Shield Satellis
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Shield Satellis | |
---|---|
Species | Vita |
Category | Mechanoids |
Location | Lifehold Core (Interior) |
Level range | 50 |
The Shield Satellis is a boss in Xenoblade Chronicles X. It is fought during Chapter 12.
Stats[edit]
Min | Max | |
---|---|---|
Level | 50 | 50 |
HP | 110,772 | 110,772 |
Melee Atk. | 640 | 640 |
Ranged Atk. | 640 | 640 |
Potential | 704 | 704 |
Evasion | 75 | 75 |
Melee Acc. | 240 | 240 |
Ranged Acc. | 235 | 235 |
EXP | 0 | 0 |
Attribute | Resistance |
---|---|
Physical | 20% |
Beam | -10% |
Ether | 20% |
Thermal | 20% |
Electric | -10% |
Gravity | -20% |
Stagger | Imm. | Control | Imm. | Physical Res Down | Imm. |
---|---|---|---|---|---|
Flinch | Imm. | Taunt | Imm. | Beam Res Down | Imm. |
Topple | Imm. | Virus | Imm. | Ether Res Down | Imm. |
Launch | Imm. | Blackout | Imm. | Thermal Res Down | Imm. |
Knockback | Imm. | Fatigue | Imm. | Electric Res Down | Imm. |
Stun | Imm. | Slow Arts | Imm. | Gravity Res Down | Imm. |
Bind | Imm. | Blaze | Imm. | Debuff Res Down | Imm. |
Sleep | Imm. | Shock | Imm. | HP Recovery Down | Imm. |
Type | Visual + acoustic |
---|---|
Ground hostility | Hostile |
Skell hostility | Hostile |
Distance | 3000m (visual) 3000m (acoustic) |
Angle | 360° |
Appendage | Hardness | Skell-tgt. | Exposure cond. |
---|---|---|---|
Main body | 0 | Yes | — |
Type | Boss |
---|---|
Size | Medium |
Passive skills | Increases buff/debuff tiers by 4. |
Model scale | 150% |
Music | raTEoREkiSImeAra (part 1) |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Appendages | Cooldown | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Foot | Skell | ||||||||||
※ | Multi Ether | — | 15.00s | Ether | 136 | 4 | Melee, 300m distance, Multiple targets (300m radius), homing | — | — | — | — |
※ | Ether Laser | — | 30.00s | Ether | 170 | 1 | Melee, 300m distance, Single target, homing | — | — | — | — |
※ | Reinforce | — | 60.00s | None | 100 | 1 | Melee, 10m distance, Nearby enemies (10m radius) | Evasion Up IV | — | — | Grants a 100% chance of activating Gravity Res Up III when taking damage. |
※ | Jam | — | 40.00s | Physical | 75 | 1 | Melee, 10m distance, Nearby enemies (10m radius) | Ether Res Down IV | — | — | — |
※ | Self-Destruct | — | 60.00s | Thermal | 400 | 1 | Melee, 5m distance, Nearby enemies (5m radius) | Blaze I | — | — | — |
※ | Repair | — | 60.00s | None | 255 | 1 | Melee, 10m distance, Nearby enemies (10m radius) | — | — | — | — |
※ | Barrier Change | — | 0.00s | None | 100 | 1 | Melee, 10m distance, Nearby enemies (10m radius) | — | — | — | — |
Auras
Trigger | Start of battle |
---|---|
Duration | Permanent |
Effects | Invincible. (0) |
Trivia[edit]
There exists an unused Enemy Index description:
- A satellis unit tasked with defense. The barrier surrounding it can be projected over the Vita as well.
In other languages[edit]
Language | Name | Meaning |
---|---|---|
English | Shield Satellis | — |
Japanese | シールド・サテレス | |
French | Satellite bouclier | |
German | Schild-Satellis | |
Spanish | Satélite defensivo | |
Italian | Satellite scudo |