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Xenoblade Chronicles X: Definitive Edition is a remaster of Xenoblade Chronicles X on the Nintendo Switch. It features updated graphics and new story elements. It is based upon the English release of the original game, and therefore includes the downloadable content associated with the Japanese release.
The game is playable in English, Japanese, French, German, Spanish, Italian, Chinese and Korean.[1]
This page or section is incomplete. In other words, yes we know it's unfinished; we just didn't want to leave it blank in the meantime. You can help complete it.
A new chapter of story content comes after the original ending. It takes place in a new continent, Volitaris.
Upon starting this new chapter, the player must complete it before they can return to the rest of the game for post-game content, and they cannot return.
FrontierNav's map, segment recon, and Data Probe sections have their own menu section. X and Y coordinates are shown on this map screen to indicate the locations of objects.
The icons indicating FrontierNav requirements have changed.
There now exists a light-green "Quick Cooldown" gauge underneath the right side of the Arts palette. Pressing Y allows an Art to be used even if it is cooling down, with less gauge used for arts closer to being ready. This gauge restores at the end of battle.
The player-side level cap has been increased from 60 to 99.
An Overdrive icon now exists for fighters in Overdrive.
When targeting an enemy, the UI now indicates the name of the appendage that is targeted.
Once an appendage is targeted, it is now possible to press a button to change which appendage is targeted.
The Art the enemy is using now has its name shown under the enemy's health bar, instead of being tied to the area that's targeted.
Arts now have an "!" mark when the player can activate the Art's conditional extra effect.
If the player is not in range, Arts will have an icon indicating they need to get in range in order to use it.
If the player does not have enough TP, the Art's "TP" text will turn red to indicate they need more.
When an enemy is Staggered or Toppled, a circular indicator shows when the effect expires.
When a player activates Cockpit Time, text indicating the mode shift is shown on screen.
Skells are now able to jump without activating the Flight Module once it is unlocked.
The map now shows the locations of collectibles required for missions.
It is now possible to pick up collectibles while in battle.
Follow Ball now leaves a trail indicating where to go. It can also now track the locations of collectibles.
Fashion gear does not "occupy" the armor used.
There is a new option to visually disable all headgear (which includes glasses).
When a Soul Challenge is completed, the effects to TP and the Soul Voice activation rate are displayed.
The Soul Challenge indicator now changes color to indicate what it's for: orange for Soul Voices, purple for Binds, green for reviving a teammate, and red for ejecting from a destroyed Skell.
When info is collected about a FrontierNav segment, highlighting the segment on the map will now show the info dialogue in addition to the segment info.
Time can now also be changed using the in-game menu.
The player can now add up to 200 markers on the map in four types: red circle, blue triangle, green diamond, and orange square.
All available party members now show up in the "Reserve Members" section, and it is possible to add party members without talking to them personally.
Recruitable characters are raised to at least the player's level when recruited, and are automatically levelled up (even when not in party) if they would become more than two levels lower than the player.
The Overdrive counter now adds the word "Hits" to indicate that it isn't the timer.
A numerical timer appears underneath to better count the time remaining.
Blue, purple, and green Arts now have a mark on their bottom left indicating their extra effect during Overdrive.
An Overdrive counter guidance and color combo guidance section is added to the top-right of the screen, as well as a reminder showing the last four Overdrive effects activated.
The Overdrive "Party Total" now shows which party members participated in the Overdrive.
There are four save slots: three manual and one auto-save.
Pressing L and R together will take a screenshot without the UI.
Division Points and BLADE Levels no longer exist. Features that used to depend on them have been altered accordingly.
Random Consumable Items are given to players each day. The player cannot choose what they receive, but they are likely to receive multiple items per day.
Field Skills are not present. Most Treasure Boxes and all Data Probes can now be interacted with at any time. Certain treasure boxes remain locked until the corresponding Off the Record mission is completed.
Fixed an issue where the application would crash during skell flight in affinity mission: "A Girl's Wings".
Fixed an issue where the host player's position and appearance would not be displayed when joining Online Missions.
Fixed an issue where the destination marker for Material Tracking and Squad Tasks would not be displayed.
Fixed an issue where the sound effects were playing in mono in some movies.
Fixed an issue where a dummy character would be generated and data would be corrupted when changing out Recruited Blades for normal characters. If data is already corrupted, it can be fixed by applying this update.
Fixed an issue where environment music would start from beginning after end of combat.
Fixed an issue when fighting an enemy with debuff immunity where the name of the debuff the enemy is immune to would not be displayed when attempting to apply the debuff with Soul Voice.
Fixed an issue where the combat log was not properly displaying during Overdrive.
Fixed an issue where "Divine Nupopon incarnate" would not appear during the cutscene in Normal Mission "The Divine Nupopon".
Fixed an issue where players could still control the main character after the fade to black after clearing the second half of Chapter 13.
Fixed an issue where damaged parts were being displayed on Skell models.
Fixed an issue where the Port Side of the Ma-non Craft would be closed-off when loading an autosave after opening it.
Fixed an issue where English text was displayed in the German version.
Fixed an issue where the Japanese voice for "Eleonora" was playing in English, French, Italian, German, and Spanish languages.
Fixed an issue where a dummy character was generated and data was corrupted when the recruitment/release of Recruited Blades overlapped with a save.
Fixed an issue where "00" was displayed when activating Overdrive when the effect of the augment "Overdrive Count Up" was three digits or more.
Fixed an issue in Online Missions where parts were restored when entering or exiting a Skell.
Fixed an issue where the application would freeze if a character was added to a party immediately after a Recruited Blade returned.
Fixed an issue where "????" was displayed in the "Fashion Gear" list.
Fixed an issue where Skell weapons multiplied when performing a battle trait upgrade following certain steps.
Fixed an issue where slot openings were not properly reflected when performing certain steps at L's shop.
Made other text corrections, such as typos.
Fixed confirmed vulnerability bugs.
Added tips that are displayed when opening related tips on some menu screens such as the Class Change screen.
Buff and debuff icons are now displayed in Online Missions.
There were two basic missions with the title "Backup Request", and it was difficult to distinguish between them, so the quest names have been split-up.