Pastoral Cervuses are enemies in Xenoblade Chronicles X. This enemy can be found during the daytime at the southern Nopon Highroad (low-level) and the Divine Roost (high-level).
Stats
|
|
Modifier
|
Min
|
Max
|
| Level
|
—
|
51
|
60
|
| HP
|
×6.6
|
438,339
|
512,958
|
| Melee Atk.
|
×1.95
|
1,283
|
1,599
|
| Ranged Atk.
|
×2.05
|
1,348
|
1,681
|
| Potential
|
×2
|
1,316
|
1,640
|
| Evasion
|
×1.05
|
161
|
199
|
| Melee Acc.
|
×1
|
244
|
280
|
| Ranged Acc.
|
×1
|
239
|
275
|
| EXP
|
×3
|
1,212
|
1,560
|
Attribute resistances
| Attribute
|
Resistance
|
 Physical
|
0%
|
 Beam
|
0%
|
 Ether
|
-25%
|
 Thermal
|
-50%
|
 Electric
|
0%
|
 Gravity
|
0%
|
Debuff resistances / immunities
 Stagger
|
Vul.
|
 Control
|
Res.
|
 Physical Res Down
|
Vul.
|
 Flinch
|
Vul.
|
 Taunt
|
Vul.
|
 Beam Res Down
|
Vul.
|
 Topple
|
Res.
|
 Virus
|
Vul.
|
 Ether Res Down
|
Vul.
|
 Launch
|
Vul.
|
 Blackout
|
Vul.
|
 Thermal Res Down
|
Vul.
|
 Knockback
|
Vul.
|
 Fatigue
|
Vul.
|
 Electric Res Down
|
Vul.
|
 Stun
|
Res.
|
 Slow Arts
|
Vul.
|
 Gravity Res Down
|
Vul.
|
 Bind
|
Vul.
|
 Blaze
|
Vul.
|
 Debuff Res Down
|
Vul.
|
 Sleep
|
Vul.
|
 Shock
|
Vul.
|
 HP Recovery Down
|
Vul.
|
Detection
| Icon(s)
|
|
| Sight
|
Cone of length 20m and angle 90°
|
| Sound
|
None
|
| Kindred group
|
Group 45
|
| Ground hostility
|
Tame
|
| Skell hostility
|
Tame
|
Appendages
| Description
|
Label
|
HP
|
Hardness
|
Skell-tgt.
|
Protected by
|
Break debuff
|
| Left antler
|
(Horn)
|
60%
|
+1
|
Yes
|
—
|
Appendage Lost I
|
| Right antler
|
(Horn)
|
60%
|
+1
|
Yes
|
—
|
Appendage Lost I
|
| Back
|
(Back)
|
20%
|
±0
|
Yes
|
—
|
Appendage Lost I
|
|
|
Properties
| Type
|
Normal enemy
|
| Size
|
XL
|
| Passive skills
|
Increases buff/debuff tiers by 4.
|
| Model scale
|
100%
|
| Music
|
Black tar
|
| Internal level range
|
51-60
|
| Time
|
5:00-19:00
|
| Weather
|
Any
|
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
|
|
Art
|
Appendages
|
Cooldown
|
Type
|
Attribute
|
Power
|
Hits
|
Range
|
Debuff
|
Reaction
|
Effect
|
| Foot
|
Skell
|
| ※
|
Wood Horn
|
Left antler, Right antler
|
15.00s
|
Melee attack
|
 Physical
|
160
|
1
|
Opponent, single target up to 25m away
|
—
|
 Knockback II
|
 Knockback I
|
—
|
| ※
|
Stomp
|
—
|
3.00s
|
Melee attack
|
 Physical
|
100
|
1
|
Opponent, cylinder 10m tall by 10m radius
|
—
|
—
|
—
|
—
|
| ※
|
Scream
|
—
|
15.00s
|
Ranged attack
|
 Physical
|
100
|
1
|
Opponent, single target up to 100m away
|
 Electric Res Down I
|
—
|
—
|
—
|
| ※
|
Thunder Flash
|
Left antler, Right antler
|
15.00s
|
Ranged attack
|
 Electric
|
200
|
8
|
Opponent, single random target within sphere around user of 150m radius, homing
|
—
|
—
|
—
|
—
|
Auras

Enraged III
| HP threshold
|
25%
|
| Duration
|
60s
|
| Effects
|
Boosts melee attack. (by 40%)
|
| Boosts ranged attack. (by 40%)
|
| Boosts potential. (by 60%)
|
Drops
Chest drop rates
| Rank
|
Main body |
Left antler |
Right antler |
Back
|
| Wii U |
DE |
Wii U |
DE |
Wii U |
DE |
Wii U |
DE
|
| Gold
|
5.00% |
0.00% |
0.00% |
0.00%
|
| Silver
|
23.75% |
0.00% |
0.00% |
0.00%
|
| Bronze
|
21.37% |
25.00% |
70.00% |
25.00% |
70.00% |
25.00% |
70.00%
|
| None
|
49.87% |
75.00% |
30.00% |
75.00% |
30.00% |
75.00% |
30.00%
|
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
Spawnpoints
| Position (DE map coordinates)
|
Range
|
Condition
|
Spawn delay
|
Level
|
Prob.
|
Count
|
Flags
|
| X |
Y |
Height
|
| -40.83
|
56.34
|
274.01
|
None
|
None
|
None
|
51-52
|
100%
|
1
|
None
|
| -42.08
|
52.41
|
207.07
|
None
|
None
|
None
|
51-52
|
100%
|
1
|
None
|
| -42.29
|
50.39
|
246.17
|
None
|
None
|
None
|
51-52
|
100%
|
1
|
None
|
| -64.89
|
104.95
|
729.15
|
None
|
None
|
None
|
60
|
100%
|
1
|
None
|
| -63.93
|
104.66
|
728.7
|
None
|
None
|
None
|
60
|
100%
|
1
|
None
|
In other languages[edit]
| Language
|
Name
|
Meaning
|
English
|
Pastoral Cervus
|
—
|
Japanese
|
プリースト・ケルウス
|
|
French
|
Cervus pasteur
|
|
German
|
Priester-Cervus
|
|
Spanish
|
Cervus espiritual
|
|
Italian
|
Cervus rurale
|
|