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An Obstacle in Our Path

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An Obstacle in Our Path
Original Title () () (はば) (もの)
Composer(s) ACE+
Arrangement ACE+
Length 3:20
Used in Xenoblade Chronicles
Xenoblade Chronicles: Definitive Edition
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

An Obstacle in Our Path (originally unofficially referred to as One Who Gets in Our Way) is Disc 3, Track 11 on the Xenoblade Original Soundtrack. It is the usual boss battle theme, playing in the following scripted fights (often including the cutscenes immediately prior):

It also plays in the following cutscenes:

In Super Smash Bros.[edit]

Main articles: List of SSB4 Music (Xenoblade Chronicles series), List of SSBU Music (Xenoblade Chronicles series) on SmashWiki

An Obstacle in our Path is one of the music tracks in both Super Smash Bros. 4 and Super Smash Bros. Ultimate, available on the Gaur Plain and (in Super Smash Bros. Ultimate) the Cloud Sea of Alrest stages.

An Obstacle in Our Path (Definitive Edition ver.)[edit]

An Obstacle in Our Path (Definitive Edition ver.)
Original Title () () (はば) (もの) (Definitive Edition ver.)
Composer(s) ACE+
Arrangement ACE
Length 3:28 (Sound Selection)
3:08 (XCDE and Trinity OST)
Used in Xenoblade Chronicles: Definitive Edition

An Obstacle in Our Path (Definitive Edition ver.) is Track 5 on the Xenoblade Chronicles: Definitive Edition Sound Selection, and Disc 1, Track 16 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.

It is a rerecording of the original with altered balance, mixing, and orchestration. The entire piece is also played a semitone above the original. Unlike the original's ending fadeout, this version has a clear ending (only heard on the soundtracks).

It mostly plays in the same situations as the original, with the exception of the cutscene where the Mechonis starts to move. In addition, it also plays in the boss fight against the Orluga Rufus in the High Entia Tomb (for which Time to Fight! played in the original); the music continues from the cutscene prior, possibly indicating that the fight was originally intended to use this music.