%. | Physical | 1150 (+500) | +100% | +60% | ||
Sonic Thunderslash | Pandoria | Increases critical damage by 85%. | Physical | 1150 (+500) | +100% | +60% | ||
Last Hope | Catalyst | Restores 10-20% HP of damage dealt when a Special connects. | Physical | 315 | 504 | +0% | +0% | |
Merciful Heart | Catalyst | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 420 | 609 | +0% | +0% | |
Redeeming Strike | Catalyst | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 525 | 714 | +0% | +0% | |
Nexus Force | Catalyst | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 1500 (+500) | +100% | +40% | ||
Divine Sword | Catalyst | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 1150 (+500) | +100% | +20% | ||
Water Moon | Aegaeon | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 300 | 480 | +0% | +0% | |
Breaking Wave | Aegaeon | Increases critical damage by 25-85%. | Physical | 400 | 609 | +0% | +25% | |
Midnight Mist | Aegaeon | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 500 | 748 | +0% | +0% | |
Sea God's Tidal Wave | Aegaeon | Increases damage dealt to enemies targeting user by 100%. | Physical | 500 (+500) | +100% | +40% | ||
Tough Break | Godfrey | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 300 | 480 | +0% | +0% | |
Cold Judgment | Godfrey | Increases damage dealt to toppled enemies by 100-150%. | Ether | 400 | 580 | +0% | +0% | |
Justice Blizzard | Godfrey | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 500 | 680 | +0% | +0% | |
Whiteout | Godfrey | none | Physical | 500 (+500) | +100% | +20% | ||
Brutal Lance | Wulfric | Increases damage dealt to toppled enemies by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Termination Blast | Wulfric | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 400 | 609 | +25% | +0% | |
Hellbound | Wulfric | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 500 | 748 | +0% | +25% | |
Apocalypse | Wulfric | Increases critical damage by 85%. | Physical | 690 (+500) | +100% | +60% | ||
Dark Serpent | Perceval | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +0% | +0% | |
Blade Vortex | Perceval | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 400 | 580 | +0% | +0% | |
Grim Moon | Perceval | Adds 1-3% chance to incapacitate enemy (fails on bosses and uniques). | Physical | 500 | 748 | +0% | +25% | |
Demon Quadrant | Perceval | Adds 3% chance to incapacitate enemy (fails on bosses and uniques). | Physical | 500 (+500) | +100% | +50% | ||
Blood Altar | Vale | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 270 | 432 | +0% | +0% | |
Tainted Palace | Vale | 1-5% chance of felling a beast on attack (fails on bosses/uniques). | Physical | 360 | 580 | +25% | +0% | |
Accursed Prison | Vale | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 450 | 748 | +0% | +25% | |
Dark Drama | Vale | Increases damage dealt by 150% when HP is 30% or less. | Physical | 575 (+500) | +100% | +60% | ||
Heliodor Passion | Agate | Increases damage dealt to launched enemies by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Star Beryl Courage | Agate | Increases damage dealt to toppled enemies by 100-150%. | Physical | 400 | 580 | +0% | +0% | |
Rhodochrosite Might | Agate | Increases critical damage by 25-85%. | Ether | 500 | 680 | +0% | +25% | |
Invincible Moldavite | Agate | Increases damage dealt to toppled enemies by 150%. | Ether | 500 (+500) | +100% | +20% | ||
Innocent Teardrop | Gorg | Increases Affinity by 60-100 when using a Special. | Ether | 300 | 480 | +0% | +0% | |
Bittersweet Dreams | Gorg | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 400 | 580 | +0% | +25% | |
Leave Me Alone | Gorg | Increases damage dealt to toppled enemies by 100-150%. | Physical | 500 | 680 | +25% | +0% | |
Rock My World | Gorg | none | Ether | 500 (+500) | +100% | +20% | ||
Open Wide! | Boreas | Absorbs 60-100% of critical damage dealt as HP. | Physical | 300 | 528 | +0% | +0% | |
Snack On This! | Boreas | Restores 10-20% HP of damage dealt when a Special connects. | Ether | 400 | 580 | +0% | +0% | |
Gobble 'em Up! | Boreas | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 550 | 748 | +0% | +25% | |
Gobble Gobble! | Boreas | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 500 (+500) | +100% | +20% | ||
Flame Crown | Dagas | Increases damage dealt to aquatic organisms by 60-100%. | Physical | 120 | 192 | +0% | +0% | |
Tyrant Crush | Dagas | Increases critical damage by 25-85%. | Physical | 160 | 232 | +0% | +0% | |
Kaiser Flare | Dagas | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 200 | 272 | +25% | +25% | |
Blazing Conquest | Dagas | Increases damage dealt to toppled enemies by 150%. | Ether | 450 (+500) | +100% | +40% | ||
Sentimental Burst | Kasandra | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +0% | +0% | |
Hidden Emotion | Kasandra | Increases damage dealt to enemies targeting user by 60-100%. | Ether | 400 | 609 | +0% | +0% | |
Secret Desire | Kasandra | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 500 | 748 | +0% | +0% | |
Melancholic Break | Kasandra | none | Ether | 600 (+500) | +100% | +20% | ||
Foam Blast | Praxis | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 270 | 456 | +0% | +0% | |
Geyser Spring | Praxis | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 400 | 609 | +25% | +0% | |
Fierce Deluge | Praxis | Increases damage dealt from the side by 100-150%. | Physical | 500 | 680 | +0% | +0% | |
Torrential Pain | Praxis | Increases damage dealt from the side by 150%. | Physical | 400 (+500) | +100% | +40% | ||
Ice Slash | Theory | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +25% | +0% | |
Frost Banish | Theory | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 400 | 609 | +0% | +0% | |
Rebel Sister | Theory | Increases critical damage by 25-85%. | Ether | 500 | 748 | +0% | +0% | |
Winter's Wake | Theory | Increases damage dealt to enemies targeting user by 100%. | Physical | 400 (+500) | +100% | +40% | ||
Cold Sever | Perun | Increases damage dealt from the side by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Punishment Strike | Perun | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 400 | 580 | +0% | +0% | |
Extinction Icicle | Perun | Increases damage dealt when an ally is incapacitated by 50-150%. | Physical | 500 | 680 | +0% | +25% | |
Snowflake of Judgment | Perun | Increases damage dealt when an ally is incapacitated by 150%. | Physical | 450 (+500) | +100% | +40% | ||
Electric Pompom | Kora | Increases damage dealt to launched enemies by 100-150%. | Ether | 300 | 480 | +0% | +0% | |
Vivid Love | Kora | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 400 | 580 | +0% | +0% | |
Angelic Drop | Kora | When landing a hit, restores 30-50% of damage dealt to the whole party. | Physical | 500 | 748 | +0% | +25% | |
Sweet Emotion | Kora | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | Ether | 500 (+500) | +100% | +20% | ||
Nightmare Rondeau | Azami | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 300 | 480 | +0% | +0% | |
Shadow Rhapsody | Azami | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 400 | 580 | +25% | +0% | |
Decadent Finale | Azami | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 500 | 680 | +50% | +25% | |
Evil Ensemble | Azami | Increases damage dealt by 150% when HP is 30% or less. | Ether | 400 (+500) | +100% | +40% | ||
Beary Strong | Ursula | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 300 | 504 | +0% | +25% | |
Beary Helpful | Ursula | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 380 | 551 | +0% | +0% | |
Beary-Go-Round | Ursula | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 550 | 816 | +0% | +0% | |
Ursine Phantasm | Ursula | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 550 (+500) | +100% | +20% | ||
Flaming Slashwave | Newt | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +25% | +0% | |
Immolating Cleave | Newt | Increases damage dealt to launched enemies by 100-150%. | Physical | 440 | 638 | +0% | +0% | |
Extreme Gutsy Spirit | Newt | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 600 | 816 | +0% | +50% | |
Going Ballistic | Newt | none | Physical | 575 (+500) | +100% | +40% | ||
Fierce Healer | Nim | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 285 | 456 | +0% | +0% | |
Wild Grappler | Nim | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 400 | 609 | +0% | +0% | |
Organic Automata | Nim | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 550 | 782 | +0% | +0% | |
Earth Priestess | Nim | none | Ether | 500 (+500) | +100% | +20% | ||
Dessert Bomb | Sheba | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 270 | 432 | +0% | +0% | |
Tea Leaves | Sheba | Increases critical damage by 25-85%. | Physical | 380 | 551 | +0% | +50% | |
Golden Font | Sheba | Adds 60-100% chance to drop gold upon landing a hit. | Ether | 500 | 680 | +0% | +0% | |
Royal Tea Party | Sheba | none | Ether | 690 (+500) | +100% | +60% | ||
Healing Bolt | Vess | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 300 | 480 | +0% | +0% | |
Ball Lightning | Vess | Increases damage dealt to machines by 60-100%. | Ether | 400 | 580 | +0% | +0% | |
Thunderstrike | Vess | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 550 | 748 | +0% | +25% | |
Divine Plasma | Vess | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 425 (+500) | +100% | +20% | ||
Harness the Wind | Adenine | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 300 | 480 | +0% | +0% | |
Slipstream | Adenine | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 400 | 580 | +0% | +25% | |
Mortal Storm | Adenine | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 550 | 748 | +50% | +50% | |
Literacy Beatdown | Adenine | none | Ether | 550 (+500) | +100% | +60% | ||
Bang-Bang Bound | Electra | Increases damage dealt to toppled enemies by 100-150%. | Ether | 285 | 456 | +0% | +0% | |
Shocking Assault | Electra | Increases damage dealt to launched enemies by 100-150%. | Ether | 380 | 609 | +0% | +0% | |
Rolling Thunder | Electra | Increases aggro drawn from Specials by 60-100%. | Ether | 500 | 748 | +0% | +25% | |
Electrifying Show | Electra | Increases damage dealt from the front by 100%. | Physical | 400 (+500) | +100% | +20% | ||
Diabolic Zephyr | Zenobia | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 330 | 528 | +0% | +25% | |
Adamantine Axe | Zenobia | Increases damage dealt to toppled enemies by 100-150%. | Physical | 480 | 696 | +0% | +0% | |
Ascension Blade | Zenobia | Increases damage dealt to higher-level enemies by 60-100%. | Ether | 625 | 850 | +0% | +50% | |
Twixt Heaven & Hell | Zenobia | Increases damage dealt to higher-level enemies by 100%. | Physical | 600 (+500) | +100% | +60% | ||
Blast of Fresh Air | Finch | Increases Affinity by 60-100 when using a Special. | Ether | 315 | 504 | +0% | +0% | |
Whoopsie Crazy | Finch | Increases aggro drawn from Specials by 60-100%. | Physical | 440 | 638 | +0% | +25% | |
Wake-Up Whirl | Finch | Increases damage dealt to toppled enemies by 100-150%. | Physical | 575 | 782 | +0% | +0% | |
Perfect Storm | Finch | none | Ether | 500 (+500) | +100% | +20% | ||
Lavender Drive | Floren | Increases damage dealt to launched enemies by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Lilium Dance | Floren | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 400 | 609 | +0% | +0% | |
Physalis Judgment | Floren | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 550 | 782 | +0% | +25% | |
Lethal Lavender | Floren | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 500 (+500) | +100% | +20% | ||
R-Blade | KOS-MOS | Increases critical damage by 25-85%. | Ether | 330 | 528 | +0% | +50% | |
H-Effect R | KOS-MOS | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 480 | 696 | +0% | +0% | |
F-G-Shot | KOS-MOS | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 650 | 884 | +50% | +100% | |
X-Buster | KOS-MOS | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 719 (+500) | +100% | +60% | ||
Empyrean Salvo | Herald | Increases critical damage by 25-85%. | Ether | 300 | 528 | +0% | +0% | |
The Heavens Open | Herald | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 400 | 696 | +0% | +50% | |
Final Retribution | Herald | Increases damage dealt by 100-150% when HP is 30-30% or less. | Physical | 500 | 884 | +50% | +100% | |
Heaven on Earth | Herald | Increases critical damage by 85%. | Ether | 621 (+500) | +100% | +60% | ||
Crystal Blizzard | Dahlia | Increases critical damage by 25-85%. | Ether | 300 | 480 | +0% | +25% | |
Snowblind | Dahlia | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 400 | 580 | +0% | +0% | |
Frost Queen | Dahlia | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 500 | 748 | +25% | +0% | |
Silver-Snow Glory | Dahlia | When landing a hit, restores 50% of damage dealt to the whole party. | Ether | 450 (+500) | +100% | +20% | ||
Storm Edge | Sever | none | Ether | 200 | 200 | +0% | +0% | |
Engrave | Sever | none | Ether | 200 | 200 | +0% | +0% | |
Deadly Divide | Sever | none | Physical | 1500 (+500) | +100% | +60% | ||
White Wave | Akhos | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 300 | 480 | +0% | +0% | |
Sacred Wyrm | Akhos | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 400 | 638 | +50% | +0% | |
Dark Judgment | Akhos | Restores 10-20% HP of damage dealt when a Special connects. | Physical | 550 | 816 | +0% | +50% | |
Hellwind of Ruin | Akhos | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 575 (+500) | +100% | +40% | ||
Swallow's Flight | Patroka | Increases critical damage by 25-85%. | Physical | 300 | 480 | +0% | +50% | |
Great Garland | Patroka | Increases damage dealt to toppled enemies by 100-150%. | Ether | 420 | 609 | +0% | +0% | |
Dragonfly Slash | Patroka | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 550 | 884 | +0% | +50% | |
Illusory Bloom | Patroka | Increases damage dealt by 150% when HP is 30% or less. | Ether | 600 (+500) | +100% | +60% | ||
Crow Beat | Mikhail | Increases aggro drawn from Specials by 60-100%. | Ether | 300 | 480 | +0% | +0% | |
Crow Feather | Mikhail | Increases damage dealt to launched enemies by 100-150%. | Ether | 400 | 580 | +0% | +0% | |
Final Crow | Mikhail | Increases damage dealt to enemies targeting user by 60-100%. | Ether | 500 | 680 | +50% | +50% | |
Ultimate Crow | Mikhail | none | Ether | 575 (+500) | +100% | +40% | ||
Shred | Obrona | Increases damage dealt from the back by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Skewer | Obrona | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 400 | 580 | +100% | +50% | |
Cruel World | Obrona | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 500 | 680 | +0% | +0% | |
Lacerator | Obrona | Increases damage dealt by 150% when HP is 90% or higher. | Ether | 575 (+500) | +100% | +40% | ||
Diamond Crash | Perdido | Increases damage dealt to toppled enemies by 100-150%. | Physical | 300 | 480 | +0% | +0% | |
Diamond Flight | Perdido | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 420 | 609 | +0% | +0% | |
Diamond Hands | Perdido | Adds a 60-100% chance of dealing a guard-annulling attack. | Physical | 550 | 816 | +50% | +50% | |
Diamond Inferno | Perdido | none | Physical | 625 (+500) | +100% | +80% | ||
Dead Ball | Cressidus | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 300 | 480 | +50% | +0% | |
Berserk March | Cressidus | Increases aggro drawn from Specials by 60-100%. | Physical | 440 | 725 | +0% | +50% | |
Earth Breath | Cressidus | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 550 | 748 | +0% | +0% | |
Star Crusher | Cressidus | Increases critical damage by 85%. | Ether | 575 (+500) | +100% | +40% | ||
Storm Edge | Sever | Increases critical damage by 25-85%. | Ether | 300 | 480 | +0% | +0% | |
Engrave | Sever | Increases aggro drawn from Specials by 60-100%. | Ether | 400 | 638 | +0% | +0% | |
Death Match | Sever | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 550 | 816 | +0% | +50% | |
Deadly Divide | Sever | none | Physical | 575 (+500) | +100% | +60% | ||
Flame Crown | Dagas | Increases damage dealt to aquatic organisms by 60-100%. | Physical | 300 | 480 | +0% | +0% | |
Tyrant Crush | Dagas | Increases critical damage by 25-85%. | Physical | 400 | 638 | +0% | +0% | |
Kaiser Flare | Dagas | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 500 | 748 | +25% | +25% | |
Blazing Conquest | Dagas | Increases damage dealt to toppled enemies by 150%. | Ether | 600 (+500) | +100% | +40% | ||
ECHIDNA | T-elos | Increases critical damage by 25-85%. | Physical | 330 | 528 | +0% | +25% | |
MAGDALENE 16 | T-elos | Increases damage dealt to higher-level enemies by 60-100%. | Ether | 480 | 696 | +0% | +25% | |
T-SKYLLA | T-elos | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 650 | 884 | +50% | +100% | |
U-TENERITAS | T-elos | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 719 (+500) | +100% | +60% | ||
Buster Cyclone | Poppibuster | Increases aggro drawn from Specials by 60-100%. | Physical | 300 | 528 | +0% | +0% | |
Buster Cannon | Poppibuster | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 400 | 696 | +0% | +0% | |
Buster Mirage | Poppibuster | Increases damage dealt to enemies targeting user by 60-100%. | Physical | 500 | 850 | +0% | +25% | |
Buster Impact | Poppibuster | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 975 (+500) | +100% | +20% | ||
Monado Purge | Shulk | 60-100% chance to remove awakened status from enemy when using Special. | Ether | 330 | 528 | +0% | +0% | |
Monado Cyclone | Shulk | Increases critical damage by 25-85%. | Ether | 480 | 696 | +0% | +25% | |
Monado Buster | Shulk | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 625 | 850 | +25% | +50% | |
Monado Unbound | Shulk | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 900 (+500) | +100% | +20% | ||
Hidden Thorn | Fiora | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Physical | 315 | 504 | +25% | +25% | |
Power Smash | Fiora | Absorbs 60-100% of critical damage dealt as HP. | Physical | 420 | 609 | +25% | +25% | |
Lacerate | Fiora | When landing a hit, restores 30-50% of damage dealt to the whole party. | Physical | 525 | 714 | +25% | +25% | |
Butterfly Step | Fiora | When landing a hit, restores 50% of damage dealt to the whole party. | Physical | 825 (+500) | +100% | +40% | ||
Fuga Daemonum | Corvin | When landing a hit, restores 6-10% of damage dealt to the whole party. | Ether | 390 | 768 | +25% | +25% | |
Lacerna Noctis | Corvin | On using Special, has 60-100% chance to purge enemy rage status. | Ether | 640 | 1102 | +50% | +50% | |
Ex Tenebris Lux | Corvin | On Special, Driver receives afterimage, evading next 4-6 attack(s). | Ether | 900 | 1428 | +100% | +100% | |
Evello Mortem Tyrannis | Corvin | Adds a 100% chance of dealing a guard-annulling attack. | Physical | 1250 (+500) | +100% | +40% | ||
Go! Great Star! | Crossette | Spawns a small HP Potion on hit, with a 60-100% chance to spawn 2. | Ether | 300 | 528 | +25% | +25% | |
Go! Shooting Star! | Crossette | When landing a hit, restores 30-50% of damage dealt to the whole party. | Ether | 400 | 696 | +25% | +50% | |
Go! Lucky Star! | Crossette | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 500 | 850 | +25% | +100% | |
Go! Miracle Star! | Crossette | Increases critical damage by 85%. | Ether | 805 (+500) | +100% | +60% | ||
Sliding Slinger | Elma | Increases damage dealt to higher-level enemies by 60-100%. | Ether | 345 | 552 | +25% | +25% | |
Hundred Shells | Elma | Increases damage dealt from the back by 100-150%. | Ether | 500 | 725 | +25% | +50% | |
Violent Streak | Elma | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 675 | 918 | +50% | +100% | |
Full Metal Jaguar | Elma | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1013 (+500) | +100% | +60% |
Torna ~ The Golden Country[edit]
Special | Lv. | Character | Effect | Type | Dmg (Lv1) | Dmg (Max) | Hit mod | Critical mod |
---|---|---|---|---|---|---|---|---|
Wildfire Snap | Lora | none | Physical | 240 | 384 | +0% | +0% | |
Ring o' Roses | Lora | none | Physical | 320 | 464 | +0% | +25% | |
Spiral Snare | Lora | none | Physical | 400 | 544 | +0% | +50% | |
Sword Blossom | Addam | none | Physical | 240 | 384 | +0% | +0% | |
Assault Rave | Addam | none | Physical | 320 | 464 | +0% | +0% | |
Soul Burst | Addam | none | Physical | 400 | 544 | +0% | +0% | |
Shield Rondo | Hugo | none | Physical | 240 | 384 | +0% | +0% | |
Imperial Sword | Hugo | none | Physical | 320 | 464 | +0% | +0% | |
Final Thrust | Hugo | none | Physical | 400 | 544 | +0% | +0% | |
Hailstrike | Jin | Increases damage dealt from the back by 100-150%. | Physical | 240 | 384 | +0% | +25% | |
Zero Blade | Jin | Increases damage dealt to toppled enemies by 100-150%. | Ether | 320 | 464 | +0% | +0% | |
Ice Revolution | Jin | Increases damage dealt to higher-level enemies by 60-100%. | Physical | 400 | 544 | +0% | +25% | |
Midnight Sun | Jin | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1270 (+500) | +100% | +40% | ||
Pebble Storm | Haze | Restores 10-20% HP of damage dealt when a Special connects. | Ether | 240 | 384 | +0% | +0% | |
Cloudburst | Haze | Spawns a small HP Potion on hit, with a 10-50% chance to spawn 2. | Ether | 320 | 464 | +0% | +0% | |
Celadon Whirlwind | Haze | When landing a hit, restores 6-10% of damage dealt to the whole party. | Ether | 400 | 544 | +0% | +0% | |
Starlight Strike | Haze | When landing a hit, restores 10% of damage dealt to the whole party. | Physical | 1150 (+500) | +100% | +20% | ||
Twilight Striker | Mythra | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 240 | 384 | +0% | +25% | |
Chroma Dust | Mythra | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 320 | 464 | +0% | +0% | |
Terminal Flash | Mythra | Increases critical damage by 25-85%. | Ether | 400 | 544 | +0% | +50% | |
Hadron Impact | Mythra | Increases critical damage by 85%. | Physical | 1270 (+500) | +100% | +60% | ||
Espada | Minoth | Reduces 20-40% of aggro toward user upon landing a hit. | Ether | 240 | 384 | +25% | +0% | |
Ciclón | Minoth | Increases damage dealt by 100-150% when HP is 90-90% or higher. | Ether | 320 | 464 | +0% | +25% | |
Cruceta | Minoth | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 400 | 544 | +50% | +0% | |
Escorpión | Minoth | Adds a 100% chance of dealing a guard-annulling attack. | Ether | 1270 (+500) | +100% | +40% | ||
Wheel of Penance | Brighid | Increases aggro drawn from Specials by 60-100%. | Ether | 240 | 384 | +0% | +0% | |
Twin Serpents | Brighid | Increases damage dealt by 100-150% when HP is 30-30% or less. | Ether | 320 | 464 | +0% | +0% | |
Beltane Blade | Brighid | Increases damage dealt from the front by 60-100%. | Ether | 400 | 544 | +0% | +25% | |
Soulfire | Brighid | Increases damage dealt to enemies targeting user by 100%. | Ether | 1210 (+500) | +100% | +20% | ||
Cascade Smash | Aegaeon | Increases damage dealt to toppled enemies by 100-150%. | Physical | 240 | 384 | +0% | +0% | |
Roiling Tide | Aegaeon | Adds a 60-100% chance of dealing a guard-annulling attack. | Ether | 320 | 464 | +0% | +0% | |
Hundred-Year Wave | Aegaeon | Increases damage dealt to enemies targeting user by 60-100%. | Ether | 400 | 544 | +0% | +0% | |
Sea God's Tidal Wave | Aegaeon | Increases damage dealt to enemies targeting user by 100%. | Ether | 1210 (+500) | +100% | +40% |
Unused content[edit]
There is an unused icon for level V Specials.
Gallery[edit]
Xenoblade Chronicles 2[edit]
Torna ~ The Golden Country[edit]
Xenoblade Chronicles 2
| |
---|---|
Versions | Xenoblade Chronicles 2 • Expansion Pass • (Torna ~ The Golden Country) |
Development | Staff • (TTGC) • Unused content • Bugs and glitches |
Plot | Plot summary (TTGC) • Game script (TTGC) • Heart-to-Hearts • Chats • Alrest Record • Lore |
Gameplay | Combat (Driver Art • Blade Art • Special • Enemy • Chain Attack • Driver Combo • Blade Combo • Fusion Combo • Stat) • Items (Core Chips • Accessories • Aux Cores • Collectibles • Pouch Items) • Shops • Quests • Merc Missions • Field Skills • Tiger! Tiger! • Challenge Battle Mode |
Audio | Music • Dialogue • Banter |
Other | Merchandise • Advertisement |