Article icon - Xenoblade Chronicles.svg
Article icon - Xenoblade Chronicles Definitive Edition.svg

Gem (XC1)

From Xeno Series Wiki
Jump to navigation Jump to search
This article is about Gems in Xenoblade Chronicles and Future Connected. For gems in Xenoblade Chronicles 3, see Gem (XC3).

Gems are items in Xenoblade Chronicles and Future Connected that can be attached to weapons and equipment to provide certain advantages, such as raising the user's stats or providing resistance against a specific debuff.

Gems are available in two forms: loose and permanent. Loose gems can be placed into weapons and equipment with open gem slots at will, while permanent gems are affixed to specific weapons or equipment and cannot be removed or exchanged. Weapons can have up to three gem slots, while equipment can have only one, and either may have none at all - as a result, the most gems that can be equipped by a character at once is eight. Some gems can be placed into both weapons and armour, but many attack-boosting gems are only allowed in weapons, and many defence-boosting gems are only allowed in equipment; permanently-attached gems are not subject to these restrictions.

Equipping two gems of the same type will add their effects together. However there is an upper limit, specific to each type, beyond which adding additional gems of this type has no effect.

Sources[edit]

Gems can be acquired in a few ways:

  • Gem crafting - a process in which ether crystals are machined into new gems.
  • Trading - Many NPCs offer gems in trade. Gems received are of a certain rank, but with a random strength within that rank.
  • Quests - Many quests have gems as a reward, often of a predetermined rank and value.
  • Collectopaedia - Gems are the most common reward for completing a row in the Collectopaedia.
  • Treasure chests - Many High Entia or Giants' chests contain gems.
  • In the Definitive Edition, gems can be traded from the Nopon Archsage in exchange for Noponstone.
  • In Future Connected, gems can be obtained directly from ether deposits without having to refine its crystals.

Crystals[edit]

Ether crystals are the raw material used to craft gems. They can obtained from two main sources: found in silver and gold chests dropped by enemies, and mined from crystal deposits across the Bionis and Mechonis. Enemy crystals can have the properties of one or two gems, specific to the enemy they came from. Mined crystals can have between one and four gem properties, all of which must be the same colour. In either case, gem crafting is used to separate and combine these properties to produce gems.

Certain enemies and mining spots produce ether cylinders instead of crystals. Gem crafting also creates cylinders out of incomplete gems, so progress can be saved for later. Cylinders are identical in functionality to crystals, though they tend to only have a single gem property.

Rank[edit]

Gems come in six ranks, with rank I being the weakest and cheapest, and rank VI being the most powerful and most valuable. The potential strength of a gem's effect is restricted by its value; for example, Strength Up I can only have a value between 5 and 10 (inclusive), while a Strength Up IV can be from 35 to 40.

Crystals come in mostly the same ranks as gems. No rank VI crystals exist, but gem crafting can produce gems of one rank above the crystals involved.

Each type of gem has its own base selling price, which is modified by its rank. Crystals sell for 0.3x the price of the matching gem; a mixed crystal sells for the sum of its components.

Rank Sell price Crystal name
I 1.0x Small
II 1.2x Large
III 1.5x Pretty
IV 1.8x Bright
V 2.0x Rare
VI 2.5x

List of gems[edit]

Gems come in six elements: fire, water, electric, ice, wind, and earth. The element of a gem is loosely related to its properties, and mostly controls what sorts of ether crystal deposits the corresponding crystal can be mined from.

  • Fire gems tend to raise physical offenses, resist lethergic debuffs, and boost emotionally-charged mechanics.
  • Water gems tend to boost healing, resist physical debuffs, and provide additional sources of healing.
  • Electric gems tend to raise ether offence, boost situational physical offenses, and amplify the daze status.
  • Ice gems tend to resist mental debuffs, inflict lethargic debuffs, and reduce aggro.
  • Wind gems tend to raise agility, resist disabling debuffs, and amplify the topple status.
  • Earth gems tend to resist physical damage, amplify weapon damage, and manipulate bleeding and poison.
Gem Description Category Restriction I II III IV V VI Total max. Base price
XC1 icon gem blue.png AP Up [Passive] Increases AP gained after defeating an enemy by [value]. Reward None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 200 1,750 G
XC1 icon gem green.png Aerial Cloak [Passive] Reduces detection range of aerial monsters by [value]. Field None 2 – 10 12 – 20 22 – 30 32 – 40 42 – 50 52 – 60 60 500 G
XC1 icon gem orange.png Aggro Down [Passive] Reduces aggro gained when healing or attacking by [value]. Support Weapon only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 50 1,050 G
XC1 icon gem red.png Aggro Up [Passive] Increases aggro gained when healing or attacking by [value]. Support Weapon only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 50 1,500 G
XC1 icon gem green.png Agility Down [Active] [percent] chance of auto-attack reducing enemy agility by [value]. Offence Weapon only 2 – 4
10%
6 – 8
12%
10 – 12
16%
14 – 16
20%
18 – 20
25%
22 – 25
30%
25 1,000 G
XC1 icon gem green.png Agility Up [Passive] Increases agility by [value]. Stats None 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 300 G
XC1 icon gem blue.png Aquatic Cloak [Passive] Reduces detection range of aquatic monsters by [value]. Field None 2 – 10 12 – 20 22 – 30 32 – 40 42 – 50 52 – 60 60 500 G
XC1 icon gem blue.png Arts Heal [Active] Using Arts recovers [value] HP. Support Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 150 1,500 G
XC1 icon gem green.png Arts Seal Resist [Passive] Increases Arts Seal resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 600 G
XC1 icon gem cyan.png Arts Stealth [Passive] Aggro accumulated from using Arts is reduced by [value]. Defence Weapon only 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 800 G
XC1 icon gem orange.png Attack Plus [Passive] Increases a weapon's maximum damage by [value]. Stats Weapon only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 750 G
XC1 icon gem orange.png Attack Stability [Passive] Increases a weapon's minimum damage by [value]. Stats Weapon only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 500 G
XC1 icon gem blue.png Aura Heal [Active] [value] HP recovered every 2 seconds while an Aura is active. Support Armour only 10 – 20 30 – 40 50 – 60 70 – 80 90 – 100 120 – 150 150 1,000 G
XC1 icon gem cyan.png Auto-Atk Stealth [Passive] Aggro accumulated from auto-attack is reduced by [value]. Defence Weapon only 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 550 G
XC1 icon gem blue.png Auto-Heal Up [Passive] Increases HP recovered by Auto-Heal outside of battle by [value]. Field Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 25 600 G
XC1 icon gem yellow.png Back Atk Plus [Passive] Increases back attack damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 2,000 G
XC1 icon gem cyan.png Bind [Active] [percent] probability of auto-attack inflicting Bind. Offence Weapon only 5% 8% 12% 15% 20% 25% 550 G
XC1 icon gem red.png Bind Resist [Passive] Increases Bind resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 500 G
XC1 icon gem red.png Blaze Attack [Active] [percent] chance of auto-attack dealing [value] extra Blaze damage. Offence Weapon only 20 – 30
10%
40 – 50
12%
60 – 70
16%
80 – 90
20%
100 – 120
25%
150 – 200
30%
400 700 G
XC1 icon gem cyan.png Blaze Defence [Passive] Reduces Blaze damage taken by [value]. Defence Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 25 50 – 75 100 400 G
XC1 icon gem red.png Blaze Plus [Passive] Increases Blaze damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 800 G
XC1 icon gem green.png Bleed Attack [Active] [percent] chance of auto-attack inflicting [value] extra Bleed damage. Offence Weapon only 40 – 60
10%
70 – 90
12%
100 – 120
16%
130 – 150
20%
160 – 180
25%
200 – 250
30%
250 600 G
XC1 icon gem orange.png Bleed Defence [Passive] Reduces Bleed damage taken by [value]. Defence Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 25 50 – 75 100 750 G
XC1 icon gem green.png Bleed Plus [Passive] Increases Bleed damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 800 G
XC1 icon gem green.png Break [Active] [percent] probability of auto-attack inflicting Break. Offence Weapon only 5% 8% 12% 15% 20% 25% 1,050 G
XC1 icon gem red.png Buff Time Plus [Passive] Extends gem buff effects by [value]. Support Armour only 10 – 20 30 – 40 50 – 60 70 – 80 90 – 100 120 – 150 150 750 G
XC1 icon gem cyan.png Chill Attack [Active] [percent] chance of auto-attack inflicting [value] extra Chill damage. Offence Weapon only 10 – 20
10%
30 – 40
12%
50 – 60
16%
70 – 80
20%
90 – 100
25%
120 – 150
30%
300 700 G
XC1 icon gem red.png Chill Defence [Passive] Decreases Chill damage taken by [value]. Defence Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 25 50 – 75 100 400 G
XC1 icon gem cyan.png Chill Plus [Passive] Increases Chill damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 800 G
XC1 icon gem cyan.png Confuse Resist [Passive] Increases Confuse resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 750 G
XC1 icon gem orange.png Critical Up [Passive] Increases a weapon's critical hit rate by [value]. Stats Weapon only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 25 1,750 G
XC1 icon gem blue.png Damage Heal [Active] [percent] chance of recovering [value] HP when attacked. Support Armour only 10 – 20
10%
30 – 40
12%
50 – 60
16%
70 – 80
20%
90 – 100
25%
150 – 200
30%
200 900 G
XC1 icon gem yellow.png Daze Plus [Passive] Extends the time an enemy will suffer Daze by [value]. Support Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 2,500 G
XC1 icon gem yellow.png Daze Resist [Passive] Increases Daze resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 1,500 G
XC1 icon gem yellow.png Daze Tension [Passive] Attacking a Dazed enemy raises tension by [value]. Support Weapon only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 25 700 G
XC1 icon gem yellow.png Daze Up [Passive] Increases damage dealt to enemies suffering Daze by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 750 G
XC1 icon gem orange.png Debuff Plus [Passive] Extends gem debuff effect time by [value]. Support Weapon only 10 – 20 30 – 40 50 – 60 70 – 80 90 – 100 120 – 150 150 900 G
XC1 icon gem blue.png Debuff Resist [Passive] Increases resistance to all debuffs by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 2,750 G
XC1 icon gem orange.png Divine Protect [Passive] Increases Instant Death resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 1,000 G
XC1 icon gem yellow.png Double Attack [Passive] Increases probability of performing a double attack by [value]. Offence Weapon only 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 400 G
XC1 icon gem red.png EXP Up [Passive] Increases EXP gained after defeating an enemy by [value]. Reward None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 200 1,750 G
XC1 icon gem orange.png Earth Cloak [Passive] Reduces detection range of ground monsters by [value]. Field None 2 – 10 12 – 20 22 – 30 32 – 40 42 – 50 52 – 60 60 500 G
XC1 icon gem yellow.png Electric Plus [Passive] Increases Electric damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 1,000 G
XC1 icon gem cyan.png Ether Def Down [Active] [percent] chance of auto-attack reducing ether defence by [value]. Offence Weapon only 2 – 4
10%
6 – 8
12%
10 – 12
16%
14 – 16
20%
18 – 20
25%
22 – 25
30%
25 400 G
XC1 icon gem cyan.png Ether Def Up [Passive] Increases ether defence by [value]. Stats None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 150 G
XC1 icon gem orange.png Ether Down [Active] [percent] chance of auto-attack reducing enemy ether by [value]. Offence Weapon only 2 – 4
10%
6 – 8
12%
10 – 12
16%
14 – 16
20%
18 – 20
25%
22 – 25
30%
25 800 G
XC1 icon gem cyan.png Ether Protect [Active] Activated at start of a battle. Reduces ether damage by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 300 G
XC1 icon gem yellow.png Ether Up [Passive] Increases ether by [value]. Stats None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 150 150 G
XC1 icon gem green.png Fall Defence [Passive] Reduces damage taken from falling by [value]. Field Armour only 2 – 10 12 – 20 22 – 30 32 – 40 42 – 50 60 – 75 75 450 G
XC1 icon gem yellow.png First Atk Plus [Passive] Increases damage dealt by the First Attack by [value]. Offence Weapon only 10 – 20 30 – 40 50 – 60 70 – 80 90 – 100 120 – 150 150 500 G
XC1 icon gem green.png Good Footing [Passive] Increases Blow-Down resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 1,250 G
XC1 icon gem blue.png HP Steal [Active] [percent] probability that an auto-attack will recover [value] HP. Offence Weapon only 10 – 20
5%
30 – 40
8%
50 – 60
12%
70 – 80
15%
90 – 100
20%
150 – 200
25%
200 1,250 G
XC1 icon gem blue.png HP Up [Passive] Increases maximum HP by [value]. Stats None 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 350 G
XC1 icon gem green.png Haste [Passive] Increases the speed of auto-attacks by [value]. Support Weapon only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 1,700 G
XC1 icon gem cyan.png Heat Sink [Passive] Reduces Ether Rifle overheating by [value]. Support Weapon only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 75 2,250 G
XC1 icon gem red.png Initial Tension [Passive] Increases tension by [value] when battle starts. Support None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 350 G
XC1 icon gem yellow.png Lightning Attack [Active] Auto-attack deals additional [value] Electric damage. Offence Weapon only 20 – 40 60 – 80 100 – 120 140 – 160 180 – 200 220 – 250 500 600 G
XC1 icon gem cyan.png Lock-On Resist [Passive] Increases Lock-On resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 650 G
XC1 icon gem orange.png Muscle Up [Passive] Increases physical defence by [value]. Stats None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 150 G
XC1 icon gem orange.png Night Vision [Passive] Increases accuracy of physical attacks at night by [value]. Support Weapon only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 650 G
XC1 icon gem yellow.png Paralysis [Active] Auto-attack has [percent] chance of inflicting Paralysis. Offence Weapon only 5% 8% 12% 15% 20% 25% 750 G
XC1 icon gem blue.png Paralysis Resist [Passive] Increases Paralysis resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 500 G
XC1 icon gem yellow.png Phys Def Down [Active] Auto-attack has [percent] chance of lowering phys. defence by [value]. Offence Weapon only 2 – 4
10%
6 – 8
12%
10 – 12
16%
14 – 16
20%
18 – 20
25%
22 – 25
30%
25 600 G
XC1 icon gem orange.png Physical Protect [Active] Activated at start of a battle. Reduces physical damage by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 400 G
XC1 icon gem yellow.png Pierce Resist [Passive] Increases Pierce resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 850 G
XC1 icon gem orange.png Poison Attack [Active] [percent] chance of auto-attack dealing [value] extra Poison damage. Offence Weapon only 40 – 60
10%
70 – 90
12%
100 – 120
16%
130 – 150
20%
160 – 180
25%
200 – 250
30%
500 900 G
XC1 icon gem blue.png Poison Defence [Passive] Reduces Poison damage taken by [value]. Defence Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 25 50 – 75 100 400 G
XC1 icon gem orange.png Poison Plus [Passive] Increases Poison damage dealt by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 1,000 G
XC1 icon gem green.png Quick Step [Passive] Increases movement speed by [value]. Field Armour only 2 – 4 6 – 8 10 – 12 14 – 16 18 – 20 22 – 25 25 500 G
XC1 icon gem blue.png Recovery Up [Passive] Increases HP restored when being healed by [value]. Support Armour only 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 500 G
XC1 icon gem red.png Revival HP Up [Passive] Increases amount of HP recovered when revived by [value]. Support None 4 – 6 8 – 10 12 – 14 16 – 18 20 – 22 24 – 30 30 500 G
XC1 icon gem red.png Sleep Resist [Passive] Increases Sleep resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 350 G
XC1 icon gem cyan.png Slow [Active] [percent] probability of auto-attack inflicting Slow. Offence Weapon only 5% 8% 12% 15% 20% 25% 700 G
XC1 icon gem red.png Slow Resist [Passive] Increases Slow resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 350 G
XC1 icon gem red.png Spike [Passive] [value] damage back to the attacker. Offence Armour only 20 – 40 60 – 80 100 – 120 140 – 160 180 – 200 220 – 250 250 1,000 G
XC1 icon gem blue.png Spike Defence [Passive] Reduces Spike damage taken by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 60 – 75 100 950 G
XC1 icon gem red.png Strength Down [Active] [percent] chance that an attack will lower enemy strength by [value]. Offence Weapon only 2 – 4
10%
6 – 8
12%
10 – 12
16%
14 – 16
20%
18 – 20
25%
22 – 25
30%
25 750 G
XC1 icon gem red.png Strength Up [Passive] Increases strength by [value]. Stats None 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 150 200 G
XC1 icon gem cyan.png Talent Boost [Passive] Auto-attack damage halved but fills Talent Gauge by [value]. Support Weapon only 1 – 2 3 – 4 5 – 6 7 – 8 9 – 10 11 – 12 12 2,750 G
XC1 icon gem yellow.png Tension Swing [Passive] Shrinks tension range by [value], so it can change more easily. Support Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 500 G
XC1 icon gem blue.png Terrain Defence [Passive] Reduces damage taken from environment by [value]. Field Armour only 2 – 10 12 – 20 22 – 30 32 – 40 42 – 50 60 – 75 75 500 G
XC1 icon gem green.png Topple Plus [Passive] Extends the duration that an enemy will suffer Topple by [value]. Support Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 2,500 G
XC1 icon gem green.png Topple Resist [Passive] Increases Topple resistance by [value]. Defence Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 50 75 – 100 100 1,500 G
XC1 icon gem green.png Topple Up [Passive] Increases damage dealt to enemies suffering Topple by [value]. Offence Weapon only 5 – 10 15 – 20 25 – 30 35 – 40 45 – 50 75 – 100 100 1,000 G
XC1 icon gem blue.png Unbeatable [Active] [value] probability of surviving with 1 HP when Incapacitated. Stats None 1 – 3 3 – 5 5 – 7 7 – 9 9 – 11 15 – 25 100 400 G
XC1 icon gem blue.png Unbeatable [Active] [value] probability of surviving with 1 HP when Incapacitated. Support Armour only 4 – 10 12 – 18 20 – 26 28 – 34 36 – 42 44 – 50 50 1,600 G
XC1 icon gem red.png Weapon Power [Passive] Boosts activation rate for gems mounted on weapons by [value]. Support Weapon only 2 – 6 8 – 12 14 – 18 20 – 24 26 – 30 40 – 50 50 750 G

Gallery[edit]