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Jewel Krabble (Bionis' Shoulder)

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For other articles titled "Jewel Krabble", see Jewel Krabble (disambiguation).
Jewel Krabble
En060123.png
Species Krabble
Location Bionis' Shoulder
Level range 70

Jewel Krabbles are enemies in Xenoblade Chronicles: Future Connected.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 69
HP 52,000 5,200
Strength 1,078 10
Ether 794 7
Agility 107 2
Rewards
EXP AP
3,055 168
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 2.3s
Offences
Double attack rate 15%
Counter-attack rate 0%
Defences
Physical defence 25%
Ether defence 0%
Defence direction Back
Shape
Resistances / Immunities
XC1 icon status Break.png Break Vul. XC1 icon debuff Pierce.png Pierce Vul.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 7.2m/s
Detection None
Properties
Nametag Normal
Size category Medium
Model scale 1.0x
Classis Aquatic
Music Time to Fight! (Bionis' Shoulder)
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Krabble Bash 0% 1.0s 10.0s Physical 2.80 3.00 1 Opponent, single target up to 5.00m away None Pushback, level 0
Bubble 0% 1.0s 10.0s Ether 1.30 1.50 1 Opponent, cone 5.00m long of 120° angle
XC1 icon debuff Agility Down.png Agility Down 50% (30.0s) None
Ether Break I 100% 5.0s 10.0s Ether 1.80 2.00 1 Opponent, circle around user of 5.00m radius XC1 icon death skull.png Instant Death 100% (on self) Blow-down, level 2 (XC1 icon status Daze.png Daze 3s)
Hard Bash 0% 1.0s 10.0s Physical 2.30 2.50 1 Opponent, single target up to 5.00m away XC1 icon status Daze.png Daze (5.0s) None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 50% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 80.00%
Silver 1 2 0 20.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Krabble Stone 15.0% 100%
Drop common.png Broken Pincer 50.0% 0%
Both 35.0% 0%
Rare drops
Crystals 0.0%
Weapons 100.0%
XC1 icon weapon staff.png Will-o'-Wisp Staff 30.0% 30.0%
XC1DE icon weapon blocker.png Snughug Blocker C 35.0% 35.0%
XC1DE icon weapon gunberry.png Fruit Bouncer 35.0% 35.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Thunderstorm Clear Earliest Latest
517.1517 #1 -892.0 -53.0 -564.0 2000None 2130None 70 3,362 170 1.0x 100% 1
518.1518 #1 -1,044.0 -51.0 -554.0 2000None 2130None 70 3,362 170 1.0x 100% 1
519.1519 #1 -1,073.0 -51.0 -555.0 2000None 2130None 70 3,362 170 1.0x 100% 1
520.1520 #1 -1,114.0 -47.0 -480.0 2000None 2130None 70 3,362 170 1.0x 100% 1
521.1521 #1 -1,118.0 -47.0 -561.0 2000None 2130None 70 3,362 170 1.0x 100% 1
522.1522 #1 -1,068.0 -50.0 -549.0 2000None 2130None 70 3,362 170 1.1x 100% 1
XC1 map ma2501 f01.pngMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Jewel Krabble
Japan flag.svg Japanese ジュエル・クライブ Jewel Krabble
France flag.svg French Bernie diamanté
Germany flag.svg German Juwelen-Krabbel Jewel Krabble
Spain flag.svg Spanish Molucán amatista
Italy flag.svg Italian Pagurix gemmato
China flag.svg Chinese (simplified) 宝石寄居蟹
Taiwan flag.svg Chinese (traditional) 寶石寄居蟹
South Korea flag.svg Korean 주얼 크래브