Template:Infobox XC1 weapon
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{{{name}}} | |
---|---|
{{{comment}}} | |
User | undefined [{{{equip_pc}}}] |
Attack | {{{dmg_low}}} – {{{dmg_hi}}} |
Anti-Mechon | No |
Physical defence | {{{arm_phy}}} |
Ether defence | {{{arm_eth}}} |
Critical rate | {{{att_lev}}}% |
Block rate | {{{grd_rate}}}% |
Gem slots | None |
Base sell price | {{{money}}} G |
Appearance label | Undefined [{{{resource}}}] |
This is for holding technical data of weapons in XC1. Inputs are equal to the labels of the itemlist and wpnlist bdat tables; if you don't know what that means or where to find it, you probably shouldn't be trying to use it.
From itemlist:
ID icon item_keep comment
Assumption: All weapons have the same itemType (weapon), icon_base (323), rankType (0), and percent (0), and because they're first in the item table their itemID is equal to their ID (Unless this weapon was added in Definitive Edition, then itemID has to be entered separately). Thus they are not inputs.
From wpnlist, almost everything else. These are the exceptions:
- The
jwl_skill#
values point to invididual gem items rather than the gems themselves, which are not worth having their own pages. So instead: go to the item's entry, putitemID
injwl_skill#
, putrankType
injwl_skill#_rankType
, and putpercent
injwl_skill#_percent
. - Use
equip_pc
instead of listing the multiple equips, setting it to the only one used. So if equip_pc5 is 1, set equip_pc to 5. (This can be done because all weapons can be equipped by exactly one character.) - Don't bother with the
atk
andarts
. They're completely identical across each character and serve no purpose to list on weapon pages.