Aux Core
Aux Cores are items in Xenoblade Chronicles 2 and Torna ~ The Golden Country that can be equipped to Blades to provide certain advantages, such as increasing damage, evasion rate, and block chance, depending on certain conditions, or providing damage reduction from certain elements or spike damage. Certain Aux Cores also act as costumes, changing the user's appearance in gameplay and most cutscenes.
Aux Cores are available in two forms, an unrefined form and a refined form. Unrefined Aux Cores are unusable and must be refined, by using collectibles at Aux Core shops found in every nation of Alrest, before they can be equipped to a Blade. Which and how many collectibles are needed to refine an Aux Core depends on its effect and its rank: some only need a general "five rare collectibles" or "eight insect collectibles", while others require an exact list of specific items. Despite being refined at a "shop", there is no overhead cost beyond the necessary collectibles.
The number of Aux Cores that can be equipped to a Blade depends on the number of Aux Core slots said Blade has, with the maximum of slots being three. The amount of Aux Core slots is character-specific for Rare and Legendary Blades, and is random for Common Blades. If two Aux Cores have the same-worded effect, or both change the appearance of the user, only one of them can be equipped at a time.
Sources[edit]
In Xenoblade Chronicles 2[edit]
In Xenoblade Chronicles 2, only unrefined Aux Cores can be found or given as rewards, with the exception of appearance-changing Aux Cores. Unrefined and appearance-changing Aux Cores can be acquired in many ways:
- Quests - Many quests have unrefined Aux Cores as a reward.
- Merc Missions - Many Merc Missions have unrefined Aux Cores as their first time completion reward.
- Treasure troves - Many non-salvaged treasure troves contain unrefined Aux Cores.
- NPCs - Some NPCs will give unrefined Aux Cores after talking to them or performing some actions.
- In Challenge Battle Mode, rank VI unrefined Aux Cores, which cannot be found anywhere else, can be found inside the treasure troves given as rewards after completing challenge battles.
- The Massive Melee Mythra Aux Core can be received from Brobro, while the rest of the appearance-changing Aux Cores can be exchanged for Noponstone or Flawless Noponstone at Noponstone Exchange.
In Torna ~ The Golden Country[edit]
In Torna ~ The Golden Country, Aux Cores no longer need to be refined and can instead be found in treasure troves, given by NPCs, or given as a reward for completing quests. Additionally, a specific Aux Core will be awarded upon completing a Blade's Affinity Chart.
Rank[edit]
Aux Cores come in six ranks, with rank I being the weakest, and rank VI being the most powerful. Each rank's effect is set, meaning that there is no variation between two Aux Cores of the same type and rank. The unrefined Aux Core's rank directly translates to the refined Aux Core's, as such an unrefined Affinity MAX Atk II Aux Core will always be refined into an Affinity MAX Atk II Aux Core. Some Aux Cores do not come in ranks.
Mechanically, the concept of "rank" is merely a decoration. Aux Cores do not know what "rank" they are aside from whatever happens to be in their name.
List of Aux Cores[edit]
Name | Rarity | Price (unrefined) | Price (refined) | Effect |
---|---|---|---|---|
Critical Up I | 700 G | 900 G | Boosts critical hit rate by 10%. | |
Critical Up II | 1800 G | 2300 G | Boosts critical hit rate by 12%. | |
Critical Up III | 2800 G | 3600 G | Boosts critical hit rate by 15%. | |
Critical Up IV | 3500 G | 4600 G | Boosts critical hit rate by 17%. | |
Critical Up V | 3800 G | 4900 G | Boosts critical hit rate by 20%. | |
Physical Defense Up I | 700 G | 900 G | Boosts physical defense by 10%. | |
Physical Defense Up II | 1900 G | 2500 G | Boosts physical defense by 12%. | |
Physical Defense Up III | 3100 G | 4000 G | Boosts physical defense by 15%. | |
Physical Defense Up IV | 5200 G | 6800 G | Boosts physical defense by 17%. | |
Physical Defense Up V | 5700 G | 7400 G | Boosts physical defense by 20%. | |
Ether Defense Up I | 1000 G | 1300 G | Boosts ether defense by 10%. | |
Ether Defense Up II | 2700 G | 3500 G | Boosts ether defense by 12%. | |
Ether Defense Up III | 4200 G | 5500 G | Boosts ether defense by 15%. | |
Ether Defense Up IV | 5200 G | 6800 G | Boosts ether defense by 17%. | |
Ether Defense Up V | 5700 G | 7400 G | Boosts ether defense by 20%. | |
Block Rate Up I | 800 G | 900 G | Boosts block rate by 10%. | |
Block Rate Up II | 2200 G | 2400 G | Boosts block rate by 12%. | |
Block Rate Up III | 3500 G | 3900 G | Boosts block rate by 15%. | |
Block Rate Up IV | 4300 G | 4700 G | Boosts block rate by 17%. | |
Block Rate Up V | 4700 G | 5200 G | Boosts block rate by 20%. | |
Beast Hunter I | 500 G | 600 G | Increases damage dealt to beasts by 20%. | |
Beast Hunter II | 1300 G | 1400 G | Increases damage dealt to beasts by 25%. | |
Beast Hunter III | 2100 G | 2300 G | Increases damage dealt to beasts by 30%. | |
Beast Hunter IV | 2600 G | 2900 G | Increases damage dealt to beasts by 35%. | |
Beast Hunter V | 2800 G | 3100 G | Increases damage dealt to beasts by 40%. | |
Insect Hunter I | 300 G | 300 G | Increases damage dealt to insects by 20%. | |
Insect Hunter II | 900 G | 1000 G | Increases damage dealt to insects by 25%. | |
Insect Hunter III | 1600 G | 1800 G | Increases damage dealt to insects by 30%. | |
Insect Hunter IV | 2100 G | 2300 G | Increases damage dealt to insects by 35%. | |
Insect Hunter V | 2800 G | 3100 G | Increases damage dealt to insects by 40%. | |
Aerial Hunter I | 500 G | 600 G | Increases damage dealt to aerial creatures by 20%. | |
Aerial Hunter II | 1300 G | 1400 G | Increases damage dealt to aerial creatures by 25%. | |
Aerial Hunter III | 2100 G | 2300 G | Increases damage dealt to aerial creatures by 30%. | |
Aerial Hunter IV | 2600 G | 2900 G | Increases damage dealt to aerial creatures by 35%. | |
Aerial Hunter V | 2800 G | 3100 G | Increases damage dealt to aerial creatures by 40%. | |
Aquatic Hunter I | 300 G | 300 G | Increases damage dealt to aquatic organisms by 20%. | |
Aquatic Hunter II | 900 G | 1000 G | Increases damage dealt to aquatic organisms by 25%. | |
Aquatic Hunter III | 1600 G | 1800 G | Increases damage dealt to aquatic organisms by 30%. | |
Aquatic Hunter IV | 2100 G | 2300 G | Increases damage dealt to aquatic organisms by 35%. | |
Aquatic Hunter V | 2800 G | 3100 G | Increases damage dealt to aquatic organisms by 40%. | |
Humanoid Hunter I | 500 G | 600 G | Increases damage dealt to humanoids by 20%. | |
Humanoid Hunter II | 1300 G | 1400 G | Increases damage dealt to humanoids by 25%. | |
Humanoid Hunter III | 2100 G | 2300 G | Increases damage dealt to humanoids by 30%. | |
Humanoid Hunter IV | 2600 G | 2900 G | Increases damage dealt to humanoids by 35%. | |
Humanoid Hunter V | 2800 G | 3100 G | Increases damage dealt to humanoids by 40%. | |
Machine Hunter I | 300 G | 300 G | Increases damage dealt to machines by 20%. | |
Machine Hunter II | 900 G | 1000 G | Increases damage dealt to machines by 25%. | |
Machine Hunter III | 1600 G | 1800 G | Increases damage dealt to machines by 30%. | |
Machine Hunter IV | 2100 G | 2300 G | Increases damage dealt to machines by 35%. | |
Machine Hunter V | 2800 G | 3100 G | Increases damage dealt to machines by 40%. | |
Titan Hunter I | 300 G | 300 G | Increases damage dealt to Titans by 20%. | |
Titan Hunter II | 900 G | 1000 G | Increases damage dealt to Titans by 25%. | |
Titan Hunter III | 1600 G | 1800 G | Increases damage dealt to Titans by 30%. | |
Titan Hunter IV | 2100 G | 2300 G | Increases damage dealt to Titans by 35%. | |
Titan Hunter V | 2800 G | 3100 G | Increases damage dealt to Titans by 40%. | |
Blade Combo Boost I | 1000 G | 1500 G | Increases Blade Combo damage by 10%. | |
Blade Combo Boost II | 2700 G | 4100 G | Increases Blade Combo damage by 15%. | |
Blade Combo Boost III | 4200 G | 6300 G | Increases Blade Combo damage by 20%. | |
Blade Combo Boost IV | 5200 G | 7800 G | Increases Blade Combo damage by 25%. | |
Blade Combo Boost V | 5700 G | 8600 G | Increases Blade Combo damage by 30%. | |
Blade Combo Boost VI | 6300 G | 9500 G | Increases Blade Combo damage by 36%. | |
Fusion Combo Up I | 400 G | 500 G | Boosts Fusion Combo effect by 10% | |
Fusion Combo Up II | 1300 G | 1700 G | Boosts Fusion Combo effect by 15% | |
Fusion Combo Up III | 2100 G | 2700 G | Boosts Fusion Combo effect by 20% | |
Fusion Combo Up IV | 3500 G | 4600 G | Boosts Fusion Combo effect by 25% | |
Fusion Combo Up V | 3800 G | 4900 G | Boosts Fusion Combo effect by 30% | |
Ambush Boost I | 300 G | 300 G | Increases damage dealt by a surprise attack by 60%. | |
Ambush Boost II | 900 G | 1000 G | Increases damage dealt by a surprise attack by 70%. | |
Ambush Boost III | 1400 G | 1500 G | Increases damage dealt by a surprise attack by 80%. | |
Ambush Boost IV | 1700 G | 1900 G | Increases damage dealt by a surprise attack by 90%. | |
Ambush Boost V | 1900 G | 2100 G | Increases damage dealt by a surprise attack by 100%. | |
Reflect Immunity (I) | 200 G | 200 G | Annuls reflect. | |
Reflect Immunity (II) | 600 G | 700 G | Annuls reflect. | |
Reflect Immunity (III) | 1000 G | 1100 G | Annuls reflect. | |
Reflect Immunity (IV) | 1700 G | 1900 G | Annuls reflect. | |
Reflect Immunity (V) | 1900 G | 2100 G | Annuls reflect. | |
Aggro Attack Up I | 1000 G | 1500 G | Increases damage dealt to enemies targeting user by 10%. | |
Aggro Attack Up II | 2700 G | 4100 G | Increases damage dealt to enemies targeting user by 15%. | |
Aggro Attack Up III | 4200 G | 6300 G | Increases damage dealt to enemies targeting user by 20%. | |
Aggro Attack Up IV | 5200 G | 7800 G | Increases damage dealt to enemies targeting user by 25%. | |
Aggro Attack Up V | 5700 G | 8600 G | Increases damage dealt to enemies targeting user by 30%. | |
Indoor Attack Up I | 300 G | 300 G | Increases damage dealt indoors by 20%. | |
Indoor Attack Up II | 900 G | 1000 G | Increases damage dealt indoors by 25%. | |
Indoor Attack Up III | 1600 G | 1800 G | Increases damage dealt indoors by 30%. | |
Indoor Attack Up IV | 2600 G | 2900 G | Increases damage dealt indoors by 35%. | |
Indoor Attack Up V | 2800 G | 3100 G | Increases damage dealt indoors by 40%. | |
Outdoor Attack Up I | 500 G | 600 G | Increases damage dealt outdoors by 20%. | |
Outdoor Attack Up II | 1300 G | 1400 G | Increases damage dealt outdoors by 25%. | |
Outdoor Attack Up III | 2100 G | 2300 G | Increases damage dealt outdoors by 30%. | |
Outdoor Attack Up IV | 2600 G | 2900 G | Increases damage dealt outdoors by 35%. | |
Outdoor Attack Up V | 2800 G | 3100 G | Increases damage dealt outdoors by 40%. | |
Fire Def Up I | 400 G | 400 G | Reduces fire damage received by 10%. | |
Fire Def Up II | 1300 G | 1400 G | Reduces fire damage received by 15%. | |
Fire Def Up III | 2100 G | 2300 G | Reduces fire damage received by 20%. | |
Fire Def Up IV | 2800 G | 3100 G | Reduces fire damage received by 25%. | |
Fire Def Up V | 3500 G | 3900 G | Reduces fire damage received by 30%. | |
Water Def Up I | 400 G | 400 G | Reduces water damage received by 10%. | |
Water Def Up II | 1300 G | 1400 G | Reduces water damage received by 15%. | |
Water Def Up III | 2100 G | 2300 G | Reduces water damage received by 20%. | |
Water Def Up IV | 2800 G | 3100 G | Reduces water damage received by 25%. | |
Water Def Up V | 3500 G | 3900 G | Reduces water damage received by 30%. | |
Earth Def Up I | 400 G | 400 G | Reduces earth damage received by 10%. | |
Earth Def Up II | 1300 G | 1400 G | Reduces earth damage received by 15%. | |
Earth Def Up III | 2100 G | 2300 G | Reduces earth damage received by 20%. | |
Earth Def Up IV | 2800 G | 3100 G | Reduces earth damage received by 25%. | |
Earth Def Up V | 3500 G | 3900 G | Reduces earth damage received by 30%. | |
Wind Def Up I | 400 G | 400 G | Reduces wind damage received by 10%. | |
Wind Def Up II | 1300 G | 1400 G | Reduces wind damage received by 15%. | |
Wind Def Up III | 2100 G | 2300 G | Reduces wind damage received by 20%. | |
Wind Def Up IV | 2800 G | 3100 G | Reduces wind damage received by 25%. | |
Wind Def Up V | 3500 G | 3900 G | Reduces wind damage received by 30%. | |
Electric Def Up I | 400 G | 400 G | Reduces electric damage received by 10%. | |
Electric Def Up II | 1300 G | 1400 G | Reduces electric damage received by 15%. | |
Electric Def Up III | 2100 G | 2300 G | Reduces electric damage received by 20%. | |
Electric Def Up IV | 2800 G | 3100 G | Reduces electric damage received by 25%. | |
Electric Def Up V | 3500 G | 3900 G | Reduces electric damage received by 30%. | |
Ice Def Up I | 400 G | 400 G | Reduces ice damage received by 10%. | |
Ice Def Up II | 1300 G | 1400 G | Reduces ice damage received by 15%. | |
Ice Def Up III | 2100 G | 2300 G | Reduces ice damage received by 20%. | |
Ice Def Up IV | 2800 G | 3100 G | Reduces ice damage received by 25%. | |
Ice Def Up V | 3500 G | 3900 G | Reduces ice damage received by 30%. | |
Dark Def Up I | 400 G | 400 G | Reduces dark damage received by 10%. | |
Dark Def Up II | 1300 G | 1400 G | Reduces dark damage received by 15%. | |
Dark Def Up III | 2100 G | 2300 G | Reduces dark damage received by 20%. | |
Dark Def Up IV | 2800 G | 3100 G | Reduces dark damage received by 25%. | |
Dark Def Up V | 3500 G | 3900 G | Reduces dark damage received by 30%. | |
Light Def Up I | 400 G | 400 G | Reduces light damage received by 10%. | |
Light Def Up II | 1300 G | 1400 G | Reduces light damage received by 15%. | |
Light Def Up III | 2100 G | 2300 G | Reduces light damage received by 20%. | |
Light Def Up IV | 2800 G | 3100 G | Reduces light damage received by 25%. | |
Light Def Up V | 3500 G | 3900 G | Reduces light damage received by 30%. | |
Ultimate Shield | 4200 G | 6300 G | On Block, gives 50% chance to completely deflect enemy attack. | |
Fire Absorb | 3500 G | 5300 G | On Block, Fire damage is absorbed, restoring HP instead of taking damage. | |
Water Absorb | 3500 G | 5300 G | On Block, Water damage is absorbed, restoring HP instead of taking damage. | |
Earth Absorb | 3500 G | 5300 G | On Block, Earth damage is absorbed, restoring HP instead of taking damage. | |
Wind Absorb | 3500 G | 5300 G | On Block, Wind damage is absorbed, restoring HP instead of taking damage. | |
Electric Absorb | 3500 G | 5300 G | On Block, Electric damage is absorbed, restoring HP instead of taking damage. | |
Ice Absorb | 3500 G | 5300 G | On Block, Ice damage is absorbed, restoring HP instead of taking damage. | |
Dark Absorb | 3500 G | 5300 G | On Block, Dark damage is absorbed, restoring HP instead of taking damage. | |
Light Absorb | 3500 G | 5300 G | On Block, Light damage is absorbed, restoring HP instead of taking damage. | |
Fire Reflect | 3800 G | 4900 G | On Block, Fire damage is reflected, damaging the enemy instead. | |
Water Reflect | 3800 G | 4900 G | On Block, Water damage is reflected, damaging the enemy instead. | |
Earth Reflect | 3800 G | 4900 G | On Block, Earth damage is reflected, damaging the enemy instead. | |
Wind Reflect | 3800 G | 4900 G | On Block, Wind damage is reflected, damaging the enemy instead. | |
Electric Reflect | 3800 G | 4900 G | On Block, Electric damage is reflected, damaging the enemy instead. | |
Ice Reflect | 3800 G | 4900 G | On Block, Ice damage is reflected, damaging the enemy instead. | |
Dark Reflect | 3800 G | 4900 G | On Block, Dark damage is reflected, damaging the enemy instead. | |
Light Reflect | 3800 G | 4900 G | On Block, Light damage is reflected, damaging the enemy instead. | |
Evasion Focus I | 700 G | 900 G | Improves evasion by 10% when HP is 30% or lower. | |
Evasion Focus II | 1300 G | 1700 G | Improves evasion by 15% when HP is 30% or lower. | |
Evasion Focus III | 2100 G | 2700 G | Improves evasion by 20% when HP is 30% or lower. | |
Evasion Focus IV | 3500 G | 4600 G | Improves evasion by 25% when HP is 30% or lower. | |
Evasion Focus V | 3800 G | 4900 G | Improves evasion by 30% when HP is 30% or lower. | |
Swift Evasion I | 700 G | 1100 G | Improves evasion by 10% while moving. | |
Swift Evasion II | 1800 G | 2700 G | Improves evasion by 15% while moving. | |
Swift Evasion III | 2800 G | 4200 G | Improves evasion by 20% while moving. | |
Swift Evasion IV | 3500 G | 5300 G | Improves evasion by 25% while moving. | |
Swift Evasion V | 3800 G | 5700 G | Improves evasion by 30% while moving. | |
Emergency Guard I | 400 G | 400 G | Boosts block rate by 10% when HP is 30% or lower. | |
Emergency Guard II | 1300 G | 1400 G | Boosts block rate by 15% when HP is 30% or lower. | |
Emergency Guard III | 2100 G | 2300 G | Boosts block rate by 20% when HP is 30% or lower. | |
Emergency Guard IV | 3500 G | 3900 G | Boosts block rate by 25% when HP is 30% or lower. | |
Emergency Guard V | 3800 G | 4200 G | Boosts block rate by 30% when HP is 30% or lower. | |
Endurance I | 700 G | 900 G | Reduces damage taken by 10% when HP is 30% or lower. | |
Endurance II | 1800 G | 2300 G | Reduces damage taken by 12% when HP is 30% or lower. | |
Endurance III | 2800 G | 3600 G | Reduces damage taken by 15% when HP is 30% or lower. | |
Endurance IV | 3500 G | 4600 G | Reduces damage taken by 17% when HP is 30% or lower. | |
Endurance V | 3800 G | 4900 G | Reduces damage taken by 20% when HP is 30% or lower. | |
HP Attack Boost I | 700 G | 900 G | Increases damage dealt by 10% when HP is 90% or higher. | |
HP Attack Boost II | 1300 G | 1700 G | Increases damage dealt by 15% when HP is 90% or higher. | |
HP Attack Boost III | 2100 G | 2700 G | Increases damage dealt by 20% when HP is 90% or higher. | |
HP Attack Boost IV | 3500 G | 4600 G | Increases damage dealt by 25% when HP is 90% or higher. | |
HP Attack Boost V | 3800 G | 4900 G | Increases damage dealt by 30% when HP is 90% or higher. | |
Spike Defense I | 700 G | 800 G | Reduces Spike damage taken by 60%. | |
Spike Defense II | 1800 G | 2000 G | Reduces Spike damage taken by 70%. | |
Spike Defense III | 2800 G | 3100 G | Reduces Spike damage taken by 80%. | |
Spike Defense IV | 3500 G | 3900 G | Reduces Spike damage taken by 90%. | |
Spike Defense V | 3800 G | 4200 G | Reduces Spike damage taken by 100%. | |
Break Resist I | 900 G | 1200 G | Boosts Break resistance by 25%. | |
Break Resist II | 2500 G | 3300 G | Boosts Break resistance by 30%. | |
Break Resist III | 4200 G | 5500 G | Boosts Break resistance by 35%. | |
Break Resist IV | 6900 G | 9000 G | Boosts Break resistance by 40%. | |
Break Resist V | 7600 G | 9900 G | Boosts Break resistance by 50%. | |
Topple Resist I | 1200 G | 1600 G | Boosts Topple resistance by 25%. | |
Topple Resist II | 3100 G | 4000 G | Boosts Topple resistance by 30%. | |
Topple Resist III | 4900 G | 6400 G | Boosts Topple resistance by 35%. | |
Topple Resist IV | 6000 G | 7800 G | Boosts Topple resistance by 40%. | |
Topple Resist V | 6600 G | 8600 G | Boosts Topple resistance by 50%. | |
Launch Resist I | 700 G | 900 G | Boosts Launch resistance by 25%. | |
Launch Resist II | 1900 G | 2500 G | Boosts Launch resistance by 30%. | |
Launch Resist III | 3100 G | 4000 G | Boosts Launch resistance by 35%. | |
Launch Resist IV | 5200 G | 6800 G | Boosts Launch resistance by 40%. | |
Launch Resist V | 5700 G | 7400 G | Boosts Launch resistance by 50%. | |
Smash Resist I | 700 G | 900 G | Boosts Smash resistance by 25%. | |
Smash Resist II | 1800 G | 2300 G | Boosts Smash resistance by 30%. | |
Smash Resist III | 2800 G | 3600 G | Boosts Smash resistance by 35%. | |
Smash Resist IV | 3500 G | 4600 G | Boosts Smash resistance by 40%. | |
Smash Resist V | 3800 G | 4900 G | Boosts Smash resistance by 50%. | |
Blowdown Resist I | 300 G | 400 G | Boosts Blowdown resistance by 25%. | |
Blowdown Resist II | 900 G | 1200 G | Boosts Blowdown resistance by 30%. | |
Blowdown Resist III | 1600 G | 2100 G | Boosts Blowdown resistance by 35%. | |
Blowdown Resist IV | 2600 G | 3400 G | Boosts Blowdown resistance by 40%. | |
Blowdown Resist V | 2800 G | 3600 G | Boosts Blowdown resistance by 50%. | |
Knockback Resist I | 500 G | 700 G | Boosts Knockback resistance by 25%. | |
Knockback Resist II | 1300 G | 1700 G | Boosts Knockback resistance by 30%. | |
Knockback Resist III | 2100 G | 2700 G | Boosts Knockback resistance by 35%. | |
Knockback Resist IV | 2600 G | 3400 G | Boosts Knockback resistance by 40%. | |
Knockback Resist V | 2800 G | 3600 G | Boosts Knockback resistance by 50%. | |
Annul Resist I | 300 G | 300 G | Boosts resistance to defense annulling attacks by 25%. | |
Annul Resist II | 900 G | 1000 G | Boosts resistance to defense annulling attacks by 30%. | |
Annul Resist III | 1600 G | 1800 G | Boosts resistance to defense annulling attacks by 35%. | |
Annul Resist IV | 2600 G | 2900 G | Boosts resistance to defense annulling attacks by 40%. | |
Annul Resist V | 2800 G | 3100 G | Boosts resistance to defense annulling attacks by 50%. | |
Shackle Blade Resist I | 700 G | 800 G | Boosts Blade shackle resistance by 20%. | |
Shackle Blade Resist II | 1800 G | 2000 G | Boosts Blade shackle resistance by 40%. | |
Shackle Blade Resist III | 2800 G | 3100 G | Boosts Blade shackle resistance by 60%. | |
Shackle Blade Resist IV | 3500 G | 3900 G | Boosts Blade shackle resistance by 80%. | |
Shackle Blade Resist V | 3800 G | 4200 G | Boosts Blade shackle resistance by 100%. | |
Auto-Attack Stealth I | 700 G | 900 G | Reduces aggro drawn from auto-attacks by 15%. | |
Auto-Attack Stealth II | 1900 G | 2500 G | Reduces aggro drawn from auto-attacks by 17%. | |
Auto-Attack Stealth III | 3100 G | 4000 G | Reduces aggro drawn from auto-attacks by 20%. | |
Auto-Attack Stealth IV | 5200 G | 6800 G | Reduces aggro drawn from auto-attacks by 22%. | |
Auto-Attack Stealth V | 5700 G | 7400 G | Reduces aggro drawn from auto-attacks by 25%. | |
Aggro Boost I | 1000 G | 1300 G | Increases aggro drawn from auto-attacks by 15%. | |
Aggro Boost II | 2700 G | 3500 G | Increases aggro drawn from auto-attacks by 17%. | |
Aggro Boost III | 4200 G | 5500 G | Increases aggro drawn from auto-attacks by 20%. | |
Aggro Boost IV | 5200 G | 6800 G | Increases aggro drawn from auto-attacks by 22%. | |
Aggro Boost V | 5700 G | 7400 G | Increases aggro drawn from auto-attacks by 25%. | |
Arts Stealth I | 700 G | 900 G | Reduces aggro drawn from Specials and Driver Arts by 5%. | |
Arts Stealth II | 1900 G | 2500 G | Reduces aggro drawn from Specials and Driver Arts by 7%. | |
Arts Stealth III | 3100 G | 4000 G | Reduces aggro drawn from Specials and Driver Arts by 10%. | |
Arts Stealth IV | 5200 G | 6800 G | Reduces aggro drawn from Specials and Driver Arts by 12%. | |
Arts Stealth V | 5700 G | 7400 G | Reduces aggro drawn from Specials and Driver Arts by 15%. | |
Arts Aggro Boost I | 1000 G | 1300 G | Increases aggro drawn from Specials and Driver Arts by 5%. | |
Arts Aggro Boost II | 2700 G | 3500 G | Increases aggro drawn from Specials and Driver Arts by 7%. | |
Arts Aggro Boost III | 4200 G | 5500 G | Increases aggro drawn from Specials and Driver Arts by 10%. | |
Arts Aggro Boost IV | 5200 G | 6800 G | Increases aggro drawn from Specials and Driver Arts by 12%. | |
Arts Aggro Boost V | 5700 G | 7400 G | Increases aggro drawn from Specials and Driver Arts by 15%. | |
Arts Heal I | 500 G | 800 G | Restores 3% HP when using a Driver Art. | |
Arts Heal II | 1600 G | 2400 G | Restores 3.5% HP when using a Driver Art. | |
Arts Heal III | 2600 G | 3900 G | Restores 4% HP when using a Driver Art. | |
Arts Heal IV | 4300 G | 6500 G | Restores 4.5% HP when using a Driver Art. | |
Arts Heal V | 4700 G | 7100 G | Restores 5% HP when using a Driver Art. | |
Movement Heal I | 700 G | 1100 G | Restores 1% HP every second while moving. | |
Movement Heal II | 1800 G | 2700 G | Restores 1.5% HP every second while moving. | |
Movement Heal III | 2800 G | 4200 G | Restores 2% HP every second while moving. | |
Movement Heal IV | 3500 G | 5300 G | Restores 2.5% HP every second while moving. | |
Movement Heal V | 3800 G | 5700 G | Restores 3% HP every second while moving. | |
Damage Heal I | 500 G | 800 G | Adds 25% chance of restoring 4% HP after taking a hit. | |
Damage Heal II | 1600 G | 2400 G | Adds 25% chance of restoring 6% HP after taking a hit. | |
Damage Heal III | 2600 G | 3900 G | Adds 25% chance of restoring 8% HP after taking a hit. | |
Damage Heal IV | 4300 G | 6500 G | Adds 25% chance of restoring 10% HP after taking a hit. | |
Damage Heal V | 4700 G | 7100 G | Adds 25% chance of restoring 12% HP after taking a hit. | |
Night Vision I | 300 G | 300 G | Increases Accuracy during the night by 20%. | |
Night Vision II | 900 G | 1000 G | Increases Accuracy during the night by 40%. | |
Night Vision III | 1400 G | 1500 G | Increases Accuracy during the night by 60%. | |
Night Vision IV | 1700 G | 1900 G | Increases Accuracy during the night by 80%. | |
Night Vision V | 1900 G | 2100 G | Increases Accuracy during the night by 100%. | |
Sunlight Eye I | 200 G | 200 G | Increases Accuracy during the day by 20%. | |
Sunlight Eye II | 600 G | 700 G | Increases Accuracy during the day by 40%. | |
Sunlight Eye III | 1000 G | 1100 G | Increases Accuracy during the day by 60%. | |
Sunlight Eye IV | 1700 G | 1900 G | Increases Accuracy during the day by 80%. | |
Sunlight Eye V | 1900 G | 2100 G | Increases Accuracy during the day by 100%. | |
Reflect Damage Up I | 300 G | 400 G | Increases reflect damage by 25%. | |
Reflect Damage Up II | 900 G | 1200 G | Increases reflect damage by 50%. | |
Reflect Damage Up III | 1400 G | 1800 G | Increases reflect damage by 75%. | |
Reflect Damage Up IV | 1700 G | 2200 G | Increases reflect damage by 100%. | |
Reflect Damage Up V | 1900 G | 2500 G | Increases reflect damage by 125%. | |
Range Boost Up I | 300 G | 300 G | Adds 1m to the range of Ether Cannon. | |
Range Boost Up II | 900 G | 1000 G | Adds 2m to the range of Ether Cannon. | |
Range Boost Up III | 1600 G | 1800 G | Adds 3m to the range of Ether Cannon. | |
Range Boost Up IV | 2600 G | 2900 G | Adds 4m to the range of Ether Cannon. | |
Range Boost Up V | 2800 G | 3100 G | Adds 5m to the range of Ether Cannon. | |
Opening Art I | 200 G | 200 G | Increases damage dealt by 100% for the first Driver Art per battle. | |
Opening Art II | 600 G | 700 G | Increases damage dealt by 125% for the first Driver Art per battle. | |
Opening Art III | 1000 G | 1100 G | Increases damage dealt by 150% for the first Driver Art per battle. | |
Opening Art IV | 1700 G | 1900 G | Increases damage dealt by 175% for the first Driver Art per battle. | |
Opening Art V | 1900 G | 2100 G | Increases damage dealt by 200% for the first Driver Art per battle. | |
Telepathy I | 700 G | 1100 G | Increases chance of triggering Blade Arts by 20%. | |
Telepathy II | 1800 G | 2700 G | Increases chance of triggering Blade Arts by 40%. | |
Telepathy III | 2800 G | 4200 G | Increases chance of triggering Blade Arts by 60%. | |
Telepathy IV | 3500 G | 5300 G | Increases chance of triggering Blade Arts by 80%. | |
Telepathy V | 3800 G | 5700 G | Increases chance of triggering Blade Arts by 100%. | |
Helping Hand I | 400 G | 500 G | Increases Blade Arts duration time by 10%. | |
Helping Hand II | 1300 G | 1700 G | Increases Blade Arts duration time by 20%. | |
Helping Hand III | 2100 G | 2700 G | Increases Blade Arts duration time by 30%. | |
Helping Hand IV | 3500 G | 4600 G | Increases Blade Arts duration time by 40%. | |
Helping Hand V | 3800 G | 4900 G | Increases Blade Arts duration time by 50%. | |
Affinity MAX Barrier I | 500 G | 600 G | When Affinity reaches max, grant party damage barrier of 10% of max HP. | |
Affinity MAX Barrier II | 1300 G | 1400 G | When Affinity reaches max, grant party damage barrier of 15% of max HP. | |
Affinity MAX Barrier III | 2100 G | 2300 G | When Affinity reaches max, grant party damage barrier of 20% of max HP. | |
Affinity MAX Barrier IV | 2600 G | 2900 G | When Affinity reaches max, grant party damage barrier of 25% of max HP. | |
Affinity MAX Barrier V | 2800 G | 3100 G | When Affinity reaches max, grant party damage barrier of 30% of max HP. | |
Affinity MAX Atk I | 700 G | 900 G | Increases damage dealt by 30% when Affinity is at max. | |
Affinity MAX Atk II | 1900 G | 2500 G | Increases damage dealt by 35% when Affinity is at max. | |
Affinity MAX Atk III | 3100 G | 4000 G | Increases damage dealt by 40% when Affinity is at max. | |
Affinity MAX Atk IV | 5200 G | 6800 G | Increases damage dealt by 45% when Affinity is at max. | |
Affinity MAX Atk V | 5700 G | 7400 G | Increases damage dealt by 50% when Affinity is at max. | |
Affinity MAX Evade I | 1000 G | 1500 G | Increases evasion rate by 8% when Affinity is at max. | |
Affinity MAX Evade II | 2700 G | 4100 G | Increases evasion rate by 10% when Affinity is at max. | |
Affinity MAX Evade III | 4200 G | 6300 G | Increases evasion rate by 12% when Affinity is at max. | |
Affinity MAX Evade IV | 5200 G | 7800 G | Increases evasion rate by 14% when Affinity is at max. | |
Affinity MAX Evade V | 5700 G | 8600 G | Increases evasion rate by 16% when Affinity is at max. | |
Hunter's Chemistry I | 300 G | 300 G | Increases Affinity by 150 when starting a battle with the initiative. | |
Hunter's Chemistry II | 900 G | 1000 G | Increases Affinity by 175 when starting a battle with the initiative. | |
Hunter's Chemistry III | 1600 G | 1800 G | Increases Affinity by 200 when starting a battle with the initiative. | |
Hunter's Chemistry IV | 2600 G | 2900 G | Increases Affinity by 225 when starting a battle with the initiative. | |
Hunter's Chemistry V | 2800 G | 3100 G | Increases Affinity by 250 when starting a battle with the initiative. | |
Shoulder to Shoulder I | 500 G | 600 G | Increases Affinity by 150 when the enemy starts with the initiative. | |
Shoulder to Shoulder II | 1300 G | 1400 G | Increases Affinity by 175 when the enemy starts with the initiative. | |
Shoulder to Shoulder III | 2100 G | 2300 G | Increases Affinity by 200 when the enemy starts with the initiative. | |
Shoulder to Shoulder IV | 2600 G | 2900 G | Increases Affinity by 225 when the enemy starts with the initiative. | |
Shoulder to Shoulder V | 2800 G | 3100 G | Increases Affinity by 250 when the enemy starts with the initiative. | |
Fast Blade Switch I | 900 G | 1400 G | Reduces the cooldown time for a Blade Switch by 10%. | |
Fast Blade Switch II | 2500 G | 3800 G | Reduces the cooldown time for a Blade Switch by 15%. | |
Fast Blade Switch III | 4200 G | 6300 G | Reduces the cooldown time for a Blade Switch by 20%. | |
Fast Blade Switch IV | 6900 G | 10400 G | Reduces the cooldown time for a Blade Switch by 25%. | |
Fast Blade Switch V | 7600 G | 11400 G | Reduces the cooldown time for a Blade Switch by 30%. | |
Fast Blade Switch VI | 8400 G | 12600 G | Reduces the cooldown time for a Blade Switch by 35%. | |
Specials Lv 1 Plus I | 700 G | 800 G | Increases Lv 1 Special damage by 20%. | |
Specials Lv 1 Plus II | 1800 G | 2000 G | Increases Lv 1 Special damage by 30%. | |
Specials Lv 1 Plus III | 2800 G | 3100 G | Increases Lv 1 Special damage by 40%. | |
Specials Lv 1 Plus IV | 3500 G | 3900 G | Increases Lv 1 Special damage by 50%. | |
Specials Lv 1 Plus V | 3800 G | 4200 G | Increases Lv 1 Special damage by 60%. | |
Specials Lv 2 Plus I | 700 G | 900 G | Increases Lv 2 Special damage by 20%. | |
Specials Lv 2 Plus II | 1800 G | 2300 G | Increases Lv 2 Special damage by 30%. | |
Specials Lv 2 Plus III | 2800 G | 3600 G | Increases Lv 2 Special damage by 40%. | |
Specials Lv 2 Plus IV | 3500 G | 4600 G | Increases Lv 2 Special damage by 50%. | |
Specials Lv 2 Plus V | 3800 G | 4900 G | Increases Lv 2 Special damage by 60%. | |
Specials Lv 3 Plus I | 700 G | 1100 G | Increases Lv 3 Special damage by 20%. | |
Specials Lv 3 Plus II | 1800 G | 2700 G | Increases Lv 3 Special damage by 30%. | |
Specials Lv 3 Plus III | 2800 G | 4200 G | Increases Lv 3 Special damage by 40%. | |
Specials Lv 3 Plus IV | 3500 G | 5300 G | Increases Lv 3 Special damage by 50%. | |
Specials Lv 3 Plus V | 3800 G | 5700 G | Increases Lv 3 Special damage by 60%. | |
Specials Lv 4 Plus I | 700 G | 1100 G | Increases Lv 4 Special damage by 20%. | |
Specials Lv 4 Plus II | 1800 G | 2700 G | Increases Lv 4 Special damage by 30%. | |
Specials Lv 4 Plus III | 2800 G | 4200 G | Increases Lv 4 Special damage by 40%. | |
Specials Lv 4 Plus IV | 3500 G | 5300 G | Increases Lv 4 Special damage by 50%. | |
Specials Lv 4 Plus V | 3800 G | 5700 G | Increases Lv 4 Special damage by 60%. | |
Affinity MAX Acc I | 800 G | 1000 G | Increases accuracy by 15% at max Affinity. | |
Affinity MAX Acc II | 2200 G | 2900 G | Increases accuracy by 20% at max Affinity. | |
Affinity MAX Acc III | 3500 G | 4600 G | Increases accuracy by 25% at max Affinity. | |
Affinity MAX Acc IV | 4300 G | 5600 G | Increases accuracy by 30% at max Affinity. | |
Affinity MAX Acc V | 4700 G | 6100 G | Increases accuracy by 35% at max Affinity. | |
Jamming I | 400 G | 500 G | Adds 10% chance of evading ranged attacks. | |
Jamming II | 1300 G | 1700 G | Adds 20% chance of evading ranged attacks. | |
Jamming III | 2100 G | 2700 G | Adds 30% chance of evading ranged attacks. | |
Jamming IV | 3500 G | 4600 G | Adds 40% chance of evading ranged attacks. | |
Jamming V | 3800 G | 4900 G | Adds 50% chance of evading ranged attacks. | |
Element Orb Ender | 2700 G | 3500 G | Destroys an element orb when hit with an opposing element in a Chain Attack. | |
Element Orb Prioritizer | 1400 G | 1500 G | Targets damaged element orbs when not using opposing element in a Chain. | |
Critical Up VI | 4800 G | 6200 G | Boosts critical hit rate by 22%. | |
Physical Defense Up VI | 7100 G | 9200 G | Boosts physical defense by 22%. | |
Ether Defense Up VI | 7100 G | 9200 G | Boosts ether defense by 22%. | |
Block Rate Up VI | 5900 G | 6500 G | Boosts block rate by 22%. | |
Beast Hunter VI | 3500 G | 3900 G | Increases damage dealt to beasts by 45%. | |
Insect Hunter VI | 3500 G | 3900 G | Increases damage dealt to insects by 45%. | |
Aerial Hunter VI | 3500 G | 3900 G | Increases damage dealt to aerial creatures by 45%. | |
Aquatic Hunter VI | 3500 G | 3900 G | Increases damage dealt to aquatic organisms by 45%. | |
Humanoid Hunter VI | 3500 G | 3900 G | Increases damage dealt to humanoids by 45%. | |
Machine Hunter VI | 3500 G | 3900 G | Increases damage dealt to machines by 45%. | |
Titan Hunter VI | 3500 G | 3900 G | Increases damage dealt to Titans by 45%. | |
Fusion Combo Up VI | 4800 G | 6200 G | Boosts Fusion Combo effect by 36% | |
Ambush Boost VI | 2400 G | 2600 G | Increases damage dealt by a surprise attack by 110%. | |
Aggro Attack Up VI | 7100 G | 10700 G | Increases damage dealt to enemies targeting user by 35%. | |
Indoor Attack Up VI | 3500 G | 3900 G | Increases damage dealt indoors by 45%. | |
Outdoor Attack Up VI | 3500 G | 3900 G | Increases damage dealt outdoors by 45%. | |
Fire Def Up VI | 4400 G | 4800 G | Reduces fire damage received by 35%. | |
Water Def Up VI | 4400 G | 4800 G | Reduces water damage received by 35%. | |
Wind Def Up VI | 4400 G | 4800 G | Reduces wind damage received by 35%. | |
Earth Def Up VI | 4400 G | 4800 G | Reduces earth damage received by 35%. | |
Electric Def Up VI | 4400 G | 4800 G | Reduces electric damage received by 35%. | |
Ice Def Up VI | 4400 G | 4800 G | Reduces ice damage received by 35%. | |
Light Def Up VI | 4400 G | 4800 G | Reduces light damage received by 35%. | |
Dark Def Up VI | 4400 G | 4800 G | Reduces dark damage received by 35%. | |
Evasion Focus VI | 4800 G | 6200 G | Improves evasion by 35% when HP is 30% or lower. | |
Swift Evasion VI | 4800 G | 7200 G | Improves evasion by 35% while moving. | |
Emergency Guard VI | 4800 G | 5300 G | Boosts block rate by 35% when HP is 30% or lower. | |
Endurance VI | 4800 G | 6200 G | Reduces damage taken by 22% when HP is 30% or lower. | |
HP Attack Boost VI | 4800 G | 6200 G | Increases damage dealt by 35% when HP is 90% or higher. | |
Break Resist VI | 9500 G | 12400 G | Boosts Break resistance by 60%. | |
Topple Resist VI | 8300 G | 10800 G | Boosts Topple resistance by 60%. | |
Launch Resist VI | 7100 G | 9200 G | Boosts Launch resistance by 60%. | |
Smash Resist VI | 4800 G | 6200 G | Boosts Smash resistance by 60%. | |
Blowdown Resist VI | 3500 G | 4600 G | Boosts Blowdown resistance by 60%. | |
Knockback Resist VI | 3500 G | 4600 G | Boosts Knockback resistance by 60%. | |
Auto-Attack Stealth VI | 7100 G | 9200 G | Reduces aggro drawn from auto-attacks by 30%. | |
Aggro Boost VI | 7100 G | 9200 G | Increases aggro drawn from auto-attacks by 30%. | |
Arts Stealth VI | 7100 G | 9200 G | Reduces aggro drawn from Specials and Driver Arts by 17%. | |
Arts Aggro Boost VI | 7100 G | 9200 G | Increases aggro drawn from Specials and Driver Arts by 17%. | |
Arts Heal VI | 5900 G | 8900 G | Restores 5.5% HP when using a Driver Art. | |
Movement Heal VI | 4800 G | 7200 G | Restores 3.5% HP every second while moving. | |
Damage Heal VI | 5900 G | 8900 G | Adds 25% chance of restoring 14% HP after taking a hit. | |
Night Vision VI | 2400 G | 2600 G | Increases Accuracy during the night by 120%. | |
Sunlight Eye VI | 2400 G | 2600 G | Increases Accuracy during the day by 120%. | |
Reflect Damage Up VI | 2400 G | 3100 G | Increases reflect damage by 150%. | |
Opening Art VI | 2400 G | 2600 G | Increases damage dealt by 225% for the first Driver Art per battle. | |
Affinity MAX Barrier VI | 3500 G | 3900 G | When Affinity reaches max, grant party damage barrier of 35% of max HP. | |
Affinity MAX Atk VI | 7100 G | 9200 G | Increases damage dealt by 55% when Affinity is at max. | |
Affinity MAX Evade VI | 7100 G | 10700 G | Increases evasion rate by 18% when Affinity is at max. | |
Specials Lv 1 Plus VI | 4800 G | 5300 G | Increases Lv 1 Special damage by 70%. | |
Specials Lv 2 Plus VI | 4800 G | 6200 G | Increases Lv 2 Special damage by 70%. | |
Specials Lv 3 Plus VI | 4800 G | 7200 G | Increases Lv 3 Special damage by 70%. | |
Specials Lv 4 Plus VI | 4800 G | 7200 G | Increases Lv 4 Special damage by 70%. | |
Affinity MAX Acc VI | 5900 G | 7700 G | Increases accuracy by 40% at max Affinity. | |
Jamming VI | 4800 G | 6200 G | Adds 60% chance of evading ranged attacks. | |
Disguised Pyra | N/A | 1000 G | Boosts Fusion Combo effect by 30% If the user is Pyra, sets their model to bl/bl100101 .
| |
Mythra-Style Pyra | N/A | 1000 G | Boosts critical hit rate by 20%. If the user is Pyra, sets their model to bl/bl100102 .
| |
Pyra-Style Mythra | N/A | 1000 G | Increases Blade Combo damage by 30%. If the user is Mythra, sets their model to bl/bl100201 .
| |
Savage Dromarch | N/A | 1000 G | Reduces aggro drawn from Specials and Driver Arts by 15%. If the user is Dromarch, sets their model to bl/bl100501 .
| |
Crimson Orchid Brighid | N/A | 1000 G | Increases evasion rate by 16% when Affinity is at max. If the user is Brighid, sets their model to bl/bl101001 .
| |
Mermaid-Blue Pandoria | N/A | 1000 G | Increases damage dealt by 50% when Affinity is at max. If the user is Pandoria, sets their model to bl/bl100901 .
| |
Blue Sky Pyra | N/A | 1000 G | Boosts critical hit rate by 20%. If the user is Pyra, sets their model to bl/bl120101 .
| |
Carbon Mythra | N/A | 1000 G | Increases Blade Combo damage by 30%. If the user is Mythra, sets their model to bl/bl120201 .
| |
Obsidian Dromarch | N/A | 1000 G | Reduces aggro drawn from Specials and Driver Arts by 15%. If the user is Dromarch, sets their model to bl/bl120501 .
| |
Jade Orchid Brighid | N/A | 1000 G | Increases evasion rate by 16% when Affinity is at max. If the user is Brighid, sets their model to bl/bl121001 .
| |
Magical Pink Pandoria | N/A | 1000 G | Increases damage dealt by 50% when Affinity is at max. If the user is Pandoria, sets their model to bl/bl120901 .
| |
Pro Swimmer Pyra | N/A | 10000 G | Reduces terrain damage by 35%. If the user is Pyra, sets their model to bl/bl110101 .
| |
Radiant Beach Mythra | N/A | 10000 G | Reduces terrain damage by 35%. If the user is Mythra, sets their model to bl/bl110201 .
| |
Water Lily Brighid | N/A | 10000 G | Reduces terrain damage by 35%. If the user is Brighid, sets their model to bl/bl111001 .
| |
Beach Date Pandoria | N/A | 10000 G | Reduces terrain damage by 35%. If the user is Pandoria, sets their model to bl/bl110901 .
| |
Loyal Bellflower Nia | N/A | 1000 G | Boosts Fusion Combo effect by 36% If the user is Nia, sets their model to bl/bl120401 .
| |
Sincere Primrose Nia | N/A | 1000 G | Adds 25% chance of restoring 14% HP after taking a hit. If the user is Nia, sets their model to bl/bl120402 .
| |
Devoted Marigold Nia | N/A | 1000 G | Increases damage dealt by 55% when Affinity is at max. If the user is Nia, sets their model to bl/bl120403 .
| |
Massive Melee Mythra | N/A | 0 G | Boosts critical hit rate by 25%. If the user is Mythra, sets their model to bl/bl130201 .
| |
Massive Melee Mythra | N/A | 0 G | Boosts critical hit rate by 25%. If the user is Mythra, sets their model to pc/pc710601 .
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In other languages[edit]
See also[edit]
Gallery[edit]
Tutorials[edit]
Screenshots[edit]
Xenoblade Chronicles 2
| |
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Versions | Xenoblade Chronicles 2 • Expansion Pass • (Torna ~ The Golden Country) |
Development | Staff • (TTGC) • Unused content • Bugs and glitches |
Plot | Plot summary (TTGC) • Game script (TTGC) • Heart-to-Hearts • Chats • Alrest Record • Lore |
Gameplay | Combat (Driver Art • Blade Art • Special • Enemy • Chain Attack • Driver Combo • Blade Combo • Fusion Combo • Stat) • Items (Core Chips • Accessories • Aux Cores • Collectibles • Pouch Items) • Shops • Quests • Merc Missions • Field Skills • Tiger! Tiger! • Challenge Battle Mode |
Audio | Music • Dialogue • Banter |
Other | Merchandise • Advertisement |