Skell Art
Skell Arts are the abilities that form characters' movesets in Xenoblade Chronicles X while they are in Skells. They are available via a horizontal selection at the bottom of the screen when an enemy is being targeted or a weapon is drawn. These Arts are primarily used in combat; many are attacks (generally stronger than auto-attacks), while others help the player in other ways such as healing or providing temporary buffs.
Up to 8 Skell Arts may be available in combat at once. Unlike with Battle Arts, the Art depends upon the Skell weapon equipped. When the player presses R when viewing their Skell Gear inventory, they can see the Art's effects, although the name of the Art itself is only visible in combat. The two surrounding the center icon at the bottom of the screen are the shoulder weapon's Arts, followed by the back Arts, the arm Arts, and finally the spare weapon Arts. The position of the arts cannot be rearranged separately from the equipment. If weapons are not equipped to a part of the Skell, there will be no Art assigned to that slot. This often happens with shoulder and back equipment, since those can cover the entire back or shoulder area of a Skell.
Skell weapons are placed on the Skell's appendages. If the enemy destroys the appendage, the Art will be made unusable for the rest of the fight or until Overdrive is activated.
Usage of Arts can also enable Cockpit Time, which temporarily changes the battle perspective to one behind the shoulder of the pilot, re-enables all Arts, and makes the Skell temporarily invulnerable to damage.
Overview[edit]
Every Skell Art has several properties that distinguish it from others.
- Target: Every Art affects a specific set of combatants. This may be the currently targeted enemy, all enemies within a certain range of the targeted enemy or of the user, (for beneficial Arts) the user themselves, the user and their allies, etc.
- Damage: Most Arts inflict a certain amount of damage on the target, while some provide healing instead. The total power is determined by the Art itself, the Force and the Attribute of the weapon associated with the Art, and by a multitude of other effects such as the stats of the Skell.
- Cooldown: Most Arts cannot be used repeatedly; the user must wait a certain period of time until it may be used again. The cooldown depends on the weapon instead of the Art itself, so the same Art can have different cooldowns. When Cockpit Time is activated, all arts immediately recover from cooldown.
- Category: Each Art is assigned to one of five categories: melee offensive, ranged offensive, buff, debuff, and aura.
- Skell weapon: Each Art requires a specific Skell weapon to be equipped so it can be used. If the appendage the weapon is mounted to is destroyed, the Art cannot be used.
- Attribute: Each art is attributed with a specific element: physical, thermal, ether, beam, electric, or gravity. This affects several things, such as the target's resistance to the Art's damage. The damage type is always indicated in the Skell's Art description.
- Hits: Each Art hits the target a certain number of times.
- Additional effects: Many Arts, primarily offensive Arts, have some sort of additional effect beyond simply dealing damage. This is often conditional (e.g. dealing more damage when the Art is used from behind the target). Common additional effects include inflicting a buff on the user, a debuff on the enemy, a reaction that affects enemies below a certain size, and so on.
- Range: Arts can only be used when their target is within a certain distance. This primarily affects offensive Arts; it naturally does not affect Arts which target the user.
- Animation duration: Each Art takes a certain amount of time to execute. Usually, other movements can't be done during an Art, although some Arts, like Drone Shot, fire remote weapons deal damage while the main Skell does its own actions. The hits of the Art occur at specific points during this animation.
- Fuel cost: Skell Arts require Fuel to function. If the user does not have enough Fuel, the art cannot be used.
Cooldown[edit]
Once an Art has been used, a certain amount of time must pass until it may be used again. This is marked by the Art's icon being darkened after use. As time passes, an increasingly large circular sector of the icon lights up. When the entire icon has lit up, the Art may be used again.
Skell Arts have no secondary or tertiary cooldowns. To make up for this, usage of Arts can trigger the Skell's Cockpit Time, instantly refilling all Arts when it activates. This chance increases when Overdrive is active.
Categories[edit]
Battle Arts come in five categories, marked by the color of the Art icon. This broadly corresponds to their main function. It also determines what Soul Voices they correspond to.
- Melee offensive Arts are color-coded orange. They deal damage and tend to have relatively short range.
- Ranged offensive Arts are color-coded yellow. They deal damage and tend to have a longer range than melee offensive Arts.
- Buff Arts are color-coded green. They target the user and/or nearby allies, either healing the target or providing temporary buffs or other beneficial effects. These Arts are typically given to arm weapons.
- Debuff Arts are color-coded purple. They may deal damage, but their primary function is often to inflict debuffs on the enemy.
- While the Skell has blue arts like Shield Cloak that would indicate an Aura, these blue Arts only act as aura arts for the purpose of Soul Voices. They act as a buff for themselves, and unlike ground Auras, multiple buffs from blue Arts can be stacked at the same time. These Arts are typically given to arm weapons.
In Soul Voices[edit]
- Main article: Soul Voice
Similar to Battle Arts, Skell Arts can also be used to respond to other characters' Soul Voices, giving the Arts bonus effects depending on the Soul Voice and healing both the Skell and the player (or vehicle) that called for it.
Calling Art Names[edit]
While most Arts in the Xenoblade games are spoken out loud, only a small fraction of Skell Arts are actually called out by Cross, the main avatar. This typically includes Skell superweapons and Arts that do large amounts of damage, like Phoenix Wings.
List of Skell Arts[edit]
Art | Weapon | Attribute | Description | Target | Fuel cost |
---|---|---|---|---|---|
Aghasura Cannon | AGHASURA | Ether | (1500 Fuel) Deals ether damage + Inflicts Ether Res Down | Enemies Ahead | 1500 |
Agni Gatling | AGNI | Ether | (200 Fuel) Deals ether damage + FROM THE SIDE: boosts damage | Enemies Ahead | 200 |
Antimatter Round | Antimatter-R | Gravity | (1200 Fuel) Deals gravity damage + Inflicts Gravity Res Down | Enemy Vicinity | 1200 |
Astriad Exile | SENJU | Physical | (30 Fuel) Deals physical damage + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 30 |
Astriad Flame | HOMURA | Thermal | (200 Fuel) Deals thermal damage + Inflicts Thermal Res Down + VS. BLAZED TARGETS: boosts damage | Single Enemy | 200 |
Astriad Flicker | A-Spear | Physical | (30 Fuel) Deals physical damage + FROM THE SIDE: boosts damage | Single Enemy | 30 |
Astriad Tomb | KUROGANE | Gravity | (200 Fuel) Deals gravity damage + Inflicts Gravity Res Down + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 200 |
Avatara Missile | AVATARA | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Single Enemy | 50 |
Beam Blade | Beamsaber | Beam | (30 Fuel) Deals beam damage + VS. MECHANOIDS: boosts damage | Single Enemy | 30 |
Beam Claw | Katar | Ether | (30 Fuel) Deals ether damage + VS. BOUND TARGETS: absorbs fuel | Single Enemy | 30 |
Beam Cloak (Beam) | Beam-Shield | None | (50 Fuel) Grants Beam Res Up + Restores appendage HP | Self | 50 |
Beam Cloak (Electric) | Beam-Shield | None | (50 Fuel) Grants Electric Res Up + Restores appendage HP | Self | 50 |
Beam Cloak (Ether) | Beam-Shield | None | (50 Fuel) Grants Ether Res Up + Restores appendage HP | Self | 50 |
Beam Cloak (Gravity) | Beam-Shield | None | (50 Fuel) Grants Gravity Res Up + Restores appendage HP | Self | 50 |
Beam Cloak (Physical) | Beam-Shield | None | (50 Fuel) Grants Physical Res Up + Restores appendage HP | Self | 50 |
Beam Cloak (Thermal) | Beam-Shield | None | (50 Fuel) Grants Thermal Res Up + Restores appendage HP | Self | 50 |
Beam Saber | Falchion | Ether | (30 Fuel) Deals ether damage + Inflicts Debuff Res Down | Single Enemy | 30 |
Beam Saw | Ringedge | Beam | (30 Fuel) Deals beam damage + Inflicts Beam Res Down | Single Enemy | 30 |
Beam Shield | SHD-Ray | Beam | (30 Fuel) Deals beam damage | Single Enemy | 30 |
Beam Vulcan | B-Gatling (Meredith) | Beam | (30 Fuel) Deals beam damage + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 30 |
Boa Constrictor | F-Rifle | Beam | (50 Fuel) Deals beam damage + VS. BOUND TARGETS: boosts GP | Enemies Ahead | 50 |
Boggle Bomb | B-Bomb | Ether | (50 Fuel) Deals ether damage + Inflicts Slow Arts | Single Enemy | 50 |
Bolt Maelstrom | Voltstorm | Electric | (50 Fuel) Deals electric damage + Inflicts Shock | Enemies Ahead | 50 |
Brachial Needle | Needlegun | Ether | (30 Fuel) Deals ether damage + WHEN TARGETED: boosts GP | Single Enemy | 30 |
Brachial Vulcan | Minigun | Physical | (30 Fuel) Deals physical damage + Inflicts Taunt | Single Enemy | 30 |
Breaker Blade | Buster (XCX) | Physical | (50 Fuel) Deals physical damage + Inflicts Taunt + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 50 |
Breaker Crush | G-Buster | Gravity | (200 Fuel) Deals gravity damage + Inflicts Stagger | Single Enemy | 200 |
Bubble Energy | E-Bubble | Ether | (50 Fuel) Deals ether damage + Inflicts Ether Res Down | Enemies Ahead | 50 |
Chain Vulcan | Chaingun | Physical | (30 Fuel) Deals physical damage + Boosts appendage damage | Single Enemy | 30 |
Collapsar Edge | G2-Buster | Gravity | (200 Fuel) Deals gravity damage + Inflicts Stagger | Enemies Ahead | 200 |
Dark Edge (XCX) | E-Scythe | Beam | (50 Fuel) Deals beam damage + FROM BEHIND: boosts damage | Single Enemy | 50 |
Detonation Flail | Detonation-F | Thermal | (1800 Fuel) Deals thermal damage + Inflicts Blaze | Nearby Enemies | 1800 |
Deus Crusher | Deus-Crusher | Physical | (1200 Fuel) Deals physical damage + Inflicts Physical Res Down + VS. ULTRAFAUNA: boosts damage | Single Enemy | 1200 |
Devil's Tongue | Backbomb | Thermal | (30 Fuel) Deals thermal damage + VS. HUMANOIDS: boosts damage | Nearby Enemies | 30 |
Double Beam Edge | Claymore (XCX) | Ether | (50 Fuel) Deals ether damage + VS. INSECTOIDS: boosts damage | Single Enemy | 50 |
Dragon's Maw | Dragon (XCX) | Thermal | (200 Fuel) Deals thermal damage + Inflicts Thermal Res Down | Single Enemy | 200 |
Dragoon Lance | Dragoon-Lance | Beam | (1200 Fuel) Deals beam damage + Inflicts Beam Res Down | Enemy Vicinity | 1200 |
Drone Shot | Drone | Beam | (200 Fuel) Delivers continual beam damage for a fixed period | Single Enemy | 200 |
Drone Storm | Drone-Storm | Physical | (1500 Fuel) Deals physical damage + Inflicts Physical Res Down | Nearby Enemies | 1500 |
Electric Flood | Electric-Flood | Electric | (1000 Fuel) Deals electric damage + Inflicts Stun + Inflicts Virus + DURING RAIN: boosts damage | Enemies Ahead | 1000 |
EM Knuckles | V-knuckle | Electric | (30 Fuel) Deals electric damage + Inflicts Shock + VS. BOUND TARGETS: boosts damage | Single Enemy | 30 |
EM Snare | Voltnet | None | (30 Fuel) Inflicts Slow Arts + Inflicts Flinch | Enemy Vicinity | 30 |
EM Zenith Cannon | Zenith-Cannon | Physical | (1500 Fuel) Deals physical damage + Bypasses all attribute resistances | Single Enemy | 1500 |
Flame Grenade (Skell) | Grenade | Thermal | (30 Fuel) Deals thermal damage | Single Enemy | 30 |
Flash Grenade (Skell) | F-Grenade | Electric | (30 Fuel) Deals electric damage + Inflicts Flinch + Inflicts Blackout + Boosts GP on hit | Enemy Vicinity | 30 |
Fulsi Flurry | Barrage-Cloak | Beam | (1500 Fuel) Deals beam damage + Inflicts Beam Res Down + Grants total evasion + Restores appendage HP | Nearby Enemies | 1500 |
Fuse Blower | Night-Cage | Electric | (50 Fuel) Deals electric damage + Inflicts HP Recovery Down | Enemies Ahead | 50 |
Ganglion Railgun | Rail-Gun | Ether | (30 Fuel) Deals ether damage + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 30 |
Gatling Beam | B-Gatling (Sakuraba) | Beam | (50 Fuel) Deals beam damage | Enemies Ahead | 50 |
Gatling Shield | SHD-Gatling | Physical | (30 Fuel) Deals physical damage | Enemies Ahead | 30 |
Goliath Piledriver | G-Piledriver | Physical | (1800 Fuel) Deals physical damage + Inflicts Physical Res Down + FROM BEHIND: boosts damage | Single Enemy | 1800 |
Gravity Shield | SHD-Gravity | Gravity | (50 Fuel) Deals gravity damage + Grants chance of inflicting Stagger | Enemy Vicinity | 50 |
Hexad Partican | Hexad-Partican | Beam | (1200 Fuel) Deals beam damage + Inflicts Beam Res Down + WITH MORALE: boosts damage | Enemies Ahead | 1200 |
Homing Arrow | H-Arrow | Beam | (50 Fuel) Deals beam damage + Boosts GP on hit | Enemies Ahead | 50 |
Homing Beam | HB-Missile | Beam | (30 Fuel) Deals beam damage + Inflicts Slow Arts | Enemies Ahead | 30 |
Hyper Burst | B2-Gatling | Beam | (50 Fuel) Deals beam damage + Inflicts Beam Res Down | Enemies Ahead | 50 |
Hyper Missile (Meredith) | L-Missile (Meredith) | Ether | (200 Fuel) Deals ether damage | Enemy Vicinity | 200 |
Hyper Missile (Sakuraba) | L-Missile (Sakuraba) | Thermal | (200 Fuel) Deals thermal damage + VS. BLAZED TARGETS: boosts damage | Enemy Vicinity | 200 |
Hyper Rail Cannon | R-Cannon | Beam | (30 Fuel) Deals beam damage | Single Enemy | 30 |
Hyper Railgun | Hyper-Rail | Physical | (50 Fuel) Deals physical damage + Boosts appendage damage | Single Enemy | 50 |
Impact Frag (Electric) | Cracker-FL | Electric | (30 Fuel) Deals electric damage + Inflicts Taunt | Enemy Vicinity | 30 |
Impact Frag (Ether) | Cracker-PD | Ether | (30 Fuel) Deals ether damage + Inflicts Fatigue | Enemy Vicinity | 30 |
Impact Frag (Thermal) | Cracker-BM | Thermal | (30 Fuel) Deals thermal damage + Inflicts Blaze | Enemy Vicinity | 30 |
Jammer (Sleep) | F-Wave (Grenada) | None | (50 Fuel) Inflicts Sleep + Restores appendage HP + Grants total evasion | Nearby Enemies | 50 |
Jammer (Stun) (Beam) | F-Wave (Meredith) | None | (50 Fuel) Inflicts Beam Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Stun) (Electric) | F-Wave (Meredith) | None | (50 Fuel) Inflicts Electric Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Stun) (Ether) | F-Wave (Meredith) | None | (50 Fuel) Inflicts Ether Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Stun) (Gravity) | F-Wave (Meredith) | None | (50 Fuel) Inflicts Gravity Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Stun) (Physical) | F-Wave (Meredith) | None | (50 Fuel) Inflicts Physical Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Stun) (Thermal) | F-Wave (Meredith) | None | (50 Fuel) Thermal Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Jammer (Virus) | F-Wave (Grenada) | None | (50 Fuel) Inflicts Virus + Boosts GP on hit + Grants total evasion | Nearby Enemies | 50 |
Lethal Plane | DARKGOD | Ether | (200 Fuel) Deals ether damage + Inflicts HP Recovery Down | Single Enemy | 200 |
Maximal Missile | M-Missile (Orphean) | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Enemies Ahead | 50 |
Maximal Shot | M-Sniper | Beam | (50 Fuel) Deals beam damage + Inflicts Topple on piscinoids | Single Enemy | 50 |
Megabeam Slash | BB-Sword | Beam | (50 Fuel) Deals beam damage | Enemies Ahead | 50 |
Megaflame Bullet | Megaflame-B | Thermal | (1800 Fuel) Deals thermal damage + Inflicts Thermal Res Down | Enemy Vicinity | 1800 |
Meteor Launcher | Meteor | Thermal | (200 Fuel) Deals thermal damage + Inflicts Blaze | Enemy Vicinity | 200 |
Multi Laser | M-Laser | Beam | (30 Fuel) Deals beam damage | Single Enemy | 30 |
Multi Missile (Meredith) | S-Missile (Meredith) | Beam | (30 Fuel) Deals beam damage | Single Enemy | 30 |
Multi Missile (Sakuraba) | S-Missile (Sakuraba) | Thermal | (30 Fuel) Deals thermal damage + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 30 |
Negative Pulse (Fatigue) | Antipulser | None | (30 Fuel) Inflicts Fatigue + Boosts GP | Enemies Ahead | 30 |
Negative Pulse (Sleep) | Antipulser | None | (30 Fuel) Inflicts Sleep + Boosts GP | Enemies Ahead | 30 |
Noise Cannon (Blackout) | N-Cannon | Physical | (50 Fuel) Inflicts Blackout + WHEN TARGETED: Inflicts Stagger | Single Enemy | 50 |
Noise Cannon (Fatigue) | N-Cannon | Physical | (50 Fuel) Inflicts Fatigue + WHEN TARGETED: Inflicts Stagger | Single Enemy | 50 |
Obliteration Bow | F-Arrow | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Single Enemy | 50 |
Phoenix Wings | Phoenix | Thermal | (200 Fuel) Deals thermal damage + Inflicts Taunt | Nearby Enemies | 200 |
Plasma Cannon | P-Cannon | Electric | (50 Fuel) Deals electric damage + Inflicts Shock | Enemy Vicinity | 50 |
Pulse Laser | Lasergun | Thermal | (30 Fuel) Deals thermal damage + Inflicts Taunt | Single Enemy | 30 |
Rail Cannon | Railgun (XCX) | Physical | (30 Fuel) Deals physical damage + Boosts appendage damage | Single Enemy | 30 |
RFB Missile | H-Missile | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Single Enemy | 50 |
Rocket Shield | SHD-Missile | Ether | (30 Fuel) Deals ether damage + Boosts GP on hit | Nearby Enemies | 30 |
Shield Cloak (Evasion) | Shield (Skell) | None | (30 Fuel) Grants Evasion Up | Self | 30 |
Shield Cloak (Melee Accuracy) | Shield (Skell) | None | (30 Fuel) Grants Melee Accuracy Up | Self | 30 |
Shield Cloak (Melee Attack) | Shield (Skell) | None | (30 Fuel) Grants Melee Attack Up | Self | 30 |
Shield Cloak (Potential) | Shield (Skell) | None | (30 Fuel) Grants Potential Up | Self | 30 |
Shield Cloak (Ranged Accuracy) | Shield (Skell) | None | (30 Fuel) Grants Ranged Accuracy Up | Self | 30 |
Shield Cloak (Ranged Attack) | Shield (Skell) | None | (30 Fuel) Grants Ranged Attack Up | Self | 30 |
Extra data:Skell arts (XCX)/81 | undefined 81 | None | (50 Fuel) Inflicts Sleep + Restores appendage HP + Grants total evasion | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/83 | undefined 83 | None | (50 Fuel) Inflicts Sleep + Restores appendage HP + Grants total evasion | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/84 | undefined 84 | None | (50 Fuel) Inflicts Sleep + Restores appendage HP + Grants total evasion | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/86 | undefined 86 | None | (50 Fuel) Inflicts Virus + Boosts GP on hit + Grants total evasion | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/87 | undefined 87 | None | (50 Fuel) Inflicts Virus + Boosts GP on hit + Grants total evasion | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/88 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Physical Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/89 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Beam Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/90 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Ether Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/91 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Electric Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/92 | F-Wave (Meredith) | None | (50 Fuel) Thermal Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/93 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Gravity Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/153 | AGHASURA | Ether | (1500 Fuel) Deals ether damage + Inflicts Ether Res Down | Enemies Ahead | 1500 |
Extra data:Skell arts (XCX)/157 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Physical Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/158 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Beam Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/159 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Ether Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/160 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Electric Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/161 | F-Wave (Meredith) | None | (50 Fuel) Thermal Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/162 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Gravity Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/163 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Physical Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/164 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Beam Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/165 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Ether Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/166 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Electric Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/167 | F-Wave (Meredith) | None | (50 Fuel) Thermal Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/168 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Gravity Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/169 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Physical Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/170 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Beam Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/171 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Ether Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/172 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Electric Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/173 | F-Wave (Meredith) | None | (50 Fuel) Thermal Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Extra data:Skell arts (XCX)/174 | F-Wave (Meredith) | None | (50 Fuel) Inflicts Gravity Res Down + Inflicts Stun + Grants total evasion + VS. MECHANOIDS: absorbs fuel | Nearby Enemies | 50 |
Spike Cannon | Spine-Cannon | Beam | (50 Fuel) Deals beam damage + Inflicts Fatigue | Single Enemy | 50 |
Splash Beam | Widebeam | Beam | (50 Fuel) Deals beam damage | Enemies Ahead | 50 |
Spread Shot | F2-Rifle | Beam | (50 Fuel) Deals beam damage + Inflicts Debuff Res Down | Enemies Ahead | 50 |
Stinger Missile (Grenada) | M-Missile (Grenada) | Thermal | (30 Fuel) Deals thermal damage + VS. TOPPLED TARGETS: boosts damage | Enemies Ahead | 30 |
Stinger Missile (Meredith) | M-Missile (Meredith) | Beam | (50 Fuel) Deals beam damage + FROM ABOVE: boosts damage | Single Enemy | 50 |
Stinger Missile (Sakuraba) | M-Missile (Sakuraba) | Thermal | (30 Fuel) Deals thermal damage + Grants chance of inflicting Blaze | Single Enemy | 30 |
Strike Launcher | Buster-Launcher | Beam | (200 Fuel) Deals beam damage + Inflicts Beam Res Down + WITH MORALE: boosts damage | Enemies Ahead | 200 |
Sunburst | L-Cannon (Six Stars) | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Enemy Vicinity | 50 |
Sunburst Agony | OROCHI | Thermal | (50 Fuel) Deals thermal damage + Inflicts Blaze | Enemy Vicinity | 50 |
Support Shelter | F-Wave (Sakuraba) | None | (200 Fuel) Restores HP + Grants Critical Power + Grants total evasion | Nearby Allies | 200 |
Thermal Bomber | Heathorn | Thermal | (50 Fuel) Deals thermal damage + Inflicts Stagger | Single Enemy | 50 |
Tornado Claw | T-Claw | Physical | (50 Fuel) Deals physical damage + Inflicts Taunt | Single Enemy | 50 |
Tornado Shot | Javelin (Skell) | Physical | (50 Fuel) Deals physical damage + FROM THE SIDE: Inflicts Stagger | Single Enemy | 50 |
Trash Compactor | W-Crusher | Physical | (50 Fuel) Deals physical damage + Inflicts Physical Res Down | Single Enemy | 50 |
Trident Anchor | Trident-Anchor | Electric | (1500 Fuel) Deals electric damage + Inflicts Shock | Enemy Vicinity | 1500 |
Underhander | G-Revolver | Thermal | (50 Fuel) Deals thermal damage + Inflicts Virus | Single Enemy | 50 |
Vajra Flail | VAJRA | Physical | (50 Fuel) Deals physical damage + FROM THE FRONT: boosts damage | Single Enemy | 50 |
Voltaic Tusk | Voltaic-Tusk | Electric | (1500 Fuel) Deals electric damage + DURING RAIN: boosts damage | Nearby Enemies | 1500 |
Wild Beam | V-Beam | Beam | (30 Fuel) Deals beam damage + VS. TOPPLED TARGETS: boosts damage | Single Enemy | 30 |
Zweihand Quarterer | Zweihand-Q | Gravity | (1200 Fuel) Deals gravity damage + Inflicts Gravity Res Down + WHEN TARGETED: boosts damage | Single Enemy | 1200 |
Gallery[edit]
Xenoblade Chronicles X
| |
---|---|
Development | Staff • Unused content • Bugs and glitches |
Plot | Plot summary • Game script • Heart-to-Hearts • Forging BLADE • 24 Hour Happy People • Skell Reborn |
Gameplay | Combat (Battle Art • Enemy • Overdrive • Soul Voice) • Items (Weapons • Armor • Augments • Collectibles • Materials • Data Probes) • Skells (Skell Arts • Skell weapons • Skell armor) • Missions • Achievements |
Audio | Music • Dialogue • Banter |
Other | Merchandise • Advertisement |