Prone Butcher
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Prone Butcher | |
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Subcategory | Prone (Cavern Clan) |
Category | Humanoid |
Location | Primordia Waters |
Level range | 31 - 40 |
Prone Butchers are enemies in Xenoblade Chronicles X.
Stats[edit]
Min | Max | |
---|---|---|
Level | 31 | 40 |
HP | 35,129 | 49,177 |
Melee Atk. | 385 | 525 |
Ranged Atk. | 332 | 454 |
Potential | 350 | 478 |
Evasion | 79 | 103 |
Melee Acc. | 186 | 215 |
Ranged Acc. | 164 | 190 |
EXP | 115 | 163 |
Attribute | Resistance |
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0% |
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-25% |
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10% |
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0% |
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0% |
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0% |
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Type | Visual |
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Ground hostility | Hostile |
Skell hostility | Hostile |
Distance | 13m |
Angle | 90° |
Appendage | Hardness | Skell-tgt. | Exposure cond. |
---|---|---|---|
Main body | 0 | Yes | — |
Main body (2) | 0 | Yes | — |
Type | Normal enemy |
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Size | Small |
Passive skills | Increases buff/debuff tiers by 2. |
Model scale | 180% |
Music | The key we've lost (part 2) z29ba2t0t1l301e17 |
Time | Anytime |
Weather | All |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Appendages | Cooldown | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Foot | Skell | ||||||||||
※ | Beam Machine Gun | — | 3.00s | ![]() |
100 | 6 | Ranged, opponent, single target up to 150m away | — | — | — | — |
※ | Furious Blast | — | 15.00s | ![]() |
200 | 11 | Ranged, opponent, single target up to 100m away | — | — | — | — |
※ | Shrapnel | — | 20.00s | ![]() |
200 | 1 | Ranged, opponent, single target up to 150m away | — | — | — | — |
※ | Slam | — | 3.00s | ![]() |
100 | 1 | Melee, opponent, single target up to 3m away | — | — | — | — |
※ | Wild Slam | — | 15.00s | ![]() |
200 | 3 | Melee, opponent, single target up to 3m away | — | — | — | — |
Auras
HP threshold | 50% |
---|---|
Duration | 60s |
Effects | Power Up. (30) |
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Drops
Rank | Main body | Main body (2) |
---|---|---|
Gold | 5.00% | 0.00% |
Silver | 28.50% | 0.00% |
Bronze | 19.95% | 25.00% |
None | 46.55% | 75.00% |
|
Main body | Main body (2) | Main body | ||||
---|---|---|---|---|---|---|---|
Gold | Silver | Bronze | Total | ||||
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◯ | ◯ | 50.00% | 25.00% | 5.00% | 10.62% | |
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◯ | ╳ | 100.00% | 50.00% | 25.00% | 24.24% | |
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◯ | ╳ | 25.00% | 75.00% | 100.00% | 42.58% |
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table: roll chance equal to that item's rate If success: Add item to chest If number of items in chest = N: Finish, else: Continue Else: Continue If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
Item | Rate |
---|---|
Random ground armor (pool 7) | 100 |
Item | Rate |
---|---|
Random ground armor (pool 7) | 100 |
In other languages[edit]
Language | Name | Meaning |
---|---|---|
Prone Butcher | — | |
バイアス・チョッパー | ||
Prone massacreur | ||
Prone-Schlächter | ||
Carnicero prone | ||
Pron macellaio |