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{{DISPLAYTITLE:''Xenoblade Chronicles: Future Connected''}} | |||
{{stub}} | |||
{{Infobox game | |||
|name = ''Xenoblade Chronicles: Future Connected'' | |||
|image = [[File:XCFC EN logo.png|250px|class=img-shadow-dark-5px]] | |||
|caption = | |||
|developer = [[Monolith Soft]] | |||
|publisher = [[Nintendo]] | |||
|console = Nintendo Switch | |||
|released = {{rollover|WW:|Worldwide|y}} {{date|2020-05-29}} | |||
}} | |||
'''''Xenoblade Chronicles: Future Connected''''' ({{ja|ゼノブレイド つながる{{ruby|未来|みらい}}|Zenobureido: tsunagaru mirai}}, ''Xenoblade: Connected Future'') is the additional story content of ''[[Xenoblade Chronicles: Definitive Edition]]''. It can be played from the start without having to beat the [[Xenoblade Chronicles|base game]] in advance. Future Connected is a new epilogue of the original game starring [[Shulk]] and [[Melia]] on the [[Bionis' Shoulder]]. | |||
==Playable characters== | |||
{|style="text-align:center;" | |||
|[[Image:XC1DE FC tension icon Shulk normal.png|link=Shulk]] | |||
|[[Image:XC1DE FC tension icon Melia normal.png|link=Melia]] | |||
|[[Image:XC1DE FC tension icon Kino normal.png|link=Kino]] | |||
|[[Image:XC1DE FC tension icon Nene normal.png|link=Nene]] | |||
|- | |||
|'''[[Shulk]]''' | |||
|'''[[Melia]]''' | |||
|'''[[Kino]]''' | |||
|'''[[Nene]]''' | |||
|} | |||
==Plot== | |||
{{main|Plot summary of Xenoblade Chronicles#Future Connected}} | |||
A year after the events of ''[[Xenoblade Chronicles]]'', [[Shulk]] and [[Melia]] use [[Junks]] to fly to the [[Bionis' Shoulder]], but a beam originating from {{FC|Alcamoth}} hits the ship and they crash into a lake near the [[Purifying Falls]] on the Shoulder. There, they encounter [[Riki]]'s littlepon [[Kino]] and [[Nene]] being attacked by [[Volff]]s. They meet a group of [[High Entia]] refugees who warn them of a mysterious being invincible to any attack - the [[Fog King]] - roaming around Alcamoth and that they had given up any hope of moving back. Melia decides to visit anyway since it is her duty as Empress. | |||
==Gameplay== | |||
{{main|Xenoblade Chronicles#Gameplay}} | |||
The gameplay is mostly identical to that of the main game. However, several features have been disabled or removed outright. Most removals are due to the short length of the story not allowing for these mechanics to be meaningfully developed. | |||
* There is no {{XC1|affinity}}, neither between party members, nor with any regions. | |||
** [[Collectable]]s cannot be [[gifting|gifted]]. | |||
** There is no {{XC1|Affinity Chart}} (nor any associated NPC information or features), and NPCs cannot be [[trading|traded]] with. | |||
** {{XC1|Heart-to-Heart}}s are replaced with [[Quiet Moment]]s, which are similar in premise but do not have branching paths. They are fully voice acted. | |||
* Characters have no {{XC1|skill}}s or skill branches. | |||
** {{XC1|Unique monster}}s drop [[Arts Coin]]s instead of [[Affinity Coin]]s, which are used to buy advanced arts manuals. | |||
* [[Gem crafting]] is not available. Instead of unrefined crystals, mining ether deposits produces {{XC1|gem}}s directly. | |||
* {{XC1|Chain attack}}s are replaced with [[Union Strike]]s, a single all-out attack executed by [[Ponspector]]s recruited from across the map. | |||
* There are no [[vision]]s, for {{XC1|Quest}}s or in battles. | |||
* There is no {{XC1|New Game Plus}}. | |||
==In other languages== | |||
{{in other languages | |||
|en = Xenoblade Chronicles: Future Connected | |||
|jp = {{ja|ゼノブレイド つながる{{ruby|未来|みらい}}|Zenobureido: tsunagaru mirai}} | |||
|jp meaning = Xenoblade: Connected Future | |||
|fr = Xenoblade Chronicles: Un Avenir Commun | |||
|fr meaning = Xenoblade Chronicles : A Shared Future | |||
|de = Xenoblade Chronicles: Die Verbundene Zukunft | |||
|de meaning = Xenoblade Chronicles: The Connected Future | |||
|es = Xenoblade Chronicles: Futuros Conectados | |||
|es meaning = Xenoblade Chronicles: Connected Futures | |||
|it = Xenoblade Chronicles: Un Futuro Comune | |||
|it meaning = Xenoblade Chronicles: A Common Future | |||
|zh-tr = 異度神劍 相連的未來 | |||
|zh-tr meaning = | |||
|zh-si = 异度神剑 相连的未来 | |||
|zh-si meaning = | |||
|ko = 제노블레이드 크로니클스 이어지는 미래 | |||
|ko meaning = | |||
}} | |||
==Gallery== | |||
<gallery> | |||
XCFC key art.jpeg|Key art | |||
</gallery> | |||
===Logos=== | |||
<gallery> | |||
XCFC_Logo_EN.png|English Logo | |||
XCFC_Logo_FR.png|French Logo | |||
XCFC_Logo_DE.png|German Logo | |||
XCFC_Logo_ES.png|Spanish Logo | |||
XCFC_Logo_IT.png|Italian Logo | |||
XCFC_Logo_JP.png|Japanese Logo | |||
XCFC_Logo_KR.png|Korean Logo | |||
XCFC_Logo_TC.png|Traditional Chinese Logo | |||
XCFC_Logo_SC.png|Simplified Chinese Logo | |||
</gallery> | |||
{{XC1 Navbox}} | |||
{{Xeno Games Navbox}} | |||
[[Category:Xenoblade Chronicles]][[Category:Xenoblade Chronicles: Future Connected|*]] | |||
[[it:Xenoblade Chronicles: Un futuro comune]] | |||
{{ArticleIcon/FC}} |
Latest revision as of 17:53, 26 April 2024
Xenoblade Chronicles: Future Connected | |
---|---|
Developer | Monolith Soft |
Publisher | Nintendo |
Platform | Nintendo Switch |
Release date | WW: 2020-05-29 |
Xenoblade Chronicles: Future Connected (ゼノブレイド つながる
Playable characters
Shulk | Melia | Kino | Nene |
Plot
- Main article: Plot summary of Xenoblade Chronicles#Future Connected
A year after the events of Xenoblade Chronicles, Shulk and Melia use Junks to fly to the Bionis' Shoulder, but a beam originating from Alcamoth hits the ship and they crash into a lake near the Purifying Falls on the Shoulder. There, they encounter Riki's littlepon Kino and Nene being attacked by Volffs. They meet a group of High Entia refugees who warn them of a mysterious being invincible to any attack - the Fog King - roaming around Alcamoth and that they had given up any hope of moving back. Melia decides to visit anyway since it is her duty as Empress.
Gameplay
- Main article: Xenoblade Chronicles#Gameplay
The gameplay is mostly identical to that of the main game. However, several features have been disabled or removed outright. Most removals are due to the short length of the story not allowing for these mechanics to be meaningfully developed.
- There is no affinity, neither between party members, nor with any regions.
- Collectables cannot be gifted.
- There is no Affinity Chart (nor any associated NPC information or features), and NPCs cannot be traded with.
- Heart-to-Hearts are replaced with Quiet Moments, which are similar in premise but do not have branching paths. They are fully voice acted.
- Characters have no skills or skill branches.
- Unique monsters drop Arts Coins instead of Affinity Coins, which are used to buy advanced arts manuals.
- Gem crafting is not available. Instead of unrefined crystals, mining ether deposits produces gems directly.
- Chain attacks are replaced with Union Strikes, a single all-out attack executed by Ponspectors recruited from across the map.
- There are no visions, for Quests or in battles.
- There is no New Game Plus.
In other languages
Gallery
Logos
Xenoblade Chronicles
| |
---|---|
Versions | Xenoblade Chronicles • Xenoblade Chronicles 3D • Xenoblade Chronicles: Definitive Edition (Future Connected) |
Development | Staff (DE • FC) • Unused content • Bugs and glitches |
Plot | Plot summary • Game script (FC) • Heart-to-Hearts • Back Home |
Gameplay | Combat (Battle Art • Enemy • Chain Attack • Vision) • Items (Weapons • Equipment • Gems • Collectables • Materials) • Gem crafting • Quests • Colony 6 reconstruction |
Audio | Music • Dialogue • Banter |
Other | Merchandise • Advertisement |