Mechon M71 (part 1)
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A Mechon M71 is fought after it captures Juju. This is its statblock for the first part of the fight. The M71 is fought alongside three Mechon Tentacles.
Data
Enemy
Base | Scaling | |
---|---|---|
Level | 18 | |
HP | 45,500 | 4,600 |
Strength | 364 | 19 |
Ether | 244 | 10 |
Agility | 44 | 3 |
EXP | AP |
---|---|
248 | 152 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 3.3s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
HP limit | 30% |
Type | Ground |
---|---|
Walk speed | 0m/s |
Run speed | 0m/s |
Detection | Sight, Kindred 24m range, 120° angle |
Nametag | Boss |
---|---|
Size category | Extra-Large |
Model scale | 1.0x |
Classis | Mechon |
Music | An Obstacle in Our Path Priority 4 |
Flags | Topple duration: 1.5x High ground vulnerability: 1.0x |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Fire Shot | 0% | 1.0s | 15.0s | Ether | 1.55 | 1.75 | 1 | Opponent, single target up to 40.00m away | Blaze 75% (2.5s tickrate) (10.0s) | None |
※ | Tentacles | 0% | 1.0s | 45.0s | Physical | 4.30 | 4.50 | 1 | Opponent, single target up to 40.00m away | None | Blow-down, level 2 ( Daze 3s) |
※ | Rapid Tentacle | 100% | 1.0s | — | Physical | 2.05 | 2.25 | 1 | Opponent, single target up to 40.00m away | None | Blow-down, level 2 ( Daze 3s) |
Drops
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 0.00% |
Gold | 1 | 1 | 2 | 0.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Stone | 0.0% | 100% |
Stone | 100.0% | 0% |
Both | 0.0% | 0% |
Crystals | 100.0% | |
---|---|---|
I (Daze Up) | 33.3% | 33.3% |
I (Arts Seal Resist) | 66.7% | 66.7% |
Weapons | 0.0% | |
Equipment | 0.0% |
Weapons | 10.0% | |
---|---|---|
Unique weapons | 15.0% | |
Unique equipment | 75.0% | |
Art books | 0.0% |
Spawnpoints
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Rain | Thunderstorm | Earliest | Latest | |||||||
5 #1 | 2,873.0 | 225.0 | -38.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Spiral Valley | After the party reach18 | 248 | 152 | 1.0x | 100% | 1 |
"White" is not a number.