Module:XC2 enum enhance/captions 2: Difference between revisions

From Xeno Series Wiki
Jump to navigation Jump to search
No edit summary
m (+Enraged link)
 
(8 intermediate revisions by 2 users not shown)
Line 25: Line 25:
[48]="Extends {{XC2|Topple}} duration by [ML:Enhance kind=Param1 ]%.",
[48]="Extends {{XC2|Topple}} duration by [ML:Enhance kind=Param1 ]%.",
[69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.",
[69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.",
[76]="Increases resistance to [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[99]="Increases power of [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[100]="Increases duration of [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[198]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.",
[198]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.",
[199]="Boosts item drop rate by [ML:Enhance kind=Param1 ]% (does not stack).",
[201]="Reduces ether damage taken by [ML:Enhance kind=Param1 ]%.",
[202]="Increases physical damage taken by [ML:Enhance kind=Param1 ]%.",
[203]="Increases ether damage taken by [ML:Enhance kind=Param1 ]%.",
[204]="Increases elemental weakness damage dealt by [ML:Enhance kind=Param1 ]%.",
[205]="Increases elemental weakness damage taken by [ML:Enhance kind=Param1 ]%.",
[206]="Increases damage dealt per each ally consumed by [ML:Enhance kind=Param1 ]%.",
[207]="Raises level of {{rollover|applied Blade Combos|The art must already be capable of applying a Blade Combo; this does not add that ability.|y}} by [ML:Enhance kind=Param1 ] if an element orb is applied.",
[208]="Resets all aggro.",
[209]="Increases aggro generated from damage taken by [ML:Enhance kind=Param1 ]%.",
[210]="Heals for {{#expr:[ML:Enhance kind=Param2 ]*100}}% of max HP every {{frame rollover|[ML:Enhance kind=Param1 ]}}.",
[210]="Heals for {{#expr:[ML:Enhance kind=Param2 ]*100}}% of max HP every {{frame rollover|[ML:Enhance kind=Param1 ]}}.",
[211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.",
[211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.",
[225]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]%.", -- bit of a guess, but as least has some evidence in the code
[212]="Currently-suffered Blade Combo ticks down [ML:Enhance kind=Param1 ]% faster.",
[213]="Evades next [ML:Enhance kind=Param1 ] attack(s).",
[214]="Increases damage dealt per each ally in battle by [ML:Enhance kind=Param1 ]%.",
[215]="{{rollover|[[Enraged (XC2)|Enrages]] other enemies within [ML:Enhance kind=Param1 ]m.|Also works on enemies not in battle, bypassing Seal Reinforcements.|y}}",
[216]="If a [[Stench]]ed target is attacked, attempts to use an escape art.",
[220]="Lose [ML:Enhance kind=Param1 ]% of own max HP.",
[221]="Increases duration of buffs and debuffs by [ML:Enhance kind=Param1 ]%.",
[222]="Full attack damage is evenly split across all targets in range.",
[223]="Increases damage dealt by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.",
[224]="Reduces damage taken by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.",
[225]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]%.",
[232]="Increases damage dealt as HP drops by up to [ML:Enhance kind=Param1 ]%, based linearly on HP %.",
[233]="All Driver Combos become forced.",
[237]="Drains [ML:Enhance kind=Param1 ]% of one {{XC2|Party Gauge}} block.",
[237]="Drains [ML:Enhance kind=Param1 ]% of one {{XC2|Party Gauge}} block.",
[246]="Evading an attack deals [ML:Enhance kind=Param1 ]% ether damage to all enemies.",
[247]="Evading an attack has a [ML:Enhance ]% chance to restore [ML:Enhance kind=Param1 ]% HP.",
[260]="Locks out [ML:Enhance kind=Param1 ] block(s) of {{XC2|Party Gauge}}.",
[260]="Locks out [ML:Enhance kind=Param1 ] block(s) of {{XC2|Party Gauge}}.",
[264]="Reduces terrain damage by [ML:Enhance kind=Param1 ]%.",
}
}
return enhance_ms_custom_table
return enhance_ms_custom_table

Latest revision as of 12:28, 16 April 2024

Documentation for this module may be created at Module:XC2 enum enhance/captions 2/doc

-- reminder: the IDs here are based on BTL_EnhanceEff (empty to begin with)
local enhance_ms_custom_table = {
[0]="''none''", -- special-casing a single unique case
[2]="Boosts {{XC2|Strength}} by [ML:Enhance kind=Param1 ]%.",
[3]="Boosts {{XC2|Ether}} by [ML:Enhance kind=Param1 ]%.",
[5]="Boosts {{XC2|Agility}} by [ML:Enhance kind=Param1 ]%.",
[7]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]%.",
[8]="Boosts physical defense by [ML:Enhance kind=Param1 ]%.",
[10]="Boosts block rate by [ML:Enhance kind=Param1 ]%.",
[15]="Increases {{XC2|Agility}} by [ML:Enhance kind=Param1 ].",
[17]="Increases critical hit rate by [ML:Enhance kind=Param1 ]%.",
[18]="Raises physical defense by [ML:Enhance kind=Param1 ]%.",
[20]="Increases block rate by [ML:Enhance kind=Param1 ]%.",
[25]="Counters attacks with [ML:Enhance kind=Param1 ]% ether damage.",
[26]="Counters attacks with [ML:Enhance kind=Param1 ]% physical damage.",
[28]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} of damage dealt when an Art connects.",
[29]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} each time an enemy is defeated.", -- is this functional on enemies?
[30]="Absorbs [ML:Enhance kind=Param1 ]% of critical damage dealt as {{XC2|HP}}.",
[33]="Increases damage dealt from the front by [ML:Enhance kind=Param1 ]%.",
[34]="Increases damage dealt from the side by [ML:Enhance kind=Param1 ]%.",
[35]="Increases damage dealt from the back by [ML:Enhance kind=Param1 ]%.",
[36]="Increases damage dealt by a surprise attack by [ML:Enhance kind=Param1 ]%.",
[37]="Increases damage dealt to {{XC2|topple}}d enemies by [ML:Enhance kind=Param1 ]%.",
[38]="Increases damage dealt to {{XC2|launch}}ed enemies by [ML:Enhance kind=Param1 ]%.",
[48]="Extends {{XC2|Topple}} duration by [ML:Enhance kind=Param1 ]%.",
[69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.",
[76]="Increases resistance to [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[99]="Increases power of [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[100]="Increases duration of [[seal]] effects by [ML:Enhance kind=Param1 ]%.",
[198]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.",
[199]="Boosts item drop rate by [ML:Enhance kind=Param1 ]% (does not stack).",
[201]="Reduces ether damage taken by [ML:Enhance kind=Param1 ]%.",
[202]="Increases physical damage taken by [ML:Enhance kind=Param1 ]%.",
[203]="Increases ether damage taken by [ML:Enhance kind=Param1 ]%.",
[204]="Increases elemental weakness damage dealt by [ML:Enhance kind=Param1 ]%.",
[205]="Increases elemental weakness damage taken by [ML:Enhance kind=Param1 ]%.",
[206]="Increases damage dealt per each ally consumed by [ML:Enhance kind=Param1 ]%.",
[207]="Raises level of {{rollover|applied Blade Combos|The art must already be capable of applying a Blade Combo; this does not add that ability.|y}} by [ML:Enhance kind=Param1 ] if an element orb is applied.",
[208]="Resets all aggro.",
[209]="Increases aggro generated from damage taken by [ML:Enhance kind=Param1 ]%.",
[210]="Heals for {{#expr:[ML:Enhance kind=Param2 ]*100}}% of max HP every {{frame rollover|[ML:Enhance kind=Param1 ]}}.",
[211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.",
[212]="Currently-suffered Blade Combo ticks down [ML:Enhance kind=Param1 ]% faster.",
[213]="Evades next [ML:Enhance kind=Param1 ] attack(s).",
[214]="Increases damage dealt per each ally in battle by [ML:Enhance kind=Param1 ]%.",
[215]="{{rollover|[[Enraged (XC2)|Enrages]] other enemies within [ML:Enhance kind=Param1 ]m.|Also works on enemies not in battle, bypassing Seal Reinforcements.|y}}",
[216]="If a [[Stench]]ed target is attacked, attempts to use an escape art.",
[220]="Lose [ML:Enhance kind=Param1 ]% of own max HP.",
[221]="Increases duration of buffs and debuffs by [ML:Enhance kind=Param1 ]%.",
[222]="Full attack damage is evenly split across all targets in range.",
[223]="Increases damage dealt by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.",
[224]="Reduces damage taken by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.",
[225]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]%.",
[232]="Increases damage dealt as HP drops by up to [ML:Enhance kind=Param1 ]%, based linearly on HP %.",
[233]="All Driver Combos become forced.",
[237]="Drains [ML:Enhance kind=Param1 ]% of one {{XC2|Party Gauge}} block.",
[246]="Evading an attack deals [ML:Enhance kind=Param1 ]% ether damage to all enemies.",
[247]="Evading an attack has a [ML:Enhance ]% chance to restore [ML:Enhance kind=Param1 ]% HP.",
[260]="Locks out [ML:Enhance kind=Param1 ] block(s) of {{XC2|Party Gauge}}.",
[264]="Reduces terrain damage by [ML:Enhance kind=Param1 ]%.",
}
return enhance_ms_custom_table