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Template:Infobox XC1 weapon

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{{{name}}}
XC1 weapon render wp1101.png
XC1 inventory icon base 00.pngXC1 none.png
XC1DE weapon render wp1101.png
XC1DE inventory icon base 00.pngXC1DE none.png
{{{comment}}}
User undefined [{{{equip_pc}}}]
Attack {{{dmg_low}}} – {{{dmg_hi}}}
Anti-Mechon No
Physical defence {{{arm_phy}}}
Ether defence {{{arm_eth}}}
Critical rate {{{att_lev}}}%
Block rate {{{grd_rate}}}%
Gem slots None
Base sell price {{{money}}} G
Appearance label Undefined [{{{resource}}}]

This is for holding technical data of weapons in XC1. Inputs are equal to the labels of the itemlist and wpnlist bdat tables; if you don't know what that means or where to find it, you probably shouldn't be trying to use it.

From itemlist:

ID
icon
item_keep
comment

Assumption: All weapons have the same itemType (weapon), icon_base (323), rankType (0), and percent (0), and because they're first in the item table their itemID is equal to their ID (Unless this weapon was added in Definitive Edition, then itemID has to be entered separately). Thus they are not inputs.

From wpnlist, almost everything else. These are the exceptions:

  • The jwl_skill# values point to invididual gem items rather than the gems themselves, which are not worth having their own pages. So instead: go to the item's entry, put itemID in jwl_skill#, put rankType in jwl_skill#_rankType, and put percent in jwl_skill#_percent.
  • Use equip_pc instead of listing the multiple equips, setting it to the only one used. So if equip_pc5 is 1, set equip_pc to 5. (This can be done because all weapons can be equipped by exactly one character.)
  • Don't bother with the atk and arts. They're completely identical across each character and serve no purpose to list on weapon pages.