Sanjibal Behemoth
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Sanjibal Behemoth | |
---|---|
Species | Behemoth |
Location | Prison Island |
Level range | 78 |
Sanjibal Behemoths are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 78 | |
HP | 170,100 | 17,000 |
Strength | 1,352 | 6 |
Ether | 1,026 | 6 |
Agility | 114 | 3 |
EXP | AP |
---|---|
16,490 | 537 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.3s |
Double attack rate | 10% |
---|---|
Counter-attack rate | 0% |
Physical defence | 40% |
---|---|
Ether defence | 0% |
Defence direction | Front |
Spike | Counter, range 15m 1450 damage Only when toppled |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 7.2m/s |
Detection | Sight 20m range, 120° angle |
Nametag | Normal |
---|---|
Size category | Extra-Large |
Model scale | 1.0x |
Classis | Aberration |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Multi-Stab | 0% | 1.0s | — | Physical | 1.55 | 1.75 | 2 | Opponent, single target up to 8.00m away | None | Blow-down, level 1 |
※ | Weakening Howl | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
Agility Down 50% (30.0s) | None |
※ | Sumo Stomp | 0% | 1.0s | 20.0s | Physical | 1.05 | 1.25 | 3 | Opponent, circle around user of 5.00m radius | Topple (5.0s) | None |
※ | Dark Breath | 0% | 1.0s | — | Ether | 2.05 | 2.25 | 1 | Opponent, cone 5.00m long of 120° angle |
Slow 50% (30.0s) | None |
※ | Vicious Combo | 0% | 1.0s | — | Physical | 1.80 | 2.00 | 2 | Opponent, cone 4.00m long of 120° angle |
None | Blow-down, level 1 |
※ | Howling Grudge | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
Ether Def Down 50% (30.0s) | None |
※ | Antimatter Blast VI | 100% | 1.0s | 10.0s | Ether | 1.80 | 2.00 | 1 | Opponent, circle around target of 20.00m radius | Confuse (15.0s) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 3% chance of dropping a gold chest. If it fails, there is a 25% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 9%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 30% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 72.75% |
Silver | 1 | 2 | 0 | 24.25% |
Gold | 1 | 1 | 2 | 3.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Adam's Apple | 9.0% | 100% |
Tough Tendon | 70.0% | 0% |
Both | 21.0% | 0% |
Crystals | 62.5% | |
---|---|---|
V (Muscle Up & Revival HP Up) | 33.3% | 20.8% |
V (Muscle Up & Aggro Up) | 66.7% | 41.7% |
Weapons | 12.5% | |
Titan Guarder | 25.9% | 3.2% |
Darkness Sickle | 33.3% | 4.2% |
Atomic Driver | 40.7% | 5.1% |
Equipment | 25.0% | |
Lancelot Leggings | 14.7% | 3.7% |
Rex Chest | 20.6% | 5.1% |
Z Attack Frame | 26.5% | 6.6% |
Segment Drones | 38.2% | 9.6% |
Weapons | 19.6% | |
---|---|---|
Atomic Driver | 17.6% | 3.5% |
Atomic Driver | 82.4% | 16.1% |
Unique weapons | 19.6% | |
Rigel Hand | 50.0% | 9.8% |
Chosen One | 50.0% | 9.8% |
Unique equipment | 49.0% | |
Asura Helm | 15.6% | 7.7% |
Asura Plate | 21.9% | 10.7% |
Asura Arms | 28.1% | 13.8% |
Asura Cuisses | 34.4% | 16.9% |
Art books | 11.8% | |
Play Dead | 18.0% | 2.1% |
Heat Haze | 22.0% | 2.6% |
Shadow Eye | 26.0% | 3.1% |
Battle Soul | 34.0% | 4.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Thunderstorm | Shooting stars | Earliest | Latest | |||||||
61 #1 | -140.0 | 147.0 | 12.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 78 | 16,490 | 537 | 1.0x | 100% | 1 |
62 #1 | -136.0 | 147.0 | -13.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 78 | 16,490 | 537 | 1.0x | 100% | 1 |