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Mechon M71 (part 1)

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Mechon M71
En010701.png
Species Mechon (tentacled)
Location Bionis' Leg (Spiral Valley)
Level range 18

A Mechon M71 is fought after it captures Juju. This is its statblock for the first part of the fight. The M71 is fought alongside three Mechon Tentacles.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 18
HP 45,500 4,600
Strength 364 19
Ether 244 10
Agility 44 3
Rewards
EXP AP
248 152
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 3.3s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
HP limit 30%
Shape
Resistances / Immunities
XC1 icon status Break.png Break 100% Res. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Imm.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Imm.
Movement
Type Ground
Walk speed 0m/s
Run speed 0m/s
Detection XC1 enemy icon detect kindred.pngXC1 enemy icon detect sight.pngXC1 enemy icon detect kindred.png
Sight, Kindred
24m range, 120° angle
Properties
Nametag XC1 enemy icon frame boss.png Boss XC1 enemy icon frame boss.png
Size category Extra-Large
Model scale 1.0x
Classis Mechon
Music An Obstacle in Our Path
Priority 4
Flags Topple duration: 1.5x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Fire Shot 0% 1.0s 15.0s Ether 1.55 1.75 1 Opponent, single target up to 40.00m away XC1 icon debuff Blaze.png Blaze 75% (2.5s tickrate) (10.0s) None
Tentacles 0% 1.0s 45.0s Physical 4.30 4.50 1 Opponent, single target up to 40.00m away None Blow-down, level 2 (XC1 icon status Daze.png Daze 3s)
Rapid Tentacle 100% 1.0s Physical 2.05 2.25 1 Opponent, single target up to 40.00m away None Blow-down, level 2 (XC1 icon status Daze.png Daze 3s)

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
Drop common.png Stone 0.0% 100%
Drop common.png Stone 100.0% 0%
Both 0.0% 0%
Rare drops
Crystals 100.0%
Small White Cylinder I (Daze Up) 33.3% 33.3%
Small White Cylinder I (Arts Seal Resist) 66.7% 66.7%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 10.0%
Unique weapons 15.0%
Unique equipment 75.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rain Thunderstorm Earliest Latest
5.15 #1 2,873.0 225.0 -38.0 77After the party reach Spiral Valley 18 248 152 1.0x 100% 1
XC1 map ma0301 f01.png
XC1 map ma0301 f02.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Mechon M71
Japan flag.svg Japanese 七一式機神兵 (ななじゅういちしききしんへい) 71-Series Mechon
France flag.svg French Mékon M71
Germany flag.svg German Mechon M71 Mechon M71
Spain flag.svg Spanish Mekon M71
Italy flag.svg Italian Mechan M71
China flag.svg Chinese (simplified) 七一式机神兵
Taiwan flag.svg Chinese (traditional) 七一式機神兵
South Korea flag.svg Korean 71식 기신병

Other phases[edit]