Multi Knight Qmoeva
| Multi Knight Qmoeva | |
|---|---|
| Subcategory | Qmoeva |
| Category | Mechanoid |
| Location | Noctilum (Northeast of Qing Long Glade) |
Multi Knight Qmoevas are enemies in Xenoblade Chronicles X. One spawns on the pillar on the lake northeast of Qing Long Glade.
Stats[edit]
| Modifier | Min | Max | |
|---|---|---|---|
| Level | — | 26 | 26 |
| HP | ×1.437 | 39,652 | 39,652 |
| Melee Atk. | ×1.5 | 432 | 432 |
| Ranged Atk. | ×1.5 | 432 | 432 |
| Potential | ×1.5 | 432 | 432 |
| Evasion | ×1.025 | 67 | 67 |
| Melee Acc. | ×1 | 156 | 156 |
| Ranged Acc. | ×1 | 151 | 151 |
| EXP | ×1.54 | 234 | 234 |
| Attribute | Resistance |
|---|---|
| 30% | |
| -25% | |
| 10% | |
| 10% | |
| -25% | |
| -50% |
| Vul. | Res. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Res. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. | |||
| Vul. | Vul. | Vul. |
| Situation | Most weather | |
|---|---|---|
| Icon(s) | ||
| Sight | Cone of length 24m and angle 50° | |
| Sound | Sphere of radius 20m | None |
| Kindred group | Group 1 | |
| Ground hostility | Hostile | |
| Skell hostility | Hostile | |
| Description | Label | HP | Hardness | Skell-tgt. | Protected by | Break debuff | Enrage rate |
|---|---|---|---|---|---|---|---|
| Left leg | (Leg) | 10% | ±0 | Yes | — | Appendage Lost I | 0% |
| Right leg | (Leg) | 10% | ±0 | Yes | — | Appendage Lost I | 0% |
| Head | (Head) | 25% | ±0 | Yes | — | Appendage Lost I | 100% |
| Inner left weapon | (Weapon) | 35% | ±0 | No | — | Appendage Lost I | 0% |
| Inner right weapon | (Weapon) | 35% | ±0 | No | — | Appendage Lost I | 0% |
| Outer left weapon | (Weapon) | 35% | ±0 | No | — | Appendage Lost I | 0% |
| Outer right weapon | (Weapon) | 35% | ±0 | No | — | Appendage Lost I | 0% |
| Type | Normal enemy |
|---|---|
| Size | Large |
| Passive skills | Increases buff/debuff tiers by 1. |
| Model scale | 100% |
| Music | The key we've lost (part 2) z29ba2t0t1l301e17 |
| Internal level range | 21-30 |
| Time | Anytime |
| Weather | Any |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Appendages | Cooldown | Type | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot | Skell | |||||||||||
| ※ | Monocular Beam | Head | 30.00s | Ranged attack | 200 | 2 | Opponent, cylinder 120m long by 3m radius | — | — | — | — | |
| ※ | Nipper Strike | — | 15.00s | Melee attack | 160 | 3 | Opponent, cylinder 10m long by 8m radius | — | — | — | — | |
| ※ | Nipper Beam | — | 3.00s | Ranged attack | 100 | 2 | Opponent, single target up to 150m away, homing | — | — | — | — | |
| ※ | Ganglion Railgun | Inner right weapon | 60.00s | Ranged attack | 340 | 1 | Opponent, single target up to 150m away | — | Boosts critical chance by 10%. | |||
| ※ | Multi Laser | Outer left weapon | 15.00s | Ranged attack | 170 | 5 | Opponent, single target up to 150m away, homing | — | — | — | — | |
| ※ | Bubble Energy | Inner left weapon | 15.00s | Ranged attack | 100 | 2 | Opponent, single target up to 150m away, homing | — | — | — | ||
| ※ | Multi Laser | Outer left weapon, Outer right weapon |
60.00s | Ranged attack | 425 | 10 | Opponent, single random target within sphere around user of 150m radius, homing | — | — | — | — | |
| ※ | Upshift | — | 120.00s | Buff | 0 | 1 | Self, single target up to 300m away | — | — | — | ||
Auras
| HP threshold | 25% |
|---|---|
| Duration | 60s |
| Effects | Boosts evasion. (by 35%) |
| Boosts melee accuracy. (by 35%) | |
| Boosts ranged accuracy. (by 35%) |
| Tier | Duration | Effects | |
|---|---|---|---|
| Boosts melee attack and accuracy, ranged attack and accuracy, potential, and evasion. (by [value]%) | Reduces damage taken. (by [value]%) | ||
| I | 60s | 20 | 30 |
| II | 70s | 25 | 32 |
| III | 100s | 30 | 34 |
| IV | 90s | 35 | 36 |
| V | 100s | 40 | 40 |
| VI | 1800s | 50 | 50 |
Drops
| Rank | Main body | Left leg | Right leg | Head | Inner left weapon | Inner right weapon | Outer left weapon | Outer right weapon | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | Wii U | DE | |
| Gold | 5.00% | 0.00% | 0.00% | 0.00% | 5.00% | 5.00% | 5.00% | 5.00% | ||||||||
| Silver | 23.75% | 0.00% | 0.00% | 0.00% | 14.25% | 14.25% | 14.25% | 14.25% | ||||||||
| Bronze | 21.37% | 25.00% | 70.00% | 25.00% | 70.00% | 25.00% | 70.00% | 20.19% | 56.53% | 20.19% | 56.53% | 20.19% | 56.53% | 20.19% | 56.53% | |
| None | 49.87% | 75.00% | 30.00% | 75.00% | 30.00% | 75.00% | 30.00% | 60.56% | 24.22% | 60.56% | 24.22% | 60.56% | 24.22% | 60.56% | 24.22% | |
|
|
Main body | Left leg | Right leg | Head | Inner left weapon | Inner right weapon | Outer left weapon | Outer right weapon | Main body | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gold | Silver | Bronze | Total | ||||||||||
| ◯ | ╳ | ╳ | ◯ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ╳ | ╳ | ◯ | ◯ | ◯ | ◯ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ◯ | ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | 20.00% | 10.00% | 5.00% | 4.44% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 100.00% | 50.00% | 25.00% | 22.22% | ||
| ◯ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | ╳ | 25.00% | 75.00% | 100.00% | 40.43% | ||
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
| Item | Rate |
|---|---|
| Random Skell armor (pool 6) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| Random Skell armor (pool 6) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
| Item | Rate |
|---|---|
| 100 | |
| Random Skell weapon (pool 23) | 100 |
| Random Skell weapon (pool 23) | 100 |
Spawnpoints
| Position (DE map coordinates) | Range | Condition | Spawn delay | Level | Prob. | Count | Flags | ||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Height | |||||||
| -48.76 | 69.1 | 178.36 | None | None | 2s | 26 | 100% | 1 | None |
In other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Multi Knight Qmoeva | — | |
| マルチナイト・クムーバ | ||
| Qmoeva multi-cavalier | ||
| Vielseitige Läufer-Qmoeva | ||
| Qmoeva multi caballo | ||
| Qmoeva cavallo Maxi |