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==Characteristics==
==Characteristics==
All armor has the following properties:
All armor has the following properties:
*'''Class''': Armor can be classified as light, medium, heavy, Skell, casual, or swimwear. However, unlike in the original ''[[Xenoblade Chronicles]]'', any fighter can wear any class of armor (although certain pieces of armor are gender-exclusive).
*'''Category''': Armor can be classified as light, medium, heavy, BLADE, Skell, or casual wear. However, unlike in the original ''[[Xenoblade Chronicles]]'', any fighter can wear any class of armor (although certain pieces of armor are gender-exclusive).
*'''Defense''': Armor has a single defense value. This value indicates the amount of {{XCX|damage}} reduced after all other damage calculations are done. At low levels, high defense may be useful, but as enemy attacks become stronger, the effects of defense become negligible.
*'''Defense''': Armor has a single defense value. This value indicates the amount of {{XCX|damage}} reduced after all other damage calculations are done. At low levels, high defense may be useful, but as enemy attacks become stronger, the effects of defense become negligible.
* '''Minimum {{XCX|Level}}''': The weapon can only be equipped by characters at or above this level.
* '''Minimum {{XCX|Level}}''': The armor can only be equipped by characters at or above this level.
*'''Attribute Resistance''': Armor has six values for [[Image:XCX Attribute icon physical.png|link=|Physical]] physical, [[Image:XCX Attribute icon beam.png|link=|Beam]] beam, [[Image:XCX Attribute icon ether.png|link=|Ether]] ether, [[Image:XCX Attribute icon thermal.png|link=|Thermal]] thermal, [[Image:XCX Attribute icon electric.png|link=|Electric]] electric, and [[Image:XCX Attribute icon gravity.png|link=|Gravity]] gravity damage resistance. The value indicates the percentage of attribute damage that will be blocked by that armor. For example, if a piece of armor has an physical resistance of 10, the fighter will take 10% less damage from all physical attacks.
*'''Attribute Resistance''': Armor has six values for [[Image:XCX Attribute icon physical.png|link=|Physical]] physical, [[Image:XCX Attribute icon beam.png|link=|Beam]] beam, [[Image:XCX Attribute icon ether.png|link=|Ether]] ether, [[Image:XCX Attribute icon thermal.png|link=|Thermal]] thermal, [[Image:XCX Attribute icon electric.png|link=|Electric]] electric, and [[Image:XCX Attribute icon gravity.png|link=|Gravity]] gravity damage resistance. The value indicates the percentage of attribute damage that will be blocked by that armor. For example, if a piece of armor has an physical resistance of 10, the fighter will take 10% less damage from all physical attacks.
** These six values are much more important for survivability than defense, since attribute resistances are multiplicative.
** These six values are much more important for survivability than defense, since attribute resistances are multiplicative.
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** Lighter armor tends to have higher damage resistances than heavier armor, especially against gravity attacks.
** Lighter armor tends to have higher damage resistances than heavier armor, especially against gravity attacks.
*'''Type''': Armor goes on one of five body parts: head, torso, left arm, right arm, or legs. There are certain pieces of armor, like the torso armor [[Transcendent Uniform]], that cover multiple body parts at once. If the player tries to wear arm or leg armor while this torso armor is equipped, they will automatically unequip the torso armor.
*'''Type''': Armor goes on one of five body parts: head, torso, left arm, right arm, or legs. There are certain pieces of armor, like the torso armor [[Transcendent Uniform]], that cover multiple body parts at once. If the player tries to wear arm or leg armor while this torso armor is equipped, they will automatically unequip the torso armor.
* '''[[Augment]]s''': Most armor has between one and three Augment traits built into the weapon. These cannot be changed or removed, but they can be upgraded (see below).
* '''[[Augment]]s''': Most armor has between one and three Augment traits built in. These cannot be changed or removed, but they can be upgraded (see below).
* '''Empty slots''': In addition to inherent augments, most pieces of armor can have one custom augment added to them. Armor without augments can usually get a slot at [[L's Shop]].
* '''Empty slots''': In addition to inherent augments, most pieces of armor can have one custom augment added to them. Armor without augments can usually get a slot at [[L's Shop]].
* '''Maximum upgrades''': Each inherent Augment of a piece of armor starts out at a certain level. These can be upgraded for a material cost at the [[AM Terminal]] under the option 'Upgrade Battle Traits'. 'Maximum Upgrades' corresponds to the total amount of times this may be done across all of the armor's inherent Augments.
* '''Maximum upgrades''': Each inherent Augment of a piece of armor starts out at a certain level. These can be upgraded for a material cost at the [[AM Terminal]] under the option 'Upgrade Battle Traits'. 'Maximum Upgrades' corresponds to the total amount of times this may be done across all of the armor's inherent Augments.
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**In the Japanese version, the player would have to complete {{XCX|Chapter 12}} or purchase a character pack DLC in order to unlock fashion gear.
**In the Japanese version, the player would have to complete {{XCX|Chapter 12}} or purchase a character pack DLC in order to unlock fashion gear.
*'''Sell price''': Armor can be sold for this number of [[Credit]]s. Shop price is 100 times higher than sell price.
*'''Sell price''': Armor can be sold for this number of [[Credit]]s. Shop price is 100 times higher than sell price.
* '''Maker''': Each weapon was made by one of the [[Arms Manufacturer]]s. This is mostly for flavor, although upgrading an AM's level may allow for more of their weapons to be sold in the {{XCX|Shop Terminal}}.
* '''Maker''': Each piece of armor was made by one of the [[Arms Manufacturer]]s. This is mostly for flavor, although upgrading an AM's level may allow for more of their armor to be sold in the {{XCX|Shop Terminal}}. When maxed out, shop armor comes with all three battle traits loaded.
** If the enemy drops armor from a maker that hasn't been unlocked yet, a busted piece of equipment spawns instead:
** If the enemy drops armor from a maker that hasn't been unlocked yet, a busted piece of equipment spawns instead:
*** [[Busted Headwear]]
*** [[Busted Headwear]]
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==Sources==
==Sources==
Equipment can be obtained through multiple ways:
Armor can be obtained in multiple ways:
* Each playable character has a set of default armor.
* Each playable character has a set of default armor.
* The {{XCX|Shop Terminal}} sells armor.
* The {{XCX|Shop Terminal}} sells armor.
* Enemies can drop armor in silver and gold drops.
* Enemies can drop armor in silver and gold drops.
* Many [[Mission]]s offer armor as a reward.
* Many [[Mission]]s offer armor as a reward.
* Many pieces of armor can be often be found in [[Treasure Box]]es.
* Many pieces of armor can be found in [[Treasure Box]]es across [[Mira]].


==List of armor==
==List of armor==

Latest revision as of 04:28, 7 May 2024

For other articles titled "Armor", see Armor (disambiguation).

Armor refers to the clothing and gear that can be worn by party members in Xenoblade Chronicles X. Armor forms the basis of a character's defensive statistics, provides specific attribute resistances and weaknesses, provides three traits and one Augment slot, and alters the character's appearance.

The player can carry a total of 999 pieces of armor.

Characteristics[edit]

All armor has the following properties:

  • Category: Armor can be classified as light, medium, heavy, BLADE, Skell, or casual wear. However, unlike in the original Xenoblade Chronicles, any fighter can wear any class of armor (although certain pieces of armor are gender-exclusive).
  • Defense: Armor has a single defense value. This value indicates the amount of damage reduced after all other damage calculations are done. At low levels, high defense may be useful, but as enemy attacks become stronger, the effects of defense become negligible.
  • Minimum Level: The armor can only be equipped by characters at or above this level.
  • Attribute Resistance: Armor has six values for Physical physical, Beam beam, Ether ether, Thermal thermal, Electric electric, and Gravity gravity damage resistance. The value indicates the percentage of attribute damage that will be blocked by that armor. For example, if a piece of armor has an physical resistance of 10, the fighter will take 10% less damage from all physical attacks.
    • These six values are much more important for survivability than defense, since attribute resistances are multiplicative.
    • Attribute resistances can be negative as well, so a -10 beam resistance indicates a fighter will take 10% more damage from beam attacks.
    • Lighter armor tends to have higher damage resistances than heavier armor, especially against gravity attacks.
  • Type: Armor goes on one of five body parts: head, torso, left arm, right arm, or legs. There are certain pieces of armor, like the torso armor Transcendent Uniform, that cover multiple body parts at once. If the player tries to wear arm or leg armor while this torso armor is equipped, they will automatically unequip the torso armor.
  • Augments: Most armor has between one and three Augment traits built in. These cannot be changed or removed, but they can be upgraded (see below).
  • Empty slots: In addition to inherent augments, most pieces of armor can have one custom augment added to them. Armor without augments can usually get a slot at L's Shop.
  • Maximum upgrades: Each inherent Augment of a piece of armor starts out at a certain level. These can be upgraded for a material cost at the AM Terminal under the option 'Upgrade Battle Traits'. 'Maximum Upgrades' corresponds to the total amount of times this may be done across all of the armor's inherent Augments.
  • Appearance: Armor changes the character's appearance. This has no effect on the character's stats, but is simply a visual feature.
    • It is possible to equip armor specifically for fashion purposes. By pressing X on the Ground Gear screen and selecting "Change Fashion Gear", players can select any piece of armor in their inventory and change how they're seen.
    • In the Japanese version, the player would have to complete Chapter 12 or purchase a character pack DLC in order to unlock fashion gear.
  • Sell price: Armor can be sold for this number of Credits. Shop price is 100 times higher than sell price.
  • Maker: Each piece of armor was made by one of the Arms Manufacturers. This is mostly for flavor, although upgrading an AM's level may allow for more of their armor to be sold in the Shop Terminal. When maxed out, shop armor comes with all three battle traits loaded.

Sources[edit]

Armor can be obtained in multiple ways:

  • Each playable character has a set of default armor.
  • The Shop Terminal sells armor.
  • Enemies can drop armor in silver and gold drops.
  • Many Missions offer armor as a reward.
  • Many pieces of armor can be found in Treasure Boxes across Mira.

List of armor[edit]

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