Article icon - Xenoblade Chronicles Definitive Edition.svg

Hyle Hode (Bionis' Shoulder)

From Xeno Series Wiki
Jump to navigation Jump to search
For other articles titled "Hyle Hode", see Hyle Hode (disambiguation).
Hyle Hode
En111501.png
Species Hode
Location Bionis' Shoulder
Level range 71 - 73

Hyle Hodes are enemies in Xenoblade Chronicles: Future Connected.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 69
HP 33,000 3,300
Strength 1,087 10
Ether 1,040 10
Agility 106 2
Rewards
EXP AP
3,055 168
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.2s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 30% Res. XC1 icon debuff Pierce.png Pierce 60% Res.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow 60% Res. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind 60% Res. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal 60% Res.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect kindred.pngXC1 enemy icon detect sight.pngXC1 enemy icon detect kindred.png
Sight, Kindred
16m range, 120° angle
Properties
Nametag Normal
Size category Medium
Model scale 1.0x
Classis Mammal
Music Time to Fight! (Bionis' Shoulder)
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Bow and Arrow 0% 1.0s Physical 1.30 1.50 1 Opponent, single target up to 20.00m away None None
Poison Arrow I 25% 1.0s Physical 1.80 2.00 1 Opponent, single target up to 20.00m away XC1 icon debuff Poison.png Poison 20% (2.0s tickrate) (20.0s) None
Dissonance 0% 1.0s Status 0.00 0.00 0 Opponent, circle around user of 5.00m radius XC1 icon debuff Slow.png Slow 50% (30.0s), XC1 icon debuff Ether Down.png Ether Down 50% None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 80.00%
Silver 1 2 0 20.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Hode Plank 4.5% 100%
Drop common.png Sweaty Cloth 85.0% 0%
Both 10.5% 0%
Rare drops
Crystals 0.0%
Weapons 100.0%
XC1 icon weapon staff.png Dusk Staff 30.0% 30.0%
XC1DE icon weapon blocker.png Snughog Blocker L 35.0% 35.0%
XC1DE icon weapon gunberry.png Fruit Lobber 35.0% 35.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Thunderstorm Clear Earliest Latest
195.1195 #1 -1,115.0 57.0 -143.0 2000None 2130None 73 4,284 177 1.1x 100% 1
199.2199 #2 -1,153.0 52.0 -20.0 2000None 2130None 72 3,976 175 1.0x 100% 1
547.2547 #2 -1,495.0 -53.0 -547.0 2000None 2130None 71 3,669 172 1.0x 100% 1
XC1 map ma2501 f01.pngMap point YLW.svgMap point YLW.svgMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Hyle Hode
Japan flag.svg Japanese ヒューレ・フーディ
France flag.svg French Houd classique
Germany flag.svg German Hyle-Kuttel
Spain flag.svg Spanish Capuz arquero
Italy flag.svg Italian Hode arboreo
China flag.svg Chinese (simplified) 兜帽族弓兵
Taiwan flag.svg Chinese (traditional) 兜帽族弓兵
South Korea flag.svg Korean 휠레 후디