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Prone Butcher

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Prone Butcher
File:XCX enemy render np260101.pngNorender.png
Subcategory Prone (Cavern Clan)
Category Humanoid
Location Primordia Waters
Level range 31 - 40

Prone Butchers are enemies in Xenoblade Chronicles X.

Stats[edit]

Stats
Min Max
Level 31 40
HP 35,129 49,177
Melee Atk. 385 525
Ranged Atk. 332 454
Potential 350 478
Evasion 79 103
Melee Acc. 186 215
Ranged Acc. 164 190
EXP 115 163
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​0%
XCX Attribute icon beam.png Beam ​-25%
XCX Attribute icon ether.png Ether ​10%
XCX Attribute icon thermal.png Thermal ​0%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Vul. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
Shape
Detection
Type Visual
Ground hostility Hostile
Skell hostility Hostile
Distance 13m
Angle 90°
Appendages
Appendage Hardness Skell-tgt. Exposure cond.
Main body ​0 Yes
Main body (2) ​0 Yes
Properties
Type Normal enemy
Size Small
Passive skills Increases buff/debuff tiers by 2.
Model scale 180%
Music The key we've lost (part 2)
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Time Anytime
Weather All
Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Beam Machine Gun 3.00s Beam Beam 100 6 Ranged, opponent, single target up to 150m away
Furious Blast 15.00s Beam Beam 200 11 Ranged, opponent, single target up to 100m away
Shrapnel 20.00s Beam Beam 200 1 Ranged, opponent, single target up to 150m away
Slam 3.00s Physical Physical 100 1 Melee, opponent, single target up to 3m away
Wild Slam 15.00s Physical Physical 200 3 Melee, opponent, single target up to 3m away
Auras
Enraged III
HP threshold 50%
Duration 60s
Effects Power Up. (30)
XCX status icon Melee Accuracy Down.png Melee Accuracy Down. (25)
XCX status icon Ranged Accuracy Down.png Ranged Accuracy Down. (25)
Drops
Chest drop rates
Rank Main body Main body (2)
Gold 5.00% 0.00%
Silver 28.50% 0.00%
Bronze 19.95% 25.00%
None 46.55% 75.00%
Material drops

Main body Main body (2) Main body
Gold Silver Bronze Total
XCX inventory icon material Humanoid.png Prone Coin Purse 50.00% 25.00% 5.00% 10.62%
XCX inventory icon material Humanoid.png Fine Black Belt 100.00% 50.00% 25.00% 24.24%
XCX inventory icon material Humanoid.png Broken Buckle 25.00% 75.00% 100.00% 42.58%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground armor (pool 7) 100
Gold chest
(Main body)
Item Rate
Random ground armor (pool 7) 100


In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Prone Butcher
Japan flag.svg Japanese バイアス・チョッパー
France flag.svg French Prone massacreur
Germany flag.svg German Prone-Schlächter
Spain flag.svg Spanish Carnicero prone
Italy flag.svg Italian Pron macellaio