M46 Covert Killer
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M46 Covert Killer | |
---|---|
Species | Mechon |
Location | Sword Valley |
Level range | 46 - 48 |
M46 Covert Killers are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 46 | |
HP | 31,700 | 3,200 |
Strength | 761 | 7 |
Ether | 673 | 6 |
Agility | 97 | 3 |
EXP | AP |
---|---|
583 | 103 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.1s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 10% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 7.2m/s |
Detection | Sound, Kindred 16m range, 120° angle |
Nametag | Normal |
---|---|
Size category | Small |
Model scale | 1.2x |
Classis | Mechon |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.5x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Energy Shot | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, single target up to 20.00m away | None | None |
※ | Cure Repair | 0% | 1.0s | — | Status | 7.80 | 8.00 | 0 | Self or ally, circle around user of 5.00m radius | Heal | None |
※ | Explosion III | 50% | 5.0s | — | Ether | 2.80 | 3.00 | 1 | Opponent, single target up to 4.00m away | Instant Death 100% (on self) | Blow-down, level 2 ( Daze 3s) |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 3% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 9%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 77.60% |
Silver | 1 | 2 | 0 | 19.40% |
Gold | 1 | 1 | 2 | 3.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Quality Crank | 4.5% | 100% |
Normal Part S | 85.0% | 0% |
Both | 10.5% | 0% |
Crystals | 62.5% | |
---|---|---|
III (Revival HP Up) | 33.3% | 20.8% |
III (Earth Cloak) | 66.7% | 41.7% |
Weapons | 12.5% | |
Draft Rifle | 15.6% | 2.0% |
Cerasus Cutlass | 21.9% | 2.7% |
Prosperity Biter | 28.1% | 3.5% |
Rex Biter | 34.4% | 4.3% |
Equipment | 25.0% | |
Amethyst Gear | 15.6% | 3.9% |
Amethyst Leggings | 21.9% | 5.5% |
Brave Bottoms | 28.1% | 7.0% |
Stellar Leggings | 34.4% | 8.6% |
Weapons | 22.2% | |
---|---|---|
Jaw Nibbler | 23.1% | 5.1% |
Disaster Cannon | 76.9% | 17.1% |
Unique weapons | 22.2% | |
Jailer Staff | 58.3% | 13.0% |
Longevity Biter | 41.7% | 9.3% |
Unique equipment | 55.6% | |
Noise Canceller | 50.0% | 27.8% |
Blade Boots | 50.0% | 27.8% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Sandstorm | Clear | Earliest | Latest | |||||||
52 #1 | 900.0 | 63.0 | -11.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 46 | 583 | 103 | 1.2x | 100% | 1 |
77 #1 | 415.0 | -5.0 | 206.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 618 | 105 | 1.2x | 100% | 1 |
79 #2 | 345.0 | 29.0 | 218.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 46 | 583 | 103 | 1.2x | 100% | 1 |
112 #1 | -580.0 | 26.0 | 1,190.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 618 | 105 | 1.2x | 100% | 1 |
119 #4 | -433.0 | -4.0 | 938.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 48 | 653 | 107 | 1.2x | 100% | 1 |