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Launch (XC2)

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For other articles titled "Launch", see Launch (disambiguation).
Launch
XC2 driver art icon react 3 range 0 overlay 0.png
Combo stage 3
Follows from Topple
Damage bonus 50%
Base duration 5s
Party Gauge gain 10

Launch is a reaction in Xenoblade Chronicles 2 and Torna ~ The Golden Country. A character inflicted with Launch cannot attack, evade, or move, and they take 50% additional damage which stacks additively with extra damage from Fusion Combos. Launched enemies will not fall under gravity, even if there is no ground beneath them. Launching an enemy causes a medium HP Potion to spawn.

Launch is the third stage of the Driver Combo; all Launch-inducing player attacks require Topple to be inflicted first, and all Smash-inducing player attacks require Launch to be inflicted first. This does not always apply to enemies, as many enemy arts can "force" a later combo stage without needing the previous one. Enemies may also have arts that apply a durationless Launch to themselves for the art's duration, which may be the only way to Smash a foe that is otherwise immune to another stage.

Unlike Break and Topple, Launch's duration cannot be extended with a stage 3 Blade Combo, level IV Special, or Chain Attack.

Launch, like the other reactions, is not guaranteed to be inflicted. The chance of a Launch occurring is given by the reaction infliction formula.

List of arts that can inflict Launch[edit]

By party members[edit]

Xenoblade Chronicles 2[edit]

Art User Weapon Description
XC2 driver art icon react 3 range 0 overlay 0.png Upper Edge XC2 character icon Rex.png Rex XC2 weapon icon Big Bang Edge.png Big Bang Edge Launch
XC2 driver art icon react 3 range 0 overlay 0.png Power Swipe XC2 character icon Rex.png Rex XC2 weapon icon Greataxe.png Greataxe Launch
XC2 driver art icon react 3 range 0 overlay 0.png Rising Crescent XC2 character icon Rex.png Rex XC2 weapon icon Calamity Scythe.png Calamity Scythe Launch
XC2 driver art icon react 3 range 2 overlay 0.png Comet Punch XC2 character icon Nia.png Nia XC2 weapon icon Knuckle Claws.png Knuckle Claws AOE / Launch
XC2 driver art icon react 3 range 2 overlay 0.png Meteor Punch XC2 character icon Nia.png Nia XC2 weapon icon Rockrending Gauntlets.png Rockrending Gauntlets AOE / Launch
XC2 driver art icon react 3 range 2 overlay 0.png Updraft XC2 character icon Nia.png Nia XC2 weapon icon Sword Tonfa.png Sword Tonfa AOE / Launch
XC2 driver art icon react 3 range 0 overlay 0.png Stratospheric Thunder XC2 character icon Zeke.png Zeke XC2 weapon icon Big Bang Edge.png Big Bang Edge Launch
XC2 driver art icon react 3 range 0 overlay 0.png Behemoth Uppercut XC2 character icon Zeke.png Zeke XC2 weapon icon Shield Hammer.png Shield Hammer Launch
XC2 driver art icon react 3 range 0 overlay 0.png Ragnarok Slash XC2 character icon Zeke.png Zeke XC2 weapon icon Monado.png Monado Launch
XC2 driver art icon react 3 range 0 overlay 0.png Swooshing Slash XC2 character icon Tora.png Tora XC2 weapon icon Variable Saber.png Variable Saber Launch
XC2 driver art icon react 3 range 0 overlay 0.png Muscle Uppercut XC2 character icon Vandham.png Vandham XC2 weapon icon Dual Scythes.png Dual Scythes Launch
XC2 driver art icon type 3 range 0 overlay 1.png Heavenly Disrupt XC2 character icon Jin.png Jin XC2 weapon icon Nodachi.png Nodachi Topple / Launch / Smash
XC2 driver art icon react 1 range 1 overlay 1.png Heavenly Disrupt XC2 character icon Jin.png Jin XC2 weapon icon Nodachi.png Nodachi Driver Combo

Torna ~ The Golden Country[edit]

Art User Weapon Description
XC2 driver art icon switch.png Touch-Me-Not TTGC character icon Lora.png Lora XC2 weapon icon Battle Braid.png Battle Braid Launch
XC2 driver art icon react 3 range 0 overlay 0.png Rising Arc TTGC character icon Addam.png Addam XC2 weapon icon Greatsword.png Greatsword Launch
XC2 driver art icon switch.png Rushing Tide TTGC character icon Aegaeon.png Aegaeon XC2 weapon icon Chroma Katana.png Chroma Katana Launch / Evasion

By enemies[edit]

Enemy arts that launch the target[edit]

Art Target Property Debuff Reaction(s) Status Enemies
(auto-attack) Opponent, line 12m long by 2m wide none none Launch none
(auto-attack) Opponent, single target up to 8m away none none Launch none
(auto-attack) Opponent, single target up to 8m away none none Launch none
(auto-attack) Opponent, line 6m long by 2m wide none none Launch none
(auto-attack) Opponent, line 6m long by 2m wide none none Launch none
(auto-attack) Opponent, single target up to 8m away none none Topple, Launch none
(auto-attack) Opponent, single target up to 8m away none none Launch none
(auto-attack) Opponent, single target up to 8m away none Shackle Blade Launch none
Beast Crash Opponent, circle around user of 15m radius none none Break, Topple, Launch none
Bison Charge Opponent, line 12m long by 2m wide none none Launch none
Bison Charge Opponent, line 12m long by 2m wide none none Launch none
Cavalry Opponent, line 8m long by 1m wide none none Launch (forced) none
Crow Beat Opponent, circle around user of 10m radius none none Launch none
Crow Feather Opponent, single target up to 20m away none none Launch none
Cursed Cuisine Opponent, line 20m long by 3m wide none none Launch (forced) none
Dancing Abyss Opponent, single target up to 8m away none undefined [18] Break, Topple, Launch none
Destructo Beam Opponent, line 20m long by 6m wide none none Launch none
Dragon Storm Opponent, circle around user of 30m radius none none Launch none
Dragon Wave Opponent, circle around user of 30m radius none none Launch (forced) none
Dragon Wave Opponent, circle around user of 30m radius none none Launch (forced) none
  • none
Dyna Cannon Opponent, line 30m long by 4m wide none none Launch (forced) none
Elemental Beam Opponent, line 30m long by 2m wide none none Launch none
Final Crow Opponent, circle around target of 5m radius none undefined [18] Launch (forced) none
God Rage Opponent, circle around user of 30m radius Invincible none Launch (forced) none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Heavenly Disrupt Opponent, single target up to 10m away none none Knockback (level 3), undefined [36], Topple, Launch, Smash (forced) none
Hundred Shells Opponent, line 12m long by 2m wide none none Topple, Launch none
King Crawler Opponent, single target up to 8m away Block none Launch (forced) none
  • none
Master Art Opponent, single target up to 8m away none none Break, Topple, Launch, Smash none
Master Art Opponent, single target up to 8m away Evade none Break, Topple, Launch, Smash Drains 25% of one Party Gauge block.
Muscle Uppercut Opponent, single target up to 10m away none none Launch none
Peerless Opponent, single target up to 10m away none none Break, undefined [36], Topple, undefined [36], Launch none
Polling Sensor Opponent, circle around user of 30m radius none none Launch (forced) none
Polling Sensor Opponent, circle around user of 30m radius none none Launch (forced) none
Polling Sensor Opponent, circle around user of 30m radius none none Launch (forced) none
  • none
Power Rays Opponent, single target up to 8m away none none Launch none
Rampage Train Opponent, line 25m long by 6m wide Block none Launch, Launch, Launch, Launch (forced) none
Rampage Train Opponent, line 25m long by 6m wide Block none Launch, Launch, Launch, Launch (forced) none
Rising Spear Opponent, single target up to 8m away none none Launch Increases damage dealt from the back by 100%.
Serpentine Blow Opponent, circle around user of 12m radius Self-Launch none Launch (forced) none
Somersault Kick Opponent, single target up to 8m away none none Launch Increases damage dealt from the side by 100%.
Stock Beat Opponent, single target up to 5m away none none Launch none
Stratospheric Thunder Opponent, single target up to 8m away none none Launch none
Tank March Opponent, line 10m long by 3m wide Block none Launch none
Thunder Kick Opponent, circle around user of 3m radius none none Launch (forced) none

Enemy arts that launch the user[edit]

Art Target Property Debuff Reaction(s) Status Enemies
Ice Dunk Opponent, circle around user of 15m radius Self-Launch none none none
Killer Mine Opponent, circle around user of 8m radius Self-Launch none Blowdown (level 3), Suicide none
Rock Dunk Opponent, circle around user of 15m radius Self-Launch none none none
Rock Dunk Opponent, circle around user of 15m radius Self-Launch none Knockback (level 2) none
  • none
Serpentine Blow Opponent, circle around user of 12m radius Self-Launch none Knockback (level 2) none
Serpentine Blow Opponent, circle around user of 12m radius Self-Launch none Launch (forced) none
Serpentine Blow Opponent, circle around user of 8m radius Self-Launch none Knockback (level 2) none

Strategy[edit]

Launch, despite how it may initially appear, is not merely a stronger form of Topple. The inability to pause or slow its timer is a major weakness and makes it very difficult to stack Fusion Combos upon, or use in Chain Attacks.

Launch has four major use cases. The first is advancing to Smash, which has its own host of benefits. When using Launch for the purpose of Smashing, be aware that Smash's slam damage scales with the remaining duration of Launch; as such, it is usually beneficial both to Smash as soon as possible and to extend Launch's duration as long as possible with accessories, Fusion Combos, and Fusion Combo-boosting effects. The second use case is in extending the benefits of Topple, providing an extra HP potion and preventing the enemy from attacking and dodging for a solid additional duration.

The third is in inflicting quick Fusion Combos under time pressure: it is often easier technically to inflict a single Blade Combo stage on a Launch than two Blade Combo stages on the same Topple. This provides only a +125-150% damage bonus (75-100% from the Fusion Combo plus 50% from the Launch) as opposed to a Topple double-stack's +175%, but it is generally more realistic for less skilled players to perform than Fusion Combo stacking, and the benefits of finishing a Blade Combo on a Launch over a Topple (and especially over no Driver Combo) are still great, assuming the damage cap is not being reached.

The fourth, which applies primarily to optimised postgame play, is that several strong damage over time-based setups perform best on a Launch due to Crossette's Pyrotechnics and/or Adenine's Battle Wisdom. When speedrunning Challenge Battle Mode, Fusion Combo stacking is often too slow for its worth, especially because using a single Blade Combo stage is enough to near-damage cap anyway; depending upon the specific setup, doing this single stage on a Launch may be the most powerful option.

Like Topple, it is unnecessary to have many sources of Launch in the party even if it is an integral part of one's strategy. Launch is not as easy to come across as Topple in many cases; Zeke's Stratospheric Thunder and Ragnarok Slash stand out for being both consistent on the AI and fast enough for most purposes. Comet Punch is available earlier and very fast (and can be used with Nim for the Fusion Combo bonus to Launch duration, or with Adenine for additional elemental weakness damage), but beware that Nia's AI will not switch to a Blade if she can continue a Blade Combo and the other Blade would not; as such, Nia's Blades' elements must be chosen and the combo route planned carefully for the AI to use this option consistently. Setups focused on Launching are most consistent when Tora is controlled, as his Swooshing Slash is fast and he also has easy access to Speedy Sword for Breaking, but he is inconsistent on the AI.

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Launch
Japan flag.svg Japanese ライジング
France flag.svg French Éjection
Germany flag.svg German Schleudern
Spain flag.svg Spanish Lanzamiento
Italy flag.svg Italian Lancio
China flag.svg Chinese (simplified) 浮空
Taiwan flag.svg Chinese (traditional) 浮空
South Korea flag.svg Korean 라이징

Gallery[edit]