Template:TTGC PC stats

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Note: Cooldown time and auto-attack strength also depend on Trust.
Default values
Level {{{Dr_DefLv}}}
Weapon Points {{{Dr_DefWP}}}
Default Weapon Accessory 0Accessory: 0 (XC2)
Vanguard Stats
Minimum Maximum
Level 1 99
HP {{{Dr_HpMaxLv1}}} {{{Dr_HpMaxLv99}}}
Strength {{{Dr_StrengthLv1}}} {{{Dr_StrengthLv99}}}
Ether {{{Dr_PowEtherLv1}}} {{{Dr_PowEtherLv99}}}
Dexterity {{{Dr_DexLv1}}} {{{Dr_DexLv99}}}
Agility {{{Dr_AgilityLv1}}} {{{Dr_AgilityLv99}}}
Luck {{{Dr_LuckLv1}}} {{{Dr_LuckLv99}}}
Rear Guard Stats
Element Water Water
Cooldown time 3.33s
Affinity modifiers
Base affinity 450
Affinity gain ±0%
Affinity loss -20%
Auto-attack
Atk 1 Atk 2 Atk 3
Hits 1 1 1
Strength {{{DmgMgn1}}} {{{DmgMgn2}}} {{{DmgMgn3}}}
Range {{{Distance1}}}m {{{Distance2}}}m {{{Distance3}}}m
Aggro {{{Hate1}}} {{{Hate2}}} {{{Hate3}}}
Favorite items
Categories XC2 item icon Staple Foods.png undefined [{{{Dr_FavoriteCategory1}}}]
XC2 item icon Staple Foods.png undefined [{{{Dr_FavoriteCategory2}}}]
Items Item {{{Dr FavoriteItem1}}}[[Item: {{{Dr FavoriteItem1}}} (XC2)]]
Item {{{Dr FavoriteItem2}}}[[Item: {{{Dr FavoriteItem2}}} (XC2)]]

Template for general information about playable characters in Torna ~ The Golden Country. This includes both Drivers AND Blades since they're actually not that different and inherit attributes from both Drivers and Blades.
Most attributes are the same as their values in the data tables. The first block is for CHR_Dr, the second block for CHR_Bl.

{{TTGC PC stats
|DefLv        =
|DefWP        = 
|DefSP        = Only use for drivers.
|HpMaxLv1     = 
|HpMaxLv99    = 
|StrengthLv1  = 
|StrengthLv99 = 
|PowEtherLv1  = 
|PowEtherLv99 = 
|DexLv1       = 
|DexLv99      = 
|AgilityLv1   = 
|AgilityLv99  = 
|LuckLv1      = 
|LuckLv99     = 

|DefWeapon    = 
|Atr          = Only use this for blades. (Drivers's element depend on their weapon)
|CoolTime     = 
|OrbNum       = Only use for blades.
|DmgMgn1      = These three values are numbered after the three individual auto-attacks. DmgMgn2 is for the "DmgMgn1" column of the second auto attack!
|DmgMgn2      = 
|DmgMgn3      = 
|Distance1    = 
|Distance2    = 
|Distance3    = 
|ActSpeed1    = 
|ActSpeed2    = 
|ActSpeed3    = 
|Hate1        = 
|Hate2        = 
|Hate3        = 
}}