Wrathful Simius
Jump to navigation
Jump to search
| Wrathful Simius | |
|---|---|
| Subcategory | Simius |
| Category | Theroid |
| Location | Noctilum |
Wrathful Simius are enemies in Xenoblade Chronicles X.
Stats[edit]
| Modifier | Min | Max | |
|---|---|---|---|
| Level | — | 41 | 47 |
| HP | ×1.562 | 84,115 | 95,889 |
| Melee Atk. | ×1.725 | 852 | 1,017 |
| Ranged Atk. | ×1.537 | 759 | 906 |
| Potential | ×1.5 | 741 | 885 |
| Evasion | ×1 | 118 | 138 |
| Melee Acc. | ×0.975 | 202 | 222 |
| Ranged Acc. | ×0.975 | 197 | 217 |
| EXP | ×1.47 | 417 | 523 |
| Attribute | Resistance |
|---|---|
| 0% | |
| 0% | |
| -25% | |
| -50% | |
| 0% | |
| 0% |
| Vul. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Res. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. |
| Icon(s) | ||
|---|---|---|
| Sight | Cone of length 15m and angle 90° | |
| Sound | None | |
| Kindred group | Group 42 | |
| Ground hostility | Hostile | |
| Skell hostility | Hostile | |
| Description | Label | HP | Hardness | Skell-tgt. | Protected by | Break debuff |
|---|---|---|---|---|---|---|
| Head | (Head) | 10% | ±0 | Yes | — | Appendage Lost I |
| Tail | (Tail) | 35% | -1 | No | — | Appendage Lost I |
| Left hand | (Fist) | 30% | ±0 | No | — | Appendage Lost I |
| Right hand | (Fist) | 50% | ±0 | No | — | Appendage Lost I |
| Type | Normal enemy |
|---|---|
| Size | Large |
| Passive skills | Increases buff/debuff tiers by 3. |
| Model scale | 121-130% |
| Music | Black tar |
| Internal level range | 41-50 |
| Time | Anytime |
| Weather | Any |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Appendages | Cooldown | Type | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot | Skell | |||||||||||
| ※ | Megaton Punch | Right hand | 60.00s | Melee attack | 375 | 1 | Opponent, single target up to 25m away | — | The lower its current HP percentage, the higher the damage dealt. | |||
| ※ | Gatling Punch | — | 15.00s | Melee attack | 200 | 4 | Opponent, single target up to 15m away | — | — | — | — | |
| ※ | Roar | — | 15.00s | Ranged attack | 75 | 1 | Opponent, sphere around user's jaw of 50m radius | — | — | — | ||
| ※ | Punch | — | 3.00s | Melee attack | 100 | 1 | Opponent, single target up to 15m away | — | — | — | — | |
| ※ | Tail Swing | Tail | 15.00s | Melee attack | 160 | 1 | Opponent, cylinder 8m tall by 20m radius from user's hip | — | — | — | — | |
| ※ | Rock Toss | — | 15.00s | Ranged attack | 160 | 1 | Opponent, single target up to 100m away, homing | — | — | — | Grants a 100% chance of inflicting | |
| ※ | Guard | Left hand, Right hand |
60.00s | Buff | 0 | 1 | Self, single target up to 300m away | — | — | — | ||
Auras
| HP threshold | 75% |
|---|---|
| Duration | 60s |
| Effects | Boosts melee attack. (by 50%) |
| Boosts ranged attack. (by 50%) | |
| Boosts potential. (by 80%) |
Drops
| Rank | Main body | Head | Tail | Left hand | Right hand | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | |
| Gold | 5.00% | 0.00% | 0.00% | 0.00% | 0.00% | |||||
| Silver | 23.75% | 0.00% | 0.00% | 0.00% | 0.00% | |||||
| Bronze | 21.37% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | |
| None | 49.87% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | |
|
|
Main body | Head | Tail | Left hand | Right hand | Main body | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Gold | Silver | Bronze | Total | |||||||
| ◯ | ╳ | ╳ | ╳ | ╳ | 50.00% | 25.00% | 5.00% | 9.51% | ||
| ◯ | ╳ | ◯ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ◯ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ╳ | ◯ | ◯ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | 100.00% | 50.00% | 25.00% | 22.22% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | 25.00% | 75.00% | 100.00% | 40.43% | ||
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
| Item | Rate |
|---|---|
| Random ground armor (pool 13) | 50 |
| Random ground weapon | 100 |
| Item | Rate |
|---|---|
| Random ground armor (pool 13) | 50 |
| Random ground weapon | 100 |
Spawnpoints
| Position (DE map coordinates) | Range | Condition | Spawn delay | Level | Prob. | Count | Flags | ||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Height | |||||||
| -40.16 | 56.39 | 105.09 | None | None (Wii U)
|
None | 47 | 100% | 1 | None |
| -40.16 | 55.93 | 109.53 | None | None (Wii U)
|
None | 47 | 100% | 1 | None |
| -62.79 | 93.53 | 255.38 | None | None | None | 41-42 | 100% | 1 | None |
In other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Wrathful Simius | — | |
| ラス・シミウス | ||
| Simius courroucé | ||
| Hasserfüllter Simius | ||
| Simius iracundo | ||
| Simius furioso |