Rock Cinicula
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| Rock Cinicula | |
|---|---|
| Subcategory | Cinicula |
| Category | Insectoid |
| Location | Noctilum |
Rock Ciniculas are enemies in Xenoblade Chronicles X.
Stats[edit]
| Modifier | Min | Max | |
|---|---|---|---|
| Level | — | 27 | 30 |
| HP | ×6.15 | 177,851 | 203,109 |
| Melee Atk. | ×2.4 | 720 | 806 |
| Ranged Atk. | ×2.4 | 720 | 806 |
| Potential | ×2 | 600 | 672 |
| Evasion | ×0.65 | 44 | 55 |
| Melee Acc. | ×0.95 | 151 | 166 |
| Ranged Acc. | ×0.95 | 146 | 161 |
| EXP | ×3 | 480 | 552 |
| Attribute | Resistance |
|---|---|
| 35% | |
| 0% | |
| -25% | |
| -25% | |
| 0% | |
| 0% |
| Vul. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Res. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. |
| Icon(s) | ||
|---|---|---|
| Sight | Cone of length 25m and angle 90° | |
| Sound | None | |
| Kindred group | Group 14 | |
| Ground hostility | Hostile | |
| Skell hostility | Hostile | |
| Description | Label | HP | Hardness | Skell-tgt. | Protected by | Break debuff | Enrage rate |
|---|---|---|---|---|---|---|---|
| Head | (Head) | 50% | ±0 | Yes | — | Appendage Lost I | 0% |
| Abdomen | (Tail) | 20% | ±0 | Yes | — | Appendage Lost I | 0% |
| Horn | (Horn) | 25% | +2 | Yes | — | Appendage Lost I | 100% |
| Left back spine | (Horn) | 15% | ±0 | No | — | Appendage Lost I | 0% |
| Right back spine | (Horn) | 15% | ±0 | No | — | Appendage Lost I | 0% |
| Left foreleg | (Leg) | 15% | +1 | No | — | Appendage Lost I | 0% |
| Right foreleg | (Leg) | 15% | +1 | No | — | Appendage Lost I | 0% |
| Left hindleg | (Leg) | 15% | +1 | No | — | Appendage Lost I | 0% |
| Right hindleg | (Leg) | 15% | +1 | No | — | Appendage Lost I | 0% |
| Weak point | (Weak Point) | 30% | -2 | Yes | Horn | Appendage Lost I | 0% |
| Type | Normal enemy |
|---|---|
| Size | XL |
| Passive skills | Increases buff/debuff tiers by 1. |
| Model scale | 101-110% |
| Music | Black tar |
| Internal level range | 21-30 |
| Time | Anytime |
| Weather | Any |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Appendages | Cooldown | Type | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot | Skell | |||||||||||
| ※ | Ether Laser | Head | 60.00s | Ranged attack | 425 | 3 | Opponent, cylinder 100m long by 3m radius | — | — | — | Deals 50% more damage to appendages. | |
| ※ | Ether Shot | — | 3.00s | Ranged attack | 85 | 4 | Opponent, single target up to 150m away | — | — | — | — | |
| ※ | Stomp | Left foreleg | 3.00s | Melee attack | 150 | 1 | Opponent, sphere around user's left hand of 10m radius | — | — | |||
| ※ | Stomp | Right foreleg | 3.00s | Melee attack | 150 | 1 | Opponent, sphere around user's right hand of 10m radius | — | — | |||
| ※ | Stomp | Left hindleg | 3.00s | Melee attack | 150 | 1 | Opponent, sphere around user's left foot of 10m radius | — | — | |||
| ※ | Stomp | Right hindleg | 3.00s | Melee attack | 150 | 1 | Opponent, sphere around user's right foot of 10m radius | — | — | |||
| ※ | Roar | — | 15.00s | Ranged attack | 100 | 1 | Opponent, sphere around user's lower body of 50m radius | — | — | — | ||
| ※ | Needle Bomb | — | 15.00s | Ranged attack | 200 | 8 | Opponent, single random target within sphere around user of 150m radius, homing | — | — | — | — | |
| ※ | Guard | — | 40.00s | Buff | 0 | 1 | Self, single target up to 300m away | — | — | — | ||
Auras
| HP threshold | 10% |
|---|---|
| Duration | 60s |
| Effects | Reduces damage taken and grants mobility debuff immunity. (by 25%) |
| Boosts melee attack. (by 35%) | |
| Boosts ranged attack. (by 35%) |
Drops
| Rank | Main body | Head | Abdomen | Horn | Left back spine | Right back spine | Left foreleg | Right foreleg | Left hindleg | Right hindleg | Weak point | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | |
| Gold | 25.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | |||||||||||
| Silver | 37.50% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | |||||||||||
| Bronze | 37.50% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | 50.00% | 70.00% | |
| None | 0.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | 50.00% | 30.00% | |
|
|
Main body | Head | Abdomen | Horn | Left back spine | Right back spine | Left foreleg | Right foreleg | Left hindleg | Right hindleg | Weak point | Main body | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gold | Silver | Bronze | Total | |||||||||||||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ◯ | 50.00% | 25.00% | 5.00% | 23.75% | ||
| ◯ | ╳ | ╳ | ◯ | ◯ | ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 10.63% | ||
| ◯ | ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 10.63% | ||
| ◯ | ╳ | ◯ | ╳ | ╳ | ╳ | ◯ | ◯ | ◯ | ◯ | ╳ | 20.00% | 10.00% | 5.00% | 10.63% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 100.00% | 50.00% | 25.00% | 53.13% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 25.00% | 75.00% | 100.00% | 71.88% | ||
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
| Item | Rate |
|---|---|
| Random Skell weapon (pool 17) | 25 |
| Random ground armor (pool 3) | 100 |
| Item | Rate |
|---|---|
| Random Skell weapon (pool 17) | 25 |
| Random ground armor (pool 3) | 100 |
Spawnpoints
| Position (DE map coordinates) | Range | Condition | Spawn delay | Level | Prob. | Count | Flags | ||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Height | |||||||
| -58.64 | 83.53 | 247.12 | Box 20m x 0.1m x 30m | None | None | 27-28 | 100% | 1 | None |
| -59.52 | 85.67 | 238.81 | Box 20m x 0.1m x 30m | None | None | 27-28 | 100% | 1 | None |
| -60.1 | 84.14 | 239.81 | Box 20m x 0.1m x 30m | None | None | 27-28 | 100% | 1 | None |
| -45.69 | 68.98 | 246.99 | None | None | None | 29-30 | 100% | 1 | None |
| -46.28 | 67.8 | 254.83 | None | None | None | 29-30 | 100% | 1 | None |
In other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Rock Cinicula | — | |
| ロック・ヴァサルト | ||
| Cinicula pierre | ||
| Stein-Cinicula | ||
| Cinícula rocosa | ||
| Cinicula roccia |