Daze (XC1)
Daze | |
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Auras are removed and aggro no longer increases. Target cannot dodge attacks. Critical hit damage taken increases. |
- For other articles titled "Daze", see Daze (disambiguation).
Daze (
Dazing an enemy that's the source of an active vision will delay the vision until the daze wears off, and the enemy will use a different art. This may result in getting a vision for something that would normally be too weak to trigger a vision.
Enemy arts that inflict blow-down of level 2 or greater will cause the victim to be dazed for 5 seconds upon recovering, whereas a blow-down of 4 or greater dazes for 10 seconds.
Arts that can inflict Daze are yellow in Chain Attacks.
Dazed party members have all their art cooldowns paused until the daze ends. It is unknown whether this is also the case for enemies (it would be very difficult to test).
List of arts that can inflict Daze[edit]
By party members[edit]
Character | Art | Description |
---|---|---|
Shulk | Shaker Edge | Inflicts Daze on an enemy suffering Topple. |
Reyn | Shield Bash | Inflicts Daze on an enemy suffering Topple. |
Fiora | Hidden Thorn | Inflicts Daze on an enemy suffering Topple. |
Dunban | Thunder | If in an Aura state, forces Daze. |
Sharla | Head Shaker | Inflicts Daze on an enemy suffering Topple. |
Seven | Mag Storm | Inflicts Daze on Mechon suffering Topple. |
Seven | Cross Impact | Inflicts Daze on an enemy suffering Topple. |
Kino | Egg Shaker | Inflicts Daze () on an enemy suffering Topple (). |
Nene | Shield Kersmash | Inflicts Daze () on an enemy suffering Topple (). |
By enemies[edit]
Art | Target | Status | Enemies |
---|---|---|---|
Air Crush X | Opponent, single target up to 25.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Air Dive III | Opponent, cone 4.00m long of 120° angle |
Daze (10.0s) | |
Alchemist V | Opponent, circle around target of 15.00m radius | Bleed 5% (2.0s tickrate) (10.0s), Blow-down, level 4 ( Daze 10s) | |
Back Crash II | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Beat Sickle | Opponent, single target up to 10.00m away | None (10.0s), Blow-down, level 2 ( Daze 3s) | |
Big Bang VI | Opponent, line 4.00m long by 4.00m wide | Confuse (15.0s), Blow-down, level 3 ( Daze 5s) | |
Big Combo | Opponent, single target up to 5.00m away | Daze (10.0s), 2x power On toppled | |
Big Combo VI | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Big Combo VI | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Bionis Buster | Opponent, single target up to 10.00m away | Daze (10.0s) | |
Blow Jaggy | Opponent, cone 8.00m long of 90° angle |
None, Blow-down, level 4 ( Daze 10s) | |
Bolt Screw | Opponent, single target up to 10.00m away | None, Blow-down, level 4 ( Daze 10s) | |
Breaking Upper VII | Opponent, single target up to 6.00m away | None, Blow-down, level 3 ( Daze 5s) | |
Bunnit Combo I | Opponent, single target up to 5.00m away | Daze (10.0s), Pushback, level 1 |
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Bunnit Home Run IX | Opponent, single target up to 5.00m away | None, Blow-down, level 4 ( Daze 10s) | |
Catastrophe | Opponent, all | None, Blow-down, level 2 ( Daze 3s) | |
Catastrophe | Opponent, circle around user of 50.00m radius | None, Blow-down, level 3 ( Daze 5s) | |
Chaos Punish | Opponent, circle around user of 4.50m radius | None, Blow-down, level 3 ( Daze 5s) | |
Chaos Punish | Opponent, circle around user of 7.50m radius | None, Blow-down, level 3 ( Daze 5s) | |
Comet Dive VII | Opponent, cone 4.00m long of 120° angle |
None, Blow-down, level 3 ( Daze 5s) | |
Crazier Dance VIII | Opponent, circle around user of 5.00m radius | Bind (3.0s), Blow-down, level 2 ( Daze 3s) | |
Crazier Dance VIII | Opponent, circle around user of 5.00m radius | Bind (3.0s), Blow-down, level 2 ( Daze 3s) | |
Cross Claw | Opponent, cone 4.00m long of 120° angle |
None, Blow-down, level 2 ( Daze 3s) | |
Cross Claw IV | Opponent, cone 4.00m long of 120° angle |
None, Blow-down, level 2 ( Daze 3s) | |
Crumbling Impact | Opponent, single target up to 10.00m away | None, Blow-down, level 3 ( Daze 5s) |
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Custom Grand Shot | Opponent, circle around user of 15.00m radius | Paralysis 75% (20.0s), Blow-down, level 4 ( Daze 10s) | |
Dancing Fan II | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Dark Cannon IX | Opponent, line 10.00m long by 2.00m wide | None, Blow-down, level 2 ( Daze 3s) | |
Daze Swing | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Disaster Beam III | Opponent, line 10.00m long by 3.00m wide | Daze (10.0s), Pushback, level 4 | |
Dive Impact III | Opponent, circle around user of 5.00m radius | None, Blow-down, level 2 ( Daze 3s) | |
Double Check | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Down Swipe | Opponent, single target up to 5.00m away | Daze (10.0s) |
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Down Swipe | Opponent, single target up to 5.00m away | Daze (10.0s) |
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Egil Tail | Opponent, single target up to 15.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Electro Shot II | Opponent, line 10.00m long by 2.00m wide | None, Blow-down, level 2 ( Daze 3s) | |
Emperor Combo X | Opponent, single target up to 8.00m away | None, Blow-down, level 3 ( Daze 5s) | |
Ether Break I | Opponent, circle around user of 5.00m radius | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Ether Break II | Opponent, circle around user of 5.00m radius | None, -5% max HP (on self), Blow-down, level 2 ( Daze 3s) | |
Ether Explosion III | Opponent, circle around user of 5.00m radius | None, Blow-down, level 3 ( Daze 5s) | |
Ether Meteor II | Opponent, circle around user of 5.00m radius | Daze (10.0s) | |
Ether Storm | Opponent, cone 20.00m long of 120° angle |
None, Blow-down, level 2 ( Daze 3s) | |
Ether Storm | Opponent, cone 20.00m long of 120° angle |
None, Blow-down, level 2 ( Daze 3s) | |
Explosion | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Explosion III | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Explosion IV | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Feint Shock | Opponent, cone 4.00m long of 120° angle |
Daze (10.0s) | |
Ferocious Gore I | Opponent, single target up to 6.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Flame Shot II | Opponent, line 10.00m long by 2.00m wide | None, Blow-down, level 2 ( Daze 3s) | |
Gala Chainsaw V | Opponent, single target up to 5.00m away | None, Blow-down, level 3 ( Daze 5s) | |
Gala Crush VII | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Glorious Meteor V | Opponent, circle around user of 5.00m radius | Daze (5.0s) | |
Grand Shot | Opponent, circle around user of 15.00m radius | None, Blow-down, level 4 ( Daze 10s) | |
Great Hit IV | Opponent, single target up to 5.00m away | None, Blow-down, level 4 ( Daze 10s) | |
Great Laser VI | Opponent, line 30.00m long by 1.00m wide | Paralysis 75% (20.0s), Blow-down, level 2 ( Daze 3s) | |
Hard Bash | Opponent, single target up to 5.00m away | Daze (5.0s) | |
Hard Bash | Opponent, single target up to 5.00m away | Daze (5.0s) | |
Hard Crash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Head Shock | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Head Shock | Opponent, single target up to 5.00m away | Daze (5.0s) | |
Head Smash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Heavy Crash II | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Homing Missiles IV | Opponent, circle around target of 15.00m radius | None, Blow-down, level 4 ( Daze 10s) | |
Horn Stab | Opponent, single target up to 5.00m away | Bleed 20% (2.0s tickrate) (20.0s), Blow-down, level 2 ( Daze 3s) | |
Killer Dive IV | Opponent, circle around target of 24.00m radius | Bleed 20% (2.0s tickrate) (20.0s), Blow-down, level 3 ( Daze 5s) | |
Killer Dive V | Opponent, circle around target of 24.00m radius | None, Blow-down, level 3 ( Daze 5s) | |
Kururusu Wind VIII | Opponent, cone 5.00m long of 120° angle |
None, Blow-down, level 3 ( Daze 5s) | |
Last Resort | Opponent, single target up to 7.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Legendary Claw VII | Opponent, cone 7.50m long of 120° angle |
Bleed 20% (2.0s tickrate) (20.0s), Blow-down, level 2 ( Daze 3s) | |
Mega Ether Particles | Opponent, cone 24.00m long of 150° angle |
None, Blow-down, level 3 ( Daze 5s) | |
Mega Slap Combo II | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Mega Slap Combo VIII | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Monado Cross VIII | Opponent, line 7.00m long by 2.00m wide | None, Blow-down, level 2 ( Daze 3s) | |
Monado Right | Opponent, single target up to 7.00m away | Daze (10.0s) | |
Onslaught One VIII | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Onslaught Two | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Orbit Attack VIII | Opponent, circle around user of 5.00m radius | None, Blow-down, level 2 ( Daze 3s) | |
Over Junk X | Opponent, single target up to 6.00m away | Daze (10.0s) | |
Rapid Tentacle | Opponent, single target up to 40.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Rex Gore | Opponent, single target up to 32.00m away | None, Instant Death 25% In blizzard, Blow-down, level 5 ( Daze 15s) | |
Rumbling Impact | Opponent, single target up to 5.00m away | Daze (10.0s) |
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Sacrifice | Opponent, single target up to 5.00m away | HP Down 25% (60.0s), Instant Death (100% chance) (on self), Blow-down, level 2 ( Daze 3s) | |
Screw Dance IV | Opponent, circle around user of 5.00m radius | None, Blow-down, level 2 ( Daze 3s) | |
Shield Bash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Shield Crash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Skull Crack | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Slap Combo I | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Smash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Smash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Smash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Snipe Shot I | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Sniping Arrow | Opponent, single target up to 40.00m away | Daze (10.0s) | |
Sniping Arrow | Opponent, single target up to 40.00m away | Daze (10.0s) |
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Squall III | Opponent, cone 5.00m long of 120° angle |
None, Blow-down, level 3 ( Daze 5s) | |
Strike | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Super Knock Back I | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Super Push | Opponent, single target up to 5.00m away | None, Blow-down, level 3 ( Daze 5s) | |
Tail Smash | Opponent, single target up to 5.00m away | Daze (10.0s) |
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Tail Smash | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Tentacles | Opponent, single target up to 40.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Titan Laser VII | Opponent, line 40.00m long by 5.00m wide | None, Blow-down, level 3 ( Daze 5s) | |
Titan Stamp | Opponent, circle around user of 25.00m radius | None, Blow-down, level 2 ( Daze 3s) | |
Ultimate Hit VIII | Opponent, cone 5.00m long of 90° angle |
None, Blow-down, level 4 ( Daze 10s) | |
Ultra Slap | Opponent, single target up to 5.00m away | Daze (10.0s) | |
Ultra Smash I | Opponent, single target up to 6.00m away | Daze (15.0s) | |
Upper Chainsaw II | Opponent, single target up to 5.00m away | None, Blow-down, level 3 ( Daze 5s) | |
Verse Crash VII | Opponent, single target up to 5.00m away | None, Blow-down, level 2 ( Daze 3s) | |
Very Last Resort | Opponent, single target up to 7.00m away | Poison 20% (2.0s tickrate) (20.0s), Blow-down, level 2 ( Daze 3s) | |
Vicious Knock Back VII | Opponent, single target up to 5.00m away | None, Blow-down, level 5 ( Daze 15s) | |
Virgin Bite VII | Opponent, single target up to 5.00m away | None, Blow-down, level 4 ( Daze 10s) | |
Volcano Dive VII | Opponent, circle around target of 24.00m radius | Bleed 20% (2.0s tickrate) (20.0s), Blow-down, level 3 ( Daze 5s) |
In other languages[edit]
Language | Name | Meaning |
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English | Daze | — |
Japanese | Faint | |
French | Hébétude | |
German | Ohnmacht | Faint |
Spanish | Aturdimiento | Daze |
Italian | Stordimento | |
Chinese (simplified) | 昏厥 | |
Chinese (traditional) | 昏厥 | |
Korean | 스턴 |
Gallery[edit]
Tutorial[edit]
Statuses in Xenoblade Chronicles and Future Connected
| |
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Statuses | Break • Daze • Sleep • Topple |
Buffs | Agility Up • Damage Immunity • Debuff Immunity • Ether Protect • Ether Up • Haste • Physical Arts Plus • Physical Protect • Regenerate • Strength Up |
Debuffs | Agility Down • Arts Seal • Aura Seal • Bind • Blaze • Bleed • Chill • Confuse • Ether Def Down • Ether Down • HP Down • Instant Death • Lock-On • Paralysis • Physical Def Down • Pierce • Poison • Slow • Strength Down |
Enemy auras | Awakening • Crazed • Invincible • Riot • Soul Read • Super Heal |
Party auras | Activate Monado • Anchor Chain (Nene) • B-B-B-Boost • Battle Eye • Berserker (Nene) • Cool Off • Covert Stance • Doze Off • Drive Boost • Element Burst • Engage (Nene) • Guard Shift • Hangry • Healing Energy • Heat Haze • Hero Time • Jaws of Death • Last Stand (Nene) • Lock-On • Peerless • Play Dead • Power Effect • Rage • Riki is Angry • Serene Heart • Speed Shift • Spirit Breath • Yoghurt Stance |