Territorial Rotbart (XC1) (normal)
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- For other articles titled "Territorial Rotbart", see Territorial Rotbart (disambiguation).
| Territorial Rotbart | |
|---|---|
| Species | Gogol |
| Location | Bionis' Leg (Gaur Plain) |
| Level range | 81 |
Territorial Rotbart is a unique monster in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
| Base | Scaling | |
|---|---|---|
| Level | 81 | |
| HP | 416,200 | 41,600 |
| Strength | 1,721 | 1 |
| Ether | 1,232 | 9 |
| Agility | 119 | 3 |
| EXP | AP |
|---|---|
| 34,328 | 918 |
| Base level only. See spawnpoints table for specific values. | |
| Power | 1.00 |
|---|---|
| Accuracy | +0% |
| Damage type | Physical |
| Element | Normal |
| Range | 2.00m |
| Delay | 4.5s |
| Double attack rate | 15% |
|---|---|
| Counter-attack rate | 0% |
| Physical defence | 0% |
|---|---|
| Ether defence | 0% |
| Defence direction | None |
| Spike | Counter, range 10m 1800 damage Only when toppled |
| Type | Ground |
|---|---|
| Walk speed | 2.4m/s |
| Run speed | 9m/s |
| Detection | Sight, Kindred 18m range, 120° angle |
| Nametag | |
|---|---|
| Size category | Extra-Large |
| Model scale | 4.0x |
| Classis | Mammal |
| Music | You Will Know Our Names Priority 2 |
| Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of Arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Talent Gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ※ | Taunt | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
None | |
| ※ | Head Butt | 0% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 0 |
| ※ | Gore | 0% | 1.0s | — | Physical | 3.30 | 3.50 | 1 | Opponent, single target up to 5.00m away | None | Blow-down, level 0 |
| ※ | Threatening Roar | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
None | |
| ※ | Beast Rampage | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Crazed aura (13.0s) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 100% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 300%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 83% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 100% chance of also getting the second material as well.
- Silver/gold chest - This enemy may drop either material, based on the 83% chance of getting the first one.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
| Chest type | Normal drops | Rare drops | Super-rare drops | % |
|---|---|---|---|---|
| Wood | 1 or 2 | 0 | 0 | 0.00% |
| Silver | 1 | 2 | 0 | 0.00% |
| Gold | 1 | 1 | 2 | 100.00% |
| Materials | Wood | Silver/Gold |
|---|---|---|
| 0.0% | 83.0% | |
| 17.0% | 17.0% | |
| Both | 83.0% | 0% |
| Crystals | 42.9% | |
|---|---|---|
| 33.3% | 14.3% | |
| 66.7% | 28.6% | |
| Weapons | 21.4% | |
| 14.3% | 3.1% | |
| 33.3% | 7.1% | |
| 52.4% | 11.2% | |
| Equipment | 35.7% | |
| 10.0% | 3.6% | |
| 23.3% | 8.3% | |
| 30.0% | 10.7% | |
| 36.7% | 13.1% |
| Weapons | 15.4% | |
|---|---|---|
| 25.9% | 4.0% | |
| 33.3% | 5.1% | |
| 40.7% | 6.3% | |
| Unique weapons | 15.4% | |
| 25.9% | 4.0% | |
| 33.3% | 5.1% | |
| 40.7% | 6.3% | |
| Unique equipment | 38.5% | |
| 15.6% | 6.0% | |
| 21.9% | 8.4% | |
| 28.1% | 10.8% | |
| 34.4% | 13.2% | |
| Arts Manuals | 30.8% | |
| 18.0% | 5.5% | |
| 22.0% | 6.8% | |
| 26.0% | 8.0% | |
| 34.0% | 10.5% |
Spawnpoints[edit]
| ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Rain | Thunderstorm | Earliest | Latest | |||||||
| Point 24 #1 | 563.0 | 74.0 | 46.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 81 | 34,328 | 918 | 4.0x | 30% | 1 |


Quests
This enemy must be defeated in order to complete the following quest(s):
| Quest | Location | Step | Number |
|---|---|---|---|
| Homs Determination | Colony 6 | 2 | 1 |
In other languages[edit]