Common Blade
Common Blades are the most likely sort of Blade to be awakened from a Core Crystal in Xenoblade Chronicles 2.
Generation[edit]
Unlike Rare Blades, for which there is exactly one of each with predetermined stats, Common Blades are created from templates with significant random variation.
Idea[edit]
The first part of the process is to get the idea level that will be used. As with generating Rare Blades, the Driver's highest one is selected, with ties broken at random, unless a booster forces that idea to be selected instead.
Power[edit]
The "power" of a Common Blade is essentially a general idea of how strong it is allowed to be.
First, a "base power" is generated based on the Driver's current level.
Driver's level | Odds of each power level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - 10 | 20% | 33.5% | 19% | 12.5% | 7.5% | 2.5% | 2% | 1.5% | 1% | 0.5% |
11 - 20 | 15% | 32.5% | 22.5% | 12.5% | 7.5% | 3% | 2.5% | 2% | 1.5% | 1% |
21 - 30 | 12.5% | 22.5% | 25% | 12% | 8% | 6% | 5% | 4% | 3% | 2% |
31 - 40 | 10% | 15% | 15% | 20% | 12% | 10% | 6% | 5% | 4% | 3% |
41 - 50 | 3% | 10% | 15% | 25.5% | 20% | 7.5% | 5% | 5% | 5% | 4% |
51 - 60 | 0% | 5% | 10% | 15% | 25% | 20% | 10% | 5% | 5% | 5% |
61 - 70 | 0% | 0% | 5% | 10% | 20% | 25% | 16% | 10% | 8% | 6% |
71 - 80 | 0% | 0% | 3% | 5% | 10% | 20% | 25% | 20% | 10% | 7% |
81 - 90 | 0% | 0% | 0% | 5% | 5% | 12% | 30% | 25% | 15% | 8% |
91 - 100 | 0% | 0% | 0% | 0% | 5% | 10% | 25% | 30% | 20% | 10% |
Then, a "crystal power" is added to this based on the Core Crystal used.
Finally, the selected idea level is divided by 5 and added. The result is then capped at 15 if it would be higher, meaning the Blade's final power level is between 1 and 15.
Template[edit]
The "template" is basically a collection of starting points.
Element[edit]
The element of a Blade is determined at random, though elements that match the template are more likely. This is done by giving matching elements a ratio of 35, and others a ratio of 15, making matching elements about 2.33 times more likely. The Light element is exempt; Common Blades can never be Light.
Weapon[edit]
All weapon types (Twin Rings, Greataxe, Megalance, Ether Cannon, Shield Hammer, Chroma Katana, Bitball, Knuckle Claws) are equally likely and chosen at random.
If Twin Rings is selected, the Blade is automatically set to a male beast. Otherwise, it is humanoid, and its gender is randomly male or female.
Appearance[edit]
The higher the selected idea level, the more likely the the Blade will have a different appearance, dependent on its gender and species. Humanoids can have four different head types, while beasts can only have two.
In addition, there is a separate chance that a male Blade will be given a "brute" form.
Selected idea level | Blade type | Head type rates | Brute chance | |||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
0 - 4 | Male | 80% | 15% | 5% | 0% | 20% |
Female | 15% | 5% | 0% | 80% | — | |
Beast | 100% | 0% | — | — | — | |
5 - 9 | Male | 70% | 15% | 10% | 5% | 30% |
Female | 15% | 10% | 5% | 70% | — | |
Beast | 80% | 20% | — | — | — | |
10 - 15 | Male | 35% | 30% | 25% | 10% | 50% |
Female | 30% | 25% | 10% | 35% | — | |
Beast | 60% | 40% | — | — | — |
Name[edit]
There is a large list of possible names that Common Blades can receive. Names come in three groups, based on the Blade's species and gender.
- Group 1 is for males, both humanoid and beast.
- Group 2 is for humanoid females.
- Group 3 is for male beasts.
Presumably, names are chosen at random with no bias. It's not known how much the game attempts to avoid duplicates with already-existing Blades.
Group 1[edit]
- Aizen
- Akatsuki
- Akebono
- Azai
- Arai
- Arufumi
- Ikazuchi
- Ikaruga
- Izayoi
- Izumo
- Ichiro
- Ikaku
- Ikki
- Issen
- Inazuma
- Ushio
- Oryuu
- Owashi
- Okina
- Oboro
- Orochi
- Kaiden
- Kaibyaku
- Karkan
- Kagemitsu
- Kagero
- Kazan
- Katsumasa
- Kanesada
- Kanehira
- Kanemitsu
- Kei
- Kijin
- Kibitsu
- Gokuto
- Kirim
- Gingar
- Kur
- Kuzan
- Kusanagi
- Kurochi
- Krogane
- Genno
- Kouki
- Kouru
- Kogarashi
- Kokras
- Gogyo
- Kojiro
- Kosor
- Kotetsu
- Kongir
- Konjiki
- Sakon
- Sangar
- Shun
- Shikiso
- Shishi
- Shichisei
- Shiko
- Shippun
- Shiden
- Shura
- Shungen
- Shin Mei
- Shinra
- Jin Rai
- Jinryuu
- Suro
- Sulgar
- Seigai
- Sysor
- Seiten
- Seimei
- Zeku
- Zeno
- Sordai
- Soten
- Sohmei
- Shouryu
- Sohaya
- Taiga
- Daiko
- Tyzan
- Taisei
- Tyhei
- Tadar
- Tsurugi
- Tenka
- Tenku
- Denko
- Toshi
- Tokka
- Hagan
- Hakusui
- Hakuto
- Hayate
- Hayabusa
- Hanni
- Hei
- Hiken
- Bizen
- Hynk
- Hideh
- Hiden
- Bakuya
- Huga
- Hiryu
- Fuwei
- Fugetsu
- Hukut
- Fudor
- Hekireki
- Bengara
- Horoh
- Hokuto
- Shigan
- Mikazuchi
- Mizuchi
- Mitsukage
- Mior
- Mu
- Mugen
- Musashi
- Mujo
- Musou
- Muchika
- Murakumo
- Murasame
- Meikyo
- Mejiro
- Yago
- Yakumo
- Yasha
- Yata
- Yanagi
- Yamato
- Yuki
- Yuzen
- Yuso
- Yumo
- Yoshikiri
- Rykiri
- Ranmaru
- Rikuzen
- Ryusei
- Ryo
- Rogen
- Reiki
- Roho
Group 2[edit]
- Ai
- Aui
- Auba
- Akana
- Yoiyami
- Asagi
- Asai
- Aska
- Azuki
- Atori
- Amanei
- Amayori
- Ayame
- Anzu
- Koyuki
- Kyoka
- Isuzu
- Ichiku
- Iroha
- Uzura
- Uzuki
- Umi
- Ema
- Orka
- Kaeda
- Sarasa
- Kanami
- Kanon
- Karin
- Karei
- Karyn
- Kanna
- Kiko
- Kisaragi
- Kiri
- Kinsei
- Quina
- Kuko
- Kurumi
- Kurenai
- Kogoku
- Kokutan
- Kokuyo
- Kokoro
- Konoha
- Kohana
- Kohaku
- Sakuya
- Sazami
- Satsuki
- Sango
- Shiori
- Shigura
- Shisui
- Shizuku
- Shinome
- Shinobu
- Shimoki
- Shussu
- Shuraya
- Shiranui
- Shirayuki
- Shirayuri
- Shirome
- Suiren
- Suzu
- Suzukaze
- Suzuna
- Suzuran
- Sumira
- Tsumugi
- Sekirei
- Setsuka
- Sora
- Tamayori
- Chigusa
- Chidori
- Tsugumi
- Tsukumi
- Zutsuji
- Tsubaki
- Tsumi
- Tsura
- Tsuruba
- Tomae
- Torwa
- Nazuna
- Natsuki
- Nadeshiko
- Natori
- Ne Ne
- Nenoh
- Neyuki
- Nosuri
- Hasu
- Hazuki
- Hatsuharu
- Hatsuyuki
- Haruka
- Harusa
- Haruna
- Higana
- Hisui
- Hinagi
- Hinagetsu
- Hinata
- Hibari
- Hibiki
- Himawari
- Faera
- Fubuki
- Fuyoshi
- Yuzu
- Botania
- Honoka
- Madoka
- Mikagami
- Mikazuki
- Mika
- Mikoto
- Misaki
- Midori
- Minazuki
- Minami
- Minori
- Miyuki
- Mirei
- Mutsuki
- Maegi
- Mochi
- Momiji
- Moyoi
- Yayoi
- Yuka
- Yutsuji
- Yuna
- Yukina
- Yukine
- Yuzuki
- Yura
- Yuri
- Yomogi
- Rania
- Rinnia
- Lindora
- Lin
- Ruri
- Reika
- Rengenne
- Wakaba
Group 3[edit]
- Utsuwaka
- Kai
- Kukir
- Kuro
- Goemon
- Koske
- Kotar
- Goro
- Kontro
- Sasuke
- Shimaru
- Shiro
- Tamar
- Tamon
- Tibbi
- Chamaru
- Tokoto
- Totetsu
- Baku
- Hutar
- Pochi
- Bonten
- Ryta
- Riku
Personality[edit]
The "personality" of a Blade affects both its voice and how its affinity fluctuates in battle. Specifically, it affects affinity at the start of battle, and the magnitude of increases and decreases to affinity during battle.
Common Blades with different voices may share voicelines with other common Blades; if so, they often (but not always) share affinity modifiers. The following is a list of possible personalities for common Blades, identified via their voiceline when equipped in the menu.
Voice ID | Voiceline when equipped | Starting affinity | Affinity gain modifier | Affinity loss modifier |
---|---|---|---|---|
61 | "Ready to roll!" |
350 | ±0% | ±0% |
62 | "Ready to roll!" |
350 | ±0% | ±0% |
63 | "What would you do without me?" |
350 | +10% | +20% |
64 | "What would you do without me?" |
350 | +10% | +20% |
65 | "That's very kind of you." |
400 | ±0% | ±0% |
66 | "That's very kind of you." |
500 | ±0% | ±0% |
67 | "Rock onnnn!" |
450 | +5% | +10% |
68 | "ROCK on!" |
450 | +5% | +10% |
69 | "You can count on me." |
450 | -10% | -10% |
70 | "You can count on me." |
450 | -10% | -10% |
71 | "Heeey, you're the boss!" |
450 | ±0% | -10% |
72 | "Hey. You're the boss!" |
450 | ±0% | -10% |
73 | "Looking forward to working with you again." |
450 | ±0% | ±0% |
74 | "Looking forward to working with you again." |
450 | ±0% | ±0% |
75 | "I'll work my ass off to meet your expectations." |
450 | ±0% | ±0% |
76 | "I'll work my ass off to meet your expectations." |
450 | ±0% | ±0% |
77 | "I'm sure it'll work out great!" |
450 | ±0% | -10% |
78 | "I'm sure it'll work out great." |
450 | ±0% | -10% |
79 | "I made the A-team. Score." |
450 | +10% | +20% |
80 | *gasp* "I made the A-team. Score!" |
450 | +10% | +20% |
81 | "Lookin' forward to it!" |
500 | ±0% | ±0% |
82 | "Looking forward to it." |
500 | ±0% | ±0% |
83 | "Hey!" |
450 | +5% | +10% |
84 | "Hey." |
450 | +5% | +10% |
85 | "Finally it's my turn." |
550 | ±0% | ±0% |
86 | "Finally it's my turn." |
550 | ±0% | ±0% |
87 | "I'll shine on the front line too." |
450 | +5% | -10% |
88 | "I'll shine on the front line too!" |
450 | +5% | -10% |
89 | "Let's prove our new powers." |
500 | ±0% | ±0% |
90 | "Let's prove our new powers." |
500 | ±0% | ±0% |
91 | "Oookay. Let's get the party started!" |
450 | +10% | +20% |
92 | "Okay, let's get the party started!" |
550 | -10% | -10% |
Aux Cores[edit]
The number of Aux Core slots is based on the Blade's power level.
Power level | Odds of Aux Core slot count | |||
---|---|---|---|---|
0 | 1 | 2 | 3 | |
1 | 20% | 55% | 20% | 5% |
2 | 15% | 50% | 30% | 5% |
3 | 15% | 40% | 30% | 15% |
4 | 10% | 40% | 35% | 15% |
5 | 5% | 35% | 40% | 20% |
6 | 4% | 35% | 40% | 21% |
7 | 3% | 30% | 40% | 27% |
8 | 2% | 25% | 45% | 28% |
9 | 1% | 20% | 42% | 37% |
10 | 0% | 15% | 40% | 45% |
11 | 0% | 10% | 45% | 45% |
12 | 0% | 10% | 40% | 50% |
13 | 0% | 5% | 45% | 50% |
14 | 0% | 5% | 40% | 55% |
15 | 0% | 0% | 40% | 60% |
Stat modifier[edit]
A Common Blade can have only one stat modifier. Which stat gets boosted is random with a bias based on the Blade's weapon, while the strength of the boost is random based on the Blade's power level.
Weapon type | Odds of stat | |||||
---|---|---|---|---|---|---|
HP | Strength | Ether | Dexterity | Agility | Luck | |
Twin Rings | 5% | 10% | 40% | 20% | 20% | 5% |
Greataxe | 35% | 40% | 10% | 5% | 5% | 5% |
Megalance | 5% | 20% | 20% | 40% | 10% | 5% |
Ether Cannon | 5% | 25% | 40% | 20% | 5% | 5% |
Shield Hammer | 50% | 15% | 15% | 10% | 5% | 5% |
Chroma Katana | 10% | 20% | 10% | 15% | 40% | 5% |
Bitball | 25% | 5% | 40% | 15% | 10% | 5% |
Knuckle Claws | 10% | 20% | 20% | 25% | 20% | 5% |
Power level | Min mod | Max mod |
---|---|---|
1 | 7% | 12% |
2 | 7% | 12% |
3 | 8% | 12% |
4 | 8% | 12% |
5 | 10% | 15% |
6 | 10% | 15% |
7 | 10% | 17% |
8 | 10% | 17% |
9 | 13% | 20% |
10 | 13% | 20% |
11 | 13% | 21% |
12 | 13% | 21% |
13 | 14% | 22% |
14 | 14% | 23% |
15 | 15% | 25% |
Defenses[edit]
The defenses of a Blade are random based on its weapon.
Weapon type | Min phys def | Max phys def | Min ether def | Max ether def |
---|---|---|---|---|
Twin Rings | 0% | 5% | 20% | 35% |
Greataxe | 5% | 20% | 5% | 15% |
Megalance | 3% | 10% | 3% | 10% |
Ether Cannon | 0% | 5% | 5% | 15% |
Shield Hammer | 20% | 35% | 20% | 30% |
Chroma Katana | 15% | 25% | 10% | 25% |
Bitball | 0% | 5% | 10% | 15% |
Knuckle Claws | 10% | 15% | 5% | 10% |
Specials[edit]
The specials of a Blade are fixed based on their species/weapon/gender/brute combination. By contrast, the maximum level of said specials is determined individually at random based on the Blade's power level.
Power level | Odds of max special level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 | 40% | 30% | 15% | 10% | 5% |
2 | 35% | 33% | 17% | 10% | 5% |
3 | 30% | 35% | 20% | 10% | 5% |
4 | 25% | 37% | 21% | 11% | 6% |
5 | 20% | 40% | 23% | 11% | 6% |
6 | 15% | 35% | 30% | 13% | 7% |
7 | 10% | 30% | 30% | 20% | 10% |
8 | 5% | 25% | 30% | 25% | 15% |
9 | 0% | 15% | 25% | 35% | 25% |
10 | 0% | 10% | 20% | 40% | 30% |
11 | 0% | 5% | 10% | 55% | 30% |
12 | 0% | 5% | 10% | 50% | 35% |
13 | 0% | 0% | 5% | 55% | 40% |
14 | 0% | 0% | 5% | 50% | 45% |
15 | 0% | 0% | 0% | 40% | 60% |
Each special is also assigned a damage multiplier, independently for each of them.
Power level | Min mult | Max mult |
---|---|---|
1 | 50% | 90% |
2 | 50% | 90% |
3 | 50% | 100% |
4 | 50% | 100% |
5 | 50% | 110% |
6 | 50% | 110% |
7 | 55% | 125% |
8 | 55% | 125% |
9 | 60% | 140% |
10 | 60% | 150% |
11 | 65% | 155% |
12 | 65% | 155% |
13 | 70% | 170% |
14 | 70% | 170% |
15 | 75% | 185% |
Blade Arts[edit]
The number of Blade Arts is based on the Blade's power level. The selection of Blade Arts is based on the Blade's weapon.
Power level | Odds of Blade Art amount | ||
---|---|---|---|
1 | 2 | 3 | |
1 | 70% | 20% | 10% |
2 | 65% | 25% | 10% |
3 | 60% | 28% | 12% |
4 | 55% | 30% | 15% |
5 | 50% | 33% | 17% |
6 | 45% | 35% | 20% |
7 | 40% | 38% | 22% |
8 | 30% | 45% | 25% |
9 | 25% | 45% | 30% |
10 | 15% | 45% | 40% |
11 | 10% | 50% | 40% |
12 | 10% | 45% | 45% |
13 | 5% | 50% | 45% |
14 | 5% | 45% | 50% |
15 | 0% | 40% | 60% |
Weapon type | Odds of Blade Art | |||||||
---|---|---|---|---|---|---|---|---|
Critical Up | Accuracy Up | Arts Plus | Recharge Boost | Absorb Damage | Nullify Reaction | Debuff Cancel | Back Attack Up | |
Twin Rings | 5% | 15% | 5% | 30% | 10% | 10% | 15% | 10% |
Greataxe | 20% | 10% | 30% | 5% | 10% | 10% | 5% | 10% |
Megalance | 15% | 10% | 10% | 25% | 10% | 5% | 5% | 20% |
Ether Cannon | 10% | 30% | 15% | 10% | 10% | 5% | 5% | 15% |
Shield Hammer | 5% | 10% | 10% | 5% | 30% | 20% | 15% | 5% |
Chroma Katana | 30% | 15% | 5% | 15% | 10% | 5% | 15% | 5% |
Bitball | 5% | 15% | 5% | 10% | 15% | 10% | 30% | 10% |
Knuckle Claws | 10% | 20% | 10% | 15% | 5% | 5% | 15% | 20% |
Battle Skills[edit]
The number of Battle Skills, and their maximum attainable level, is based on the Blade's power level. The selection of Battle Skills is based on the Blade's role.
Power level | Odds of Battle Skill amount | Odds of max skill level | |||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 1 | 2 | 3 | 4 | 5 | ||
1 | 50% | 40% | 10% | 40% | 30% | 15% | 10% | 5% | |
2 | 45% | 45% | 10% | 35% | 33% | 17% | 10% | 5% | |
3 | 40% | 48% | 12% | 30% | 35% | 20% | 10% | 5% | |
4 | 35% | 50% | 15% | 25% | 37% | 21% | 11% | 6% | |
5 | 30% | 53% | 17% | 20% | 40% | 23% | 11% | 6% | |
6 | 25% | 55% | 20% | 15% | 40% | 25% | 13% | 7% | |
7 | 20% | 58% | 22% | 10% | 35% | 30% | 15% | 10% | |
8 | 15% | 60% | 25% | 0% | 33% | 30% | 22% | 15% | |
9 | 5% | 65% | 30% | 0% | 15% | 30% | 30% | 25% | |
10 | 0% | 65% | 35% | 0% | 5% | 20% | 40% | 35% | |
11 | 0% | 65% | 35% | 0% | 5% | 10% | 55% | 30% | |
12 | 0% | 60% | 40% | 0% | 5% | 10% | 50% | 35% | |
13 | 0% | 60% | 40% | 0% | 0% | 5% | 55% | 40% | |
14 | 0% | 55% | 45% | 0% | 0% | 5% | 50% | 45% | |
15 | 0% | 40% | 60% | 0% | 0% | 0% | 40% | 60% |
Battle Skill | Effect | TNK | ATK | HLR |
---|---|---|---|---|
Accelerated Growth | Boosts experience received from defeating enemies by 30-50%. | Yes | Yes | Yes |
Acute Focus | Improves evasion by 20-60% when HP is 30-30% or lower. | Yes | No | No |
Aerial Hunter | Increases damage dealt to aerial creatures by 40-80%. | Yes | Yes | Yes |
Aerial Slayer | 1-5% chance of felling an aerial foe on attack (fails on bosses/uniques). | No | Yes | No |
Aquatic Hunter | Increases damage dealt to aquatic organisms by 40-80%. | Yes | Yes | Yes |
Aquatic Slayer | 1-5% chance of felling an aquatic foe on attack (fails on bosses/uniques). | No | Yes | No |
Attack Aura | Increases damage dealt by 60-100% when Affinity is at max. | Yes | Yes | Yes |
Attention Grabber | Increases aggro drawn from auto-attacks by 30-50%. | Yes | No | No |
Avenger | Increases damage dealt when an ally is incapacitated by 50-150%. | Yes | Yes | Yes |
Back Attack | Increases damage dealt from the back by 20-100%. | No | Yes | No |
Barrier Aura | When Affinity reaches max, grant party damage barrier of 30-50% of max HP. | No | No | Yes |
Beast Hunter | Increases damage dealt to beasts by 40-80%. | Yes | Yes | Yes |
Beast Slayer | 1-5% chance of felling a beast on attack (fails on bosses/uniques). | No | Yes | No |
Challenger | Increases damage dealt to higher-level enemies by 20-80%. | Yes | Yes | Yes |
Cloud Conceal | Increases aggro reduction by 10-30%. | No | No | Yes |
Counter | Counters attacks with 100-200% physical damage. | Yes | No | No |
Damage Spike | Counters attacks with 120-200% ether damage. | Yes | No | No |
Elemental Mastery | Increases Blade Combo damage by 20-60%. | No | Yes | Yes |
Emergency Guard | Boosts block rate by 20-60% when HP is 30-30% or lower. | Yes | Yes | Yes |
Encourage | Increases Affinity by 10-20 when a fellow Driver misses an attack. | Yes | Yes | Yes |
Ether Barrier | Raises ether defense by 5-10%. | Yes | No | No |
Evasion Aura | Increases evasion rate by 10-30% when Affinity is at max. | Yes | No | No |
Flash | Lets you start each battle with some aggro already accumulated. | Yes | No | No |
Front Attack | Increases damage dealt from the front by 10-50%. | Yes | Yes | Yes |
Gentle Touch | Reduces aggro drawn from auto-attacks by 30-50%. | No | Yes | Yes |
Glittering Stars | Increases aggro every second. | Yes | No | No |
Gold Rush | Increases the enemy gold drop rate by 60-100%. | Yes | Yes | Yes |
Good Balance | Boosts Break resistance by 30-70%. | Yes | Yes | Yes |
Grandarbor's Roots | Boosts Blowdown resistance by 30-70%. | Yes | Yes | Yes |
Healing Wind | Heals 10-30% of party's HP upon performing a Blade Switch. | No | No | Yes |
High-Speed Preparation | Reduces the cooldown time for a Blade Switch by 10-30%. | Yes | Yes | Yes |
Humanoid Hunter | Increases damage dealt to humanoids by 40-80%. | Yes | Yes | Yes |
Humanoid Slayer | 1-5% chance of felling a humanoid on attack (fails on bosses/uniques). | No | Yes | No |
Immovable | Boosts Knockback resistance by 30-70%. | Yes | Yes | Yes |
Insect Hunter | Increases damage dealt to insects by 40-80%. | Yes | Yes | Yes |
Insect Slayer | 1-5% chance of felling an insect on attack (fails on bosses/uniques). | No | Yes | No |
Insulting Flourish | Increases aggro drawn from Specials and Driver Arts by 10-30%. | Yes | No | No |
Into the Air | Increases damage dealt to launched enemies by 50-150%. | No | Yes | Yes |
Into the Ground | Increases damage dealt to toppled enemies by 50-150%. | Yes | Yes | Yes |
Life Absorb | Restores 30-50% HP each time an enemy is defeated. | No | Yes | No |
Machine Hunter | Increases damage dealt to machines by 40-80%. | Yes | Yes | Yes |
Machine Slayer | 1-5% chance of felling a machine on attack (fails on bosses/uniques). | No | Yes | No |
Mad Warrior | Absorbs 10-30% of critical damage dealt as HP. | No | Yes | No |
Movement Recovery | Restores 3-5% HP every second while moving. | Yes | Yes | Yes |
Natural Guard | Increases Affinity by 5-10 when a fellow Driver takes damage. | Yes | No | No |
Never Fall | Boosts Topple resistance by 30-70%. | Yes | Yes | No |
Open Space | Increases damage dealt outdoors by 40-80%. | Yes | Yes | Yes |
Orb Master | Adds an element when performing a Blade Combo with 60-100% probability. | Yes | Yes | Yes |
Persevering Strength | Restores 4-12% HP of damage dealt after a successful auto-attack. | Yes | Yes | Yes |
Physical Barrier | Raises physical defense by 5-15%. | Yes | No | No |
Pierce | Adds a 60-100% chance of dealing a guard-annulling attack. | No | Yes | Yes |
Pinpoint Weakness | Increases critical damage by 10-50%. | No | Yes | No |
Potion Keeper | Extends time HP Potions remain on the ground by 30-50 seconds (affects all). | No | No | Yes |
Precision Aura | Increases accuracy by 30-50% at max Affinity. | Yes | Yes | Yes |
Prolonged Fight | Restores 3-5% HP when using a Driver Art. | Yes | Yes | Yes |
Rage | Increases damage dealt by 20-100% when HP is 30-30% or less. | Yes | Yes | Yes |
Rapid Regen | Adds 25-25% chance of restoring 4-12% HP after taking a hit. | Yes | No | No |
Resist Dark | Reduces dark damage received by 20-40%. | Yes | Yes | Yes |
Resist Earth | Reduces earth damage received by 20-40%. | Yes | Yes | Yes |
Resist Electric | Reduces electric damage received by 20-40%. | Yes | Yes | Yes |
Resist Fire | Reduces fire damage received by 20-40%. | Yes | Yes | Yes |
Resist Ice | Reduces ice damage received by 20-40%. | Yes | Yes | Yes |
Resist Light | Reduces light damage received by 20-40%. | Yes | Yes | Yes |
Resist Water | Reduces water damage received by 20-40%. | Yes | Yes | Yes |
Resist Wind | Reduces wind damage received by 20-40%. | Yes | Yes | Yes |
Side Attack | Increases damage dealt from the side by 20-100%. | No | Yes | Yes |
Silent Strike | Increases damage dealt by a surprise attack by 100-200%. | Yes | Yes | Yes |
Slamdown | Adds 60-100% chance to damage nearby element orbs during a Chain Attack. | Yes | Yes | Yes |
Smooth Action | Reduces aggro drawn from Specials and Driver Arts by 10-30%. | No | Yes | Yes |
Solid | Increases block rate by 10-20%. | Yes | No | No |
Streamlined Step | Improves evasion by 20-60% while moving. | Yes | Yes | Yes |
Swift Strike | Increases damage dealt by 60-100% 30-30 seconds after the start of battle. | Yes | Yes | Yes |
Target Weakness | Increases critical hit rate by 5-15%. | No | Yes | Yes |
Tight Space | Increases damage dealt indoors by 40-80%. | Yes | Yes | Yes |
Titan Hunter | Increases damage dealt to Titans by 40-80%. | Yes | Yes | Yes |
Titan Slayer | 1-5% chance of felling a Titan on attack (fails on bosses/uniques). | No | Yes | No |
Treasure Sensor | Increases the enemy item drop rate by 60-100%. | Yes | Yes | Yes |
Ukemi | Boosts Smash resistance by 30-70%. | Yes | Yes | Yes |
Ultimate Combo | Boosts Fusion Combo effect by 25-50% | No | Yes | No |
Ultra Heavy | Boosts Launch resistance by 30-70%. | Yes | No | No |
Unrelenting Spirit | Reduces damage taken by 20-30% when HP is 30-30% or lower. | Yes | No | No |
Vendetta | Increases damage dealt to enemies targeting user by 25-50%. | Yes | No | No |
Vital Charge | Increases damage dealt by 20-60% when HP is 90-90% or higher. | No | Yes | Yes |
Weaponsmaster | Boosts WP received from defeating enemies by 30-50%. | Yes | Yes | Yes |
Field Skills[edit]
The number of Field Skills is supposed to be based on the Driver's level. However, the function is bugged in a way that means the higher levels are unused, meaning Blades have significantly fewer Field Skills than intended at middle and high levels.
Intended driver level | Actual driver level | Odds of Field Skill amount | ||
---|---|---|---|---|
1 | 2 | 3 | ||
1 - 15 | 1 - 15 | 50% | 45% | 5% |
16 - 30 | 16 - 99 | 40% | 45% | 15% |
31 - 45 | — | 30% | 45% | 25% |
46 - 60 | — | 20% | 45% | 35% |
61 - 99 | — | 10% | 45% | 45% |
One of the skills is forced to be the matching (Element) Mastery skill. The others (if any) are based on the template. All field skills have a random maximum level from 1 to 3. Certain skills have a max of 5 levels, which is then capped at 3 for Common Blades, though the randomization is based on the 5 and thus results in a higher chance of a max of 3 (20%/20%/60%).
Pouch favorites[edit]
Blades can have 1 or 2 favorite pouch item categories, and 0 or 1 specific favorite items, based on the template. There are no limitations on which items can be selected.
Rarity determination[edit]
At this point in the process, everything has been determined. As the final step, the number of crowns is calculated, based on the total number of affinity chart nodes.
Crown count | Node count |
---|---|
1 | 10 - 18 |
2 | 19 - 28 |
3 | 29 - 37 |
4 | 38 - 44 |
Takeaways[edit]
As a result of all the above:
- The general strength of Common Blades will trend upward as a playthrough continues.
- The luck of the Driver has no effect at all on any of this. Only their level and idea stats matter.
- Even at minimum level, it is possible to get a very strong Common Blade, it's just very unlikely.
- High-tier crystals produce significantly better Common Blades on average, but have no effect on any specific part of generation.
- The odds of getting any skill in particular are just straight-up bad, and nothing can influence this. A setup that requires a specific skill will likely have to try many times to find one.
- The number of crowns a Blade has is only a loose predictor of how good they are. A four-crown Blade could have many skills that are not very good, while a one-crown one could have an extremely useful skill and not much else.
Strategies[edit]
As NPCs[edit]
Common Blades that are not the player's Blade can rarely be found as NPCs in both Xenoblade Chronicles 2 and Torna ~ The Golden Country, sometimes involved in quests.
Garfont Village[edit]
Any of the party's Blades, including Common Blades, can be found as NPCs at various locations in Garfont Village, after Rex takes over the Merc Group. Any Common Blade that is either not currently engaged or not sent on a Merc Mission may appear. The locations they may appear at can be found here.
Dialogue[edit]
Common Blades that appear in Garfont have a few lines of dialogue, usually encouraging the party to take them with them.
Not that I'd object if you wanted my help, mind. I'm always glad to offer.
Come on, which is it? I'm ready to go any time!
Do I get to see some action now?
Lore[edit]
Trivia[edit]
- Some of the names used for Common Blades are shared with NPC Common Blades, such as Krogane.
Gallery[edit]
- Main article: Common Blade/Gallery
Playable Drivers and Blades in Xenoblade Chronicles 2
| |
---|---|
Drivers | Jin (chapter 1 • chapter 8 • Titan Battleship Assault) • Malos • Mòrag • Nia • Rex • Tora • Vandham • Zeke |
Legendary Blades | Aegaeon • Brighid • Catalyst • Dromarch • Mythra • Pandoria • Pneuma • Poppi α • Poppi QT • Poppi QTπ • Pyra • Roc |
Rare Blades | Adenine • Agate • Azami • Boreas • Dagas (weak • strong) • Dahlia • Electra • Finch • Floren • Godfrey • Gorg • Herald • Kasandra • Kora • KOS-MOS • Newt • Nim • Perceval • Perun • Praxis • Sheba • T-elos • Theory • Ursula • Vale • Vess • Wulfric • Zenobia |
Torna Blades | Akhos • Cressidus • Mikhail • Obrona • Patroka • Perdido • Sever (chapter 1) |
DLC Blades | Corvin • Crossette • Elma • Fiora • Poppibuster • Shulk |
Other | Common Blade |