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Common Blade

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Common Blades are the most likely sort of Blade to be awakened from a Core Crystal in Xenoblade Chronicles 2.

Generation[edit]

Unlike Rare Blades, for which there is exactly one of each with predetermined stats, Common Blades are created from templates with significant random variation.

Idea[edit]

The first part of the process is to get the idea level that will be used. As with generating Rare Blades, the Driver's highest one is selected, with ties broken at random, unless a booster forces that idea to be selected instead.

Power[edit]

The "power" of a Common Blade is essentially a general idea of how strong it is allowed to be.

First, a "base power" is generated based on the Driver's current level.

Driver's level Odds of each power level
1 2 3 4 5 6 7 8 9 10
1 - 10 20% 33.5% 19% 12.5% 7.5% 2.5% 2% 1.5% 1% 0.5%
11 - 20 15% 32.5% 22.5% 12.5% 7.5% 3% 2.5% 2% 1.5% 1%
21 - 30 12.5% 22.5% 25% 12% 8% 6% 5% 4% 3% 2%
31 - 40 10% 15% 15% 20% 12% 10% 6% 5% 4% 3%
41 - 50 3% 10% 15% 25.5% 20% 7.5% 5% 5% 5% 4%
51 - 60 0% 5% 10% 15% 25% 20% 10% 5% 5% 5%
61 - 70 0% 0% 5% 10% 20% 25% 16% 10% 8% 6%
71 - 80 0% 0% 3% 5% 10% 20% 25% 20% 10% 7%
81 - 90 0% 0% 0% 5% 5% 12% 30% 25% 15% 8%
91 - 100 0% 0% 0% 0% 5% 10% 25% 30% 20% 10%

Then, a "crystal power" is added to this based on the Core Crystal used.

Finally, the selected idea level is divided by 5 and added. The result is then capped at 15 if it would be higher, meaning the Blade's final power level is between 1 and 15.

Template[edit]

The "template" is basically a collection of starting points.

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Element[edit]

The element of a Blade is determined at random, though elements that match the template are more likely. This is done by giving matching elements a ratio of 35, and others a ratio of 15, making matching elements about 2.33 times more likely. The Light element is exempt; Common Blades can never be Light.

Weapon[edit]

All weapon types (Twin Rings, Greataxe, Megalance, Ether Cannon, Shield Hammer, Chroma Katana, Bitball, Knuckle Claws) are equally likely and chosen at random.

If Twin Rings is selected, the Blade is automatically set to a male beast. Otherwise, it is humanoid, and its gender is randomly male or female.

Appearance[edit]

The higher the selected idea level, the more likely the the Blade will have a different appearance, dependent on its gender and species. Humanoids can have four different head types, while beasts can only have two.

In addition, there is a separate chance that a male Blade will be given a "brute" form.

Selected idea level Blade type Head type rates Brute chance
1 2 3 4
0 - 4 Male 80% 15% 5% 0% 20%
Female 15% 5% 0% 80%
Beast 100% 0%
5 - 9 Male 70% 15% 10% 5% 30%
Female 15% 10% 5% 70%
Beast 80% 20%
10 - 15 Male 35% 30% 25% 10% 50%
Female 30% 25% 10% 35%
Beast 60% 40%

Name[edit]

There is a large list of possible names that Common Blades can receive. Names come in three groups, based on the Blade's species and gender.

  • Group 1 is for males, both humanoid and beast.
  • Group 2 is for humanoid females.
  • Group 3 is for male beasts.

Presumably, names are chosen at random with no bias. It's not known how much the game attempts to avoid duplicates with already-existing Blades.

Group 1[edit]

  • Aizen
  • Akatsuki
  • Akebono
  • Azai
  • Arai
  • Arufumi
  • Ikazuchi
  • Ikaruga
  • Izayoi
  • Izumo
  • Ichiro
  • Ikaku
  • Ikki
  • Issen
  • Inazuma
  • Ushio
  • Oryuu
  • Owashi
  • Okina
  • Oboro
  • Orochi
  • Kaiden
  • Kaibyaku
  • Karkan
  • Kagemitsu
  • Kagero
  • Kazan
  • Katsumasa
  • Kanesada
  • Kanehira
  • Kanemitsu
  • Kei
  • Kijin
  • Kibitsu
  • Gokuto
  • Kirim
  • Gingar
  • Kur
  • Kuzan
  • Kusanagi
  • Kurochi
  • Krogane
  • Genno
  • Kouki
  • Kouru
  • Kogarashi
  • Kokras
  • Gogyo
  • Kojiro
  • Kosor
  • Kotetsu
  • Kongir
  • Konjiki
  • Sakon
  • Sangar
  • Shun
  • Shikiso
  • Shishi
  • Shichisei
  • Shiko
  • Shippun
  • Shiden
  • Shura
  • Shungen
  • Shin Mei
  • Shinra
  • Jin Rai
  • Jinryuu
  • Suro
  • Sulgar
  • Seigai
  • Sysor
  • Seiten
  • Seimei
  • Zeku
  • Zeno
  • Sordai
  • Soten
  • Sohmei
  • Shouryu
  • Sohaya
  • Taiga
  • Daiko
  • Tyzan
  • Taisei
  • Tyhei
  • Tadar
  • Tsurugi
  • Tenka
  • Tenku
  • Denko
  • Toshi
  • Tokka
  • Hagan
  • Hakusui
  • Hakuto
  • Hayate
  • Hayabusa
  • Hanni
  • Hei
  • Hiken
  • Bizen
  • Hynk
  • Hideh
  • Hiden
  • Bakuya
  • Huga
  • Hiryu
  • Fuwei
  • Fugetsu
  • Hukut
  • Fudor
  • Hekireki
  • Bengara
  • Horoh
  • Hokuto
  • Shigan
  • Mikazuchi
  • Mizuchi
  • Mitsukage
  • Mior
  • Mu
  • Mugen
  • Musashi
  • Mujo
  • Musou
  • Muchika
  • Murakumo
  • Murasame
  • Meikyo
  • Mejiro
  • Yago
  • Yakumo
  • Yasha
  • Yata
  • Yanagi
  • Yamato
  • Yuki
  • Yuzen
  • Yuso
  • Yumo
  • Yoshikiri
  • Rykiri
  • Ranmaru
  • Rikuzen
  • Ryusei
  • Ryo
  • Rogen
  • Reiki
  • Roho

Group 2[edit]

  • Ai
  • Aui
  • Auba
  • Akana
  • Yoiyami
  • Asagi
  • Asai
  • Aska
  • Azuki
  • Atori
  • Amanei
  • Amayori
  • Ayame
  • Anzu
  • Koyuki
  • Kyoka
  • Isuzu
  • Ichiku
  • Iroha
  • Uzura
  • Uzuki
  • Umi
  • Ema
  • Orka
  • Kaeda
  • Sarasa
  • Kanami
  • Kanon
  • Karin
  • Karei
  • Karyn
  • Kanna
  • Kiko
  • Kisaragi
  • Kiri
  • Kinsei
  • Quina
  • Kuko
  • Kurumi
  • Kurenai
  • Kogoku
  • Kokutan
  • Kokuyo
  • Kokoro
  • Konoha
  • Kohana
  • Kohaku
  • Sakuya
  • Sazami
  • Satsuki
  • Sango
  • Shiori
  • Shigura
  • Shisui
  • Shizuku
  • Shinome
  • Shinobu
  • Shimoki
  • Shussu
  • Shuraya
  • Shiranui
  • Shirayuki
  • Shirayuri
  • Shirome
  • Suiren
  • Suzu
  • Suzukaze
  • Suzuna
  • Suzuran
  • Sumira
  • Tsumugi
  • Sekirei
  • Setsuka
  • Sora
  • Tamayori
  • Chigusa
  • Chidori
  • Tsugumi
  • Tsukumi
  • Zutsuji
  • Tsubaki
  • Tsumi
  • Tsura
  • Tsuruba
  • Tomae
  • Torwa
  • Nazuna
  • Natsuki
  • Nadeshiko
  • Natori
  • Ne Ne
  • Nenoh
  • Neyuki
  • Nosuri
  • Hasu
  • Hazuki
  • Hatsuharu
  • Hatsuyuki
  • Haruka
  • Harusa
  • Haruna
  • Higana
  • Hisui
  • Hinagi
  • Hinagetsu
  • Hinata
  • Hibari
  • Hibiki
  • Himawari
  • Faera
  • Fubuki
  • Fuyoshi
  • Yuzu
  • Botania
  • Honoka
  • Madoka
  • Mikagami
  • Mikazuki
  • Mika
  • Mikoto
  • Misaki
  • Midori
  • Minazuki
  • Minami
  • Minori
  • Miyuki
  • Mirei
  • Mutsuki
  • Maegi
  • Mochi
  • Momiji
  • Moyoi
  • Yayoi
  • Yuka
  • Yutsuji
  • Yuna
  • Yukina
  • Yukine
  • Yuzuki
  • Yura
  • Yuri
  • Yomogi
  • Rania
  • Rinnia
  • Lindora
  • Lin
  • Ruri
  • Reika
  • Rengenne
  • Wakaba

Group 3[edit]

  • Utsuwaka
  • Kai
  • Kukir
  • Kuro
  • Goemon
  • Koske
  • Kotar
  • Goro
  • Kontro
  • Sasuke
  • Shimaru
  • Shiro
  • Tamar
  • Tamon
  • Tibbi
  • Chamaru
  • Tokoto
  • Totetsu
  • Baku
  • Hutar
  • Pochi
  • Bonten
  • Ryta
  • Riku

Personality[edit]

The "personality" of a Blade affects both its voice and how its affinity fluctuates in battle.

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Aux Cores[edit]

The number of Aux Core slots is based on the Blade's power level.

Power level Odds of Aux Core slot count
0 1 2 3
1 20% 55% 20% 5%
2 15% 50% 30% 5%
3 15% 40% 30% 15%
4 10% 40% 35% 15%
5 5% 35% 40% 20%
6 4% 35% 40% 21%
7 3% 30% 40% 27%
8 2% 25% 45% 28%
9 1% 20% 42% 37%
10 0% 15% 40% 45%
11 0% 10% 45% 45%
12 0% 10% 40% 50%
13 0% 5% 45% 50%
14 0% 5% 40% 55%
15 0% 0% 40% 60%

Stat modifier[edit]

A Common Blade can have only one stat modifier. Which stat gets boosted is random with a bias based on the Blade's weapon, while the strength of the boost is random based on the Blade's power level.

Weapon type Odds of stat
HP Strength Ether Dexterity Agility Luck
Twin Rings 5% 10% 40% 20% 20% 5%
Greataxe 35% 40% 10% 5% 5% 5%
Megalance 5% 20% 20% 40% 10% 5%
Ether Cannon 5% 25% 40% 20% 5% 5%
Shield Hammer 50% 15% 15% 10% 5% 5%
Chroma Katana 10% 20% 10% 15% 40% 5%
Bitball 25% 5% 40% 15% 10% 5%
Knuckle Claws 10% 20% 20% 25% 20% 5%
Power level Min mod Max mod
1 7% 12%
2 7% 12%
3 8% 12%
4 8% 12%
5 10% 15%
6 10% 15%
7 10% 17%
8 10% 17%
9 13% 20%
10 13% 20%
11 13% 21%
12 13% 21%
13 14% 22%
14 14% 23%
15 15% 25%

Defenses[edit]

The defenses of a Blade are random based on its weapon.

Weapon type Min phys def Max phys def Min ether def Max ether def
Twin Rings 0% 5% 20% 35%
Greataxe 5% 20% 5% 15%
Megalance 3% 10% 3% 10%
Ether Cannon 0% 5% 5% 15%
Shield Hammer 20% 35% 20% 30%
Chroma Katana 15% 25% 10% 25%
Bitball 0% 5% 10% 15%
Knuckle Claws 10% 15% 5% 10%

Specials[edit]

The specials of a Blade are fixed based on their species/weapon/gender/brute combination. By contrast, the maximum level of said specials is determined individually at random based on the Blade's power level.

Power level Odds of max special level
1 2 3 4 5
1 40% 30% 15% 10% 5%
2 35% 33% 17% 10% 5%
3 30% 35% 20% 10% 5%
4 25% 37% 21% 11% 6%
5 20% 40% 23% 11% 6%
6 15% 35% 30% 13% 7%
7 10% 30% 30% 20% 10%
8 5% 25% 30% 25% 15%
9 0% 15% 25% 35% 25%
10 0% 10% 20% 40% 30%
11 0% 5% 10% 55% 30%
12 0% 5% 10% 50% 35%
13 0% 0% 5% 55% 40%
14 0% 0% 5% 50% 45%
15 0% 0% 0% 40% 60%

Each special is also assigned a damage multiplier, independently for each of them.

Power level Min mult Max mult
1 50% 90%
2 50% 90%
3 50% 100%
4 50% 100%
5 50% 110%
6 50% 110%
7 55% 125%
8 55% 125%
9 60% 140%
10 60% 150%
11 65% 155%
12 65% 155%
13 70% 170%
14 70% 170%
15 75% 185%

Blade Arts[edit]

The number of Blade Arts is based on the Blade's power level. The selection of Blade Arts is based on the Blade's weapon.

Power level Odds of Blade Art amount
1 2 3
1 70% 20% 10%
2 65% 25% 10%
3 60% 28% 12%
4 55% 30% 15%
5 50% 33% 17%
6 45% 35% 20%
7 40% 38% 22%
8 30% 45% 25%
9 25% 45% 30%
10 15% 45% 40%
11 10% 50% 40%
12 10% 45% 45%
13 5% 50% 45%
14 5% 45% 50%
15 0% 40% 60%
Weapon type Odds of Blade Art
Critical Up Accuracy Up Arts Plus Recharge Boost Absorb Damage Nullify Reaction Debuff Cancel Back Attack Up
Twin Rings 5% 15% 5% 30% 10% 10% 15% 10%
Greataxe 20% 10% 30% 5% 10% 10% 5% 10%
Megalance 15% 10% 10% 25% 10% 5% 5% 20%
Ether Cannon 10% 30% 15% 10% 10% 5% 5% 15%
Shield Hammer 5% 10% 10% 5% 30% 20% 15% 5%
Chroma Katana 30% 15% 5% 15% 10% 5% 15% 5%
Bitball 5% 15% 5% 10% 15% 10% 30% 10%
Knuckle Claws 10% 20% 10% 15% 5% 5% 15% 20%

Battle Skills[edit]

The number of Battle Skills, and their maximum attainable level, is based on the Blade's power level. The selection of Battle Skills is based on the Blade's role.

Power level Odds of Battle Skill amount Odds of max skill level
1 2 3 1 2 3 4 5
1 50% 40% 10% 40% 30% 15% 10% 5%
2 45% 45% 10% 35% 33% 17% 10% 5%
3 40% 48% 12% 30% 35% 20% 10% 5%
4 35% 50% 15% 25% 37% 21% 11% 6%
5 30% 53% 17% 20% 40% 23% 11% 6%
6 25% 55% 20% 15% 40% 25% 13% 7%
7 20% 58% 22% 10% 35% 30% 15% 10%
8 15% 60% 25% 0% 33% 30% 22% 15%
9 5% 65% 30% 0% 15% 30% 30% 25%
10 0% 65% 35% 0% 5% 20% 40% 35%
11 0% 65% 35% 0% 5% 10% 55% 30%
12 0% 60% 40% 0% 5% 10% 50% 35%
13 0% 60% 40% 0% 0% 5% 55% 40%
14 0% 55% 45% 0% 0% 5% 50% 45%
15 0% 40% 60% 0% 0% 0% 40% 60%
Battle Skill Level I effect Level V effect TNK ATK HLR
Accelerated Growth Boosts experience received from defeating enemies by 30%. Boosts experience received from defeating enemies by 50%. Yes Yes Yes
Acute Focus Improves evasion by 20% when HP is 30% or lower. Improves evasion by 60% when HP is 30% or lower. Yes No No
Aerial Hunter Increases damage dealt to aerial creatures by 40%. Increases damage dealt to aerial creatures by 80%. Yes Yes Yes
Aerial Slayer 1% chance of felling an aerial foe on attack (fails on bosses/uniques). 5% chance of felling an aerial foe on attack (fails on bosses/uniques). No Yes No
Aquatic Hunter Increases damage dealt to aquatic organisms by 40%. Increases damage dealt to aquatic organisms by 80%. Yes Yes Yes
Aquatic Slayer 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). 5% chance of felling an aquatic foe on attack (fails on bosses/uniques). No Yes No
Attack Aura Increases damage dealt by 60% when Affinity is at max. Increases damage dealt by 100% when Affinity is at max. Yes Yes Yes
Attention Grabber Increases aggro drawn from auto-attacks by 30%. Increases aggro drawn from auto-attacks by 50%. Yes No No
Avenger Increases damage dealt when an ally is incapacitated by 50%. Increases damage dealt when an ally is incapacitated by 150%. Yes Yes Yes
Back Attack Increases damage dealt from the back by 20%. Increases damage dealt from the back by 100%. No Yes No
Barrier Aura When Affinity reaches max, grant party damage barrier of 30% of max HP. When Affinity reaches max, grant party damage barrier of 50% of max HP. No No Yes
Beast Hunter Increases damage dealt to beasts by 40%. Increases damage dealt to beasts by 80%. Yes Yes Yes
Beast Slayer 1% chance of felling a beast on attack (fails on bosses/uniques). 5% chance of felling a beast on attack (fails on bosses/uniques). No Yes No
Challenger Increases damage dealt to higher-level enemies by 20%. Increases damage dealt to higher-level enemies by 80%. Yes Yes Yes
Cloud Conceal Increases aggro reduction by 10%. Increases aggro reduction by 30%. No No Yes
Counter Counters attacks with 100% physical damage. Counters attacks with 200% physical damage. Yes No No
Damage Spike Counters attacks with 120% ether damage. Counters attacks with 200% ether damage. Yes No No
Elemental Mastery Increases Blade Combo damage by 20%. Increases Blade Combo damage by 60%. No Yes Yes
Emergency Guard Boosts block rate by 20% when HP is 30% or lower. Boosts block rate by 60% when HP is 30% or lower. Yes Yes Yes
Encourage Increases Affinity by 10 when a fellow Driver misses an attack. Increases Affinity by 20 when a fellow Driver misses an attack. Yes Yes Yes
Ether Barrier Raises ether defense by 5%. Raises ether defense by 10%. Yes No No
Evasion Aura Increases evasion rate by 10% when Affinity is at max. Increases evasion rate by 30% when Affinity is at max. Yes No No
Flash Lets you start each battle with some aggro already accumulated. Lets you start each battle with some aggro already accumulated. Yes No No
Front Attack Increases damage dealt from the front by 10%. Increases damage dealt from the front by 50%. Yes Yes Yes
Gentle Touch Reduces aggro drawn from auto-attacks by 30%. Reduces aggro drawn from auto-attacks by 50%. No Yes Yes
Glittering Stars Increases aggro every second. Increases aggro every second. Yes No No
Gold Rush Increases the enemy gold drop rate by 60%. Increases the enemy gold drop rate by 100%. Yes Yes Yes
Good Balance Boosts Break resistance by 30%. Boosts Break resistance by 70%. Yes Yes Yes
Grandarbor's Roots Boosts Blowdown resistance by 30%. Boosts Blowdown resistance by 70%. Yes Yes Yes
Healing Wind Heals 10% of party's HP upon performing a Blade Switch. Heals 30% of party's HP upon performing a Blade Switch. No No Yes
High-Speed Preparation Reduces the cooldown time for a Blade Switch by 10%. Reduces the cooldown time for a Blade Switch by 30%. Yes Yes Yes
Humanoid Hunter Increases damage dealt to humanoids by 40%. Increases damage dealt to humanoids by 80%. Yes Yes Yes
Humanoid Slayer 1% chance of felling a humanoid on attack (fails on bosses/uniques). 5% chance of felling a humanoid on attack (fails on bosses/uniques). No Yes No
Immovable Boosts Knockback resistance by 30%. Boosts Knockback resistance by 70%. Yes Yes Yes
Insect Hunter Increases damage dealt to insects by 40%. Increases damage dealt to insects by 80%. Yes Yes Yes
Insect Slayer 1% chance of felling an insect on attack (fails on bosses/uniques). 5% chance of felling an insect on attack (fails on bosses/uniques). No Yes No
Insulting Flourish Increases aggro drawn from Specials and Driver Arts by 10%. Increases aggro drawn from Specials and Driver Arts by 30%. Yes No No
Into the Air Increases damage dealt to launched enemies by 50%. Increases damage dealt to launched enemies by 150%. No Yes Yes
Into the Ground Increases damage dealt to toppled enemies by 50%. Increases damage dealt to toppled enemies by 150%. Yes Yes Yes
Life Absorb Restores 30% HP each time an enemy is defeated. Restores 50% HP each time an enemy is defeated. No Yes No
Machine Hunter Increases damage dealt to machines by 40%. Increases damage dealt to machines by 80%. Yes Yes Yes
Machine Slayer 1% chance of felling a machine on attack (fails on bosses/uniques). 5% chance of felling a machine on attack (fails on bosses/uniques). No Yes No
Mad Warrior Absorbs 10% of critical damage dealt as HP. Absorbs 30% of critical damage dealt as HP. No Yes No
Movement Recovery Restores 3% HP every second while moving. Restores 5% HP every second while moving. Yes Yes Yes
Natural Guard Increases Affinity by 5 when a fellow Driver takes damage. Increases Affinity by 10 when a fellow Driver takes damage. Yes No No
Never Fall Boosts Topple resistance by 30%. Boosts Topple resistance by 70%. Yes Yes No
Open Space Increases damage dealt outdoors by 40%. Increases damage dealt outdoors by 80%. Yes Yes Yes
Orb Master Adds an element when performing a Blade Combo with 60% probability. Adds an element when performing a Blade Combo with 100% probability. Yes Yes Yes
Persevering Strength Restores 4% HP of damage dealt after a successful auto-attack. Restores 12% HP of damage dealt after a successful auto-attack. Yes Yes Yes
Physical Barrier Raises physical defense by 5%. Raises physical defense by 15%. Yes No No
Pierce Adds a 60% chance of dealing a guard-annulling attack. Adds a 100% chance of dealing a guard-annulling attack. No Yes Yes
Pinpoint Weakness Increases critical damage by 10%. Increases critical damage by 50%. No Yes No
Potion Keeper Extends time HP Potions remain on the ground by 30 seconds (affects all). Extends time HP Potions remain on the ground by 50 seconds (affects all). No No Yes
Precision Aura Increases accuracy by 30% at max Affinity. Increases accuracy by 50% at max Affinity. Yes Yes Yes
Prolonged Fight Restores 3% HP when using a Driver Art. Restores 5% HP when using a Driver Art. Yes Yes Yes
Rage Increases damage dealt by 20% when HP is 30% or less. Increases damage dealt by 100% when HP is 30% or less. Yes Yes Yes
Rapid Regen Adds 25% chance of restoring 4% HP after taking a hit. Adds 25% chance of restoring 12% HP after taking a hit. Yes No No
Resist Dark Reduces dark damage received by 20%. Reduces dark damage received by 40%. Yes Yes Yes
Resist Earth Reduces earth damage received by 20%. Reduces earth damage received by 40%. Yes Yes Yes
Resist Electric Reduces electric damage received by 20%. Reduces electric damage received by 40%. Yes Yes Yes
Resist Fire Reduces fire damage received by 20%. Reduces fire damage received by 40%. Yes Yes Yes
Resist Ice Reduces ice damage received by 20%. Reduces ice damage received by 40%. Yes Yes Yes
Resist Light Reduces light damage received by 20%. Reduces light damage received by 40%. Yes Yes Yes
Resist Water Reduces water damage received by 20%. Reduces water damage received by 40%. Yes Yes Yes
Resist Wind Reduces wind damage received by 20%. Reduces wind damage received by 40%. Yes Yes Yes
Side Attack Increases damage dealt from the side by 20%. Increases damage dealt from the side by 100%. No Yes Yes
Silent Strike Increases damage dealt by a surprise attack by 100%. Increases damage dealt by a surprise attack by 200%. Yes Yes Yes
Slamdown Adds 60% chance to damage nearby element orbs during a Chain Attack. Adds 100% chance to damage nearby element orbs during a Chain Attack. Yes Yes Yes
Smooth Action Reduces aggro drawn from Specials and Driver Arts by 10%. Reduces aggro drawn from Specials and Driver Arts by 30%. No Yes Yes
Solid Increases block rate by 10%. Increases block rate by 20%. Yes No No
Streamlined Step Improves evasion by 20% while moving. Improves evasion by 60% while moving. Yes Yes Yes
Swift Strike Increases damage dealt by 60% 30 seconds after the start of battle. Increases damage dealt by 100% 30 seconds after the start of battle. Yes Yes Yes
Target Weakness Increases critical hit rate by 5%. Increases critical hit rate by 15%. No Yes Yes
Tight Space Increases damage dealt indoors by 40%. Increases damage dealt indoors by 80%. Yes Yes Yes
Titan Hunter Increases damage dealt to Titans by 40%. Increases damage dealt to Titans by 80%. Yes Yes Yes
Titan Slayer 1% chance of felling a Titan on attack (fails on bosses/uniques). 5% chance of felling a Titan on attack (fails on bosses/uniques). No Yes No
Treasure Sensor Increases the enemy item drop rate by 60%. Increases the enemy item drop rate by 100%. Yes Yes Yes
Ukemi Boosts Smash resistance by 30%. Boosts Smash resistance by 70%. Yes Yes Yes
Ultimate Combo Boosts Fusion Combo effect by 25% Boosts Fusion Combo effect by 50% No Yes No
Ultra Heavy Boosts Launch resistance by 30%. Boosts Launch resistance by 70%. Yes No No
Unrelenting Spirit Reduces damage taken by 20% when HP is 30% or lower. Reduces damage taken by 30% when HP is 30% or lower. Yes No No
Vendetta Increases damage dealt to enemies targeting user by 25%. Increases damage dealt to enemies targeting user by 50%. Yes No No
Vital Charge Increases damage dealt by 20% when HP is 90% or higher. Increases damage dealt by 60% when HP is 90% or higher. No Yes Yes
Weaponsmaster Boosts WP received from defeating enemies by 30%. Boosts WP received from defeating enemies by 50%. Yes Yes Yes

Field Skills[edit]

The number of Field Skills is supposed to be based on the Driver's level. However, the function is bugged in a way that means the higher levels are unused, meaning Blades have significantly fewer Field Skills than intended at middle and high levels.

Intended driver level Actual driver level Odds of Field Skill amount
1 2 3
1 - 15 1 - 15 50% 45% 5%
16 - 30 16 - 99 40% 45% 15%
31 - 45 30% 45% 25%
46 - 60 20% 45% 35%
61 - 99 10% 45% 45%

One of the skills is forced to be the matching (Element) Mastery skill. The others (if any) are based on the template. All field skills have a random maximum level from 1 to 3. Certain skills have a max of 5 levels, which is then capped at 3 for Common Blades, though the randomization is based on the 5 and thus results in a higher chance of a max of 3 (20%/20%/60%).

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Pouch favorites[edit]

Blades can have 1 or 2 favorite pouch item categories, and 0 or 1 specific favorite items, based on the template. There are no limitations on which items can be selected.

Rarity determination[edit]

At this point in the process, everything has been determined. As the final step, the number of crowns is calculated, based on the total number of affinity chart nodes.

Crown count Node count
1 10 - 18
2 19 - 28
3 29 - 37
4 38 - 44

Takeaways[edit]

As a result of all the above:

  • The general strength of Common Blades will trend upward as a playthrough continues.
  • The luck of the Driver has no effect at all on any of this. Only their level and idea stats matter.
  • Even at minimum level, it is possible to get a very strong Common Blade, it's just very unlikely.
  • High-tier crystals produce significantly better Common Blades on average, but have no effect on any specific part of generation.
  • The odds of getting any skill in particular are just straight-up bad, and nothing can influence this. A setup that requires a specific skill will likely have to try many times to find one.
  • The number of crowns a Blade has is only a loose predictor of how good they are. A four-crown Blade could have many skills that are not very good, while a one-crown one could have an extremely useful skill and not much else.

Strategies[edit]

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As NPCs[edit]

Common Blades that are not the player's Blade can rarely be found as NPCs in both Xenoblade Chronicles 2 and Torna ~ The Golden Country, sometimes involved in quests.

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Garfont Village[edit]

Any of the party's Blades, including Common Blades, can be found as NPCs at various locations in Garfont Village, after Rex takes over the Merc Group. Any Common Blade that is either not currently engaged or not sent on a Merc Mission may appear. The locations they may appear at can be found here.

Dialogue[edit]

Common Blades that appear in Garfont have a few lines of dialogue, usually encouraging the party to take them with them.

Girl Blade
Do you need my help yet? I'm ready any time!
Girl Blade
Do you need my help? No?
Girl Blade
Ohhhhh, I'm so bored! Isn't there anything fun to do?
Girl Blade
I enjoy a little relaxation from time to time.
Girl Blade
I'm feeling quite well-rested. Call for me whenever you need me.
Girl Blade
Sometimes it's nice to relax a little.
Not that I'd object if you wanted my help, mind. I'm always glad to offer.
Brute Blade
Isn't it time for some action yet?! I want to show you what I can do!
Brute Blade
Have you got some work for me? Or, uh, not.
Come on, which is it? I'm ready to go any time!
Boy Blade
Standing by for your next orders.
Boy Blade
How long must I stay waiting here?
Boy Blade
Call on me any time. I'll be waiting.
Boy Blade
I am ready to offer my assistance. Call on me whenever you see fit.
Boy Blade
Hey. I'm all rested up.
Do I get to see some action now?
Dog Blade
I'm all rested up. Call me when you need me.
Dog Blade
Is it my turn yet? I'm ready and raring to go!
Dog Blade
Is it time for some work yet? I'm ready when you are!
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The editor who added this tag elaborates: It's either random each time or dependent on something that's not appearance.

Lore[edit]

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Trivia[edit]

  • Some of the names used for Common Blades are shared with NPC Common Blades, such as Krogane.

Gallery[edit]

Main article: Common Blade/Gallery