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Mirage Vivohast

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Mirage Vivohast
XCX enemy render en040401.png
Subcategory Vivohast
Category Insectoid
Location Noctilum (Nopon Highroad)

Mirage Vivohasts are enemies in Xenoblade Chronicles X. They are located on the Nopon Highroad above the Canopied Nightwood in Noctilum.

Stats[edit]

Stats
Modifier Min Max
Level 33 34
HP ×1.156 43,165 44,879
Melee Atk. ×1.65 623 646
Ranged Atk. ×1.5 567 588
Potential ×1.5 567 588
Evasion ×0.9 84 87
Melee Acc. ×1.025 188 191
Ranged Acc. ×1 179 182
EXP ×1.47 305 317
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​35%
XCX Attribute icon beam.png Beam ​0%
XCX Attribute icon ether.png Ether ​-25%
XCX Attribute icon thermal.png Thermal ​-25%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Vul. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sight
Sound (proximity)
Sight Cone of length 18m and angle 50°
Sound Sphere of radius 15m
Ground hostility Hostile
Skell hostility Hostile
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Left arm (Arm) 35% +1 No Appendage Lost I 0%
Right arm (Arm) 55% +1 No Appendage Lost I 0%
Tail (Tail) 55% ±0 Yes Appendage Lost I 100%
Mouth (Head) 10% -1 No Left arm Appendage Lost I 0%
Appendage diagram

XCX appendage diagram Vivohast.png

Properties
Type Normal enemy
Size Large
Passive skills Increases buff/debuff tiers by 2.
Model scale 100-110%
Music Black tar
Internal level range 31-40
Time Anytime
Weather Any

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Ether Mortar Tail 15.00s Ranged attack Ether Ether 170 1 Opponent, single target up to 100m away, homing
Double Sickle Left arm,
Right arm
15.00s Melee attack Electric Electric 200 1 Opponent, single target up to 10m away The lower its current HP percentage, the higher the damage dealt.
Strike Right arm 3.00s Melee attack Physical Physical 100 1 Opponent, single target up to 10m away
Acid Breath 15.00s Ranged attack Ether Ether 127 1 Opponent, cone 15m long of 10° angle
XCX status icon Physical Res Down.png Physical Res Down I
Jam 15.00s Ranged attack Ether Ether 85 1 Opponent, sphere around user of 20m radius XCX status icon HP Recovery Down.png HP Recovery Down I
Mantis Pile Tail 60.00s Melee attack Physical Physical 500 1 Opponent, cylinder 10m tall by 10m radius XCX status icon Stagger.png Stagger II XCX status icon Stagger.png Stagger I

Auras

XCX status icon Aura.png Enraged III
HP threshold 75%
Duration 60s
Effects Boosts attack and potential. (by 30%)
Reduces melee accuracy (by 25%)
Reduces ranged accuracy (by 25%)

Drops

Chest drop rates
Rank Main body Left arm Right arm Tail Mouth
Wii U DE Wii U DE Wii U DE Wii U DE Wii U DE
Gold 5.00% 0.00% 0.00% 0.00% 0.00%
Silver 23.75% 0.00% 0.00% 0.00% 0.00%
Bronze 21.37% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00%
None 49.87% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00%
Material drops

Main body Left arm Right arm Tail Mouth Main body
Gold Silver Bronze Total
XCX material icon 1998.png Moving Vivohast Tail 50.00% 25.00% 5.00% 9.51%
XCX material icon 1998.png Sharp Vivohast Jaw 20.00% 10.00% 5.00% 4.44%
XCX material icon 1998.png Vivohast Crescent Hook 20.00% 10.00% 5.00% 4.44%
XCX material icon 2003.png Pristine Insect Jaw 100.00% 50.00% 25.00% 22.22%
XCX material icon 2003.png Sticky Mucus 25.00% 75.00% 100.00% 40.43%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground weapon 100
Gold chest
(Main body)
Item Rate
Random ground weapon 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
-41.95 57.88 243.81 Box 30m x 0.1m x 5m None None 33-34 100% 1 None
-42.56 56.72 251.48 Box 15m x 0.1m x 15m None None 33-34 100% 1 None
-41.31 55.74 266.28 Box 30m x 0.1m x 10m None None 33-34 100% 1 None
-41.86 54.03 225.3 Box 20m x 0.1m x 10m None None 33-34 100% 1 None
-42.68 53.58 218.65 Box 30m x 0.1m x 5m None None 33-34 100% 1 None
-42.5 54.33 235.8 Box 20m x 0.1m x 5m None None 33-34 100% 1 None
-42.6 53 204.79 Box 20m x 0.1m x 5m None None 33-34 100% 1 None

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Mirage Vivohast
Japan flag.svg Japanese ミラージュ・ボルンテ
France flag.svg French Hâtavive mirage
Germany flag.svg German Trugbild-Wornte
Spain flag.svg Spanish Vivohastio espejismo
Italy flag.svg Italian Vivohast miraggio