Article icon - Xenoblade Chronicles.svg
Article icon - Xenoblade Chronicles Definitive Edition.svg

Wind Vang (Tephra Cave)

From Xeno Series Wiki
Jump to navigation Jump to search
This article is about the normal Tephra Cave enemy. For the story exclusive Bionis' Shoulder Fogbeast in Future Connected, see Wind Vang (Bionis' Shoulder).
Wing Vang
En040401.png
Species Vang
Location Tephra Cave
Level range 6 - 9

Wing Vangs are enemies in Xenoblade Chronicles.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 9
HP 3,000 300
Strength 163 8
Ether 122 8
Agility 35 4
Rewards
EXP AP
28 22
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.7s
Offences
Double attack rate 0%
Counter-attack rate 10%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 50% Res. XC1 icon debuff Pierce.png Pierce Vul.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Vul. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Aerial
Walk speed 1.2m/s
Run speed 4.2m/s
Detection XC1 enemy icon detect kindred.pngNone.pngXC1 enemy icon detect kindred.png
None, Kindred
Properties
Nametag Normal
Size category Small
Model scale 0.8x
Classis Winged
Music Time to Fight!
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
High Frequency 0% 1.0s Status 0.00 0.00 0 Opponent, circle around user of 5.00m radius XC1 icon debuff Ether Down.png Ether Down 50% (30.0s) None
Double Peck 0% 1.0s Physical 1.30 1.50 2 Opponent, single target up to 5.00m away XC1 icon debuff Bleed.png Bleed 20% (2.0s tickrate) (20.0s) Pushback, level 0

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 1% chance of dropping a gold chest. If it fails, there is a 18% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 3%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 50% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 81.18%
Silver 1 2 0 17.82%
Gold 1 1 2 1.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Blue Vang Wing 15.0% 100%
Drop common.png Small Claw 50.0% 0%
Both 35.0% 0%
Rare drops
Crystals 62.5%
Small Vang Crystal I (Ether Def Up & Agility Up) 33.3% 20.8%
Small Vang Crystal I (Ether Def Up & Attack Stability) 66.7% 41.7%
Weapons 12.5%
XC1 icon weapon gunlance.png Light Driver XC1 icon gem slot empty.pngXC1 icon gem slot empty.pngXC1 icon gem slot empty.png 10.0% 1.3%
XC1 icon weapon gunlance.png Light Driver XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 23.3% 2.9%
XC1 icon weapon gunlance.png Soldier Pike XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 30.0% 3.8%
XC1 icon weapon gunlance.png Spark Lancer XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 36.7% 4.6%
Equipment 25.0%
Soil GauntletsXC1 icon equipment arm 2.png Soil Gauntlets 10.0% 2.5%
Regnas GearXC1 icon equipment head 4.png Regnas Gear 23.3% 5.8%
Regnas GauntletsXC1 icon equipment arm 4.png Regnas Gauntlets 30.0% 7.5%
Ranger CapXC1 icon equipment head 1.png Ranger Cap XC1 icon gem slot empty.png 36.7% 9.2%
Super-rare drops
Weapons 15.0%
XC1 icon weapon gunlance.png Brave Guarder XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 50.0% 7.5%
XC1 icon weapon gunlance.png Arachno Driver XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 50.0% 7.5%
Unique weapons 15.0%
XC1 icon weapon gunlance.png Flame Gear XC1 icon gem slot red.png 100.0% 15.0%
Unique equipment 70.0%
Night GogglesXC1 icon equipment head 4.png Night Goggles XC1 icon gem slot orange.png 34.1% 23.9%
Graft GauntletsXC1 icon equipment arm 4.png Graft Gauntlets XC1 icon gem slot red.png 17.1% 12.0%
Messenger ShoesXC1 icon equipment feet 2.png Messenger Shoes XC1 icon gem slot green.png 22.0% 15.4%
Pistis CapXC1 icon equipment head 1.png Pistis Cap XC1 icon gem slot yellow.png 26.8% 18.8%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rain Thunderstorm Earliest Latest
68.168 #1 -252.0 15.0 -225.0 0None 404None 9 28 22 0.8x 100% 2
69.169 #1 -252.0 18.0 -225.0 0None 404None 9 28 22 0.8x 100% 1
76.176 #1 -236.0 43.0 -97.0 50After Shulk and Reyn hold off the Arachnos 404None 6 22 15 0.8x 100% 1
76.276 #2 -236.0 43.0 -97.0 50After Shulk and Reyn hold off the Arachnos 404None 6 22 15 0.8x 100% 1
76.376 #3 -236.0 43.0 -97.0 50After Shulk and Reyn hold off the Arachnos 404None 6 22 15 0.8x 100% 1
XC1 map ma0201 f01 1.pngMap point YLW.svgMap point YLW.svg
XC1 map ma0201 f02 1.pngMap point YLW.svg
XC1 map ma0201 f03 2.png
XC1 map ma0201 f04.png

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Wind Vang
Japan flag.svg Japanese ウィンド・ヴァンプ Wind Vang
France flag.svg French Éolo-chiro
Germany flag.svg German Wind-Fleder Wind Vang
Spain flag.svg Spanish Dentílago aleteador
Italy flag.svg Italian Vamp di Vento
China flag.svg Chinese (simplified) 乘风蝙蝠
Taiwan flag.svg Chinese (traditional) 乘風蝙蝠
South Korea flag.svg Korean 윈드 뱀프