Template:XC1 PC art data

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Art
Damage type undefined [{{{atk_type}}}]
Category undefined [{{{chain_type}}}]
Talent gauge used {{{tp}}}%
Cooldown
Accuracy +{{{dex}}}%
Obtained Event
Power
Min 1.00
Max 1.00
Hits {{{dmg_time}}}
Element undefined [{{{elem}}}]
Timing
Frames Seconds
Hit n/a n/a
Duration n/a n/a
Range
Target undefined [{{{tgt}}}]
Area undefined [{{{range_type}}}]
Range undefined [{{{range_type}}}]
Status
Effect undefined [{{{st_type}}}]
Condition undefined [{{{sp_cnd}}}]
Bonus effect undefined [{{{sp_proc}}}]
Duration 10.0s (2.0s/tick)
Miscellaneous
AI type undefined [{{{arts_type}}}]
Aggro {{{hate}}}
Knockback undefined [{{{kb_type}}}], level {{{kb_lv}}}
Flags Anti-air: False
Single effects: False
Monado art: False
Battle text
Original {{{help}}}
DE {{{help de}}}

This art cannot be upgraded.


This is for holding technical data of playable characters' arts in XC1. All inputs are equal to the labels of the pc_arts bdat table; if you don't know what that means or where to find it, you probably shouldn't be trying to use it. Set "showhelp" (and/or "showhelp de") to "n" to not show the help text.

Additional info needs to come from itemlist and artslist for artbook purposes, as such:

itemlist#ID      -> bookX_ID
itemlist#itemID  -> bookX_itemID
artslist#money   -> bookX_money

...where "X" equals artslist#memory_type, so most arts with have three sets of these (for 2, 3, 4).

Frame data should also be specified. This is buried in the animation files and is too complex a process to explain here, so bother Sir Teatei Moonlight for details.

hit_frame_1
hit_frame_2
[...]
hit_frame_10
anim_length
hit_frame_desc
hit_frame_desc_alt
hit_frame_1_alt
anim_length_alt

Assumptions:

  • There are no arts where base power is equal but levelled power is unequal (rate1 == rate2 && grow_powl != grow_pow2).
  • The only arts with an "alt" animation set have no more than 1 hit.
  • For art books:
    • All arts, if they have books at all, have exactly one level 2 book that can be bought in shops and exactly one level 3 book that can be dropped by enemies (or found in world chests). The exception is Monado Arts, which have no books except for the optional ones, which have exactly one level 1 book (to learn it).
    • All artbook icons are equal to their level.
    • All artbook descriptions are identical except for the book's level and the user's name (except for the optional Monado arts, which are identical except for the art's name).
    • All advanced artbooks have money = 1000, and all master artbooks have money = 2000.