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Battle Art (XCX)

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For other articles titled "Battle Art", see Battle Art (disambiguation).

Battle Arts are the abilities that form characters' movesets in Xenoblade Chronicles X whilst on foot. They are available via a horizontal selection at the bottom of the screen when a character's weapon is drawn. They are used in combat (although a small handful have out-of-combat utility as well); many are attacks (generally stronger than auto-attacks), while others aid the player in other ways such as healing or providing temporary buffs. AI party members automatically use Arts in battle.

Up to 8 Battle Arts may be available in combat at once. These 8 may be chosen from a larger selection in the menu via the "Arts" option under the "Party" submenu. The full selection available to a character depends upon the weapons the character uses (and, by extension, their class); some may only be unlocked at specific class levels. Each character other than Cross has access to a maximum of 16 Arts, two of which are unique to that character. Cross may learn regular Arts through class level-ups, and may also learn any other character's unique Arts by completing the character's Affinity Missions.

Enemies may also attack using their own Battle Arts. These function similarly to playable characters' Battle Arts. Skell Arts, which may be used by playable characters while in Skells, also function similarly, although with several significant differences.

Overview[edit]

Every Battle Art has several properties that distinguish it from others.

  • Target: Every Art affects a specific set of combatants. This may be the currently targeted enemy, all enemies within a certain range of the targeted enemy or of the user, (for beneficial Arts) the user themselves, the user and their allies, etc.
    • While most Arts strike all targets within range, some instead have each hit strike a single random target within range. For such Arts, they will never choose the same target twice until all other targets have been selected, at which point all future hits will repeat the same target order.
  • Damage: Most Arts inflict a certain amount of damage on the target, while some provide healing instead. The total power is determined both by the Art's "hit scaling" and by a multitude of other effects such as the stats of the user; see Damage (XCX) § Damage formula for details.
  • Cooldown: Most Arts cannot be used repeatedly; the user must wait a certain period of time until it may be used again.
  • Type: Each Art is assigned to three categories. The attack type determines the stat the Art uses to deal damage or heal; the combo type determines whether the Art contributes to a melee or ranged Combo; and the Soul Voice type, indicated by the colour of the Art icon, determines which Soul Voices the Art contributes to and its effects during Overdrive. The three types will typically correspond to one another.
  • Weapon: Each Art uses a specific weapon. For example, Decoy Round uses an Assault Rifle. This applies to all Arts, including buffs and auras.
  • Attribute: Each Art is attributed with a specific element: physical, thermal, ether, beam, electric, or gravity. This affects several things, such as the target's resistance to the Art's damage. Some Arts' attribute is "Weapon", which takes on the elemental attribute of whatever weapon is currently equipped. Arts that deal no damage or heal have no attribute.
  • Hits: Each Art hits the target a certain number of times. This is relevant when raising the Overdrive count.
  • Additional effects: Many Arts, primarily offensive Arts, have some sort of additional effect beyond simply dealing damage. This is often conditional (e.g. dealing more damage when the Art is used from behind the target). Common additional effects include inflicting a buff on the user, a debuff on the enemy, a mobility debuff that affects enemies below a certain size, and so on.
  • Range: Arts can only be used when their target is within a certain distance. This primarily affects offensive Arts; it naturally does not affect Arts which target the user.
  • Animation duration: Each Art takes a certain amount of time to execute, during which no other action may be performed (besides scrolling to select another Art). Some Arts' animations themselves have additional effects; for example, the character will evade all attacks during the Ghostwalker animation. The hits of the Art occur at specific points during this animation.

Cooldown[edit]

Once an Art has been used, a certain amount of time must pass until it may be used again. This is marked by the Art's icon being darkened after use. As time passes, an increasingly large circular sector of the icon lights up. When the entire icon has lit up, the Art may be used again.

Once an Art's standard cooldown has completed, it will continue to charge beyond this, marked by a green line (yellow in the Definitive Edition) surrounding the Art icon. By default, this "secondary cooldown" takes 25% less time to complete than the primary cooldown. The Art may be used again before the secondary cooldown has completed, but if one waits until the secondary cooldown completes before using the Art, it will provide a bonus. For offensive Arts, this often means more damage or a more potent additional effect; for buffs, debuffs, and auras, it usually results in increased effect duration and an increased buff/debuff tier. Other Arts may have "immediate reuse" as their cooldown bonus, which simply allows the Art to be used again without delay, consuming only the secondary cooldown and allowing it to be either used immediately or charged again.

Unlike primary cooldown, which occurs unconditionally, secondary cooldown only occurs when the Art's associated weapon is currently being used. This means that an Art which uses the character's melee weapon will not undergo secondary cooldown if the character is currently auto-attacking with or using an Art that uses the ranged weapon, and vice versa. When the other weapon is being used, secondary cooldown pauses without resetting, and resumes when the appropriate weapon is switched back to.

The exception to the above is in Overdrive, during which secondary cooldown will occur regardless of whether the Art's weapon is currently being used or not. Overdrive also unlocks "tertiary cooldown", which functions very similarly to secondary cooldown (and also occurs regardless of whether the Art's weapon is being used). Tertiary cooldown is marked by a white line surrounding the Art icon once secondary cooldown has completed. Using an Art with completed tertiary cooldown almost always provides a greater version of the secondary cooldown bonus, or in the case of "immediate reuse" Arts, another immediate reuse which consumes the tertiary cooldown but not the secondary one.

In Soul Voices[edit]

Main article: Soul Voice

Soul Voices are very closely linked with Battle Arts. Almost every Soul Voice represents a call from the character that initiated the Soul Voice to use a certain category of Art. indicated by the colour of the Art icon. If any other character uses any Art in that category before the Soul Voice expires, both the character who initiated it and the one who used the Art will recover a certain amount of HP, and the Art will have an extra bonus effect. What effect this is, as well as the required category of Art, depend on the Soul Voice.

Art Types[edit]

Battle Arts each have three associated types: an attack type, a combo type, and a Soul Voice type.

The attack type determines the effect of the Art's hit scaling. In most cases, the hit scaling of the Art is multiplied by a certain stat when calculating how much damage or healing it deals:

  • Melee attacks deal damage using the Melee Attack stat. These usually use the melee weapon.
  • Ranged attacks deal damage using the Ranged Attack stat. These use the ranged weapon.
  • TP melee and ranged attacks deal damage using Potential. These are (unsurprisingly) always TP Arts.
  • Healing Arts heal using Potential.
  • Other attack types, such as buff and cleanse-type moves, do not consider the hit scaling.

The combo type determines whether using another Art afterwards counts as a melee vs. a ranged combo (see below). This is almost always equal to whether the weapon used in the Art is melee or ranged, although exceptions such as Assault Hammer exist. All Arts either contribute to a melee or ranged combo.

The Soul Voice type is marked by the colour of the Art icon. This broadly corresponds to the Art's main function, and determines both what Soul Voices they correspond to, and what happens when they are used in Overdrive.

  • Orange Arts are melee attacks or melee TP attacks, and usually (but not always) use the melee weapon. They tend to have relatively short range.
  • Yellow Arts are ranged attacks or ranged TP attacks, and use the ranged weapon. They tend to have longer range than orange Arts.
  • Green Arts are used for support. They target the user and/or one or more of the user's allies, either healing the target or providing temporary buffs or other beneficial effects. In Overdrive, they increase the Overdrive duration by 0.05s * the number of targets * the Overdrive count.
  • Purple Arts are primarily used to inflict debuffs on the enemy. They may also deal damage, and if so will be of the melee or ranged attack type. In Overdrive, they restore TP to the user (10 TP * the number of hits * the Overdrive count).
  • Blue Arts provide the user with an Aura, which is a temporary buff with several beneficial effects. All such Arts are TP Arts. In Overdrive, they increase the Overdrive duration by 0.1s * the Overdrive count. Some Auras may provide out-of-combat utility; for example, Shadowrunner prevents enemies from attacking the character out-of-battle, and Overclock boosts Skell fuel recovery.

The three types typically correspond to one another, though a number of exceptions exist in each case.

TP Arts[edit]

Some Battle Arts require 1000 TP to use (marked by the letters 'TP' on the Art's icon). This is true of all Auras, and each weapon also has one or two melee/ranged offensive Arts that require TP. Such Arts tend to be significantly more powerful than other offensive Arts. A small number of buff Arts also require TP (generally those that provide allies with TP themselves).

Whereas the damage dealt by non-TP Arts is proportional to the character's Melee or Ranged Attack stat, the damage dealt by TP Arts instead uses the character's potential. This makes potential particularly important for dealing damage, as the power of the strongest attacks depends upon it.

Combos[edit]

A combo is when a character uses a Battle Art within 5 seconds of another Battle Art. Several conditional effects rely on an Art being used in a certain type of combo, e.g. Stream Edge which "boosts damage in ranged combos". This condition is satisfied if Stream Edge is used shortly after another Battle Art which is of the ranged combo type (almost all Arts using the ranged weapon; such an Art need not be offensive). Likewise, conditional effects which apply in "melee combos" apply when the Art in question is used after another Art of the melee combo type.

For combo-related conditional effects that apply to the hits of the Art (such as increasing damage or granting TP on hit), any hit of the second Art must be with 5 seconds of the end of the first Art's animation to have the conditional effect. For those that affect the Art's cooldown, only the start of the second Art need be within 5 seconds of the end of the first Art; the timing of the hits within the animation is irrelevant. In both cases, this 5-second window can be extended with Effect Stasis.

During Overdrive, there are several effects conditional upon combos containing Arts of certain Soul Voice types. For example, comboing a green Art into a yellow Art will result in the Overdrive count increasing by two per hit instead of the usual one. In all of these cases, the 5-second limit does not apply; the Arts simply must be used consecutively, with any duration of time between them.

Art levels[edit]

Arts can be levelled up in the menu, from level 1 to a maximum of level 5. Doing so costs BP. Levelling up an Art decreases its cooldown, increases its damage (if applicable), and often increases the potency of its additional effect(s).

An Art either has a cheap upgrade path which costs 124 BP in total or an expensive one which costs 186 BP. Typically, non-TP Arts have the former while TP Arts have the latter, but there are a few exceptions like Mindstorm which has the expensive upgrade path, despite being a non-TP Art.

In the Definitive Edition, it is possible to reset an Art's level back to 1 in order to get BP back. This costs extra Credits, though.

List of Battle Arts[edit]

Art Weapon Attribute Description Target
XCX Art icon Absorber Skin.png Absorber Skin XCX Gear icon Knife.png Knife None None Grants Barrier One Ally
XCX Art icon Afterburner.png Afterburner XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon (TP) Deals weapon damage + Boosts damage in ranged combos Enemy Vicinity
XCX Art icon Arcing Horn.png Arcing Horn XCX Gear icon Javelin.png Javelin Electric Electric Deals electric damage + Inflicts Electric Res Down + Boosts damage in melee combos Single Enemy
XCX Art icon Assault Breaker.png Assault Breaker XCX Gear icon Assault Rifle.png Assault Rifle Physical Physical Deals physical damage + FROM BEHIND: Inflicts Stun Single Enemy
XCX Art icon Assault Hammer.png Assault Hammer XCX Gear icon Assault Rifle.png Assault Rifle Physical Physical Deals physical damage + Inflicts Topple Single Enemy
XCX Art icon Astral Heal.png Astral Heal XCX Gear icon Photon Saber.png Photon Saber None None (TP) Restores HP + WHEN IN SKELL: restores appendage HP One Ally
XCX Art icon Astral Horizon.png Astral Horizon XCX Gear icon Photon Saber.png Photon Saber None None (TP) Grants Astral Heal and Astral Purge to all allies + Expands area-of-effect attack range Self
XCX Art icon Astral Protection.png Astral Protection XCX Gear icon Psycho Launchers.png Psycho Launchers None None (TP) Boosts all attribute resistances + Restores HP when using Arts Self
XCX Art icon Astral Purge.png Astral Purge XCX Gear icon Photon Saber.png Photon Saber None None Removes debuffs One Ally
XCX Art icon Astrolibrium.png Astrolibrium XCX Gear icon Photon Saber.png Photon Saber None None (TP) Reflects beam attacks + Boosts beam damage Self
XCX Art icon Atomic Hit.png Atomic Hit XCX Gear icon Shield.png Shield Weapon Weapon Deals weapon damage + Boosts appendage damage Single Enemy
XCX Art icon Back Slash.png Back Slash XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon Deals weapon damage + FROM BEHIND: boosts damage Single Enemy
XCXDE art icon Bahamut Wave.png Bahamut Wave XCX Gear icon Raygun.png Raygun Weapon Weapon Deals weapon damage + Spreads status debuffs Enemy Vicinity
XCX Art icon Balance Breaker.png Balance Breaker XCX Gear icon Javelin.png Javelin Weapon Weapon Deals weapon damage + Inflicts Stagger in melee combos Single Enemy
XCX Art icon Beam Barrage.png Beam Barrage XCX Gear icon Raygun.png Raygun Weapon Weapon Deals weapon damage + WITH AN AURA: boosts damage Enemies Ahead
XCX Art icon Beam Bomber.png Beam Bomber XCX Gear icon Raygun.png Raygun Weapon Weapon Deals weapon damage + WITH AN AURA: boosts damage Enemies Ahead
XCX Art icon Black Bane.png Black Bane XCX Gear icon Knife.png Knife Ether Ether Deals ether damage + More debuffs on target = higher damage Single Enemy
XCX Art icon Black Butterfly.png Black Butterfly XCX Gear icon Knife.png Knife Ether Ether Deals ether damage + Inflicts Ether Res Down + Shortens aura effect time Single Enemy
XCX Art icon Blood Sacrifice.png Blood Sacrifice XCX Gear icon Dual Swords.png Dual Swords None None Halves current HP to boost TP by 1000 Self
XCX Art icon Blossom Dance.png Blossom Dance XCX Gear icon Longsword.png Longsword Weapon Weapon (TP) Deals weapon damage + nullifies target's attribute resistances Single Enemy
XCX Art icon Bombardier.png Bombardier XCX Gear icon Shield.png Shield Thermal Thermal Deals thermal damage + Inflicts Blaze Nearby Enemies
XCX Art icon Boost Barrel.png Boost Barrel XCX Gear icon Multigun.png Multigun None None (TP) Reduces secondary cooldown + Reduces auto-attack intervals + Boosts potential Self
XCX Art icon Brainjack.png Brainjack XCX Gear icon Knife.png Knife None None (TP) Seizes control of the targeted enemy and turns it into an ally Single Enemy
XCX Art icon Bullet Storm.png Bullet Storm XCX Gear icon Gatling Gun.png Gatling Gun Weapon Weapon Deals weapon damage + Inflicts Flinch on humanoids Enemies Ahead
XCX Art icon Bullet Twister.png Bullet Twister XCX Gear icon Gatling Gun.png Gatling Gun Weapon Weapon Deals weapon damage + WITH AN AURA: boosts TP Nearby Enemies
XCX Art icon Burning Slash.png Burning Slash XCX Gear icon Longsword.png Longsword Thermal Thermal Deals thermal damage + Inflicts Thermal Res Down Enemies Ahead
XCX Art icon Burst Grenade.png Burst Grenade XCX Gear icon Assault Rifle.png Assault Rifle Thermal Thermal (TP) Deals thermal damage + Inflicts Blaze + VS. TOPPLED TARGETS: boosts damage Enemy Vicinity
XCX Art icon Cannon Barrel.png Cannon Barrel XCX Gear icon Multigun.png Multigun Gravity Gravity (TP) Deals gravity damage + Inflicts Topple + Boosts damage in ranged combos Enemy Vicinity
XCX Art icon Chrome Armor.png Chrome Armor XCX Gear icon Knife.png Knife None None Grants Physical Res Up One Ally
XCX Art icon Clarity Ray.png Clarity Ray XCX Gear icon Raygun.png Raygun None None Removes debuffs + Grants Ether Res Up Nearby Allies
XCX Art icon Combat Limbo.png Combat Limbo XCX Gear icon Dual Guns.png Dual Guns None None Grants Effect Stasis Self
XCXDE art icon Conduction Rise.png Conduction Rise XCX Gear icon Psycho Launchers.png Psycho Launchers Ether Ether Deals ether damage + Boosts Blaze and Shock damage inflicted on enemies Single Enemy
XCX Art icon Cool Off.png Cool Off XCX Gear icon Gatling Gun.png Gatling Gun None None Removes debuffs + WITH AN AURA: consumes aura to yield TP Self
XCX Art icon Crisis Zone.png Crisis Zone XCX Gear icon Dual Swords.png Dual Swords None None (TP) Reduces auto-attack intervals + Lower HP = higher damage + Continually reduces HP Self
XCX Art icon Decoy Round.png Decoy Round XCX Gear icon Assault Rifle.png Assault Rifle None None Inflicts Taunt + WITH MORALE: boosts TP Single Enemy
XCX Art icon Defensive Stance.png Defensive Stance XCX Gear icon Longsword.png Longsword None None (TP) Reduces damage taken + Continually restores HP + Reduces total melee attack Self
XCX Art icon Dispel.png Dispel XCX Gear icon Knife.png Knife Ether Ether (TP) Deals ether damage + Randomly removes one buff from the target Single Enemy
XCX Art icon Drum Roll.png Drum Roll XCX Gear icon Shield.png Shield Weapon Weapon (TP) Deals weapon damage + Physical Res Down + IN MELEE COMBOS: boosts damage Single Enemy
XCX Art icon Dual Dynamo.png Dual Dynamo XCX Gear icon Psycho Launchers.png Psycho Launchers None None (TP) Boosts melee attack + Boosts ranged attack + Boosts potential Self
XCX Art icon Eagle Eye.png Eagle Eye XCX Gear icon Sniper Rifle.png Sniper Rifle None None Grants Ranged Accuracy Up + Grants Ranged Attack Up Nearby Allies
XCX Art icon Early Bird.png Early Bird XCX Gear icon Dual Guns.png Dual Guns None None (TP) Raises Critical Power tier + Boosts critical chance + Boosts evasion Self
XCXDE art icon Effect Charge.png Effect Charge XCX Gear icon Dual Guns.png Dual Guns Weapon Weapon Deals weapon damage + Ensures special effect of next positional or combo-based Art Single Enemy
XCX Art icon Electric Surge.png Electric Surge XCX Gear icon Dual Swords.png Dual Swords Ether Ether Deals ether damage. Lower HP = higher damage Enemies Ahead
XCX Art icon Energy Source.png Energy Source XCX Gear icon Knife.png Knife None None (TP) Boosts TP + Boosts potential One Ally
XCX Art icon Enhanced Stand.png Enhanced Stand XCX Gear icon Gatling Gun.png Gatling Gun None None (TP) Boosts auto-attack damage + Continually restores HP Self
XCX Art icon Essence Exchange.png Essence Exchange XCX Gear icon Photon Saber.png Photon Saber None None Swaps current HP and TP Self
XCX Art icon Ether Blast.png Ether Blast XCX Gear icon Raygun.png Raygun Ether Ether (TP) Deals ether damage + WITH AN AURA: boosts damage Enemies Ahead
XCX Art icon Executioner.png Executioner XCX Gear icon Dual Guns.png Dual Guns Weapon Weapon (TP) Deals weapon damage + Boosts damage in ranged combos Single Enemy
XCX Art icon Fire Carnival.png Fire Carnival XCX Gear icon Gatling Gun.png Gatling Gun Thermal Thermal Deals thermal damage Single Enemy
XCX Art icon First Down.png First Down XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon Deals weapon damage + Inflicts Topple on humanoids Single Enemy
XCX Art icon Flame Cloak.png Flame Cloak XCX Gear icon Shield.png Shield None None Grants Thermal Res Up Nearby Allies
XCX Art icon Flame Grenade.png Flame Grenade XCX Gear icon Assault Rifle.png Assault Rifle Thermal Thermal Deals thermal damage + Inflicts Blaze + VS. TOPPLED TARGETS: boosts damage Single Enemy
XCX Art icon Flamehand.png Flamehand XCX Gear icon Shield.png Shield None None (TP) Boosts debuff resistances + Nullifies terrain effects + Enables counter spike damage Self
XCX Art icon Flash Grenade.png Flash Grenade XCX Gear icon Assault Rifle.png Assault Rifle Electric Electric Deals electric damage + Inflicts Blackout Enemy Vicinity
XCX Art icon Full Specs.png Full Specs XCX Gear icon Knife.png Knife None None (TP) Boosts potential + Boosts ranged attack + Boosts ether resistance Self
XCX Art icon Furious Blast.png Furious Blast XCX Gear icon Assault Rifle.png Assault Rifle Weapon Weapon Deals weapon damage + Boosts damage in melee combos Single Enemy
XCX Art icon Galactic Cataclysm.png Galactic Cataclysm XCX Gear icon Photon Saber.png Photon Saber Beam Beam (TP) Deals beam damage + WITH AN AURA: boosts damage Enemies Ahead
XCX Art icon Geolibrium.png Geolibrium XCX Gear icon Photon Saber.png Photon Saber None None (TP) Boosts beam resistance + Continually restores HP + Nullifies terrain effects. Self
XCX Art icon Ghost Factory.png Ghost Factory XCX Gear icon Dual Guns.png Dual Guns None None (TP) Grants Decoy Nearby Allies
XCX Art icon Ghost Sniper.png Ghost Sniper XCX Gear icon Sniper Rifle.png Sniper Rifle None None (TP) Boosts critical chance + Boosts TP with criticals + Boosts ranged accuracy Self
XCX Art icon Ghostwalker.png Ghostwalker XCX Gear icon Dual Guns.png Dual Guns None None Grants Decoy Self
XCX Art icon Gravity Blast.png Gravity Blast XCX Gear icon Raygun.png Raygun Gravity Gravity Deals gravity damage + Inflicts Topple Single Enemy
XCX Art icon Gravity Cloak.png Gravity Cloak XCX Gear icon Raygun.png Raygun None None Grants Gravity Res Up Nearby Allies
XCX Art icon Gravity Lunge.png Gravity Lunge XCX Gear icon Psycho Launchers.png Psycho Launchers Gravity Gravity (TP) Deals gravity damage + Inflicts Topple + Boosts damage in melee combos Single Enemy
XCX Art icon Grenade Blitz.png Grenade Blitz XCX Gear icon Assault Rifle.png Assault Rifle Thermal Thermal Deals thermal damage Enemies Ahead
XCX Art icon Gunforce.png Gunforce XCX Gear icon Assault Rifle.png Assault Rifle None None (TP) Boosts ranged attack + Boosts critical chance + Reduces secondary cooldown Self
XCX Art icon Hair Trigger.png Hair Trigger XCX Gear icon Javelin.png Javelin None None Grants Supercharge Self
XCX Art icon Hawkeye.png Hawkeye XCX Gear icon Sniper Rifle.png Sniper Rifle None None Grants Critical Power Self
XCX Art icon Hellfire.png Hellfire XCX Gear icon Gatling Gun.png Gatling Gun Weapon Weapon (TP) Deals weapon damage + WITH AN AURA: boosts damage Enemies Ahead
XCXDE art icon Hercules Blow.png Hercules Blow XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + Lower HP = higher damage Single Enemy
XCXDE art icon Heroic Tale.png Heroic Tale XCX Gear icon Psycho Launchers.png Psycho Launchers None None Inflicts Control + Raises enemy level + Sometimes raises treasure rank Single Enemy
XCXDE art icon Howling Soul.png Howling Soul XCX Gear icon Sniper Rifle.png Sniper Rifle None None (TP) Boosts melee attack, ranged attack and potential + Revives random incapacitated ally Nearby Allies
XCX Art icon Hundred Shells.png Hundred Shells XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon (TP) Deals weapon damage + FROM BEHIND: boosts damage Single Enemy
XCX Art icon Incendiary Edge.png Incendiary Edge XCX Gear icon Longsword.png Longsword Thermal Thermal (TP) Deals thermal damage + Boosts damage in melee combos Single Enemy
XCX Art icon Infuriate.png Infuriate XCX Gear icon Assault Rifle.png Assault Rifle None None Inflicts Taunt to draw the target's attacks Single Enemy
XCX Art icon Intercept.png Intercept XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon Deals weapon damage + Inflicts Stun Single Enemy
XCX Art icon Iron Prison.png Iron Prison XCX Gear icon Shield.png Shield None None (TP) Grants Physical Res Up + Enables proximity spike damage Self
XCX Art icon Jetstream.png Jetstream XCX Gear icon Psycho Launchers.png Psycho Launchers Ether Ether Deals ether damage + Inflicts Stun Enemies Ahead
XCX Art icon Killing Machine.png Killing Machine XCX Gear icon Dual Swords.png Dual Swords None None (TP) Boosts melee accuracy + Boosts melee attack + Boosts potential Self
XCX Art icon Last Stand.png Last Stand XCX Gear icon Assault Rifle.png Assault Rifle None None (TP) Boosts allies' TP Other Allies
XCX Art icon Lightning Cloak.png Lightning Cloak XCX Gear icon Psycho Launchers.png Psycho Launchers None None Grants Electric Res Up Nearby Allies
XCX Art icon Magnum Edge.png Magnum Edge XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + Inflicts Physical Res Down Enemies Ahead
XCX Art icon Master Gunner.png Master Gunner XCX Gear icon Raygun.png Raygun None None (TP) Boosts ranged attack + Boosts potential + Boosts appendage damage Self
XCX Art icon Maximum Voltage.png Maximum Voltage XCX Gear icon Javelin.png Javelin Weapon Weapon (TP) Deals weapon damage + AFTER LOSING SKELL: boosts damage Single Enemy
XCX Art icon Medic Free.png Medic Free XCX Gear icon Assault Rifle.png Assault Rifle None None (TP) Boosts debuff resistance + Auto-revives on incapacitation Self
XCXDE art icon Mind Shift.png Mind Shift XCX Gear icon Javelin.png Javelin Weapon Weapon Deals weapon damage + Removes enemy debuffs and boosts TP based on debuff tiers Single Enemy
XCX Art icon Mindstorm.png Mindstorm XCX Gear icon Shield.png Shield None None Restores HP + Grants Potential Up Nearby Allies
XCX Art icon Missile Barrel.png Missile Barrel XCX Gear icon Multigun.png Multigun Electric Electric Deals electric damage + Inflicts Shock + WITH AN AURA: boosts damage Enemies Ahead
XCX Art icon Missile Volley.png Missile Volley XCX Gear icon Gatling Gun.png Gatling Gun Thermal Thermal Deals thermal damage + Inflicts Thermal Res Down Enemies Ahead
XCX Art icon Myopic Screen.png Myopic Screen XCX Gear icon Raygun.png Raygun Weapon Weapon Deals weapon damage + Inflicts Blackout Enemies Ahead
XCX Art icon Novalibrium.png Novalibrium XCX Gear icon Photon Saber.png Photon Saber None None (TP) Grants Supercharge upon taking damage + Enables counter spike damage Self
XCX Art icon Offensive Stance.png Offensive Stance XCX Gear icon Longsword.png Longsword None None (TP) Boosts melee accuracy + Boosts total melee attack + Increases damage taken Self
XCX Art icon Overclock.png Overclock XCX Gear icon Assault Rifle.png Assault Rifle None None (TP) Restores HP when using Arts + Boosts fuel recovery of parked Skells Self
XCX Art icon Overwhelm.png Overwhelm XCX Gear icon Javelin.png Javelin Weapon Weapon Deals weapon damage + Inflicts Fatigue + Higher HP = higher damage Single Enemy
XCX Art icon Pathogen Blast.png Pathogen Blast XCX Gear icon Raygun.png Raygun None None Inflicts Virus Enemies Ahead
XCX Art icon Phenomenon.png Phenomenon XCX Gear icon Photon Saber.png Photon Saber Ether Ether Deals ether damage + Inflicts Ether Res Down Enemies Ahead
XCX Art icon Power Dive.png Power Dive XCX Gear icon Assault Rifle.png Assault Rifle None None Grants Supercharge + Grants total evasion during execution Self
XCX Art icon Primer.png Primer XCX Gear icon Dual Guns.png Dual Guns None None Grants Critical Power + Boosts TP Self
XCX Art icon Quick Cannon.png Quick Cannon XCX Gear icon Assault Rifle.png Assault Rifle Thermal Thermal Deals thermal damage + Inflicts Blaze + Boosts damage in melee combos Single Enemy
XCX Art icon Raijin.png Raijin XCX Gear icon Javelin.png Javelin None None (TP) Boosts critical chance + Restores HP when using Arts + Reflects electric attacks Self
XCX Art icon Reality Rift.png Reality Rift XCX Gear icon Shield.png Shield Weapon Weapon Deals weapon damage + Inflicts Slow Arts Enemies Ahead
XCX Art icon Recuperate.png Recuperate XCX Gear icon Knife.png Knife None None (TP) Boosts evasion + Continually restores HP Self
XCX Art icon Repair.png Repair XCX Gear icon Knife.png Knife None None Removes debuffs + Restores HP One Ally
XCX Art icon Rising Blade.png Rising Blade XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + WHEN TAUNTED: boosts damage Single Enemy
XCX Art icon Samurai Soul.png Samurai Soul XCX Gear icon Longsword.png Longsword None None (TP) Adds AOE to melee AAs + Boosts AAs upon taking damage + Reduces secondary CD Self
XCX Art icon Screamer.png Screamer XCX Gear icon Knife.png Knife None None Inflicts Sleep Enemy Vicinity
XCX Art icon Secondary Speed.png Secondary Speed XCX Gear icon Knife.png Knife None None (TP) Reduces secondary cooldown + Reduces auto-attack intervals Self
XCX Art icon Servant Sacrifice.png Servant Sacrifice XCX Gear icon Knife.png Knife None None Boosts HP and TP when controlling a target + Sometimes destroys the target Self
XCX Art icon Seventh Edge.png Seventh Edge XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon Deals weapon damage + Boosts TP in ranged combos Nearby Enemies
XCX Art icon Shadowrunner.png Shadowrunner XCX Gear icon Dual Swords.png Dual Swords None None (TP) Boosts potential + FROM BEHIND: boosts damage + Disables enemy detection Self
XCX Art icon Shadowstrike.png Shadowstrike XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon Deals weapon damage + Inflicts Stagger + FROM BEHIND: boosts damage Single Enemy
XCX Art icon Shield Wall.png Shield Wall XCX Gear icon Shield.png Shield None None Grants Barrier Nearby Allies
XCX Art icon Shooting Star.png Shooting Star XCX Gear icon Psycho Launchers.png Psycho Launchers Electric Electric Deals electric damage + Inflicts Shock Enemies Ahead
XCX Art icon Shrapnel.png Shrapnel XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon Deals weapon damage + Boosts appendage damage Single Enemy
XCX Art icon Side Slash.png Side Slash XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon Deals weapon damage + Inflicts Fatigue + FROM THE SIDE: boosts damage Single Enemy
XCX Art icon Sidewinder.png Sidewinder XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon Deals weapon damage + Inflicts Debuff Res Down Single Enemy
XCX Art icon Sky High.png Sky High XCX Gear icon Dual Guns.png Dual Guns Physical Physical Deals physical damage + Boosts damage in melee combos + Inflicts Stun Single Enemy
XCXDE art icon Sky Sunder.png Sky Sunder XCX Gear icon Photon Saber.png Photon Saber Beam Beam (TP) Deals beam damage + More debuffs on target = higher damage Single Enemy
XCX Art icon Slayonet.png Slayonet XCX Gear icon Sniper Rifle.png Sniper Rifle Weapon Weapon Deals weapon damage + Boosts damage in melee combos Single Enemy
XCX Art icon Sliding Slinger.png Sliding Slinger XCX Gear icon Dual Guns.png Dual Guns Weapon Weapon Deals weapon damage + FROM THE SIDE: boosts TP Single Enemy
XCX Art icon Slit Edge.png Slit Edge XCX Gear icon Knife.png Knife Weapon Weapon Deals weapon damage + FROM THE SIDE: boosts damage Single Enemy
XCX Art icon Smooth Recovery.png Smooth Recovery XCX Gear icon Knife.png Knife None None Restores HP + Grants Evasion Up Nearby Allies
XCX Art icon Sniper Barrel.png Sniper Barrel XCX Gear icon Multigun.png Multigun Ether Ether Deals ether damage + VS. SHOCKED TARGETS: Inflicts Stun Enemies Ahead
XCX Art icon Speed Demon.png Speed Demon XCX Gear icon Javelin.png Javelin None None (TP) Reduces cooldown when sprinting + Restores HP Self
XCX Art icon Spiral Horn.png Spiral Horn XCX Gear icon Javelin.png Javelin Weapon Weapon Deals weapon damage + Inflicts Physical Res Down + Boosts damage in melee combos Enemies Ahead
XCX Art icon Starfall Blade.png Starfall Blade XCX Gear icon Photon Saber.png Photon Saber Weapon Weapon Deals weapon damage + Boosts damage in melee combos Single Enemy
XCX Art icon Starfall Blossom.png Starfall Blossom XCX Gear icon Photon Saber.png Photon Saber Weapon Weapon Deals weapon damage + FROM THE FRONT: boosts TP Single Enemy
XCX Art icon Starfall Rondo.png Starfall Rondo XCX Gear icon Photon Saber.png Photon Saber Weapon Weapon Deals weapon damage + Boosts damage in melee combos Single Enemy
XCX Art icon Starlight Duster.png Starlight Duster XCX Gear icon Photon Saber.png Photon Saber Weapon Weapon (TP) Deals weapon damage + Inflicts Gravity Res Down + Boosts damage in melee combos Single Enemy
XCX Art icon Starlight Kick.png Starlight Kick XCX Gear icon Psycho Launchers.png Psycho Launchers Gravity Gravity (TP) Deals gravity damage + Inflicts Topple Single Enemy
XCX Art icon Stellar Ray.png Stellar Ray XCX Gear icon Psycho Launchers.png Psycho Launchers Weapon Weapon Deals weapon damage + Inflicts Beam Res Down + WITH AN AURA: boosts damage Nearby Enemies
XCX Art icon Stream Edge.png Stream Edge XCX Gear icon Dual Swords.png Dual Swords Weapon Weapon (TP) Deals weapon damage + Boosts damage in ranged combos Single Enemy
XCX Art icon Subterfuge.png Subterfuge XCX Gear icon Raygun.png Raygun None None Inflicts Debuff Res Down Enemies Ahead
XCX Art icon Supershield.png Supershield XCX Gear icon Shield.png Shield None None (TP) Reflects physical attacks + Reduces damage taken + Nullifies Stun Self
XCX Art icon Tacit Censure.png Tacit Censure XCX Gear icon Psycho Launchers.png Psycho Launchers None None Inflicts Virus Enemies Ahead
XCX Art icon Takedown Shot.png Takedown Shot XCX Gear icon Assault Rifle.png Assault Rifle Weapon Weapon Deals weapon damage + Inflicts Topple on mechanoids Single Enemy
XCX Art icon Thermal Payload.png Thermal Payload XCX Gear icon Gatling Gun.png Gatling Gun Thermal Thermal (TP) Deals thermal damage + VS. TOPPLED TARGETS: boosts damage Single Enemy
XCX Art icon Thirsty Edge.png Thirsty Edge XCX Gear icon Dual Swords.png Dual Swords None None (TP) Restores HP when landing melee attacks Self
XCX Art icon Titan Recharge.png Titan Recharge XCX Gear icon Gatling Gun.png Gatling Gun None None (TP) Negates damage reflection + Restores HP when aura expires + Reduces secondary CD Self
XCX Art icon Tornado Blade.png Tornado Blade XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + WITH AN AURA: boosts TP Nearby Enemies
XCX Art icon Trash Talk.png Trash Talk XCX Gear icon Shield.png Shield None None Inflicts Taunt + WITH MORALE: boosts TP Nearby Enemies
XCX Art icon Trident Buster.png Trident Buster XCX Gear icon Javelin.png Javelin Electric Electric (TP) Deals electric damage + Inflicts Shock + Boosts damage in ranged combos Enemies Ahead
XCX Art icon True Stream Edge.png True Stream Edge XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + WITH MORALE: boosts TP Nearby Enemies
XCX Art icon Ultraslash.png Ultraslash XCX Gear icon Longsword.png Longsword Weapon Weapon Deals weapon damage + FROM BEHIND: boosts damage Single Enemy
XCX Art icon Upper Hand.png Upper Hand XCX Gear icon Dual Swords.png Dual Swords None None Grants Critical Power Self
XCX Art icon Violent Streak.png Violent Streak XCX Gear icon Dual Guns.png Dual Guns Weapon Weapon Deals weapon damage + Boosts TP with criticals Nearby Enemies
XCX Art icon Vortex.png Vortex XCX Gear icon Javelin.png Javelin Electric Electric Deals electric damage + Inflicts Stun in melee combos Nearby Enemies
XCX Art icon Wild Down.png Wild Down XCX Gear icon Shield.png Shield Weapon Weapon (TP) Deals weapon damage + Inflicts Topple Single Enemy
XCX Art icon Wild Smash.png Wild Smash XCX Gear icon Shield.png Shield Weapon Weapon Deals weapon damage + VS. TOPPLED TARGETS: boosts damage Single Enemy
XCX Art icon Zero Zero.png Zero Zero XCX Gear icon Dual Guns.png Dual Guns Weapon Weapon Deals weapon damage + Boosts TP in melee combos Single Enemy

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Art
Japan flag.svg Japanese アーツ Arts
France flag.svg French Art
Germany flag.svg German Technik
Spain flag.svg Spanish Arte
Italy flag.svg Italian Tecnica
China flag.svg Chinese (simplified) 战技
Taiwan flag.svg Chinese (traditional) 戰技

Gallery[edit]