Tensed Mind
Tensed Mind | |
---|---|
Original Title | |
Composer(s) | Manami Kiyota |
Length | 2:38 |
Used in | Xenoblade Chronicles 2 Torna ~ The Golden Country |
Tensed Mind is Disc 4, Track 15 on the Xenoblade2 Original Soundtrack and Disc 9, Track 15 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the following cutscenes:
Xenoblade Chronicles 2[edit]
- Addam is warned about Malos’s plan to attack Auresco (flashback). (In the Torna ~ The Golden Country version of this cutscene, A Brewing Storm plays instead.)
- Zeke and Pandoria confront the party in Leftheria.
- Rex has visions of Malos speaking as Amalthus tells of his journey up the World Tree.
- The party, along with Roderich, concludes that Jin and Torna may be responsible for Aeshma's attack in Temperantia.
- Raqura learns of Torna's actions and the Aegis' reawakenings at the Indoline summit.
- Malos and Akhos discuss the Aegis core after having captured Pyra.
- Rex has a vision of the Cliffs of Morytha after the party leaves the Spirit Crucible Elpys.
- The party finds the Ignas' hideout during Crossette's Blade Quest, Bright Spark.
Torna ~ The Golden Country[edit]
- Rhadallis and Baltrich discuss Coeia's annihilation.
- Addam recognises Jin as the Paragon of Torna.
- Aegaeon reveals the existence of bandits around the Torigoth region.
- The fallen Gort is picked up by Stannif in Gormott.
- Zettar blames the party for their failure to stop Malos in Auresco.
Album notes[edit]
- Album notes written by Manami Kiyota. No official translation exists.
Original text
このタイプの曲は空間を大事に作っています。音の左右の動かし方、音の入るタイミング、どんな音を使うか……など。サントラで聴くと飛ばしたくなるタイプの曲だとは思いますが、ゲームの中では度々登場していたのではないでしょうか。実際ゲーム内で流れても、本人も作ったことを忘れているタイプの曲です。メロディもないので印象にも残らないですよね(笑)。いいんです、実は作るのが楽しいタイプの曲なんです。
Unofficial translation by bebr117
For pieces like this, the soundscape is important to keep in mind while composing -- things like the panning, the timing, and the choice of sounds. It’s the kind of track that you might want to skip on the soundtrack, but that will get used over and over again in the game. Honestly, this is the type of song where I’ll forget that I composed it when I encounter it in the game. There’s no melody, so it’s not very memorable (lol). It’s fine though. I enjoy the process of making these types of songs anyway.