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Yaldabaoth (Agniratha)

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Yaldabaoth
En015701.png
Species Face Mechon
Location Agniratha (Meyneth Shrine)
Level range 72

Yaldabaoth is a boss in Xenoblade Chronicles. He appears after the battle against Egil.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 72
HP 300,000 37,800
Strength 1,350 13
Ether 1,250 6
Agility 115 4
Rewards
EXP AP
18,227 803
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.5s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 25%
Ether defence 25%
Defence direction All
HP limit 50%
Shape
Resistances / Immunities
XC1 Icon Status Break.png Break 100% Res. XC1 Icon Debuff Pierce.png Pierce Imm.
XC1 Icon Status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 Icon Status Daze.png Daze Vul. XC1 Icon Debuff Strength Down.png Strength Down 60% Res.
XC1 Icon Debuff Slow.png Slow 60% Res. XC1 Icon Debuff Ether Down.png Ether Down 60% Res.
XC1 Icon Debuff Paralysis.png Paralysis Imm. XC1 Icon Debuff Agility Down.png Agility Down 60% Res.
XC1 Icon Debuff Bind.png Bind Imm. XC1 Icon Debuff Phys Def Down.png Phys. Def. Down 60% Res.
XC1 Icon Debuff Lock-On.png Lock-On Vul. XC1 Icon Debuff Ether Def Down.png Ether Def. Down 60% Res.
XC1 Icon Status Sleep.png Sleep Imm. XC1 Icon Debuff Arts Seal.png Arts Seal Imm.
XC1 Icon Debuff Confused.png Confuse 60% Res. XC1 Icon Debuff Aura Seal.png Aura Seal 60% Res.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 6m/s
Detection XC1 enemy icon detect sight.png
Sight
20m range, 360° angle
Properties
Nametag XC1 enemy icon frame boss.png Boss XC1 enemy icon frame boss.png
Size category Huge
Model scale 1.2x
Classis Face
Music A Tragic Decision
Priority 9
Flags Topple duration: 1.5x
High ground vulnerability: 1.0x

Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Catastrophe 0% 1.0s Ether 2.25 2.50 1 Opponent, circle around user of 50.00m radius None Blow-down, level 3 (XC1 Icon Status Daze.png Daze 5s)
Egil Tail 0% 1.0s 10.0s Physical 2.75 3.00 1 Opponent, single target up to 15.00m away None Blow-down, level 2 (XC1 Icon Status Daze.png Daze 5s)
Machinery Field 0% 1.0s 45.0s Status 0.00 0.00 0 Opponent, circle around user of 25.00m radius XC1 Icon Debuff Ether Def Down.png Ether Defence Down 25% (15.0s), XC1 Icon Debuff Arts Seal.png Arts Seal Pushback, level 0
Alchemist V 100% 1.0s Physical 1.25 1.50 3 Opponent, circle around target of 15.00m radius XC1 Icon Debuff Bleed.png Bleed 5% (2.0s tickrate) (10.0s) Blow-down, level 4 (XC1 Icon Status Daze.png Daze 10s)
Catastrophe 0% 1.0s 25.0s Ether 2.25 2.50 1 Opponent, circle around user of 10.00m radius None Pushback, level 2

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 100.0%
Bright White Cylinder IV (First Atk Plus) 33.3% 33.3%
Bright White Cylinder IV (First Atk Plus) 66.7% 66.7%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rebirth Clear Earliest Latest
7.17 #1 -1,488.0 195.0 0.0 338After [point 338] 72 18,227 803 1.2x 100% 1
XC1 map ma1901 f01.png
XC1 map ma1901 f02.png
XC1 map ma1901 f03.png
XC1 map ma1901 f04.pngMap point YLW.svg