Guide Owl Galdr
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| Guide Owl Galdr | |
|---|---|
| Subcategory | Galdr |
| Category | Mechanoid |
| Location | Noctilum |
Guide Owl Galdrs are enemies in Xenoblade Chronicles X.
Stats[edit]
| Modifier | Min | Max | |
|---|---|---|---|
| Level | — | 36 | 37 |
| HP | ×1.562 | 65,386 | 67,809 |
| Melee Atk. | ×1.5 | 630 | 651 |
| Ranged Atk. | ×1.8 | 756 | 781 |
| Potential | ×1.5 | 630 | 651 |
| Evasion | ×0.8 | 82 | 84 |
| Melee Acc. | ×1 | 193 | 196 |
| Ranged Acc. | ×1.15 | 216 | 219 |
| EXP | ×1.68 | 389 | 403 |
| Attribute | Resistance |
|---|---|
| 30% | |
| -25% | |
| 10% | |
| 10% | |
| -25% | |
| -50% |
| Vul. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Res. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. |
| Situation | Most weather | |
|---|---|---|
| Icon(s) | ||
| Sight | Cone of length 29m and angle 50° | |
| Sound | Sphere of radius 25m | None |
| Kindred group | Group 1 | |
| Ground hostility | Hostile | |
| Skell hostility | Hostile | |
| Description | Label | HP | Hardness | Skell-tgt. | Protected by | Break debuff | Enrage rate |
|---|---|---|---|---|---|---|---|
| Head | (Head) | 10% | ±0 | Yes | — | Appendage Lost I | 0% |
| Left arm | (Arm) | 25% | ±0 | Yes | — | Appendage Lost I | 0% |
| Right arm | (Arm) | 25% | ±0 | Yes | — | Appendage Lost I | 0% |
| Left shoulder weapon | (Weapon) | 35% | +1 | Yes | — | Appendage Lost I | 100% |
| Right shoulder weapon | (Weapon) | 35% | +1 | Yes | — | Appendage Lost I | 100% |
| Left arm weapon | (Weapon) | 50% | +1 | Yes | — | Appendage Lost I | 100% |
| Right arm weapon | (Weapon) | 50% | +1 | Yes | — | Appendage Lost I | 100% |
| Type | Normal enemy |
|---|---|
| Size | Large |
| Passive skills | Increases buff/debuff tiers by 2. |
| Model scale | 100% |
| Music | The key we've lost (part 2) z29ba2t0t1l301e17 |
| Internal level range | 31-40 |
| Time | Anytime |
| Weather | Any |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Appendages | Cooldown | Type | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot | Skell | |||||||||||
| ※ | Wild Beam | Left shoulder weapon, Right shoulder weapon |
15.00s | Ranged attack | 160 | 2 | Opponent, single target up to 150m away, homing | — | — | — | — | |
| ※ | Missile | Left shoulder weapon, Right shoulder weapon |
3.00s | Ranged attack | 100 | 6 | Opponent, single target up to 10m away, homing | — | — | — | ||
| ※ | Gatling | Left arm, Right arm |
3.00s | Ranged attack | 100 | 4 | Opponent, single target up to 10m away, homing | — | — | — | — | |
| ※ | Energy Cannon | — | 15.00s | Ranged attack | 150 | 2 | Opponent, single target up to 10m away, homing | — | — | — | ||
| ※ | Energy Bomb | — | 15.00s | Ranged attack | 160 | 10 | Opponent, single random target within sphere around user of 200m radius, homing | — | — | — | ||
| ※ | Million Missile | Left shoulder weapon, Right shoulder weapon |
15.00s | Ranged attack | 200 | 12 | Opponent, single target up to 200m away, homing | — | — | — | — | |
| ※ | Guard | Left arm, Right arm |
60.00s | Buff | 0 | 1 | Self, single target up to 300m away | — | — | — | ||
| ※ | RFB Missile | Left arm weapon, Right arm weapon |
60.00s | Ranged attack | 300 | 2 | Opponent, single target up to 200m away, homing | Grants a 100% chance of inflicting | ||||
Auras
| HP threshold | 30% |
|---|---|
| Duration | 60s |
| Effects | Boosts melee attack. (by 40%) |
| Boosts ranged attack. (by 40%) | |
| Boosts potential. (by 60%) |
Drops
| Rank | Main body | Head | Left arm | Right arm | Left shoulder weapon | Right shoulder weapon | Left arm weapon | Right arm weapon | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | |
| Gold | 5.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 5.00% | 5.00% | ||||||||
| Silver | 23.75% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 14.25% | 14.25% | ||||||||
| Bronze | 21.37% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | 20.19% | 56.53% | 20.19% | 56.53% | |
| None | 49.87% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | 60.56% | 24.22% | 60.56% | 24.22% | |
|
|
Main body | Head | Left arm | Right arm | Left shoulder weapon | Right shoulder weapon | Left arm weapon | Right arm weapon | Main body | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gold | Silver | Bronze | Total | ||||||||||
| ◯ | ╳ | ╳ | ╳ | ◯ | ◯ | ◯ | ◯ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ◯ | ◯ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 100.00% | 50.00% | 25.00% | 22.22% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 25.00% | 75.00% | 100.00% | 40.43% | ||
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
| Item | Rate |
|---|---|
| Random Skell armor (pool 2) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 14) | 100 |
| Random Skell weapon (pool 14) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 14) | 100 |
| Random Skell weapon (pool 14) | 100 |
| Item | Rate |
|---|---|
| Random Skell armor (pool 2) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 14) | 100 |
| Random Skell weapon (pool 14) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 14) | 100 |
| Random Skell weapon (pool 14) | 100 |
Spawnpoints
| Position (DE map coordinates) | Range | Condition | Spawn delay | Level | Prob. | Count | Flags | ||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Height | |||||||
| -56.13 | 89.26 | 313.07 | None | None | None | 36-37 | 100% | 1 | None |
| -56.86 | 87.85 | 284.9 | None | None | None | 36-37 | 100% | 1 | None |
In other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Guide Owl Galdr | — | |
| ガイドオウル・ガルドラ | ||
| Galdr hibou guide | ||
| Kundiger Eulen-Galdr | ||
| Galdr guía lechuza | ||
| Galdr gufo Incursore |