Tainted Caro (normal)
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| Tainted Caro | |
|---|---|
| Subcategory | Tainted |
| Category | Theroid |
| Location | Noctilum |
- For other articles titled "Tainted Caro", see Tainted Caro (disambiguation).
Tainted Caro are enemies in Xenoblade Chronicles X.
Stats[edit]
| Modifier | Min | Max | |
|---|---|---|---|
| Level | — | 23 | 24 |
| HP | ×1.3 | 28,087 | 29,567 |
| Melee Atk. | ×1.265 | 318 | 333 |
| Ranged Atk. | ×0.99 | 249 | 261 |
| Potential | ×1.1 | 277 | 290 |
| Evasion | ×1.075 | 63 | 65 |
| Melee Acc. | ×1.05 | 156 | 158 |
| Ranged Acc. | ×0.925 | 133 | 135 |
| EXP | ×1.05 | 134 | 142 |
| Attribute | Resistance |
|---|---|
| 0% | |
| 0% | |
| -25% | |
| -50% | |
| 0% | |
| 0% |
| Vul. | Imm. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Res. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Imm. | Vul. | Vul. |
| Icon(s) | ||
|---|---|---|
| Sight | None | |
| Sound | Sphere of radius 10m | |
| Kindred group | Group 37 | |
| Ground hostility | Hostile | |
| Skell hostility | Hostile | |
| Tainted | True | |
| Description | Label | HP | Hardness | Skell-tgt. | Protected by | Break debuff | Enrage rate |
|---|---|---|---|---|---|---|---|
| Head plate | (Back) | 30% | +3 | Yes | — | Appendage Lost I | 0% |
| Exposed head | (Body) | 50% | -3 | No | Head plate | Appendage Lost I | 0% |
| Tail | (Tail) | 30% | ±0 | No | — | Appendage Lost I | 100% |
| Type | Normal enemy |
|---|---|
| Size | Medium |
| Passive skills | Increases buff/debuff tiers by 1. |
| Model scale | 100-110% |
| Music | Black tar |
| Internal level range | 21-30 |
| Time | Anytime |
| Weather | Any |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Appendages | Cooldown | Type | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot | Skell | |||||||||||
| ※ | Sky Charge | Tail | 60.00s | Melee attack | 425 | 1 | Opponent, sphere around user's tail of 15m radius | — | Boosts critical chance by 5%. | |||
| ※ | Self-Destruct | Exposed head | 60.00s | Self-destruct | 750 | 1 | Opponent, sphere around user's upper body of 20m radius | — | — | |||
| ※ | Ether Spear | Tail | 15.00s | Melee attack | 170 | 1 | Opponent, single target up to 10m away | — | — | — | ||
| ※ | Bite | — | 3.00s | Melee attack | 150 | 1 | Opponent, single target up to 10m away | — | — | — | — | |
| ※ | Roar | — | 20.00s | Ranged attack | 100 | 1 | Opponent, sphere around user's head of 15m radius | — | — | — | ||
| ※ | Puke | — | 3.00s | Ranged attack | 85 | 1 | Opponent, single target up to 150m away | — | — | — | — | |
Auras
| HP threshold | 50% |
|---|---|
| Duration | 60s |
| Effects | Boosts melee attack. (by 40%) |
| Boosts ranged attack. (by 40%) | |
| Boosts potential. (by 60%) |
Drops
| Rank | Main body | Head plate | Exposed head | Tail | ||||
|---|---|---|---|---|---|---|---|---|
| Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | |
| Gold | 5.00% | 0.00% | 0.00% | 0.00% | ||||
| Silver | 28.50% | 0.00% | 0.00% | 0.00% | ||||
| Bronze | 19.95% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | |
| None | 46.55% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | |
|
|
Main body | Head plate | Exposed head | Tail | Main body | ||||
|---|---|---|---|---|---|---|---|---|---|
| Gold | Silver | Bronze | Total | ||||||
| ◯ | ╳ | ╳ | ╳ | 50.00% | 25.00% | 5.00% | 10.62% | ||
| ◯ | ╳ | ╳ | ◯ | 20.00% | 10.00% | 5.00% | 4.85% | ||
| ◯ | ◯ | ◯ | ╳ | 20.00% | 10.00% | 5.00% | 4.85% | ||
| ◯ | ╳ | ╳ | ╳ | 100.00% | 50.00% | 25.00% | 24.24% | ||
| ◯ | ╳ | ╳ | ╳ | 25.00% | 75.00% | 100.00% | 42.58% | ||
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
| Item | Rate |
|---|---|
| Random ground armor (pool 11) | 100 |
| Item | Rate |
|---|---|
| Random ground armor (pool 11) | 100 |
Spawnpoints
| Position (DE map coordinates) | Range | Condition | Spawn delay | Level | Prob. | Count | Flags | ||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Height | |||||||
| -47.48 | 86.34 | 239.26 | None | None | None | 23-24 | 100% | 1 | None |
| -47.57 | 86.12 | 239.67 | None | None | None | 23-24 | 100% | 1 | None |
| -50.45 | 86.38 | 276.41 | None | None | None | 23-24 | 100% | 1 | None |
| -50.16 | 86.44 | 273.4 | None | None | None | 23-24 | 100% | 1 | None |
| -50.6 | 86 | 280.26 | Box 10m x 0.1m x 25m |
|
None | 23-24 | 100% | 1 | None |
| -50.08 | 86.65 | 273.14 | Box 10m x 0.1m x 20m |
|
None | 23-24 | 100% | 1 | None |
| -49.58 | 86.72 | 264.95 | Box 5m x 0.1m x 20m |
|
None | 23-24 | 100% | 1 | None |
In other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Tainted Caro | — | |
| プラエド・ノックス | ||
| Caro infecté | ||
| Korruptor-Vulpor | ||
| Caro corrupto | ||
| Saprof infetto |