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Topple (XC2)

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For other articles titled "Topple", see Topple (disambiguation).
Topple
XC2 driver art icon react 2 range 0 overlay 0.png
Combo stage 2
Follows from Break
Damage bonus 25%
Base duration 5s
Party Gauge gain 5

Topple is a reaction in Xenoblade Chronicles 2 and Torna ~ The Golden Country. A character inflicted with Topple cannot attack, evade, or move, and they take 25% additional damage which stacks additively with extra damage from Fusion Combos. Flying enemies inflicted with Topple fall to the ground, or to the death barrier if there is no ground beneath them. Toppling an enemy causes a medium HP Potion to spawn.

Topple is the second stage of the Driver Combo; all Topple-inducing player attacks require Break to be inflicted first, and all Launch-inducing player attacks require Topple to be inflicted first. This does not always apply to enemies, as many enemy arts can "force" a later combo stage without needing the previous one. Enemies may also have arts that apply a durationless Topple to themselves for the art's duration, which may be the only way to Launch a foe that is otherwise immune to Break or Topple.

Topple, like the other reactions, is not guaranteed to be inflicted. The chance of a Topple occurring is given by the reaction infliction formula.

List of arts that can inflict Topple[edit]

By party members[edit]

Xenoblade Chronicles 2[edit]

Art User Weapon Description
XC2 driver art icon react 2 range 0 overlay 5.png Anchor Shot XC2 character icon Rex.png Rex XC2 weapon icon Aegis Sword.png Aegis Sword HP Potion
XC2 driver art icon react 2 range 0 overlay 0.png Brutal Blade XC2 character icon Nia.png Nia XC2 weapon icon Greataxe.png Greataxe Topple
XC2 driver art icon react 2 range 0 overlay 0.png Brutal Scythe XC2 character icon Nia.png Nia XC2 weapon icon Calamity Scythe.png Calamity Scythe Topple
XC2 driver art icon react 2 range 0 overlay 0.png Spinning Elbow XC2 character icon Zeke.png Zeke XC2 weapon icon Greataxe.png Greataxe Topple
XC2 driver art icon react 2 range 0 overlay 0.png Hammer Lariat XC2 character icon Zeke.png Zeke XC2 weapon icon Knuckle Claws.png Knuckle Claws Topple
XC2 driver art icon react 2 range 0 overlay 0.png Surprise Elbow XC2 character icon Zeke.png Zeke XC2 weapon icon Calamity Scythe.png Calamity Scythe Topple
XC2 driver art icon react 2 range 0 overlay 0.png Sublime Lariat XC2 character icon Zeke.png Zeke XC2 weapon icon Rockrending Gauntlets.png Rockrending Gauntlets Topple
XC2 driver art icon react 2 range 0 overlay 0.png Menacing Lariat XC2 character icon Zeke.png Zeke XC2 weapon icon Sword Tonfa.png Sword Tonfa Topple
XC2 driver art icon react 2 range 0 overlay 8.png Big Boost XC2 character icon Tora.png Tora XC2 weapon icon Drill Shield.png Drill Shield Topple / Low HP↑
XC2 driver art icon react 2 range 0 overlay 0.png Vajra Blow XC2 character icon Mòrag.png Mòrag XC2 weapon icon Shield Hammer.png Shield Hammer Topple
XC2 driver art icon react 2 range 0 overlay 0.png Steel Brand XC2 character icon Mòrag.png Mòrag XC2 weapon icon Monado.png Monado Topple
XC2 driver art icon react 2 range 0 overlay 0.png Hammer Bash XC2 character icon Malos.png Malos XC2 weapon icon Sword Tonfa.png Sword Tonfa Topple
XC2 driver art icon type 3 range 0 overlay 1.png Heavenly Disrupt XC2 character icon Jin.png Jin XC2 weapon icon Nodachi.png Nodachi Topple / Launch / Smash
XC2 driver art icon react 1 range 1 overlay 1.png Heavenly Disrupt XC2 character icon Jin.png Jin XC2 weapon icon Nodachi.png Nodachi Driver Combo

Torna ~ The Golden Country[edit]

Art User Weapon Description
XC2 driver art icon switch.png Illustrious Slash TTGC character icon Addam.png Addam XC2 weapon icon Greatsword.png Greatsword AOE / Topple
XC2 driver art icon react 2 range 0 overlay 0.png Shield Bash TTGC character icon Hugo.png Hugo XC2 weapon icon Arming Sword.png Arming Sword Topple
XC2 driver art icon switch.png Thin Ice TTGC character icon Jin.png Jin XC2 weapon icon Nodachi.png Nodachi Topple

By enemies[edit]

Enemy arts that topple the target[edit]

Art Target Property Debuff Reaction(s) Status Enemies
(auto-attack) Opponent, single target up to 10m away none none Topple none
(auto-attack) Opponent, single target up to 20m away none none Topple (forced) none
(auto-attack) Opponent, single target up to 8m away none none Topple Increases damage dealt from the back by 10%.
(auto-attack) Opponent, single target up to 8m away none none Topple none
(auto-attack) Opponent, circle around target of 3m radius none none Topple none
(auto-attack) Opponent, single target up to 15m away none none Topple (forced) none
(auto-attack) Opponent, single target up to 15m away none none Topple (forced) none
(auto-attack) Opponent, single target up to 16m away none none Topple none
(auto-attack) Opponent, circle around target of 2m radius none none Topple none
(auto-attack) Opponent, circle around target of 200m radius none none Topple none
(auto-attack) Opponent, single target up to 8m away none none Topple, Launch none
(auto-attack) Opponent, single target up to 8m away none none Break, Topple none
(auto-attack) Opponent, single target up to 8m away none none Topple (forced) none
(auto-attack) Opponent, single target up to 15m away none none Topple (forced) none
  • none
Assault Spear Opponent, single target up to 15m away none none Topple (forced) none
Backspin Opponent, single target up to 6m away none none Topple (forced) none
Bam-Bam Rocket Opponent, line 20m long by 4m wide none none Topple (forced) none
Bam-Bam Rocket Opponent, line 20m long by 4m wide none none Topple (forced) none
Beast Crash Opponent, circle around user of 15m radius none none Break, Topple, Launch none
Bouncy Hammer Opponent, line 8m long by 2m wide Self-Break none Topple (forced) none
Colossus Stamp Opponent, circle around target of 3m radius none none Topple none
Colossus Stamp Opponent, circle around target of 3m radius none none Topple none
Dancing Abyss Opponent, single target up to 8m away none undefined [18] Break, Topple, Launch none
Double Bite Opponent, single target up to 6m away none none Topple none
Dragon Bash Opponent, single target up to 10m away none none Topple none
Dragon Claw Opponent, single target up to 22m away none none Topple (forced) none
Dragon Claw Opponent, single target up to 22m away none none Topple (forced) none
Dyna Cyclone Opponent, rear-facing line 18m long by 6m wide none none Topple (forced) none
Dyna Cyclone Opponent, rear-facing line 18m long by 6m wide none none Topple (forced) none
Eight Spirits Opponent, circle around user of 6m radius none none Topple (forced) none
Fin of Fear Opponent, circle around user of 10m radius none none Topple none
  • none
Fire Flower - Peony Opponent, circle around target of 3m radius none none Topple none
Fluctus Opponent, circle around user of 10m radius none none Topple none
Hammer Bash Opponent, single target up to 8m away none none Topple none
Hammer Bash Opponent, single target up to 8m away none none Topple none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Hecaton Hammer Opponent, line 12m long by 4m wide none none Topple none
Horn Dance Opponent, circle around user of 8m radius Block none Break, Topple none
Hundred Shells Opponent, line 12m long by 2m wide none none Topple, Launch none
Jaguar Slash Opponent, single target up to 8m away none none Topple none
Judgment Opponent, single target up to 8m away none none undefined [36], Break, Topple none
Kaboomy Rocket Opponent, circle around user of 6m radius none none Topple (forced) none
Kaboomy Rocket Opponent, circle around user of 6m radius none none Topple (forced) none
Leg Breaker Opponent, circle around user of 6m radius none none Topple none
Leg Breaker Opponent, circle around user of 6m radius none none Topple (forced) none
Lethal Harpoon Opponent, single target up to 50m away none none Topple none
Master Art Opponent, single target up to 8m away none none Break, Topple, Launch, Smash none
Master Art Opponent, single target up to 8m away Evade none Break, Topple, Launch, Smash Drains 25% of one Party Gauge block.
Muscle Spark Opponent, single target up to 8m away none none Topple none
Muscle Spark Opponent, single target up to 8m away none none Topple none
Peerless Opponent, single target up to 10m away none none Break, undefined [36], Topple, undefined [36], Launch none
Pitfall Opponent, circle around user of 6m radius Evade none Topple (forced) none
Pitfall Opponent, circle around user of 6m radius Evade none Topple (forced) none
  • none
Ray of Punishment Opponent, circle around target of 5m radius none none Topple none
Rock Breaker Opponent, single target up to 6m away none none Topple (forced) none
Short Sharp Shock Opponent, single target up to 10m away none none Break, Topple none
Skull Smasher Opponent, single target up to 8m away none none Break, Topple none
Stepping Stone Opponent, single target up to 6m away none none Topple Increases damage dealt from the back by 200%.
Sword Bite Opponent, single target up to 10m away none none Break, Topple Increases damage dealt from the back by 200%.
Tail Slide Opponent, circle around user of 5m radius none none Topple none
Tank March Opponent, single target up to 10m away none none Topple (forced) none
Triple Down Opponent, line 12m long by 4m wide none none Topple none
True Sword Bite Opponent, single target up to 10m away none none Break, Topple Increases damage dealt from the back by 200%.
ULFS Max Opponent, line 10m long by 2m wide none none Break, Topple none
Warrior's Shield Opponent, single target up to 10m away none none Topple none
Warrior's Shield Opponent, single target up to 10m away none none Topple none

Enemy arts that topple the user[edit]

Art Target Property Debuff Reaction(s) Status Enemies
Blood Anchor Opponent, single target up to 8m away Self-Topple none none Increases damage dealt to toppled enemies by 200%.
Earth Roller Opponent, circle around user of 6m radius Self-Topple none none none
Earth Roller Opponent, circle around user of 6m radius Self-Topple none Blowdown (level 1) none
Fin of Fear Opponent, circle around user of 6m radius Self-Topple none Blowdown (level 2) none
Fin of Fear Opponent, circle around user of 6m radius Self-Topple none Blowdown (level 2) none
Fin of Fear Opponent, circle around user of 6m radius Self-Topple none Blowdown (level 4) none
Fin of Fear Opponent, circle around user of 8m radius Self-Topple none Blowdown (level 1) none

Strategy[edit]

A toppled enemy puts the party in a great position. Temporarily preventing the enemy from attacking is very useful by itself; the prevention of enemy dodging, HP potion, Party Gauge gain, and extra damage range from situationally useful to excellent side effects. It is almost always worth applying Topple whenever Break is inflicted (the only exceptions being in specific Fusion Combo setups; see below).

Unlike Break, it is rare for enemies to strongly resist Topple. As such, while having a consistent Toppler in the party is important, it is not necessary to have multiple, as it often is with Break. Rex with Anchor Shot and Zeke with Spinning Elbow are the most consistent Topple-inflictors on the AI; if the player is controlling Rex, then Anchor Shot will be both present and sufficient for almost any situation.

When inflicting Fusion Combos for damage, Topple provides three benefits. The first is that it is a higher stage of the Driver Combo than Break, so its Fusion Combo bonuses are accordingly greater (although both Break and Topple provide the same Fusion Combo damage bonus on a stage 1 or 3 Blade Combo, all else being equal). The second is that it itself gives a damage bonus of +25%. Finally, its duration can be extended substantially, either by pausing the timer with a level IV Special/stage 3 Blade Combo or by slowing the timer with a Chain Attack. This latter property sets it apart from Launch and Smash, which cannot be extended in this way.

The disadvantage of Topple over Break for Fusion Combos is that its duration is shorter. It is still certainly long enough to double-stack a Fusion Combo, and with deliberate setup it is even possible to triple-stack, but there is generally far less time left over to Fusion-boost a Chain Attack's damage before the Topple expires in comparison to a Break. The disadvantage over Launch is that both its Driver Combo and Fusion Combo damage bonuses are weaker, so double-stacking is necessary to make Topple worth it over Launch. In both cases, timing is the key limitation; one is in general far more limited by the whims of the AI and their timing of Driver Arts.

When this timing difficulty can be controlled, and when Chain Attacks are not ideal, stacking Fusion Combos on Topple is better than on Break due to the greater damage bonuses: a Topple -> stage 2 Blade Combo -> stage 3 Blade Combo provides +175% damage on the finisher, whereas the same stack on a Break only provides +125%. With strong Blades, the former is enough to kill many story bosses from well over half HP, especially when combined with Topple-damage-increasing effects such as Wulfric's The Preternatural.

In highly optimised postgame play, and in particular for Challenge Battle Mode speedrunning, the benefits of stacking Fusion Combos become outweighed by the drawbacks of the additional time this takes, especially because other options may themselves reach the damage cap with less time taken. In these situations, performing a single Blade Combo stage with damage over time often becomes more effective, and there are certain setups where it is optimal to do so on a Topple. For example, Adenine may be desired during the Blade Combo for her Battle Wisdom, and setup constraints may require her to be used on Zeke; in this case, one can ensure that she will be active immediately after a Topple inflicted with Hammer Lariat.

In more casual play, exploiting Fusion Combos with Topple can be incredibly beneficial with minimal effort and technical skill. During the 2nd stage of a Blade Combo, even if the player can advance it to 3rd stage, it may be beneficial to wait for a Topple first. This will result in the finisher having double damage (+25% from the Topple plus +75% from the stage 5 Fusion Combo) — a very strong increase to an already-powerful attack, with additional Party Gauge benefits. This comes at the cost of allowing more time for something to go wrong; whether it is indeed worth the risk is situation-dependent.

Cressidus's Senton Battle Skill increases damage dealt to toppled enemies and, more importantly, extends the duration of the currently inflicted topple for each hits. This, coupled with level IV Specials pausing the timer results in the enemy being toppled for a much longer time, reminiscent of the first game's topple locking.

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Topple
Japan flag.svg Japanese ダウン
France flag.svg French Chute
Germany flag.svg German Umwerfen
Spain flag.svg Spanish Derribo
Italy flag.svg Italian Atterramento
China flag.svg Chinese (simplified) 倒地
Taiwan flag.svg Chinese (traditional) 倒地
South Korea flag.svg Korean 다운

Gallery[edit]