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Stealth Tectinsula

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Stealth Tectinsula
XCX enemy render en040501.png
Subcategory Tectinsula
Category Insectoid
Location Noctilum (FN Site 216)

Stealth Tectinsulas are enemies in Xenoblade Chronicles X. A group of them can be found hiding along the route to FN Site 216 in Noctilum's Decapotamon.

Stats[edit]

Stats
Modifier Min Max
Level 46 48
HP ×1.093 65,726 68,473
Melee Atk. ×1.8 1,033 1,090
Ranged Atk. ×1.65 947 999
Potential ×1.5 861 909
Evasion ×1 134 142
Melee Acc. ×0.9 201 208
Ranged Acc. ×0.9 197 204
EXP ×1.4 481 515
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​45%
XCX Attribute icon beam.png Beam ​0%
XCX Attribute icon ether.png Ether ​-25%
XCX Attribute icon thermal.png Thermal ​-25%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Vul. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sound (proximity)
Sight None
Sound Sphere of radius 16m
Kindred group Group 18
Ground hostility Hostile
Skell hostility Hostile
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Left antenna (Antenna) 45% +1 No Appendage Lost I 0%
Right antenna (Antenna) 45% +1 No Appendage Lost I 0%
Head (Head) 25% ±0 Yes Appendage Lost I 0%
Back (Back) 70% +4 Yes Appendage Lost I 0%
Underbelly (Abdomen) 25% -3 No Appendage Lost I 100%
Appendage diagram

XCX appendage diagram Tectinsula.png

Properties
Type Normal enemy
Size Large
Passive skills Increases buff/debuff tiers by 3.
Model scale 121-130%
Music Black tar
Internal level range 41-50
Time Anytime
Weather Any

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Jam Left antenna,
Right antenna
15.00s Ranged attack Ether Ether 85 1 Opponent, sphere around user's head of 20m radius XCX status icon Fatigue.png Fatigue I
Body Press 15.00s Melee attack Gravity Gravity 140 1 Opponent, cylinder 5m tall by 15m radius XCX status icon Stagger.png Stagger II XCX status icon Stagger.png Stagger I Boosts critical chance by 10%.
Mega Breath 15.00s Melee attack Physical Physical 200 1 Opponent, cylinder 5m tall by 10m radius XCX status icon Launch.png Launch II XCX status icon Launch.png Launch I
Ether Shot Left antenna,
Right antenna
3.00s Ranged attack Ether Ether 127 2 Opponent, single target up to 100m away, homing
Headbutt 3.00s Melee attack Gravity Gravity 87 1 Opponent, single target up to 10m away
Hyper Acid 60.00s Ranged attack Physical Physical 500 2 Opponent, single target up to 100m away XCX status icon Slow Arts.png Slow Arts I

Auras

XCX status icon Aura.png Enraged IV
HP threshold 15%
Duration 60s
Effects Reduces damage taken and grants mobility debuff immunity. (by 35%)

Drops

Chest drop rates
Rank Main body Left antenna Right antenna Head Back Underbelly
Wii U DE Wii U DE Wii U DE Wii U DE Wii U DE Wii U DE
Gold 5.00% 0.00% 0.00% 0.00% 0.00% 0.00%
Silver 28.50% 0.00% 0.00% 0.00% 0.00% 0.00%
Bronze 19.95% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00%
None 46.55% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00%
Material drops

Main body Left antenna Right antenna Head Back Underbelly Main body
Gold Silver Bronze Total
XCX material icon 2004.png Orange Tequila 20.00% 10.00% 5.00% 4.85%
XCX material icon 2003.png Tectinsula Back Moss 20.00% 10.00% 5.00% 4.85%
XCX material icon 2004.png Tectinsula Shell 20.00% 10.00% 5.00% 4.85%
XCX material icon 2003.png Luminescent Antenna 20.00% 10.00% 5.00% 4.85%
XCX material icon 2003.png Dried Seaweed Lichen 100.00% 50.00% 25.00% 24.24%
XCX material icon 2003.png Viscous Humour 25.00% 75.00% 100.00% 42.58%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground armor (pool 3) 100
Gold chest
(Main body)
Item Rate
Random ground armor (pool 3) 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
-50.1 60.46 96 None None None 46 100% 1 Camo
Hyperaggressive
-50.12 60.07 93.53 None None None 46 100% 1 Camo
Hyperaggressive
-47.84 59.29 91.03 Box 20m x 1m x 30m None None 47-48 100% 1 None
-50.2 61.59 96.64 Box 30m x 2m x 50m None None 47-48 100% 1 None

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Stealth Tectinsula
Japan flag.svg Japanese ステルス・タペンタ
France flag.svg French Tectinsula furtive
Germany flag.svg German Tarnkappen-Tectinsula
Spain flag.svg Spanish Tectínsula sigilosa
Italy flag.svg Italian Tectinsula furtivo