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Prone Vix Prisoner

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Prone Vix Prisoner
File:XCX enemy render np260601.pngNorender.png
Subcategory Prone (Cavern Clan)
Category Humanoid
Location Noctilum

Prone Vix Prisoners are enemies in Xenoblade Chronicles X.

Stats[edit]

Stats
Modifier Min Max
Level 30 30
HP ×0.892 29,459 29,459
Melee Atk. ×1 336 336
Ranged Atk. ×1.05 352 352
Potential ×1.2 403 403
Evasion ×0.95 80 80
Melee Acc. ×1 175 175
Ranged Acc. ×1.05 178 178
EXP ×0.57 104 104
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​0%
XCX Attribute icon beam.png Beam ​-25%
XCX Attribute icon ether.png Ether ​10%
XCX Attribute icon thermal.png Thermal ​0%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Res. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sight
Sight Cone of length 13m and angle 90°
Sound None
Kindred group Group 1
Ground hostility Hostile
Skell hostility Hostile
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Properties
Type Normal enemy
Size Small
Passive skills Increases buff/debuff tiers by 1.
Model scale 120%
Music The key we've lost (part 2)
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Internal level range 21-30
Time Anytime
Weather Any

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Beam Gatling 15.00s Ranged attack Beam Beam 200 12 Opponent, single target up to 150m away
Healing 60.00s Healing None None 300 1 Self, sphere around user of 15m radius

Auras

XCX status icon Aura.png Enraged IV
HP threshold 50%
Duration 60s
Effects Boosts evasion. (by 35%)
Boosts melee accuracy. (by 35%)
Boosts ranged accuracy. (by 35%)

Drops

Chest drop rates
Rank Main body
Wii U DE
Gold 5.00%
Silver 23.75%
Bronze 21.37%
None 49.87%
Material drops

Main body Main body
Gold Silver Bronze Total
XCX material icon 2014.png Prone Coin Purse 50.00% 25.00% 5.00% 9.51%
XCX material icon 2013.png Fine Black Belt 100.00% 50.00% 25.00% 22.22%
XCX material icon 2013.png Broken Buckle 25.00% 75.00% 100.00% 40.43%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground armor (pool 7) 100
Gold chest
(Main body)
Item Rate
Random ground armor (pool 7) 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
-51.79 80.08 359.44 None None None 30 100% 1 None

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Prone Vix Prisoner
Japan flag.svg Japanese バイアス・ムル・プリズナー
France flag.svg French Prone vix prisonnier
Germany flag.svg German Prone-Kriegerin
Spain flag.svg Spanish Prone prisionera vix
Italy flag.svg Italian Pron Vix prigioniera