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Aggressor Andos

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Aggressor Andos
En015001.png
Species Andos
Location Bionis' Shoulder
Level range 68

Aggressor Andos is a story-exclusive enemy in Xenoblade Chronicles: Future Connected.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 68
HP 70,000 8,900
Strength 920 10
Ether 1,100 11
Agility 100 3
Rewards
EXP AP
4,352 248
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.5s
Offences
Double attack rate 10%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 Icon Status Break.png Break 30% Res. XC1 Icon Debuff Pierce.png Pierce 60% Res.
XC1 Icon Status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 Icon Status Daze.png Daze Vul. XC1 Icon Debuff Strength Down.png Strength Down Vul.
XC1 Icon Debuff Slow.png Slow Vul. XC1 Icon Debuff Ether Down.png Ether Down Vul.
XC1 Icon Debuff Paralysis.png Paralysis Vul. XC1 Icon Debuff Agility Down.png Agility Down Vul.
XC1 Icon Debuff Bind.png Bind Vul. XC1 Icon Debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 Icon Debuff Lock-On.png Lock-On Vul. XC1 Icon Debuff Ether Def Down.png Ether Def. Down Vul.
XC1 Icon Status Sleep.png Sleep Vul. XC1 Icon Debuff Arts Seal.png Arts Seal 60% Res.
XC1 Icon Debuff Confused.png Confuse Vul. XC1 Icon Debuff Aura Seal.png Aura Seal Vul.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 4.8m/s
Detection XC1 enemy icon detect kindred.pngXC1 enemy icon detect sight.pngXC1 enemy icon detect kindred.png
Sight, Kindred
12m range, 120° angle
Properties
Nametag Normal
Size category Medium
Model scale 1.0x
Classis Etheral
Music A Tragic Decision
Priority 9
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x

Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Ether Laser 0% 1.0s Ether 2.05 2.25 1 Opponent, line 10.00m long by 3.00m wide None None
Attack Mode 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 Icon Buff Strength Up.png Strength Up 35% (30.0s), XC1 Icon Debuff Phys Def Down.png Physical Defence Down 50% None
Spin Attack I 100% 1.0s Physical 1.30 1.50 2 Opponent, circle around user of 5.00m radius None Pushback, level 0
Bolt Shock 0% 1.0s Ether 2.30 2.50 1 Opponent, cone 4.00m long of 120° angle
XC1 Icon Debuff Bind.png Bind (10.0s), XC1 Icon Debuff Lock-On.png Lock-On None
Guard Mode 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 Icon Buff Phys Def Up.png Physical Protect 25% (30.0s), XC1 Icon Debuff Strength Down.png Strength Down 25% None
Repair 0% 1.0s Status 8.80 9.00 0 Self, single target up to 2.00m away Heal None
Spiral Attack II 100% 1.0s 10.0s Physical 1.30 1.50 2 Opponent, circle around user of 5.00m radius XC1 Icon Status Topple.png Topple (5.0s) None
Feint Shock 0% 1.0s 15.0s Ether 2.30 2.50 1 Opponent, cone 4.00m long of 120° angle
XC1 Icon Status Daze.png Daze (10.0s) None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Thunderstorm Clear Earliest Latest
4.24 #2 -830.0 60.0 -586.0 2052After [point 2052] 68 4,352 248 1.0x 100% 1
XC1 map ma2501 f01.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Aggressor Andos
Japan Flag.png Japanese アタッカー・アンドス
France flag.svg French Andos offensif Offensive Andos
Germany flag.svg German Aggro-Andos
Spain flag.svg Spanish Andos agresivo
Italy flag.svg Italian Andos aggressivo
China flag.svg Chinese (simplified) 攻击者机械哨兵
Taiwan flag.svg Chinese (traditional) 攻擊者機械哨兵
Korea flag.png Korean 어태커 안도스