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Stats (XCX)

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This article lists the stats in Xenoblade Chronicles X.

Ground stats[edit]

  • Level: The fighter's level. Affects all other stats, as well as the level of equipment the fighter can equip.
  • HP: The fighter's maximum health points. They become incapacitated if HP falls to 0.
  • TP: The fighter's Technical Points. This is increased by Auto-attacks. These are used to perform TP Arts, revive incapacitated party members, and activate Overdrive.
  • Total Ranged Attack: Affects damage from ranged Auto-attacks and non-TP Battle Arts.
  • Total Melee Attack: Affects damage from melee Auto-attacks and non-TP Battle Arts.
  • Ranged Accuracy: Affects the chance that ranged attacks will hit an enemy.
  • Melee Accuracy: Affects the chance that melee attacks will hit an enemy.
  • Ranged Attack: The base ranged attack minus any stats added to the weapon.
  • Melee Attack: The base melee attack minus any stats added to the weapon.
  • Evasion: Affects the chance to avoid enemy attacks.
  • Defense: Reduces damage by the amount of the defense score. However, this stat is not as powerful as the Attribute Resistances explained below.
  • Potential: Affects healing from Soul Voices and the damage of TP Arts.
  • Attribute Resistances: Indicates the percentage of damage that is blocked, based on the specific attribute. This is affected by the fighter's armor. A value of 100 means that enemies will only deal 1 damage if they use that attribute.
    • Physical
    • Ether
    • Electric
    • Beam
    • Thermal
    • Gravity

Other stats[edit]

These values can be shown in the main menu, viewable by pressing "+".

Skell stats[edit]

These stats are linked to the Skell. These stats are augmented by the Drive Augments belonging to the ground user, like Ranged Attack Drive:

  • HP: The Skell frame's maximum health points. The Skell is destroyed if this HP falls to zero.
  • GP: The Skell's Gear Points. This is increased by Auto-attacks. These are only used to activate Overdrive.
  • Frame Level: The Skell's frame level. The player needs to be at this level or higher in order to use this Skell. This also affects the equipment the Skell can use.
  • Skell Insurance: The Skell's insurance. Failed/Good Soul Challenges when the Skell's HP reaches zero will decrease this value (Perfect will maintain this value), and after it reaches zero, the player will have to pay Credits or a Salvage Ticket to replace the destroyed Skell.
  • Armor: Equivalent to Defense: reduces damage by the armor value. While Skells have large amounts of armor, this stat is ultimately not as powerful as the Attribute Resistances explained below.
  • Fuel: Each Skell Art costs fuel, and if the Skell is running on empty, the player will have to exit the Skell in order to continue fighting. This automatically recovers while the Skell is not in use.
  • Ranged Accuracy: Affects the chance that ranged attacks will hit an enemy.
  • Melee Accuracy: Affects the chance that melee attacks will hit an enemy.
  • Ranged Attack: Affects damage from ranged Auto-attacks and Skell Arts.
  • Melee Attack: The base melee attack minus any stats added to the weapon.
  • Evasion: Affects the chance to avoid enemy attacks.
  • Potential: Only affects healing from Soul Voices.
  • Attribute Resistances: Indicates the percentage of damage that is blocked, based on the specific attribute. A value of 100 means that enemies will only deal 1 damage if they use that attribute.
    • Physical
    • Ether
    • Electric
    • Beam
    • Thermal
    • Gravity