Module:XC2 enum enhance/captions 2: Difference between revisions
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[2]="Boosts {{XC2|Strength}} by [ML:Enhance kind=Param1 ]%.", | [2]="Boosts {{XC2|Strength}} by [ML:Enhance kind=Param1 ]%.", | ||
[3]="Boosts {{XC2|Ether}} by [ML:Enhance kind=Param1 ]%.", | [3]="Boosts {{XC2|Ether}} by [ML:Enhance kind=Param1 ]%.", | ||
[5]="Boosts {{XC2|Agility}} by [ML:Enhance kind=Param1 ]%.", | |||
[7]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]%.", | [7]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]%.", | ||
[8]="Boosts physical defense by [ML:Enhance kind=Param1 ]%.", | [8]="Boosts physical defense by [ML:Enhance kind=Param1 ]%.", | ||
[10]="Boosts block rate by [ML:Enhance kind=Param1 ]%.", | |||
[15]="Increases {{XC2|Agility}} by [ML:Enhance kind=Param1 ].", | [15]="Increases {{XC2|Agility}} by [ML:Enhance kind=Param1 ].", | ||
[17]="Increases critical hit rate by [ML:Enhance kind=Param1 ]%.", | [17]="Increases critical hit rate by [ML:Enhance kind=Param1 ]%.", | ||
[18]="Raises physical defense by [ML:Enhance kind=Param1 ]%.", | |||
[20]="Increases block rate by [ML:Enhance kind=Param1 ]%.", | |||
[25]="Counters attacks with [ML:Enhance kind=Param1 ]% ether damage.", | |||
[26]="Counters attacks with [ML:Enhance kind=Param1 ]% physical damage.", | |||
[28]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} of damage dealt when an Art connects.", | |||
[29]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} each time an enemy is defeated.", -- is this functional on enemies? | |||
[30]="Absorbs [ML:Enhance kind=Param1 ]% of critical damage dealt as {{XC2|HP}}.", | |||
[33]="Increases damage dealt from the front by [ML:Enhance kind=Param1 ]%.", | |||
[34]="Increases damage dealt from the side by [ML:Enhance kind=Param1 ]%.", | [34]="Increases damage dealt from the side by [ML:Enhance kind=Param1 ]%.", | ||
[35]="Increases damage dealt from the back by [ML:Enhance kind=Param1 ]%.", | [35]="Increases damage dealt from the back by [ML:Enhance kind=Param1 ]%.", | ||
[36]="Increases damage dealt by a surprise attack by [ML:Enhance kind=Param1 ]%.", | [36]="Increases damage dealt by a surprise attack by [ML:Enhance kind=Param1 ]%.", | ||
[37]="Increases damage dealt to {{XC2|topple}}d enemies by [ML:Enhance kind=Param1 ]%.", | |||
[38]="Increases damage dealt to {{XC2|launch}}ed enemies by [ML:Enhance kind=Param1 ]%.", | |||
[48]="Extends {{XC2|Topple}} duration by [ML:Enhance kind=Param1 ]%.", | |||
[69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.", | [69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.", | ||
[76]="Increases resistance to [[seal]] effects by [ML:Enhance kind=Param1 ]%.", | |||
[99]="Increases power of [[seal]] effects by [ML:Enhance kind=Param1 ]%.", | |||
[100]="Increases duration of [[seal]] effects by [ML:Enhance kind=Param1 ]%.", | |||
[198]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.", | |||
[199]="Boosts item drop rate by [ML:Enhance kind=Param1 ]% (does not stack).", | |||
[201]="Reduces ether damage taken by [ML:Enhance kind=Param1 ]%.", | |||
[202]="Increases physical damage taken by [ML:Enhance kind=Param1 ]%.", | |||
[203]="Increases ether damage taken by [ML:Enhance kind=Param1 ]%.", | |||
[204]="Increases elemental weakness damage dealt by [ML:Enhance kind=Param1 ]%.", | |||
[205]="Increases elemental weakness damage taken by [ML:Enhance kind=Param1 ]%.", | |||
[206]="Increases damage dealt per each ally consumed by [ML:Enhance kind=Param1 ]%.", | |||
[207]="Raises level of {{rollover|applied Blade Combos|The art must already be capable of applying a Blade Combo; this does not add that ability.|y}} by [ML:Enhance kind=Param1 ] if an element orb is applied.", | |||
[208]="Resets all aggro.", | |||
[209]="Increases aggro generated from damage taken by [ML:Enhance kind=Param1 ]%.", | |||
[210]="Heals for {{#expr:[ML:Enhance kind=Param2 ]*100}}% of max HP every {{frame rollover|[ML:Enhance kind=Param1 ]}}.", | |||
[211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.", | [211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.", | ||
[212]="Currently-suffered Blade Combo ticks down [ML:Enhance kind=Param1 ]% faster.", | |||
[213]="Evades next [ML:Enhance kind=Param1 ] attack(s).", | |||
[214]="Increases damage dealt per each ally in battle by [ML:Enhance kind=Param1 ]%.", | |||
[215]="{{rollover|[[Enraged (XC2)|Enrages]] other enemies within [ML:Enhance kind=Param1 ]m.|Also works on enemies not in battle, bypassing Seal Reinforcements.|y}}", | |||
[216]="If a [[Stench]]ed target is attacked, attempts to use an escape art.", | |||
[220]="Lose [ML:Enhance kind=Param1 ]% of own max HP.", | |||
[221]="Increases duration of buffs and debuffs by [ML:Enhance kind=Param1 ]%.", | |||
[222]="Full attack damage is evenly split across all targets in range.", | |||
[223]="Increases damage dealt by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.", | |||
[224]="Reduces damage taken by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.", | |||
[225]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]%.", | |||
[232]="Increases damage dealt as HP drops by up to [ML:Enhance kind=Param1 ]%, based linearly on HP %.", | |||
[233]="All Driver Combos become forced.", | |||
[237]="Drains [ML:Enhance kind=Param1 ]% of one {{XC2|Party Gauge}} block.", | |||
[246]="Evading an attack deals [ML:Enhance kind=Param1 ]% ether damage to all enemies.", | |||
[247]="Evading an attack has a [ML:Enhance ]% chance to restore [ML:Enhance kind=Param1 ]% HP.", | |||
[260]="Locks out [ML:Enhance kind=Param1 ] block(s) of {{XC2|Party Gauge}}.", | |||
[264]="Reduces terrain damage by [ML:Enhance kind=Param1 ]%.", | |||
} | } | ||
return enhance_ms_custom_table | return enhance_ms_custom_table |
Latest revision as of 12:28, 16 April 2024
Documentation for this module may be created at Module:XC2 enum enhance/captions 2/doc
-- reminder: the IDs here are based on BTL_EnhanceEff (empty to begin with) local enhance_ms_custom_table = { [0]="''none''", -- special-casing a single unique case [2]="Boosts {{XC2|Strength}} by [ML:Enhance kind=Param1 ]%.", [3]="Boosts {{XC2|Ether}} by [ML:Enhance kind=Param1 ]%.", [5]="Boosts {{XC2|Agility}} by [ML:Enhance kind=Param1 ]%.", [7]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]%.", [8]="Boosts physical defense by [ML:Enhance kind=Param1 ]%.", [10]="Boosts block rate by [ML:Enhance kind=Param1 ]%.", [15]="Increases {{XC2|Agility}} by [ML:Enhance kind=Param1 ].", [17]="Increases critical hit rate by [ML:Enhance kind=Param1 ]%.", [18]="Raises physical defense by [ML:Enhance kind=Param1 ]%.", [20]="Increases block rate by [ML:Enhance kind=Param1 ]%.", [25]="Counters attacks with [ML:Enhance kind=Param1 ]% ether damage.", [26]="Counters attacks with [ML:Enhance kind=Param1 ]% physical damage.", [28]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} of damage dealt when an Art connects.", [29]="Restores [ML:Enhance kind=Param1 ]% {{XC2|HP}} each time an enemy is defeated.", -- is this functional on enemies? [30]="Absorbs [ML:Enhance kind=Param1 ]% of critical damage dealt as {{XC2|HP}}.", [33]="Increases damage dealt from the front by [ML:Enhance kind=Param1 ]%.", [34]="Increases damage dealt from the side by [ML:Enhance kind=Param1 ]%.", [35]="Increases damage dealt from the back by [ML:Enhance kind=Param1 ]%.", [36]="Increases damage dealt by a surprise attack by [ML:Enhance kind=Param1 ]%.", [37]="Increases damage dealt to {{XC2|topple}}d enemies by [ML:Enhance kind=Param1 ]%.", [38]="Increases damage dealt to {{XC2|launch}}ed enemies by [ML:Enhance kind=Param1 ]%.", [48]="Extends {{XC2|Topple}} duration by [ML:Enhance kind=Param1 ]%.", [69]="Boosts {{XC2|Break}} resistance by [ML:Enhance kind=Param1 ]%.", [76]="Increases resistance to [[seal]] effects by [ML:Enhance kind=Param1 ]%.", [99]="Increases power of [[seal]] effects by [ML:Enhance kind=Param1 ]%.", [100]="Increases duration of [[seal]] effects by [ML:Enhance kind=Param1 ]%.", [198]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.", [199]="Boosts item drop rate by [ML:Enhance kind=Param1 ]% (does not stack).", [201]="Reduces ether damage taken by [ML:Enhance kind=Param1 ]%.", [202]="Increases physical damage taken by [ML:Enhance kind=Param1 ]%.", [203]="Increases ether damage taken by [ML:Enhance kind=Param1 ]%.", [204]="Increases elemental weakness damage dealt by [ML:Enhance kind=Param1 ]%.", [205]="Increases elemental weakness damage taken by [ML:Enhance kind=Param1 ]%.", [206]="Increases damage dealt per each ally consumed by [ML:Enhance kind=Param1 ]%.", [207]="Raises level of {{rollover|applied Blade Combos|The art must already be capable of applying a Blade Combo; this does not add that ability.|y}} by [ML:Enhance kind=Param1 ] if an element orb is applied.", [208]="Resets all aggro.", [209]="Increases aggro generated from damage taken by [ML:Enhance kind=Param1 ]%.", [210]="Heals for {{#expr:[ML:Enhance kind=Param2 ]*100}}% of max HP every {{frame rollover|[ML:Enhance kind=Param1 ]}}.", [211]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.", [212]="Currently-suffered Blade Combo ticks down [ML:Enhance kind=Param1 ]% faster.", [213]="Evades next [ML:Enhance kind=Param1 ] attack(s).", [214]="Increases damage dealt per each ally in battle by [ML:Enhance kind=Param1 ]%.", [215]="{{rollover|[[Enraged (XC2)|Enrages]] other enemies within [ML:Enhance kind=Param1 ]m.|Also works on enemies not in battle, bypassing Seal Reinforcements.|y}}", [216]="If a [[Stench]]ed target is attacked, attempts to use an escape art.", [220]="Lose [ML:Enhance kind=Param1 ]% of own max HP.", [221]="Increases duration of buffs and debuffs by [ML:Enhance kind=Param1 ]%.", [222]="Full attack damage is evenly split across all targets in range.", [223]="Increases damage dealt by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.", [224]="Reduces damage taken by allies within a [ML:Enhance ]m radius by [ML:Enhance kind=Param1 ]%.", [225]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]%.", [232]="Increases damage dealt as HP drops by up to [ML:Enhance kind=Param1 ]%, based linearly on HP %.", [233]="All Driver Combos become forced.", [237]="Drains [ML:Enhance kind=Param1 ]% of one {{XC2|Party Gauge}} block.", [246]="Evading an attack deals [ML:Enhance kind=Param1 ]% ether damage to all enemies.", [247]="Evading an attack has a [ML:Enhance ]% chance to restore [ML:Enhance kind=Param1 ]% HP.", [260]="Locks out [ML:Enhance kind=Param1 ] block(s) of {{XC2|Party Gauge}}.", [264]="Reduces terrain damage by [ML:Enhance kind=Param1 ]%.", } return enhance_ms_custom_table