Field
Fields are a mechanic in Xenoblade Chronicles 3 in which certain Battle Arts place a circle on the ground that applies an effect to participants that position within it. Most fields provide healing or buffs to the setter and their allies, while some instead cause damage or debuffs to opponents.
The party may only have 3 fields active at a time; having the Ring à la Mode skill will increase this to 4. Placing another will cause the field with the lowest remaining duration to go out with a bang - damage and healing fields will do an extra-large dose, while buff and debuff fields will apply a regular version of their buff/debuff, thus compensating for not reaching its full duration. This does not happen if a field merely expires. There are few enough ways for enemies to place fields that their simultaneous limit is both unknown and irrelevant.
Placing a field is the main role action of healers. As a result, only one field-creating art is allowed to be equipped at a time, whether it's the art's primary purpose or its secondary one. Most fields increase in radius when the art is levelled up, rather than strength or duration.
List of fields[edit]
Several fields are not given a name, or share names with other fields due to doing the same thing with a different strength.
Name | Effect |
---|---|
Critical Rate Up | Increases crit rate by +40.0%. |
Accuracy Up | Increases accuracy by +40.0%. |
Armor Veil | Absorbs damage up to 20.0% of the user's max HP. |
Attack Up | Increases attack by +40.0%. |
Defense Up | Increases defense by +15.0%. |
Fast Recharge | Increases recharge speed by +20.0%. |
Decoy | Evades the next 3.0 hits. |
Evasion Up | Increases evasion by +8.0%. |
Attack Down | Decreases attack by -50.0%. |
Phys. Def. Down | Decreases physical defense by -50.0%. |
Ether Defense Down | Decreases ether defense by -50.0%. |
Slow Recharge | Decreases recharge speed by -50.0%. |
(unnamed field) | Decreases recharge speed by -35.0%. |
Blaze | Deals 50.0% of the user's attack in damage every 1s. |
(unnamed field) | Deals 50.0% of the user's attack in damage every 2s. |
(unnamed field) | Deals 24.0% of the user's attack in damage every 2.5s. |
(unnamed field) | Deals 23.0% of the user's attack in damage every 2.5s. |
(unnamed field) | Deals 35.0% of the user's attack in damage every 2.5s. |
(unnamed field) | Deals 60.0% of the user's attack in damage every 3s. |
(unnamed field) | Deals 10.0% of the user's attack in damage every 15s. |
(unnamed field) | Deals 8.509% of the user's attack in damage every 2.5s. |
Regenerate | Heals 100.0% of the user's healing every 3s. |
Regenerate | Heals 75.0% of the user's healing every 3s. |
Regenerate | Heals 50.0% of the user's healing every 2s. |
Regenerate | Heals 50.0% of the user's healing every 2s. |
Art Follow-Up | When an art is used, deals 200.0% of the setter's attack in damage to the art's target. |
Blaze & Regenerate | Deals 100.0% of the user's attack in damage, and heals 100.0% of the user's healing, every 2s. |
Arts Heal | Heals 50.0% of the setter's healing every time an art is used. |
Regenerate | Heals 75.0% of the user's healing every 3s. |
(unnamed field) | Deals 10.0% of the user's attack in damage every 5s. |
(unnamed field) | Deals 35.0% of the user's attack in damage every 2s. |
(unnamed field) | Deals 35.0% of the user's attack in damage every 2s. |
(unnamed field) | Deals 6.0% of the user's attack in damage every 1s. |