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Zanza (Memory Space) (part 2)

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Zanza
En090701.png
Species God
Location Memory Space (Sentient Genesis)
Level range 82

Zanza is the final boss of Xenoblade Chronicles. This article is about his second phase. Once his HP is reduced to one fifth, the battle automatically ends.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 82
HP 600,000 56,300
Strength 1,850 13
Ether 1,500 12
Agility 135 5
Rewards
EXP AP
39,852 996
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 0.75
Accuracy +0%
Damage type Ether
Element Normal
Range 2.00m
Delay 1.2s
Offences
Double attack rate 0%
Counter-attack rate 15%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 100% Res. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Imm. XC1 icon debuff Strength Down.png Strength Down 60% Res.
XC1 icon debuff Slow.png Slow 60% Res. XC1 icon debuff Ether Down.png Ether Down 60% Res.
XC1 icon debuff Paralysis.png Paralysis Imm. XC1 icon debuff Agility Down.png Agility Down 60% Res.
XC1 icon debuff Bind.png Bind Imm. XC1 icon debuff Phys Def Down.png Phys. Def. Down 60% Res.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down 60% Res.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Imm.
XC1 icon debuff Confuse.png Confuse 60% Res. XC1 icon debuff Aura Seal.png Aura Seal Imm.
Knockback Imm.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect sight.png
Sight
20m range, 360° angle
Properties
Nametag XC1 enemy icon frame boss.png Boss XC1 enemy icon frame boss.png
Size category Huge
Model scale 1.0x
Classis Aberration
Music Zanza the Divine
Priority 5
Flags Topple duration: 0.5x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Monado Combo 0% 1.0s 15.0s Physical 2.25 2.50 2 Opponent, cone 10.00m long of 120° angle
None Blow-down, level 1
Titan Bazooka VIII 100% 1.0s Ether 4.25 4.50 1 Opponent, line 30.00m long by 8.00m wide None Pushback, level 2
World Reconstruct 0% 1.0s 30.0s Status 0.00 0.00 0 Self, single target up to 2.00m away Summon enemy (index 1) (30.0s), XC1 icon buff Phys Def Up.png Physical Protect 50% (on self) None
Black Hole 0% 1.0s Ether 1.80 2.00 1 Opponent, circle around user of 20.00m radius Talent drain (-100%, +100%) (30.0s), XC1 icon debuff Pierce.png Pierce Pushback, level 0
Bionis Buster 0% 1.0s 10.0s Physical 2.75 3.00 1 Opponent, single target up to 10.00m away XC1 icon status Daze.png Daze (10.0s) None
World Reconstruct 0% 1.0s 60.0s Status 0.00 0.00 0 Self, single target up to 2.00m away Crazed aura (30.0s), XC1 icon buff Phys Def Up.png Physical Protect 25% (on self) None
Mechonis Buster 0% 1.0s 10.0s Physical 2.25 2.50 1 Opponent, cone 5.00m long of 120° angle
XC1 icon status Topple.png Topple (10.0s) None
Monado Shooter IX 100% 1.0s 30.0s Ether 0.50 0.55 6 Opponent, circle around user of 12.00m radius XC1 icon debuff Bind.png Bind (10.0s) Pushback, level 0

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Clear Clear Earliest Latest
1.11 #1 0.0 0.0 -5.0 400After [point 400] 82 39,852 996 1.0x 100% 1

Summons

When a summon art is used, the user goes to its own spawnpoint and looks up the index matching that of the summon art, which spawns all enemies attached to that spawnpoint. As a result, what spawns is dependent on both the art used and the enemy's original spawnpoint. This table is being drawn because the enemy has a summoning art equipped, regardless of whether there's anything in it for said art to use.

This table only displays enemies and spawn probability. For further details, see the enemy and spawnpoint pages.

Parent spawn Summon index Child spawn Enemy 1 Enemy 2 Enemy 3 Enemy 4 Enemy 5
#1 1 #2 Zanza GuardianStory-limited (100%) Zanza GuardianStory-limited (100%)
XC1 map ma2201 f01.pngMap point YLW.svg

Dialogue[edit]

Battle start[edit]

  • Only the divine may shape the future.

Using arts[edit]

Art Lines
Black Hole
  • UAAAAAAAH!
Bionis Buster
  • This is the power of a god.
  • You are all doomed.
Monado Combo
Monado Shooter IX
  • You cannot defy my will.
  • You will never defeat me!
Mechonis Buster
Titan Bazooka VIII
  • This is the power of a god.[d 1]
  • You are all doomed.[d 1]
World Reconstruct
  • Mine is the one true Monado: instrument of destruction and rebirth.

Taking damage[edit]

Average hit[edit]

  • Uh!
  • Urh!

Critical hit[edit]

  • OHHH!

Unsorted[edit]

  • Behold: the true form of a united world.
  • You cannot stop a god.
  • Insolent mortal, know your insignificance.

Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 This same audio file is also used for another Art.