- This article is about the boss. For the character, see Amalthus.
Amalthus is fought in Lv. 4, Megrez in the Upper Level of the World Tree, after the party defeat Jin there.
Unlike most enemies, Amalthus will not instantly enrage upon reaching a certain HP threshold. Instead, he will use God Rage after losing half his health, becoming invincible during the Art, forcing Launch on every party members, then enraging. This means that even if his Rage is purged by Corvin's Lacerna Noctis Special, Amalthus can enrage again by reusing the Art.
Enemy
Stats
|
|
Modifier
|
Base
|
| Level
|
—
|
68
|
| HP
|
×9
|
1,616,850
|
| Strength
|
×1.24
|
636
|
| Ether
|
×1.56
|
800
|
| Dexterity
|
×1.12
|
245
|
| Agility
|
×0.92
|
201
|
| Luck
|
×2
|
502
|
Rewards
|
|
Modifier
|
Base
|
| Level
|
—
|
68
|
| EXP
|
×18
|
14,004
|
| WP
|
×25
|
825
|
| SP
|
×25
|
325
|
| G
|
×30
|
16,260
|
Defenses
| Element
|
None
|
| Physical defense
|
20%
|
| Ether defense
|
30%
|
| Block rate
|
0%
|
| Block direction
|
None
|
Base Resistances / Immunities
Break
|
40% Resistance
|
Topple
|
Vulnerable
|
Launch
|
Vulnerable
|
Smash
|
Vulnerable
|
Knockback
|
40% Resistance
|
Blowdown
|
40% Resistance
|
Skills
- Boosts Break resistance by 50%.
|
Rage
| Name
|
Enraged
|
| Effects
|
- Boosts Ether by 25%.
- Boosts Strength by 20%.
- Increases duration of buffs and debuffs by 100%.
|
| Element
|
Dark
|
Movement
| Type
|
Ground
|
| Walk speed
|
2.4m/s
|
| Run speed
|
8.4m/s
|
| Battle speed
|
8.4m/s
|
| Detection
|
Aggressive Presence: 30m range
|
Properties
| Nametag
|
Boss
|
| Sturdiness bonus
|
3
|
| Model scale
|
1.0x
|
| Family
|
Blade
|
| Genus
|
Indol
|
| Music
|
Praetor Amalthus - The Acting God -
|
| Flags
|
Hyperaggressive: True Immovable: False Hazard-weak: False Level-agnostic: False
|
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
|
|
Art
|
Cooldown
|
Type
|
Element
|
Power
|
Hits
|
Range
|
Property
|
Debuff
|
Reaction(s)
|
Status
|
| ※
|
(auto-attack)
|
1.5s
|
Ether
|
Light
|
300
|
1
|
Opponent, circle around target of 2m radius
|
none
|
none
|
Topple
|
none
|
| ※
|
Guilty Road
|
20s
|
Physical
|
None
|
500
|
2
|
Opponent, line 20m long by 5m wide
|
none
|
none
|
Blowdown (level 3)
|
none
|
| ※
|
Thousand Tentacles
|
12s
|
Physical
|
None
|
400
|
9
|
Opponent, circle around user of 20m radius
|
none
|
none
|
Break, Break, Break, Break, Break
|
none
|
| ※
|
Reincarnation
|
90s
|
Recovery
|
None
|
20000
|
1
|
Self, single target up to 30m away
|
Absorb (heal)
|
none
|
none
|
none
|
| ※
|
Divine Robes
|
50s
|
Aggro reset
|
None
|
100
|
1
|
Self, single target up to 30m away
|
Block
|
none
|
Randomize element
|
none
|
| ※
|
Domination
|
60s
|
Debuff
|
Dark
|
100
|
1
|
Opponent, circle around user of 30m radius
|
none
|
Shackle Blade
|
none
|
none
|
| ※
|
God Rage
|
120s
|
Ether
|
Fire
|
200
|
1
|
Opponent, circle around user of 30m radius
|
Invincible
|
none
|
Launch (forced)
|
none
|
| ※
|
Sacred Arrow
|
120s
|
Ether
|
Light
|
1000
|
1
|
Opponent, circle around target of 10m radius
|
none
|
none
|
Blowdown (level 5)
|
none
|
| ※
|
(auto-attack)
|
1.5s
|
Ether
|
Light
|
300
|
1
|
Opponent, circle around target of 2m radius
|
none
|
none
|
none
|
none
|
Some drops may be guaranteed the first time this enemy is killed. They are noted by the FTG (first-time guarantee) column.
As the hole he came from is in the arena, it is possible to "golf" Amalthus into it using Blowdown reactions, such as the one from the Steam Explosion Blade Combo finisher. This results in Amalthus dying instantly to the death plane.