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Skell

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Official artwork of several skells next to a person.

Skells are mechs in Xenoblade Chronicles X. They can be piloted by the party and are used for traversal and combat.

Appearance[edit]

Skells are tall, humanoid shaped vehicles that can convert into a moped-like vehicle. They have significant exterior armour plating, visible propulsion devices, and tyres. They have a visor where a human head would be, or where the windshield of a moped would be, and they move in somewhat stiff ways.

Plot[edit]

In the world of Xenoblade Chronicles X, Skells are used primarily as tools for transportation, combat, and various heavy duty industrial tasks, like moving freight or installing Data Probes. In New Los Angeles, they are heavily used as stationary sentries, guarding important locations.

The technology used to create Skells is seen as a major breakthrough, and they are praised for how much they have helped survival on Mira. Unfortunately, the resources required to make Skells are highly scarce, so they are only made available to proven strong members of BLADE, and even then, are still quite expensive for those BLADEs to obtain.

Bio (Enemy Index)[edit]

Human-made bipedal mobile weapons. Their basic structure consists of a variable inner frame with an outer frame mounted on top, allowing for the crafts to shift rapidly between humanoid combat mode and vehicular cruise mode.

The outer frame is divided into two components; the first, known as the hull, consists of a layer of secondary armor, as well as an integrated weapons array, auxiliary drive unit, power pack, and armament rack. The second, known as the backpack, houses the mobility module, as well as control systems for weaponry and the Skell itself. Switching out the hull allows the pilot to customize his or her Skell for a diverse array of strategies and squad configurations.

Obtaining[edit]

Skells are made available for purchase to the player after completing the Skell License quest, which can be taken after finishing chapter 6. They can be bought from the shop terminal in Armory Alley, or crafted from the AM terminal. Extra Schematics that allow the player to craft more Skells are granted upon completing Chapter 12 and after the Affinity Missions Climbing the Ladder, Bozé's Ignorance, and Rapid Misfire.

Each Skell comes equipped with some Skell weapons. The sidearms provide auto-attacks, and other weapons act as appendages which each provide an art for the Skell to use. Other Skell weapons can be obtained through the same means as frames, in addition to also being dropped by enemies.

Skell frames are given a level, which indicates what level a character must be to use the Skell, and the max level weapons it can equip. Frames also determine number of times insurance can be used, and the type of Overdrive the Skell has access to.

Gameplay[edit]

Skells are used for transportation and combat, both of which work differently from ground gear.

In the BLADE barracks, they can be assigned to different characters, have their paint changed (cannot change colour values directly despite being shown), name changed, refueled with Miranium at a fixed rate of 5000 miranium for 3000 fuel, or, in the case the Skell is wrecked, repaired (see below).

From the main menu, Skells can be equipped, and warped to if they are parked by selecting "Return to Skell". Warping to parked Skells essentially functions as a player placed skip travel point, and can be used to quickly reload enemies in an area that is far away from a landmark, for example.

While Skells can travel to most parts of the map, they are restricted from entering spaces that are too small for them, including some caves and fortresses. Additionally, Skells are prohibited from certain Squad Missions like Unnatural Disaster.

After a Skell has been wrecked, either by having its HP reduced to 0 in combat or touching the death barrier, it cannot be used again until it is repaired. This can be done automatically via insurance: each Skell comes with a fixed amount of times that it will automatically be repaired by accessing the menu in the BLADE barracks. If a Skell's insurance is exhausted, it can be repaired via a Salvage Ticket or by spending credits. However, Skells destroyed by dematerialization in the Definitive Edition are always repaired free of charge without tapping into insurance. Due to story-related reasons, Skells will be replaced free of charge during Chapter 13 (Act 3).

Combat[edit]

Skells are vaguely similar to Gears in Xenogears, E.S.es in Xenosaga and Interlink in Xenoblade Chronicles 3 in regards to combat in that they have ballooned stats in comparison to normal combat, are upgraded in different, less natural ways from normal combat, attack slowly and methodical, and have a usage limit. Unlike Gears and Interlinking, Skells' fuel limit is very generous compared to Gear fuel and heat, and Skells are generally better equipped when first gaining access to them.

Skells' defining characteristics are that they have far higher stats, far slower art animations, a limited art selection, and are equipped in completely different ways from ground gear. Instead of Skell Arts being learned, they must be equipped with Skell weapons, which can be bought or dropped by enemies, similar to ground gear armour. In addition, arts are further limited by being restricted to certain body parts, 2 per side of the body, so you can't make a build with 3 shoulder slot arts, similar to how you can't make a ground gear build with melee arts from two different melee weapons. Moreover, certain weapons will take multiple slots, trading a full Arts palette for the ability to use the Art.

Skells use fuel when in combat. Shifting to vehicle form puts weapons away. Occasionally, when using arts, they will get Cockpit Time, which makes the Skell completely invincible, changes the camera view, and fully refreshes all Art cooldowns.

Skells do not have their own skills. Only two ground gear skills affect Skells, which, among other things, gives very limited ways for a Skell to increase its maximum GP. Finally, a Skell's arts can be made entirely unavailable if the appendage the corresponding weapon is equipped to is destroyed, as Skells experience appendage damage like enemies do.

When Skells run out of HP, they explode. A quick time event plays, which determines the repairability of the Skell. After the quick time event, the player is ejected into ground gear, and is in a grounded state for a short period of time. This matters because this is also true when the Skell is wrecked while in the air, meaning that having a Skell explode allows the player to perform grounded actions while airborne, allowing them to fight airborne enemies.

Frames[edit]

Skells
Name Level Max HP Max GP Melee Atk. Ranged Atk. Potential Melee Acc. Ranged Acc. Evasion Armor Fuel Overdrive Acquisition
AS0115 Formula XT 15 4300 3000 45 36 150 196 204 52 0 6750 Jinrai Available only during A Girl's Wings
US0220 Urban ST 20 5350 3000 62 46 180 200 200 48 0 7650 Oboro Complete The Skell License
GD0920 Hraesvelg ST 20 5000 3000 72 66 290 205 205 58 0 7600 Jinrai Complete New Skell on the Block
AS0130 Formula ST 30 8200 3000 62 46 250 196 200 50 0 8100 Jinrai Shop purchase
US0230 Urban ST 30 9000 3000 81 39 280 200 196 48 0 9180 Oboro Shop purchase
US0232 Police 30 11000 3000 105 49 320 210 200 50 0 11520 Hagane Craftable following Climbing the Ladder
AS0330 Verus ST 30 8500 3000 70 44 300 204 190 48 0 8640 Hagane Shop purchase
AS0430 Lailah ST 30 10500 6000 92 46 200 200 200 32 0 12000 Nagi Shop purchase
AS0530 Inferno ST 30 11000 6000 74 72 190 204 196 30 0 13800 Hibana Shop purchase
XS0630 Mastema ST 30 11800 3000 85 83 120 196 204 10 0 18000 Gekitetsu Shop purchase
XS0730 Amdusias ST 30 13900 3000 129 46 100 204 196 10 0 25200 Kurenai Shop Purchase
US0830 Dozer 30 12500 3000 96 92 200 204 204 40 0 18000 Moroha Craftable following Boze's Ignorance
GD0930 Hraesvelg ST 30 7600 3000 76 70 370 210 210 77 0 7600 Jinrai Shop purchase
AS0150 Formula ST 50 12400 3000 98 72 420 250 260 90 0 8100 Jinrai Shop purchase
US0250 Urban ST 50 13500 3000 127 60 490 255 245 88 0 9180 Oboro Shop purchase
AS0350 Verus ST 50 13000 3000 110 68 470 260 240 88 0 8640 Hagane Shop purchase
AS0450 Lailah ST 50 15500 6000 145 72 350 240 255 70 0 12000 Nagi Shop purchase
AS0550 Inferno ST 50 16000 6000 116 112 300 250 245 68 0 13800 Hibana Shop purchase
XS0650 Mastema ST 50 17000 3000 133 128 200 240 250 50 0 18000 Gekitetsu Shop purchase
XS0750 Amdusias ST 50 19800 3000 203 72 150 245 240 48 0 25200 Kurenai Shop purchase
US0850 Excavator 50 22400 3000 236 40 240 215 195 26 0 26800 Moroha Craftable following Rapid Misfire
GD0950 Hraesvelg ST 50 11400 3000 112 104 570 265 265 118 0 7600 Jinrai Shop purchase
Ares Prime 50 20000 3000 585 425 350 350 340 110 0 17600 Legion Complete Chapter 13 (Act 1)
Formula Zero 60 17000 3000 387 381 650 350 360 100 0 10560 Jinrai Craftable following Chapter 12
Urban Lincoln 60 18000 3000 501 318 700 360 350 98 0 11280 Oboro Craftable following Chapter 12
Verus Cain 60 17500 3000 433 360 680 365 350 98 0 10560 Hagane Craftable following Chapter 12
Lailah Queen 60 21000 6000 570 381 550 350 365 80 0 13920 Nagi Craftable following Chapter 12
Inferno Skydon 60 22000 6000 456 593 470 360 350 78 0 15600 Hibana Craftable following Chapter 12
Mastema White Reaper 60 23500 3000 524 678 300 350 365 60 0 20640 Gekitetsu Craftable following Chapter 12
Amdusias Hades 60 25500 3000 798 381 200 340 350 58 0 28800 Kurenai Craftable following Chapter 12
US0860 Excavator (Wii U) 60 25600 3000 190 178 460 260 255 76 0 25200 Moroha Craftable following Rapid Misfire
US0860 Excavator (DE) 60 33000 3000 920 320 500 355 350 78 0 26800 Moroha Craftable following Rapid Misfire
Hraesvelg Lord 60 15800 3000 460 448 860 380 380 134 0 9800 Jinrai Craftable following Thinking Makes It So
Ares 70 60 32000 3000 643 448 600 355 345 100 0 20160 Legion Craftable following Chapter 12
Ares 90 60 41000 3000 816 568 900 380 370 120 0 24000 Legion Craftable following Chapter 12

Overdrive[edit]

Main article: Overdrive#Skell Overdrive

Skells have their own form of Overdrive, the effects of which are determined by the current Skell frame. Certain universal traits are shared between all Skell Overdrives:

  • 3000 GP is required to start a Skell Overdrive. This GP is consumed at the end of the Overdrive rather than the beginning.
  • Zero Fuel Use: Skells can use any art they want without consuming fuel.
  • Skell Overdrives cannot be extended manually like ground Overdrive, but always a minimum of twice and a maximum of five times. Cockpit Times that activate during Overdrive increase the chance of Overdrive extension.
  • The chance of Cockpit Time increases to 30% during odd rounds and 20% during even rounds.

Exploration[edit]

Skells move faster and jump higher than ground fighters, with a higher turning circle in vehicle form. They do not take most types of environmental damage, although they do take weather damage at a significantly lower rate. Additionally, they are affected by data probes like the Fuel Recovery Probe and the energy mists of Noctilum and Sylvalum, which both increase the rate of fuel recovery.

The Skell's greater jumping ability lets them travel to a lot more places than ground gear are able to, excluding the various infinite height glitches. In order to fly, Skells require the Flight Module, unlocked via the mission A Girl's Wings, which is available after the player completes Chapter 9. Once unlocked, the flight mode permanently replaces the jump (changeable via settings in Definitive Edition) and allows the player to naturally reach high places.

When parked, Skells naturally replenish fuel at a rate of about 25 fuel per minute, even if the game is turned off or suspended via the Home Menu. This rate can be increased using the Fuel Recovery Probes as well as the art Overclock (Overclock V adds 1000 fuel per minute to the rate).

Glitches[edit]

Pressing change form and dismount simultaneously when in humanoid form lets the player immediately become actionable, as it uses the vehicular form dismount animation (none).

When aligned to specific rocks in Sylvalum and Oblivia, dismounting a Skell can put the player out of bounds.

Enemy units[edit]

Human-Made Skell
XCX enemy render en013101.png
Category Mechanoid
Location Primordia, Noctilum, Oblivia, Sylvalum, Cauldros, Industrial District
Level range 16 - 60

Since there are some BLADEs who decide to instead fight the player characters for various reasons including training exercises, greed, and simple betrayal, human-made Skells can also exist as enemies. Human-made Skells only appear as enemies during Missions, rather than being Tyrants or common enemies throughout Mira.

As Skells are very customizable, each Skell usually comes with a unique set of Arts.

Enemy Skells are considered Mechanoids, and they are typically resistant to physical, ether, and thermal attacks while being weak to beam, electric, and gravity attacks.

Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​30%
XCX Attribute icon beam.png Beam ​-25%
XCX Attribute icon ether.png Ether ​10%
XCX Attribute icon thermal.png Thermal ​10%
XCX Attribute icon electric.png Electric ​-25%
XCX Attribute icon gravity.png Gravity ​-50%

Enemy List[edit]

Normal Enemies

Name Variant Location Min. Level Max. Level

Tyrants

Name Variant Location Min. Level Max. Level

Mission-specific enemies

Name Variant Location Mission Min. Level Max. Level
Alexa Special Unknown Industrial District Weaponized 16 16
Blood Despair Unknown Cauldros Rise of the Blood Lobster 60 60
Briggs (enemy) Unknown Primordia The Celeste Three 27 27
Dolba the Wrecker Unknown Sylvalum Professorial 43 43
Fosdyke (with Briggs) Unknown Primordia The Celeste Three 23 23
Fosdyke (without Briggs) Unknown Primordia The Celeste Three 24 24
Gold Courage Unknown Primordia A Dubious Operation 32 32
Grenade Pizza F Unknown Oblivia Murder Most Foul 35 35
Hraesvelg Robus Unknown Primordia (west of Bedrock Hold Approach) Thinking Makes It So 36 36
Interfearence Unknown Sylvalum Serial Thriller 57 57
Leroy's Ire Unknown Primordia Forbidden Love 38 38
Lightning Strike (XCX) Unknown Sylvalum The Line of Fire 40 40
Lineage (Cauldros) Unknown Cauldros Alex's Last Stand 43 43
Lineage (Oblivia) Unknown Oblivia Shotgun Diplomacy 30 30
Lineage (Primordia) Unknown Primordia Alien Nation 33 33
Moorehouse (with Briggs) Unknown Primordia The Celeste Three 25 25
Moorehouse (without Briggs) Unknown Primordia The Celeste Three 26 26
Prog Ares (time attack) Unknown Cauldros The Expert Warrior 50 50
Running Shark Unknown Noctilum My Dream 21 21
Speed Mod Custom Skell Unknown Oblivia Professor B's Return 30 30

Bosses

Name Variant Location Mission Min. Level Max. Level
Prog Ares (part 1) Unknown Cauldros Chapter 11 45 45
Prog Ares (part 2) Unknown Cauldros Chapter 11 45 45

Other Enemies

Name Variant Location Mission Min. Level Max. Level
Skell (enemy) Unknown Stolen Skell Smashdown 43 46

Miran Archives[edit]

Skell
Name Description Image
Skell Capable of fully shifting between humanoid combat mode and vehicular cruise mode, these mobile weapons can be fitted with different equipment for a wide variety of combat applications.
Initially developed following a prediction that the Earth would one day need to defend itself against extraterrestrial threats, Skells also greatly contributed to the restoration of NLA.
XCXDE Miran Archives entry strm glossary 074 01.jpg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Skell From "exoskeleton"
Japan flag.svg Japanese ドール Doll
France flag.svg French Skell
Germany flag.svg German Skell
Spain flag.svg Spanish Skell
Italy flag.svg Italian Skell
China flag.svg Chinese (simplified) 机偶 (XCX)/DOLL (XC2)[1] Machine puppet
Taiwan flag.svg Chinese (traditional) 機偶 (XCX)/DOLL (XC2)[1] Machine puppet
South Korea flag.svg Korean [1] Doll

Gallery[edit]

Artwork[edit]

Renders[edit]

Xenoblade Chronicles X[edit]

Xenoblade Chronicles X: Definitive Edition[edit]

Screenshots[edit]

Xenoblade Chronicles X[edit]

References[edit]