Stealth Tectinsulas are enemies in Xenoblade Chronicles X. A group of them can be found hiding along the route to FN Site 216 in Noctilum's Decapotamon.
Stats
|
|
Modifier
|
Min
|
Max
|
| Level
|
—
|
46
|
48
|
| HP
|
×1.093
|
65,726
|
68,473
|
| Melee Atk.
|
×1.8
|
1,033
|
1,090
|
| Ranged Atk.
|
×1.65
|
947
|
999
|
| Potential
|
×1.5
|
861
|
909
|
| Evasion
|
×1
|
134
|
142
|
| Melee Acc.
|
×0.9
|
201
|
208
|
| Ranged Acc.
|
×0.9
|
197
|
204
|
| EXP
|
×1.4
|
481
|
515
|
Attribute resistances
| Attribute
|
Resistance
|
 Physical
|
45%
|
 Beam
|
0%
|
 Ether
|
-25%
|
 Thermal
|
-25%
|
 Electric
|
0%
|
 Gravity
|
0%
|
Debuff resistances / immunities
 Stagger
|
Vul.
|
 Control
|
Res.
|
 Physical Res Down
|
Vul.
|
 Flinch
|
Vul.
|
 Taunt
|
Vul.
|
 Beam Res Down
|
Vul.
|
 Topple
|
Res.
|
 Virus
|
Vul.
|
 Ether Res Down
|
Vul.
|
 Launch
|
Vul.
|
 Blackout
|
Vul.
|
 Thermal Res Down
|
Vul.
|
 Pull
|
Vul.
|
 Fatigue
|
Vul.
|
 Electric Res Down
|
Vul.
|
 Knockback
|
Vul.
|
 Slow Arts
|
Vul.
|
 Gravity Res Down
|
Vul.
|
 Stun
|
Vul.
|
 Time Bomb
|
Vul.
|
 Debuff Res Down
|
Vul.
|
 Bind
|
Vul.
|
 Blaze
|
Vul.
|
 HP Recovery Down
|
Vul.
|
 Sleep
|
Vul.
|
 Shock
|
Vul.
|
 Max TP Down
|
Vul.
|
Detection
| Icon(s)
|
|
| Sight
|
None
|
| Sound
|
Sphere of radius 16m
|
| Kindred group
|
Group 18
|
| Ground hostility
|
Hostile
|
| Skell hostility
|
Hostile
|
Properties
| Type
|
Normal enemy
|
| Size
|
Large
|
| Passive skills
|
Increases buff/debuff tiers by 3.
|
| Model scale
|
121-130%
|
| Music
|
Black tar
|
| Internal level range
|
41-50
|
| Time
|
Anytime
|
| Weather
|
Any
|
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
|
|
Art
|
Appendages
|
Cooldown
|
Type
|
Attribute
|
Power
|
Hits
|
Range
|
Debuff
|
Reaction
|
Effect
|
| Foot
|
Skell
|
| ※
|
Jam
|
Left antenna, Right antenna
|
15.00s
|
Ranged attack
|
 Ether
|
85
|
1
|
Opponent, sphere around user's head of 20m radius
|
 Fatigue I
|
—
|
—
|
—
|
| ※
|
Body Press
|
—
|
15.00s
|
Melee attack
|
 Gravity
|
140
|
1
|
Opponent, cylinder 5m tall by 15m radius
|
—
|
 Stagger II
|
 Stagger I
|
Boosts critical chance by 10%.
|
| ※
|
Mega Breath
|
—
|
15.00s
|
Melee attack
|
 Physical
|
200
|
1
|
Opponent, cylinder 5m tall by 10m radius
|
—
|
 Launch II
|
 Launch I
|
—
|
| ※
|
Ether Shot
|
Left antenna, Right antenna
|
3.00s
|
Ranged attack
|
 Ether
|
127
|
2
|
Opponent, single target up to 100m away, homing
|
—
|
—
|
—
|
—
|
| ※
|
Headbutt
|
—
|
3.00s
|
Melee attack
|
 Gravity
|
87
|
1
|
Opponent, single target up to 10m away
|
—
|
—
|
—
|
—
|
| ※
|
Hyper Acid
|
—
|
60.00s
|
Ranged attack
|
 Physical
|
500
|
2
|
Opponent, single target up to 100m away
|
 Slow Arts I
|
—
|
—
|
—
|
Auras

Enraged IV
| HP threshold
|
15%
|
| Duration
|
60s
|
| Effects
|
Reduces damage taken and grants mobility debuff immunity. (by 35%)
|
Drops
Chest drop rates
| Rank
|
Main body |
Left antenna |
Right antenna |
Head |
Back |
Underbelly
|
| Wii U |
DE |
Wii U |
DE |
Wii U |
DE |
Wii U |
DE |
Wii U |
DE |
Wii U |
DE
|
| Gold
|
5.00% |
0.00% |
0.00% |
0.00% |
0.00% |
0.00%
|
| Silver
|
28.50% |
0.00% |
0.00% |
0.00% |
0.00% |
0.00%
|
| Bronze
|
19.95% |
25.00% |
70.00% |
25.00% |
70.00% |
25.00% |
70.00% |
25.00% |
70.00% |
25.00% |
70.00%
|
| None
|
46.55% |
75.00% |
30.00% |
75.00% |
30.00% |
75.00% |
30.00% |
75.00% |
30.00% |
75.00% |
30.00%
|
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
Spawnpoints
| Position (DE map coordinates)
|
Range
|
Condition
|
Spawn delay
|
Level
|
Prob.
|
Count
|
Flags
|
| X |
Y |
Height
|
| -50.1
|
60.46
|
96
|
None
|
None
|
None
|
46
|
100%
|
1
|
Camo Hyperaggressive
|
| -50.12
|
60.07
|
93.53
|
None
|
None
|
None
|
46
|
100%
|
1
|
Camo Hyperaggressive
|
| -47.84
|
59.29
|
91.03
|
Box 20m x 1m x 30m
|
None
|
None
|
47-48
|
100%
|
1
|
None
|
| -50.2
|
61.59
|
96.64
|
Box 30m x 2m x 50m
|
None
|
None
|
47-48
|
100%
|
1
|
None
|
In other languages[edit]
| Language
|
Name
|
Meaning
|
English
|
Stealth Tectinsula
|
—
|
Japanese
|
ステルス・タペンタ
|
|
French
|
Tectinsula furtive
|
|
German
|
Tarnkappen-Tectinsula
|
|
Spanish
|
Tectínsula sigilosa
|
|
Italian
|
Tectinsula furtivo
|
|