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Junk Bunnit (time attack)

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This article is about the time attack enemy. For the normal enemy, see Junk Bunnit (normal).
Junk Bunnit
En020103.png
Species Bunnit
Location Humble Beginnings
Level range 25

Junk Bunnits are enemies in Xenoblade Chronicles. They appear in the Time Attack challenge Humble Beginnings.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 25
HP 6,800 260
Strength 170 10
Ether 170 6
Agility 35 2
Rewards
EXP AP
148 67
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 2.1s
Offences
Double attack rate 10%
Counter-attack rate 5%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break Vul. XC1 icon debuff Pierce.png Pierce Vul.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 4.8m/s
Detection XC1 enemy icon detect sight.png
Sight
6m range, 120° angle
Properties
Nametag Normal
Size category Medium
Model scale 1.6x
Classis Mammal
Music Time to Fight!
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Swing Upper 0% 1.0s 10.0s Physical 2.80 3.00 1 Opponent, single target up to 5.00m away None Pushback, level 1
Hit Swing 0% 1.0s 10.0s Physical 1.80 2.00 1 Opponent, single target up to 5.00m away None None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Raid Clear Earliest Latest
3.33 #3 -649.0 21.0 -362.0 0None 404None 25 148 67 1.6x 100% 1
XC1 map ma0101 f01.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Junk Bunnit
Japan flag.svg Japanese ジャンク・バニット Junk Bunnit
France flag.svg French Lapix ferraille Junk Bunnit
Germany flag.svg German Müll-Hasit Garbage Bunnit
Spain flag.svg Spanish Ferrocunico
Italy flag.svg Italian Conix con ferraglia
China flag.svg Chinese (simplified) 废铁棒兔妖
Taiwan flag.svg Chinese (traditional) 廢鐵棒兔妖
South Korea flag.svg Korean 정크 버닛