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Light Wisp (Bionis' Shoulder)

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This article is about the enemy on the Bionis' Shoulder. For the enemy on the Bionis' Leg in the base game, see Light Wisp (Bionis' Leg).
Light Wisp
En050431.png
Species Wisp
Location Bionis' Shoulder
Level range 60 - 64

Light Wisps are enemies in Xenoblade Chronicles: Future Connected.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 60
HP 22,000 2,200
Strength 934 9
Ether 848 8
Agility 103 2
Rewards
EXP AP
975 85
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.5s
Offences
Double attack rate 5%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 50% Res. XC1 icon debuff Pierce.png Pierce Vul.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Aerial
Walk speed 1.2m/s
Run speed 4.8m/s
Detection None
Properties
Nametag Normal
Size category Small
Model scale 1.1x
Classis Insect
Music Time to Fight! (Bionis' Shoulder)
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
HP Siphon 0% 1.0s 10.0s Status 0.00 0.00 0 Opponent, single target up to 4.00m away HP leech (15% of max), +15% talent gauge None
Flash Spear 0% 1.0s 10.0s Physical 2.30 2.50 1 Opponent, line 5.00m long by 2.00m wide None, +15% talent gauge Pushback, level 0
Ether Fireworks 50% 1.0s 10.0s Ether 1.50 1.75 3 Opponent, circle around user of 5.00m radius None None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 80.00%
Silver 1 2 0 20.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Glowing Wisp Liquid 4.5% 100%
Drop common.png Small Insect Leg 85.0% 0%
Both 10.5% 0%
Rare drops
Crystals 0.0%
Weapons 100.0%
XC1DE icon weapon blocker.png Friend Shelterer O 35.0% 35.0%
XC1DE icon weapon gunberry.png Husk Chucker 35.0% 35.0%
XC1 icon weapon staff.png Official's Staff 30.0% 30.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Thunderstorm Clear Earliest Latest
63.163 #1 -980.0 32.0 489.0 2000None 2064After [point 2064] 60 975 85 1.1x 100% 1
64.164 #1 -980.0 32.0 489.0 2067After [point 2067] 2130None 60 975 85 1.1x 100% 1
126.1126 #1 -885.0 15.0 46.0 2000None 2130None 61 1,065 86 1.2x 100% 1
129.1129 #1 -992.0 35.0 400.0 2000None 2130None 60 975 85 1.1x 100% 1
222.1222 #1 -452.0 5.0 56.0 2000None 2130None 64 1,334 91 1.2x 100% 1
224.1224 #1 -444.0 0.0 19.0 2000None 2130None 63 1,244 89 1.1x 100% 1
226.1226 #1 -425.0 0.0 40.0 2000None 2130None 63 1,244 89 1.1x 100% 1
603.1603 #1 891.0 -88.0 451.0 2000None 2130None 61 1,065 86 1.1x 100% 1
606.1606 #1 1,127.0 -65.0 102.0 2000None 2130None 61 1,065 86 1.1x 100% 1
XC1 map ma2501 f01.pngMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Light Wisp
Japan flag.svg Japanese ライト・ランプス Light Wisp
France flag.svg French Luxia légère
Germany flag.svg German Leichtes Irrleucht Light (not heavy) Wisp
Spain flag.svg Spanish Lampys de luz
Italy flag.svg Italian Lucer luminosa
China flag.svg Chinese (simplified) 发光独角萤
Taiwan flag.svg Chinese (traditional) 發光獨角螢
South Korea flag.svg Korean 라이트 램프스